ORAS OU Bulky offense mega medicham team

Hello everyone i make a rmt of this team because i really and.i want suggestion to improve it. All suggest is welcome.
Let's start ! The base of this team is mega medicham and bisharp

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

Mega medicham job's is wallbreaking.
I play mega medicham max attack and max speed with the adamant nature to hit harder with my 2 priority.

To trap psychic such as latios , latias gengar ... There are often play in over used. Bisharp is good teammate.


Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
It's the classic set. Knock Off is Bisharp's main STAB move, as it hits insanely hard and has utility in removing items. Iron Head is Bisharp's secondary STAB move and is used to hit Fairy-types, such as Clefable and Sylveon, as well as Tyranitar hard. Pursuit to trap psychic type.

To check mega sableye(the calm mind variant ) who is a real problem for medicham i play azumarill.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Play Rough and Waterfall are Azumarill's main STAB moves, as they sport good power and coverage. Aqua Jet gives Azumarill a good priority move to work with to help mitigate its low Speed.
This variant of Azumarill is used as an offensive tank capable of pivoting into many special attacks while also taking on physical attackers relatively well.

I added a defensive core :
Heatran and rotom-W.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Magma Storm
- Toxic
- Taunt
- Stealth Rock

Heatran is my stealth rock setter. I play magma storm to trap some pokemon like talonflamme, mega sablaye... toxic and taunt to hit pokemon who are trap and defensive pokemon.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Volt Switch is Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat. Hydro Pump is Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks, most notably Ground-types such as Landorus-T and Mamoswine, which are immune to Volt Switch. Will-O-Wisp allows Rotom-W to inflict burns on the foe and deter physical attackers.

The last pokemon is my.cleaner and rapid spinner : Excadrill

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Earthquake has great coverage with the help of Mold Breaker, allowing Excadrill to hit Rotom-W, Gengar, and the rare Bronzong for super effective damage, as well as Latios and Latias for neutral damage. Iron Head deals more damage to Fairy-types such as Clefable, Sylveon, and Mega Gardevoir. Rock Slide has great coverage alongside Earthquake and hits Flying-types such as Talonflame, Thundurus, Mega Charizard Y, Dragonite, Tornadus-T, and Gyarados.

I'm open to.any suggest for improve my team
 
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✧✧✧Hello, Anime_Fan here✧✧✧

Great job on the team! From what I can see it has so much potential to really become OP. I like the fighting/dark core you have going, followed by the late game-cleaner; Excadrill. Oh and can I congratulate you on using Double Priority M-Medicham? That's my favourite set on Medicham (lol)! The perk of 1-shoting Mega Diancie is always amazing. Anyways, back to the team. It's pretty impressive so far, so I'll try to give some advice (as best I can) :3

By the way, here are some pointers on the team:
  • It will have difficulty in breaking through stall (Stall-Teams are overly bulky and difficult to crack).
  • Offensive pressure can really overwhelm this team (especially from powerful wall-breakers).
Here are some changes that I thought might help:

weavile.png
[Replace Bisharp]
lifeorb.png

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Weavile would be a great choice on the team because it gets rid of Psychic and Ghost types that Medicham can't handle (e.g. Latios, and Latias, as well as Gengar). By adding Weavile on the team, you'll not only be able to break walls, but you can also weaken many walls as well. Weavile does an excellent job of weakening the imfamous Landorus-T and Rotom-W cores. A final point to adding Weavile to the team would be to aid in Manaphy's potential sweeps! Great huh?

manaphy.png
[Replace Azumarill]
leftovers.png

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Psychic / Energy Ball

I really recommend replacing Azumarill with Manapy, why? Because Manaphy is both bulky and is also capable ripping through teams! Oh and btw, I see you have Heatran with Taunt and Magma Storm. That's a great stall breaker set, however Manaphy is a faster and much stronger stall breaker. And what's more, Manaphy doesn't have to rely on moves with a shaky accuracy to effectively stall break. My final reason for recommending Manaphy is that it's an excellent status-absorber that'll really help your team defend against status (e.g. burns, poison, paralysis etc).

landorus-therian.png
[Replace Heatran]
Landorus-Therian @ Yache Berry
yacheberry.png

Ability: Intimidate
EVs: 252 HP / 96 Atk / 160 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

My final piece of advice would be to replace Heatran with Landorus-T. As the team stands, it's vulnerable to bird spam and flying types with fighting-type moves. Landorus-T and Rotom W form an excellent defensive core that completely walls flying types. Landorus-T and Rotom-W come with a slow Volt-Turn, so this will help them introduce Medicham and Weavile safely into a battle :)

About the set, since the team doesn't have room for Latios or Latias, I figured adding a Yache berry should really benefit Landorus-T. With a Yache berry, you'll be able to tackle and defeat the usual checks to Landorus-T. This set allows Landorus-T to KO Mega Manectric and Thundurus; who would otherwise irritate the team.

Well, that's all the advice I can give. You've done really well in creating this team, so its exceptionally solid. Congrats ^^

P.S: You could also try this Rotom-W set.

rotom-wash.png

Rotom-Wash @ Sitrus Berry
sitrusberry.png

Ability: Levitate
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Will-O-Wisp

It excels in beating Volcanion. With a Sitrus Berry equipped, you'll be able to better handle Volcanion and Bisharp. The addition of Thunder Wave can act as a speed control that will really benefit Mega Medicham. The Sitrus Berry is great for providing some much needed HP back to Rotom-W (since it doesn't have Pain Split).
 
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Thank you for the advice you really help me. Yeah i really like too mega medicham with the 2 priority
 
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manaphy.png
[Replace Azumarill]
leftovers.png

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Psychic / Energy Ball

I really recommend replacing Azumarill with Manapy, why? Because Manaphy is both bulky and is also capable ripping through teams! Oh and btw, I see you have Heatran with Taunt and Magma Storm. That's a great stall breaker set, however Manaphy is a faster and much stronger stall breaker. And what's more, Manaphy doesn't have to rely on moves with a shaky accuracy to effectively stall break. My final reason for recommending Manaphy is that it's an excellent status-absorber that'll really help your team defend against status (e.g. burns, poison, paralysis etc).
I don't think running rain dance manphy is a great idea, I get that it prevents status well but FWG manphy, in my opinion is better, it's not worth the moveslot. Chesto Resto rotom just might be enough to deal with status-based stall teams and as Anime_fan stated twave might work on rotom, possibly over WoW
 
I don't think running rain dance manphy is a great idea, I get that it prevents status well but FWG manphy, in my opinion is better, it's not worth the moveslot. Chesto Resto rotom just might be enough to deal with status-based stall teams and as Anime_fan stated twave might work on rotom, possibly over WoW
Hi man, hello ^^

Just wanted to add, I mentioned Manaphy because it's an actual core recommended by Smogon (i.e. the infamous M-Medicham+Manaphy core).
 
Hey man , i realy enjoyed this team (picked at 1670 atm) but i think they Minor changes
Ive taken in count all the things other have say and played this team :

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 96 Atk / 160 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Manaphy @ Wacan Berry
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Ice Beam
- Surf
- Energy Ball

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

You will saay , landorus Yache berry and Manaphy Wacan berry is too risked?
I'll say it , Manaphy Wacan berry allow you to set up on mega manetric volt switch or revenche it , allow you to ice beam free kill Thundurus on his Tbolt and to set up on volt switch of rotom wash. This item saved me somes game and i feel like lefties isnt a great advantage on him.
Ive also tried remove bullet punch and fake out respectivly of mega medicham , but i sometime need fake out spam to win a game , and after a free bullet punch is too needed. I got some problems with mega slowbro setup, but if my opponent dont know how manaphy boosted is powered , it feels alrigth , so Thunder punch or Ice punch to lure landorus and garchomp is something possible.

Hope my advices help you , even if its a minor change , it can change a total game.
 
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