





Introduction
Hey y'all, starting to make my first team and wanted to make a bulky offense team. I initially started out with a core of Melmetal, Garchomp, and Tapu Fini with a supporting core of Lando-T, Clefable, and Volcarona. I eventually dropped Tapu Fini because it felt too passive with a lack of recovery and oriented my Melmetal away from a Choice Band set to an Assault Vest set. I replaced Tapu Fini with Rapid Strike Urshifu as a water type and to serve as a wall breaker.
The Team

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Forum AV set with the given and EV’s. Melmetal serves as my special wall which is also able to tank mon’s attacks and hit back with its decent coverage of Ice/Thunder punch. When using this team, I used Melmetal as my SpDef wall especially considering nothing else really likes switching in on Fairy/Toxic moves. Overall I like having Melmetal as my special wall since it doesn’t feel too passive.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 200 Def / 56 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Fire Blast
With Melmetal as my SpDef wall, I have bulky Garchomp here to serve as my physical wall and Stealth Rocker. Again pretty typical Forum Rocky Helmet set with investment in HP and Defense to soak up attacks and punish physical attackers with 29% chip. Toxic allows me to threaten setup sweepers and Fire Blast provides some pressure to Steel types.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Ah Lando-T. This is my utility mon and offers some semblance of speed control to this team. Being able to be immune to ground and acting as a fast pivot to bring in my wallbreakers is always nice. Pretty standard coverage of EQ/ U-Turn/ Stone Edge. I opted to put in Knock Off over Defog because other than my Volcarona, which is running boots, my team is not weak to Stealth Rock and the utility of Knock Off and ability to hit Ghost types is greatly appreciated.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Thunderbolt
- Moonblast
Clefable acts as my fairy type and potential sweeper with Calm Mind. Ice Beam / Thunderbolt / Moonblast is amazing coverage and allows me to apply some pressure offensively. Also considering putting in some SpDef/Def into Clefable to act more of a wall or switching my item to Life Orb to act more as a wallbreaker. To be honest, I am most apprehensive of what Clefable does for this team as a whole. If I'm going for a special wall-breaker, I'm considering dropping Leftovers for Life Orb and Calm Mind for a recovery move.

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Aqua Jet
- Surging Strikes
- U-turn
Urshifu Rapid Strike is a wallbreaker, plain and simple. Aqua Jet is my only priority move and the rest of the moves, Surging Strikes and CC allow me a nice stab combo. U-Turn allows me to pivot out if opponent gets a bit overpredict-y. Overall good physical wall-breaker for this team.
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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Flamethrower
- Psychic
Volcarona acts as a Steel and Poison type check for this team. While I was laddering I noticed that I really had trouble dealing with Corv and Toxapex, so I added Volcarona to help me deal with those threats. In additiona, Volc allows me to take advantage of Defogs for free set-up opportunities which is nice. Overall, late game sweeper which helps me deal with some common threats on the ladder
Conclusion
Thanks for reading, this is my first team which I tried to go for a bulky offense core. Any advice would be appreciated!
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