OU Bulky Attacker Dragonite

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Marnie

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[SET]
Bulky Attacker (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

[SET COMMENTS]
Dragonite can fully lean into its defensive profile even more and complement it further with its strong STAB Dragon Tail and Extreme Speed to become a remarkable anti-offense tool. It uses its typing, bulk, and reliable recovery in Roost to switch into and threaten back foes like Ogerpon-W, Iron Moth, and Keldeo more consistently; furthermore, with Multiscale intact, it can even emergency check an even wider range of threats by taking on boosted or super effective hits in a pinch, including those from the likes of Darkrai, Raging Bolt, and opposing Dragonite. This hit-taking ability allows it to phaze them with Dragon Tail more reliably, which is also helpful against other setup sweepers like Zamazenta, Gliscor, and Air Balloon Gholdengo that can otherwise set up on and overwhelm Dragonite after enough boosts. Moreover, potentially forcing offensive staples like Zamazenta, Iron Moth, and Raging Bolt into the field when they're not ready to sweep yet essentially wastes their Dauntless Shield and Booster Energy. Once they're chipped enough, the offensive threats are picked off easily by Extreme Speed, especially frail ones like Meowscarada, Iron Valiant, and Enamorus; Extreme Speed is also helpful to deal with priority moves from foes like Raging Bolt, Hisuian Samurott, and non-Tera Ghost variants of Weavile and Kingambit. On top of accumulating entry hazard damage to the opposition, Dragon Tail has the added benefit of forcing out walls and switch-ins like Skarmory, Dondozo, and Alomomola that it can't easily threaten, especially preventing the latter from passing Wish to the desired teammate. Earthquake rounds out its coverage to hit Steel-types like Kingambit, Gholdengo, and Tinkaton. Tera Normal boosts the power of its Extreme Speed, letting it reach crucial benchmarks such as 2HKOing Iron Valiant, Darkrai, and Hisuian Samurott. Additionally, it sheds all of Dragonite's weaknesses and grants it a solidly neutral typing, notably improving its matchup against threats like Enamorus, Weavile, and Dragapult. 16 Speed EVs are enough to let Dragonite outspeed Adamant Kingambit.

Dragonite is used on balance and bulky offense teams that appreciate its defensive utility and decent pressure, especially against offensive teams. It pairs well with all manner of walls found on these archetypes; Steel-types like Gholdengo, Corviknight, and Tinkaton can cover most of its shortcomings by handling foes like Kyurem, Weavile, Iron Valiant, and Enamorus, with Tinkaton and Gholdengo in particular being great as a stopgap to other Fairy-type setup sweepers like Clefable and Hatterene that not only threaten Dragonite out but cannot be phazed by its Dragon Tail. In return, Dragonite can switch into Ground-type moves from the likes of Landorus-T aimed at Gholdengo and Tinkaton. The aforementioned Corviknight and other Pokemon like Clefable and Gliscor are great Knock Off absorbers against Pokemon like Great Tusk and opposing Gliscor and Clefable, letting Dragonite keep its valuable Heavy-Duty Boots. However, Pokemon that Dragonite is supposed to switch into, like Ogerpon-W and Hisuian Samurott, will inevitably hit it with a Knock Off; Great Tusk, Galarian Weezing, and the aforementioned Corviknight are great as entry hazard removers to make sure Stealth Rock still won't be an issue. Additionally, Gliscor, Clefable, and other Pokemon like Ting-Lu and Skarmory are valuable as hazard setters themselves, letting the team rack up chip damage when paired with Dragonite's Dragon Tail, and notably put offensive threats like Enamorus and Iron Moth closer into Extreme Speed range, with Ting-Lu's Ruination forcing immediate progress in that regard for Dragonite to clean late-game more easily. Ting-Lu and Clefable are also great at switching into Dragapult, which otherwise cannot be revenge killed by and forces out Dragonite. In return, Dragonite covers threats such as Ogerpon-W and Iron Moth for all of them, with its ability to emergency check other offensive threats in general giving them more breathing room. Gliscor, Clefable, and more offensive Pokemon like Darkrai and Weavile are also great Knock Off users, removing Heavy-Duty Boots to synergize well with the team's entry hazards and Dragonite's Dragon Tail, softening up the opposition more effectively for Dragonite to clean late-game. The aforementioned Darkrai and Weavile alongside other offensive Pokemon like Zamazenta also match up well against offensive teams so Dragonite isn't overwhelmed defensively when facing against highly aggressive teams. On more bulky offensive teams, Dragonite can even employ an even wider range of offensive teammates, including Ogerpon-W, Kingambit, and Iron Valiant. Ogerpon-W in particular matches up well against the bulky teams that Dragonite struggles with, while Iron Valiant and its Encore can limit Fairy-type and Tera Fairy setup sweepers like Clefable and Raging Bolt that Dragonite cannot phaze. Moreover, Dragonite's propensity to force offensive threats like Iron Valiant, Darkrai, and Weavile to Terastallize into a Ghost-type to avoid its Extreme Speed allows Kingambit, Darkrai, and Weavile to deal with them more easily. While offensive, these threats also provide defensive utility for Dragonite; for instance, Kingambit checks Dragapult and Kyurem, Zamazenta handles Kingambit, and both of them deal with Weavile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
1/2

[SET]
Bulky Attacker (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

[SET COMMENTS]
Dragonite fully leans onto its defensive profile even more and complements it further with its strong STAB Dragon Tail and Extreme Speed to become a remarkable anti-offense tool. It uses its typing, bulk, and reliable recovery in Roost to handle foes like Ogerpon-W, Iron Moth, and Keldeo more consistently; furthermore, with Multiscale intact, it can even emergency check an even wider range of threats by taking on boosted or super effective hits in a pinch, including from the likes of Roaring Moon, Darkrai, Raging Bolt, and opposing Dragonite. This hit-taking ability allows it to phaze them with Dragon Tail more reliably, which is also helpful against other setup sweepers like Zamazenta, Gliscor, and Air Balloon Gholdengo that can otherwise set up on and overwhelm Dragonite after enough boosts. Once they're chipped enough, these threats are picked off easily by Extreme Speed, especially frail ones like Meowscarada, Iron Valiant, and Enamorus; Extreme Speed is also helpful to outprioritize foes like Weavile, Raging Bolt, Hisuian Samurott, and Kingambit worth mentioning that ghost is very common on weavile rn and as common as always on gambit. Dragon Tail has the added benefit of forcing out walls and switchins like Skarmory, Dondozo, and Alomomola that it can't easily threaten, especially preventing the latter from passing Wish to the designated teammate. I'd also mention dtail+hazards doing a ton damage and dtail wasting booster energy+dauntless shield. Earthquake rounds out its coverage to hit Steel-types like Kingambit, Gholdengo, and Tinkaton. Tera Normal boosts the power of its Extreme Speed, letting it reach crucial benchmarks such as 2HKOing Iron Valiant, Darkrai, and Hisuian Samurott. Additionally, it sheds all of Dragonite's weaknesses and grants it a solidly neutral typing, notably improving its matchup against threats like Enamorus, Weavile, and Dragapult. 16 Speed EVs are enough to let Dragonite outspeed Adamant Kingambit.

Dragonite is used on balance and bulky offense teams that appreciate its defensive utility and decent pressure, especially against offensive teams. It pairs well with many manner of walls find on these archetypes; Steel-types like Gholdengo, Corviknight, and Tinkaton can cover most of its shortcomings by handling foes like Kyurem, Weavile, Iron Valiant, and Enamorus, with Tinkaton and Gholdengo in particular being great as a stopgap to other Fairy-type setup sweepers like Clefable and Hatterene that not only threatens Dragonite out but cannot be phazed by its Dragon Tail. The aforementioned Corviknight and other Pokemon like Clefable and Gliscor are great Knock Off absorbers against Pokemon like Great Tusk and opposing Gliscor and Clefable, letting Dragonite keep its valuable Heavy-Duty Boots. However, Pokemon that Dragonite are supposed to switch into, like Ogerpon-W and Rillaboom, will inevitably hit it with a Knock Off; Great Tusk, Galarian Weezing, and the aforementioned Corviknight are great as hazard removers to make sure Stealth Rock still won't be an issue. Additionally, Gliscor, Clefable, and other Pokemon like Ting-Lu and Skarmory are valuable as hazard setters themselves, letting the team chip foes quickly when paired with Dragonite's Dragon Tail, and notably put offensive threats like Enamorus and Hisuian Samurott closer into Extreme Speed range. Ting-Lu and Clefable are also great at switching into Dragapult, which otherwise cannot be revenge killed by and forces out Dragonite. In return, Dragonite covers threats ranging from Ogerpon-W, Iron Moth, Cinderace, and Landorus-T for all of them, with its ability to emergency check other offensive threats in general giving them more breathing room. On the opposite spectrum, offensive Pokemon that matches up well against offensive teams are similarly appreciated so Dragonite isn't overwhelmed defensively when facing against highly aggressive teams; these teammates include Pokemon like Zamazenta, Dakrai, and Weavile. On more bulky offensive teams, Dragonite can even employ an even wider range of offensive teammates, including Ogerpon-W, Kingambit, and Iron Valiant include some more reasoning, like Ogerpon-W beating defensive teams Dnite isnt great against or Gambit being a dragon+ice resist and a wallbreaker. Particularly, Dragonite's propensity to force offensive threats like Iron Valiant, Darkrai, and Weavile to Tera Ghost to avoid its Extreme Speed allows the aforementioned Kingambit, Darkrai, and Weavile to deal with them more easily. Most of them are also great Knock Off users, removing Heavy-Duty Boots to synergize well with the team's entry hazards and Dragonite's Dragon Tail. This makes opposing walls easier to chip down over time, which allows its teammates or potentially even Dragonite itself to clean late-game more easily.

[SET CREDITS]
 
2/2 once implemented!

ninthqc.gif


add remove comment highlight

[SET]
Bulky Attacker (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

[SET COMMENTS]
Dragonite fully leans onto its defensive profile even more and complements it further with its strong STAB Dragon Tail and Extreme Speed to become a remarkable anti-offense tool. It uses its typing, bulk, and reliable recovery in Roost to handle elaborate on what handling these mons actually looks like - mainly thinking about wellspring and keld here, specify you're absorbing hits and using your natural high atk to threaten them out, or whatever you have in mind here foes like Ogerpon-W, Iron Moth, and Keldeo more consistently; furthermore, with Multiscale intact, it can even emergency check an even wider range of threats by taking on boosted or super effective hits in a pinch, including from the likes of Roaring Moon, Darkrai, Raging Bolt, and opposing Dragonite. This hit-taking ability allows it to phaze them with Dragon Tail more reliably, which is also helpful against other setup sweepers like Zamazenta, Gliscor, and Air Balloon Gholdengo that can otherwise set up on and overwhelm Dragonite after enough boosts. Moreover, potentially forcing offensive staples like Zamazenta, Iron Moth, and Roaring Moon into the field when they're not ready to sweep yet essentially wastes their Dauntless Shield and Booster Energy and potentially forces them to take hazard damage. idk if mentioning hazard damage here is out of the scope of paragraph 1: if so you can ignore this suggestion Once they're chipped enough, these offensive minor clarification to avoid suggesting that meow and enam use booster threats are picked off easily by Extreme Speed, especially frail ones like Meowscarada, Iron Valiant, and Enamorus; Extreme Speed is also helpful to outprioritize foes like Raging Bolt, Hisuian Samurott, and non-Tera Ghost variants of Weavile and Kingambit. On top of accumulating entry hazard damage to the opposition, Dragon Tail has the added benefit of forcing out walls and switchins like Skarmory, Dondozo, and Alomomola that it can't easily threaten, especially preventing the latter from passing Wish to the designated opponent's desired teammate. Earthquake rounds out its coverage to hit Steel-types like Kingambit, Gholdengo, and Tinkaton. Tera Normal boosts the power of its Extreme Speed, letting it reach crucial benchmarks such as 2HKOing Iron Valiant, Darkrai, and Hisuian Samurott. Additionally, it sheds all of Dragonite's weaknesses and grants it a solidly neutral typing, notably improving its matchup against threats like Enamorus, Weavile, and Dragapult. 16 Speed EVs are enough to let Dragonite outspeed Adamant Kingambit.

Dragonite is used on balance and bulky offense teams that appreciate its defensive utility and decent pressure, especially against offensive teams. It pairs well with many manner of walls find on these archetypes; Steel-types like Gholdengo, Corviknight, and Tinkaton can cover most of its shortcomings by handling foes like Kyurem, Weavile, Iron Valiant, and Enamorus, with Tinkaton and Gholdengo in particular being great as a stopgap to other Fairy-type setup sweepers like Clefable and Hatterene that not only threatens Dragonite out but cannot be phazed by its Dragon Tail. further defensive synergy here: dnite switches into ground-type attacks, steels can absorb dragon moves more easily The aforementioned Corviknight and other Pokemon like Clefable and Gliscor are great Knock Off absorbers against Pokemon like Great Tusk and opposing Gliscor and Clefable, letting Dragonite keep its valuable Heavy-Duty Boots. However, Pokemon that Dragonite are supposed to switch into, like Ogerpon-W and Rillaboom, look it's technically still OU but depending on how late this goes up you could replace this with, like, samurott will inevitably hit it with a Knock Off; Great Tusk, Galarian Weezing, and the aforementioned Corviknight are great as hazard removers to make sure Stealth Rock still won't be an issue. Additionally, Gliscor, Clefable, and other Pokemon like Ting-Lu and Skarmory are valuable as hazard setters themselves, letting the team chip foes quickly when paired with Dragonite's Dragon Tail, and notably put offensive threats like Enamorus and Hisuian Samurott closer into Extreme Speed range. mention lu's ruination here, it's a big way of making progress to prepare for the espeed cleanup. Ting-Lu and Clefable are also great at switching into Dragapult, which otherwise cannot be revenge killed by and forces out Dragonite. In return, Dragonite covers threats ranging from Ogerpon-W, Iron Moth, Cinderace, and Landorus-T both of these examples are kind of scary. ace is faster and wisps you which means you have a roar bot, and the lando matchup seems like a stalemate at best if helmet and outright losing if its offensive sedge/tblast for all of them, with its ability to emergency check other offensive threats in general giving them more breathing room. On the opposite spectrum, offensive Pokemon that matches up well against offensive teams are similarly appreciated so Dragonite isn't overwhelmed defensively when facing against highly aggressive teams; these teammates include Pokemon like Zamazenta, Dakrai, and Weavile. On more bulky offensive teams, Dragonite can even employ an even wider range of offensive teammates, including Ogerpon-W, Kingambit, and Iron Valiant. Most of them are also great Knock Off users, removing Heavy-Duty Boots to synergize well with the team's entry hazards and Dragonite's Dragon Tail, making walls easier to chip down and thus allowing them or potentially even Dragonite itself to clean late-game more easily. bring the knock mention up near the middle before you start mentioning offensive teammates - clef and scor are great knockers to support dnite on balance. you can mention it briefly again here too Ogerpon-W in particular matches up well against the bulky teams that Dragonite struggles with, while Iron Valiant and its Encore can limit Fairy-type and Tera Fairy setup sweepers like Clefable and Raging Bolt that Dragonite cannot phaze. Moreover, Dragonite's propensity to force offensive threats like Iron Valiant, Darkrai, and Weavile to Tera Ghost to avoid its Extreme Speed allows the aforementioned Kingambit, Darkrai, and Weavile to deal with them more easily. While offensive, these threats also provide defensive utility for Dragonite; for instance, Kingambit checks Dragapult and Kyurem, Zamazenta handles Kingambit, and both of them also deals with Weavile.

[SET CREDITS]
 
:pmd/dragonite:

add remove comment

[SET]
Bulky Attacker (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Extreme Speed
- Earthquake
- Roost

[SET COMMENTS]
Dragonite can fully leans onto lean into its defensive profile even more and complements complement it further with its strong STAB Dragon Tail and Extreme Speed to become a remarkable anti-offense tool. It uses its typing, bulk, and reliable recovery in Roost to switch into and threaten back foes like Ogerpon-W, Iron Moth, and Keldeo more consistently; furthermore, with Multiscale intact, it can even emergency check an even wider range of threats by taking on boosted or super effective hits in a pinch, including those from the likes of Roaring Moon, Darkrai, Raging Bolt, and opposing Dragonite. This hit-taking ability allows it to phaze them with Dragon Tail more reliably, which is also helpful against other setup sweepers like Zamazenta, Gliscor, and Air Balloon Gholdengo that can otherwise set up on and overwhelm Dragonite after enough boosts. Moreover, potentially forcing offensive staples like Zamazenta, Iron Moth, and Roaring Moon into the field when they're not ready to sweep yet essentially wastes their Dauntless Shield and Booster Energy. Once they're chipped enough, the offensive threats are picked off easily by Extreme Speed, especially frail ones like Meowscarada, Iron Valiant, and Enamorus; Extreme Speed is also helpful to outprioritize deal with priority moves from foes like Raging Bolt, Hisuian Samurott, and non-Tera Ghost variants of Weavile and Kingambit. On top of accumulating entry hazard damage to the opposition, Dragon Tail has the added benefit of forcing out walls and switchins switch-ins like Skarmory, Dondozo, and Alomomola that it can't easily threaten, especially preventing the latter from passing Wish to the desired teammate. Earthquake rounds out its coverage to hit Steel-types like Kingambit, Gholdengo, and Tinkaton. Tera Normal boosts the power of its Extreme Speed, letting it reach crucial benchmarks such as 2HKOing Iron Valiant, Darkrai, and Hisuian Samurott. Additionally, it sheds all of Dragonite's weaknesses and grants it a solidly neutral typing, notably improving its matchup against threats like Enamorus, Weavile, and Dragapult. 16 Speed EVs are enough to let Dragonite outspeed Adamant Kingambit.

Dragonite is used on balance and bulky offense teams that appreciate its defensive utility and decent pressure, especially against offensive teams. It pairs well with many all manner of walls find found on these archetypes; Steel-types like Gholdengo, Corviknight, and Tinkaton can cover most of its shortcomings by handling foes like Kyurem, Weavile, Iron Valiant, and Enamorus, with Tinkaton and Gholdengo in particular being great as a stopgap to other Fairy-type setup sweepers like Clefable and Hatterene that not only threatens threaten Dragonite out but cannot be phazed by its Dragon Tail; (RSC). (AP) in (The sentence had two semicolons and was running really long.) In return, Dragonite can switch into Ground-type moves from the likes of Landorus-T aimed at Gholdengo and Tinkaton. The aforementioned Corviknight and other Pokemon like Clefable and Gliscor are great Knock Off absorbers against Pokemon like Great Tusk and opposing Gliscor and Clefable, letting Dragonite keep its valuable Heavy-Duty Boots. However, Pokemon that Dragonite are is supposed to switch into, like Ogerpon-W and Hisuian Samurott, will inevitably hit it with a Knock Off; Great Tusk, Galarian Weezing, and the aforementioned Corviknight are great as entry hazard removers to make sure Stealth Rock still won't be an issue. Additionally, Gliscor, Clefable, and other Pokemon like Ting-Lu and Skarmory are valuable as hazard setters themselves, letting the team rack up chip damage when paired with Dragonite's Dragon Tail, and notably put offensive threats like Enamorus and Roaring Moon closer into Extreme Speed range, with Ting-Lu's Ruination forcing immediate progress in that regard for Dragonite to clean late-game more easily. Ting-Lu and Clefable are also great at switching into Dragapult, which otherwise cannot be revenge killed by and forces out Dragonite. In return, Dragonite covers threats such as Ogerpon-W and Iron Moth for all of them, with its ability to emergency check other offensive threats in general giving them more breathing room. Gliscor, Clefable, and more offensive Pokemon like Darkrai and Weavile are also great Knock Off users, removing Heavy-Duty Boots to synergize well with the team's entry hazards and Dragonite's Dragon Tail, softening up the opposition more effectively for Dragonite to clean late-game easier. The aforementioned Darkrai and Weavile alongside other offensive Pokemon like Zamazenta also match up well against offensive teams so Dragonite isn't overwhelmed defensively when facing against highly aggressive teams. On more bulky offensive teams, Dragonite can even employ an even wider range of offensive teammates, including Ogerpon-W, Kingambit, and Iron Valiant. Ogerpon-W in particular matches up well against the bulky teams that Dragonite struggles with, while Iron Valiant and its Encore can limit Fairy-type and Tera Fairy setup sweepers like Clefable and Raging Bolt that Dragonite cannot phaze. Moreover, Dragonite's propensity to force offensive threats like Iron Valiant, Darkrai, and Weavile to Tera Ghost Terastallize into a Ghost-type to avoid its Extreme Speed allows Kingambit, Darkrai, and Weavile to deal with them more easily. While offensive, these threats also provide defensive utility for Dragonite; for instance, Kingambit checks Dragapult and Kyurem, Zamazenta handles Kingambit, and both of them also deal with Weavile.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/ninth.612443/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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