The Team
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Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Will-o-Wisp
- Stealth Rock
- Strength Sap
- Night Shade
Corsola-Galar is my main tank. My original strategy was investing in special defense while Strength Sap and Will-o-Wisp are strongest against physical attackers. Since physical attackers seem to be far more prominent though I decided to lean hard into Defense. Corsola also functions as my hazzard setter with Stealth Rock. Together with Will-o-Wisp this leads to great chip damage.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 248 Def / 8 Spe
Nature: Impish
- Reflect
- Light Screen
- Thunder Wave
- Spirit Break
After realising that Corsola won't be able to defend properly against Dragapult and Hydreigon I decided to add Grimmsnarl as my switch-in against these Pokémon. Besides this I decided to run a Screen build to further increase the bulkiness of this team. I like having Taunt in there to counter Tanks like Corsola but I'm wondering if Thunder Wave might be better.
Orbeetle @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
- Calm Mind
- Stored Power
- Bug Buzz
- Recover
Orbeetle is one of my favorite set-up Pokémon in the game and I prefer saving this one for the end. It’s important to get rid of threats before going for Orbeetle to make sure it can survive the set-up and not be forced to switch-out halfway. I used to run Iron Defense as well but decided to scrap this for Bug Buzz after the final Pokémon of the match being my Orbeetle and the Opponent’s Umbreon. Because Orbeetle functions as a clean-up crew of sorts I had to prepare for the pesky immunity Dark-types have against Stored Power.
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Nature: Calm
- Will-o-Wisp
- Strange Steam
- Pain Split
- Aromatherapy
Weezing has a couple of uses in the team. Obviously his Levitate makes him a perfect switch-in against ground-type attacks. Aromatherapy is a very useful skill and after seeing how Paralysis can halt my team immensly really wanted this move on my team. Furthermore his Pain Split ability is perfect for this bulky chip team.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt
With the rest of the team being quite Bulky or having certain counter-strategies in mind there was still a lack of damage and type-coverage. I decided SpA Dragapult was the best fit for a Sweeper for this team. Dragapult ends-up being my go-to Dynamax to blast through opponents leaving the enemy with a small assortment of choices that often have trouble with the rest of my team.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Impish
- Transform
Ditto is what Ditto is. A counterpick. Every team has some things they’re not properly prepared for. I added Ditto to the team mostly to handle situations I don’t know how to handle properly with the rest of my team. Obviously Ditto is also has the standard uses we all know all to well.
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I’m missing Rapid Spin on this team but I don’t know which mon to axe to make space for it. You might say “obviously Orbeetle” but I just love this mon. I know he’s not the strongest part of the team but it’s a strategy that can win some matches completely on it’s own. I like having Orbeetle on the team and would love to hear if you have ideas to improve the team that don’t involve removing it.
(obviously you can still tell me that you think I should remove Orbeetle for something else, I’ll just be less interested in it)
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