Hello, and welcome to my monotype Bug team. Bugs have always been a sore spot to me. I started playing in generation 1 and that was not a very good first impression to them. I built this team in a attempt to familiarize myself with them and put up a good fight. All comments are welcome.
Galvantula @ Focus Sash
Ability: Compound Eyes
Shiny: Yes
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
- Sticky Web
- Toxic
- Thunderbolt
- Bug Buzz
Galvantula is my most used lead. I try to capitalize on its speed and Focus Sash to set up Sticky Web and in its other moves to cripple the opponent with Toxic or deal high damage with Thunderbolt or Bug Buzz. However it is very frail and usually does not last more than 3 strikes.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Toxic
- Stealth Rock
- Gyro Ball
Forretress serves as a Rapid Spinner user and is capable of adding Stealth Rock to the field on top of Sticky Web. However it is the opposite of Galvantula. It has no way to attack efficiently but is resistant. Sometimes Gyro Ball is a surprise attack.
Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Scald
- Facade
- Lunge
- Liquidation
I chose Araquanid to this team as a concession to the fire types that some time appear. It is better than I thought it would be thanks to its ability which damps damage and its Stabs are very useful.
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Blast
- Pin Missile
- Bullet Seed
- Arm Thrust
Heracross is one of my favourite pokémons in this team. I chose this set for versatility instead of the most advised one with Swords Dance and Close Combat. All its move are multi-hitters and I tried. The set is inconsistent: when it works, it works very well. When it does not work, Heracross is useless.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Bullet Punch
- Knock Off
- Superpower
Scizor is a tactical choice. It its very hard and with Roost, Bullet Punch and Knock Off, it is full of options. Superpower is the most advised move but I find it is not very efficient in most battles.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Roost
- Quiver Dance
- Bug Buzz
- Fiery Dance
Volcarona was picked for this team thanks to Quiver Dance and Roost, since they are an excellent way to set up, and as a contingency against other Bug Teams. The set I use is the most common and I use it in the most common way.

Galvantula @ Focus Sash
Ability: Compound Eyes
Shiny: Yes
EVs: 4 Def / 252 SpD / 252 Spe
Timid Nature
- Sticky Web
- Toxic
- Thunderbolt
- Bug Buzz
Galvantula is my most used lead. I try to capitalize on its speed and Focus Sash to set up Sticky Web and in its other moves to cripple the opponent with Toxic or deal high damage with Thunderbolt or Bug Buzz. However it is very frail and usually does not last more than 3 strikes.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Toxic
- Stealth Rock
- Gyro Ball
Forretress serves as a Rapid Spinner user and is capable of adding Stealth Rock to the field on top of Sticky Web. However it is the opposite of Galvantula. It has no way to attack efficiently but is resistant. Sometimes Gyro Ball is a surprise attack.

Araquanid @ Assault Vest
Ability: Water Bubble
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Scald
- Facade
- Lunge
- Liquidation
I chose Araquanid to this team as a concession to the fire types that some time appear. It is better than I thought it would be thanks to its ability which damps damage and its Stabs are very useful.

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Blast
- Pin Missile
- Bullet Seed
- Arm Thrust
Heracross is one of my favourite pokémons in this team. I chose this set for versatility instead of the most advised one with Swords Dance and Close Combat. All its move are multi-hitters and I tried. The set is inconsistent: when it works, it works very well. When it does not work, Heracross is useless.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roost
- Bullet Punch
- Knock Off
- Superpower
Scizor is a tactical choice. It its very hard and with Roost, Bullet Punch and Knock Off, it is full of options. Superpower is the most advised move but I find it is not very efficient in most battles.

Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Roost
- Quiver Dance
- Bug Buzz
- Fiery Dance
Volcarona was picked for this team thanks to Quiver Dance and Roost, since they are an excellent way to set up, and as a contingency against other Bug Teams. The set I use is the most common and I use it in the most common way.
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