Intro
Hi! I’m new to competitive. I’ve been a pokemon fan for years, and I’ve always loved building fun pokemon teams, but actually battling with them wasn’t something I did. It looked fun, but…people. So I decided that it was time to get over my anxiety, and the best way to do that was to build a team in a more restrictive meta, so not Ubers or even the Anything Goes builds that I was used to making. I decided on Monotypes because of my frankly unhealthy obsession with bug types. It was surprisingly fun to puzzle out how to improve my team, and I think I've finally hit a point that I'm confident sharing it, if only to get advice. I only had one self-imposed limitation: no legendaries, mythicals, or ultra beasts.Team (Pokepaste)


Army (Armaldo) (M) @ Heavy-Duty Boots
Ability: Battle Armor
EVs: 252 HP / 56 Def / 200 SpD
Jolly Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Liquidation
Ability: Battle Armor
EVs: 252 HP / 56 Def / 200 SpD
Jolly Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Liquidation
Army is my opener and hazard clearer. He's made to be pretty bulky so he can take a hit, because he'll usually get outsped, so investing in speed isn't much of a priority. Liquidation is just in case a fire type is sent out, and Toxic is to take care of any pokemon that I know will become a nuisance later. Army was chosen because I needed a replacement for shuckle, but now he's the backbone of my team. I tend to switch him out as soon as his job's done so I can clear any midgame or late game hazards, or to set them back up in the case of defog users.

Jouley (Galvantula) (F) @ Magnet
Ability: Compound Eyes
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Discharge
- Energy Ball
- Leech Life
- Volt Switch
Ability: Compound Eyes
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Discharge
- Energy Ball
- Leech Life
- Volt Switch
Jouley takes care of both water and flying types, I invested in speed almost as much as I could to ensure she wouldn't die before getting at least one hit in. She is the definition of a glass canon, but by using her as a pivot into electric moves, she's usually able to live one or two hits before she goes down. Her defense stats are abysmal, so I didn't see much point in trying to make her bulkier. She does her job, and she does it well, Leech Life is just in case she needs to get off another move, but I'm usually not upset if she dies anyway.

Queenie (Vespiquen)
Ability: Pressure
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- U-turn
- Attack Order
- Acrobatics
- Roost
Ability: Pressure
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- U-turn
- Attack Order
- Acrobatics
- Roost
Queenie takes care of fellow bug types, ground types, or anything really. She's my main attacker and she's really good at it. As long as she isn't up against a rock, fire, or electric type, she'll usually live long enough to take at least one mon down with her. Very proud of her, she's a nuke. I invested in her defenses rather than speed because I want her to do more damage than Jouley, who's far more situational in her usage.

Whirly (Scolipede) (M) @ Wide Lens
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Toxic
- Poison Jab
- Megahorn
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Toxic
- Poison Jab
- Megahorn
Whirly was supposed to be my main attacker, but he's turned into a last-minute nuke. I can't send him out in the beginning or middle of the battle because he doesn't last long enough to do anything, even against fairy types he's made of glass, so I send him out near the end when I know there's less chance that the opponent has anything that can handle him. It's an okay strategy, but he's still very likely to die if there isn't a pivot and the opponent has a surprise fire move. He's the main weakness of my team, and I'm not sure how to fix it.

Dewie (Araquanid) (F) @ Muscle Band
Ability: Water Bubble
EVs: 128 HP / 252 Atk / 128 Def
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Waterfall
Ability: Water Bubble
EVs: 128 HP / 252 Atk / 128 Def
Adamant Nature
- Liquidation
- Leech Life
- Poison Jab
- Waterfall
Dewie is my beloved Fire Type Nuker, she's wonderful at her job, and people who haven't seen an araquanid very often don't understand that Water Bubble is fire-type specific, so they keep using fire moves instead of switching out because they assume she just has Really High SpD. Which, she does, but it's very funny. Most of the time people switch to an electric type move though, which lets me switch in Jouley practically for free. She also helps out Whirly as a pivot, if she's still alive by then.

Hairy (Heracross) (M) @ Flame Orb
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Naughty Nature
- Facade
- Brick Break
- Bulk Up
- Knock Off
Ability: Guts
EVs: 128 HP / 252 Atk / 128 Spe
Naughty Nature
- Facade
- Brick Break
- Bulk Up
- Knock Off
Hairy is my Volcarona replacement because she was annoying me (I couldn't ever get a chance to set up with her, so she was always just fodder), and he's my Ghost-Killer, whom I love. I didn't expect that role from him, but he does it well. His main purpose is to fight whatever Queenie struggles with and he does a fine job with it. I rarely get a chance to use Bulk Up, but I love it when I get to use it and facade in tandem.
Threat List
Fire Teams, Steel Teams, Buzzwole, Belly Drum Azumarill, Nasty Plot/Hex Cofragrigus, Fairy Teams, DiancieFrankly, a lot of these threats might just be because I'm bad at the game lol.
Replays
A fight against a fairy team, I would’ve lost had they not forfeited, because I didn’t realize bug was weak to Fairy until now (an oversight because it's one of those bonkers type match ups), so I absolutely wasted Scolipede near the beginning. Maybe I could’ve taken down Clefairy, but not the rest of the team. I also forgot Stored Power was psychic type, so I sent in Heracross like a doofus.A fight against an electric team, Another time I wasted Scolipede, and I started to get irritated with him and how I could rarely weaponize him.
A fight against a ghost team, Another instance of Scolipede being pretty much useless.
Conclusion
So, yeah, I really like this team, and I've ironed out most of the kinks, but I have no idea how to improve it without removing Scolipede, which I really don't want to do. It's either that, or I'm going about using him entirely wrong.