ORAS OU BRUNNY: Breloom, Mega-Lopunny Hyper Offense

Hey guys, ErcaPerca here! I decided to change the pace of the teams i previously had built as they were usually balance, and to mix it up a bit by building some Hyper Offense! The job of hyper offense is as it sounds: Go on the offense, obtain momentum, and wear down your opponent with quick, hard-hitting pokemon. While a method like this may sound easy to build a team around, you must be cautious to not become too carried away. After many trials-and-errors, this is what i came up with!
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The Team:

tornadus-therian.gif
breloom.gif
landorus-therian.gif
starmie.gif
scizor-mega.gif
raikou.gif
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Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
To begin, and to go back to the original due to suggestions and personal preference, we have Breloom. I like Breloom because it can start the game and instantly bring offensive momentum by putting something to sleep if it needs to. It is a nice Bisharp and Weavile counter and gives me some nice priority.
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tornadus-therian.gif
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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 156 HP / 100 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Tail
- Hurricane
- Heat Wave
Tornadus-Therian is almost a staple for all Hyper Offense, or just even offense in general. This is because it can do an okay job at countering many threats to offense: Lati Twins, Venusaur, Keldeo, Gengar, etc.. Obviously this is dependent on the situation at hand, some of these mentioned can kill Tornadus-Therian fairly easily. However, what makes Tornadus-Therian so important is the momentum gained from U-turns and the ability to soak up Draco Meteors and deal out heavy hits with Hurricane and Heat Wave. The EV spread is the way it is for Tornadus-Therian to easily soak up a Draco, while providing a respectable amount of Special Attacking power.
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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 172 Def / 84 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge
There are only two viable Stealth Rockers when using hyper offense(besides suicide leads) and they are Landorus-Therian and Garchomp. Almost every other stealth rocker loses you momentum. What Landorus-Therian's role on this team is to do what Tornadus can't. Similarly, its job consists of soaking up physical attacks, laying up rocks, and providing momentum with U-turn. If necessary, it can take matters into its own hands and lay out some hefty damage with either Earthquake or Stone Edge. The EV spread is to outspeed things such as Jolly Bisharp and Breloom, or Adamant Gyarados if it comes to that point.
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Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock/Psychic/Thunderbolt
- Ice Beam
- Rapid Spin
Similarly to the Stealth Rock situation, there are really only two spinners on hyper offense that are viable. These two spinners are Starmie and Excadrill. I chose life orb Starmie because I feel it is important for almost every team to have water STAB especially on hyper offense. I gave it the life orb and the offensive set and threw on the ability analytic, so that, when an opposing pokemon switches out my attacks are boosted to a whopping 1.6x(Analytic+Life Orb). On offensive Starmie, Scald>Hydro Pump is usually the better option just for the increased damage.
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Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Mega-Scizor has a very important role on this team. It checks a lot of threats to this team including but not limited to: Weavile, Breloom, Bisharp, Kyurem-B, Clefable, Diancie, and Altaria. Another important reason of Scizor is it lets some of the pressure off of Breloom, having SD giving another stallbreaker, and a true stallbreaker at that.
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raikou.gif

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
Finally the team ends with Raikou. Many hyper offensive teams use Mega-Manectric for the similar reason I have Raikou, but i could not bring myself to do it, as it just gave Bisharp another Defiant boost. I have Calm Mind Raikou on the team for the volt-turn combination and for that Electric STAB, which in today's metagame is very important. Calm Mind is for a secondary sweeper, and so i dont have double choiced pokemon.
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Thanks for checking out my team, of course all feedback is appreciated! This team is NOT perfect, and I realize there are certain Pokemon out there that can potentially eat my team alive, but as previously mentioned, it is difficult to build Hyper Offensive around threats.
Kindest Regards,
ErcaPerca
Make sure to check out my page! Thanks :]

Threatlist:
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Get my team here:
http://pastebin.com/5B5iDWY5
 
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Hi! I suggest that you replace Torn-T with Choice Scarf Jirachi. This gives you a much needed Fairy resist, which your team built around Fighting spam lacks. Its typing also lets it take Draco Meteor better than Torn-T, and lets you check Clefable, Mega Altaria, and Mega Gardevoir, all three of which give your team a lot of trouble. Healing Wish to help Mega Lopunny break defensive teams is also extremely useful. AV Metagross is another possible option instead of Jirachi, so you could play around with it.

Instead of Defensive Lando-T, you could try offensive SR EP Lando-T. Being able to scare out Mega Sableye and set rocks without worrying about Mega Lopunny getting burned is huge, and is a huge priority for HO teams. Also consider Life Orb over Breloom, but since you have tested it, I won't push it.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
OR
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Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake

Have fun :)
 
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Hey ErcaPerca, amazing team!

honestly I only have one small suggestion

645-therian.png
: Make Landorus-T Scarf, and instead of Stealth Rock, add Knock off. Adding Scarf is good to use early on in the game to scout an opponent's lead Pokemon, and it allows Landorus-T to capture momentum and switch into a more favorable matchup, its also used to outspeed many threats such as Keldeo, and Starmie, and lure them into Raikou.

Legit, other then that, your team is perfect man, well done

Hope I Helped
 
As mentioned by yuruuu, this team's weakness to Fairies (and to a lesser extent, Dragons) is one of its biggest problems, and a Steel-type is defenitely needed on this team. Jirachi and Metagross are both solid picks and I reccomend you at least try them out, but I would actually suggest Klefki for three reasons. Firstly, a Dark resist instead of a weakness helps against Weavile and Knock Off Tornadus-T, both of which are big threats to your team. Secondly, Spikes really benefit your team by wearing down bulkier Pokemon, especially given that you have a spinner as opposed to a defogger. And finally, speed control is very important for HO teams so that they don't get run over by random sweepers, and Priority Thunder Wave gives you that. As for what to use it over, Breloom seems like the least necessary member of your team, most of its roles are already filled by other team members (Lando-T checks Sand Rush Excadrill, Lopunny checks Bisharp, and Raikou checks Rotom). The big exception is handling Azumarill which I'll adress later. I don't really see how Breloom is supposed to handle Stall when most stall teams have either an Amoonguss or a Mega Venusaur, especially given that it's not very powerful without a Life Orb.

Klefki unfortunately can't really handle Azumarill and Clefable, both of which are huge threats to your team if you use it over Breloom (and Clefable is a huge problem regardless). To andle Azu better, you could use Thunderbolt over Psyshock on Starmie, in fact, that's a pretty solid option in general since it lets it lure bulky Waters like Slowbro and Suicune so that Lopunny can clean. If you would still rather run Psychic coverage, then I'd reccomend Psychic over Psyshock, it's a better option since it deals more damage to Mega Venusaur and Rotom-W.

In addition to your Clefable weakness, you are veyr weak to Stall and bulkier teams in general, whoich you rely heavily on VoltTurn to handle, which means you're very likely to get worn down to oblivion against very defensive teams which have enough overall bulk to eat up more U-Turns or Volt Switches than you can dish out. Running a Life Orb on Tornadus-T gives it much more firepower, and gives it the ability to 2HKO most of what you'll find on Stall, and with Taunt, it can prevent these defensive Pokemon from getting their health back. You don't rely on Torn-T defensively too buch, what with this being HO, so the loss in bulk isn't too big a problem, however you do get worn down much more easily as a result, which is defenitely a problem, so this suggestion may not work for you.

One way you can overpower Clefable is by running Power-Up-Punch over Ice Punch on Lopunny. Ice Punch really doesn't seem necessary on this team, given that Lando-T isn't exactly a huge threat to it, so giving Lopunny the ability to boost up its Attack and smack stuff like Clefable realy hard seems more beneficial. Of course, Unaware Cleafable doesn't care about this at all, but it's easier to wear down through Spikes damage and, if you want to run it on Klefki, Toxic.

But if you really want to threaten bulkier teams, you probably want to replace one your Pokemon for a wallbreaker. I would reccomend Kyurem-B over Tornadus-T for two reasons. First of all, it's a pretty good check to Azumaril, although it cannot take a Play Rough for very obvious reasons, and fixes the slight Water-weakness you get by removing Breloom. It can also lure Clefable with Iron Head, helping the rest of your team But it's also a very good answer to Grass-types, which appears to be Tornadus-T's main purpose on this team, outside of VoltTurn. And yes, losing a U-Turn user does suck, but it's not a huge loss gives that you already have 2 other users, I feel like the ability to tear down walls is something you want more.

There's also another way you could go with this, and although this is a bit of a long shot, you could actually try out Mega Heracross instead of Mega Lopunny. Obviously, this is a very risky change to make : after all Heracross is a bit slow for HO, significatly worsens your matchup against offensive teams and makes you losea form of priority. But Heracross does combine a bunch of valuable things for your team. Not only is Heracross one of the best things you can possibly use against Stall, it's also a better answer to Bisharp (Heracross is way bulkier than Lopunny and thus takes Iron Heads from Bisharp better), and though it doesn't handle Weavile as well due to its lower SPeed, you already have Klefki for that anyway.

This does make you even weaker to Clefable, but the fact that Heracross easily handles Grass types removes the need for Tornadus-T, and the fact that it wallbreaks extremely well makes Kyurem-B redundnat. This means you can afford to run a secondary Fairy check over it, prefferably one which works well against offensive teams. Checking both of these without a Mega is pretty tricky though. Talonflame is a good Clefable counter which also performs well against offense thanks to its powerful priority, and while Bisharp can't switch into Fairy moves at all, it can check Clefable, while giving your team equally powerful priority, as well as a defense against Defoggers in the form of Defiant, which pairs very well with Klefki's Spikes. In both of those cases, you do become very weak to Azumarill though, so be careful about that. Toxicroak checks both Azumarill and Clefable, but can't switch in on Fairy moves from either, and isn't very goood aginst offensive teams so it's probably not worth it in the long run.

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Spikes
- Thunder Wave
- Magnet Rise / Toxic

starmie.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt / Psychic
- Ice Beam
- Rapid Spin

tornadus-therian.gif

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 74 Atk / 180 SpA / 252 Spe
Naive Nature
- U-turn
- Taunt
- Hurricane
- Superpower

lopunny-mega.gif

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Power-Up-Punch
- High Jump Kick

kyurem-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Iron Head

heracross-mega.gif

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance / Bullet Seed (Bullet Seed makes Heracross far less effective against stall, and should only be used as a last resort for Azumarill)

talonflame.gif

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit / Swords Dance

toxicroak.gif

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance
 
Hi! I suggest that you replace Torn-T with Choice Scarf Jirachi. This gives you a much needed Fairy resist, which your team built around Fighting spam lacks. Its typing also lets it take Draco Meteor better than Torn-T, and lets you check Clefable, Mega Altaria, and Mega Gardevoir, all three of which give your team a lot of trouble. Healing Wish to help Mega Lopunny break defensive teams is also extremely useful. AV Metagross is another possible option instead of Jirachi, so you could play around with it.

Instead of Defensive Lando-T, you could try offensive SR EP Lando-T. Being able to scare out Mega Sableye and set rocks without worrying about Mega Lopunny getting burned is huge, and is a huge priority for HO teams. Also consider Life Orb over Breloom, but since you have tested it, I won't push it.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
OR
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Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake

Have fun :)


I do like the idea of a scarfed Jirachi, but the issue with that is that knock off becomes more of a threat, and allows Bisharp to set up, if i misplay. I will try the Metagross though, as I always like interesting/different/uncommon pokemon. Thanks for the suggestions :]
Ercaperca
Check me out :]
 
Hey ErcaPerca, amazing team!

honestly I only have one small suggestion

645-therian.png
: Make Landorus-T Scarf, and instead of Stealth Rock, add Knock off. Adding Scarf is good to use early on in the game to scout an opponent's lead Pokemon, and it allows Landorus-T to capture momentum and switch into a more favorable matchup, its also used to outspeed many threats such as Keldeo, and Starmie, and lure them into Raikou.

Legit, other then that, your team is perfect man, well done

Hope I Helped

Scarfed Landorus-T isn't a bad idea necessarily, but I think I want rocks more than I want a scarfed Landorus. Thanks for the suggestion though, I appreciate it and keep em coming.
Ercaperca
Check me out :]
 
Hey ErcaPerca, amazing team!

honestly I only have one small suggestion

645-therian.png
: Make Landorus-T Scarf, and instead of Stealth Rock, add Knock off. Adding Scarf is good to use early on in the game to scout an opponent's lead Pokemon, and it allows Landorus-T to capture momentum and switch into a more favorable matchup, its also used to outspeed many threats such as Keldeo, and Starmie, and lure them into Raikou.

Legit, other then that, your team is perfect man, well done

Hope I Helped


You, my friend, went all out on the suggestions, which I find very helpful. I appreciate the time you took.. I changed the Breloom to Klefki, as I do agree that Klefki does fit the team more, and laying up spikes is very helpful to wear down opposing fat mons..
Personally, I changed the Psyshock to Thunderbolt, but I'm leaving that slot open to the people as it could go either way (Psychic/Thunderbolt) but so far thunderbolt has been nice.
I also ended up changing Ice Punch to Power-Up Punch, because like you said, the team is not threatened by things like Landorus-T and Garchomp, and Power-Up Punch has been very useful.
Although Kyurem B brings a different style to the team, I think that the difference between Tornadus-T is too large to replace, however the fire power Kyurem-B possesses is nice.. That is really a 50/50 - What you think is more important.
Thanks for all the suggestions and the time you spent..I appreciate it all :]
Ercaperca
Check me out :]
 
As mentioned above, the lack of a steel type leaves the team quite vulnerable to Fairy and Dragon types. I would also say that Weavile is a rather large threat since I think technically Lopunny is the switch in. Mega Scizor is also a threat once it sets up as well, for example on Lando. Another thing I notice is that some bulky mons can be extremely annoying as you lack a true stallbreaker.

What I would recommend firstly is achieving the ability to break teams apart more reliably. The current squad simply relies on VoltTurn to get the right matchups but you lack true wallbreakers.

This team is somewhat weak to Talonflame, so I would recommend making your Landorus-therian more defensive with a Rocky Helmet to punish physical attackers. Then I would consider using Swords Dance over U-turn; what this does is lure in walls such as Hippowdon or Clefable that annoy Lopunny and weaken them.

Next I would consider Iron Tail over Knock Off on Torn since Diancie is a big threat. Hasty Nature is not necessary as Iron Tail OHKOs 0 investment Diancie most of the time and the power of U-turn doesn't need to be boosted either. Scizor is a bit of a threat so the extra defense to tank priority is helpful.

Ok so thus far I have given a suggestion to help balance break but this and the other change do not solve some of the teams fundamental weaknesses. I will now suggest 2 pokemon swaps which should help a great deal with certain problematic pokemon.

First I am recommending LO Taunt Keldeo over Breloom. It gives you a reliable Weavile, Scizor and Bisharp switchin while functioning as a powerful wallbreaker that applies pressure to most team archetypes. HP Electric would be my recommended coverage move of choice to help defeat common bulky water switchins such as Slowbro. Taunt lets you shut down things like Suicune and also prevents Latis from Defogging if you get them on the switch.

Next up I would swap out Starmie for Banded Scizor. This finally gives a fairy and Dragon switch in while restoring the priority that you lost by removing Breloom. This also gives you Uturner back so your team can continue to rely on momentum tactics, and you can run Pursuit to support Keldeo by trapping some of its common checks. Scizor also threatens bulky Psychic types which wall Lopunny which is appreciated. I will provide a spread to outpace Belly Drum Azumarill but you can dump the speed into HP if you wish.

Jirachi is also an option here as it is harder to KO for Fairies and Dragons with fire coverage, plus it provides Healing Wish support. The downside is no Pursuit support and you lose priority as well as that powerful U-turn.

Finally I would recommend changing your Raikou set. You now already have 2 choiced pokemon and choiced Raikou is too prediction reliant IMO. I would run a Calm Mind set, keeping Volt Switch to maintain momentum.

Originally wanted LO Torn with Taunt and Specs Keld but this left you weak to HP Fire Lati and opposing Keldeo which is why it's not my main suggestion, but its something you can try. If you decide to give it a shot, Torn with Taunt / Hurricane / Grass Knot / Heat Wave would be my advice.

Oh yeah also agree with PuP Lopunny but it looks like you already changed that. Overall you do lose your spinner but you just need to be aggressive and avoid being hazard stacked on. Friendly reminder to run 0 Atk IVs on special attackers to reduce Foul Play and confusion damage. Hope this was helpful!

Landorus-therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge / Smack Down (this is fun but may not be best for your team)
- Swords Dance

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 156 HP / 100 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Iron Tail

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpD
- Scald
- Secret Sword
- Hidden Power [Electric]
- Taunt

Scizor @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
 
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Hey,

Interesting team. Admittedly, I just skimmed over most of the other rates, but I did glance at this team back when it had Breloom and look at it again just now. I have to say that I don't really like the use of Klefki. It's really easy to throw something like Klefki on an offensive team an "all-purpose check;" look, it resists this and this and switches into this and this and uses Thunder Wave and Spikes too! I don't think it's a very good mon, especially on offense; it gets worn down easily, has trouble doing any sort of damage, and, most importantly, incurs loss of momentum. Almost everything that doesn't care about Thunder Wave can just come in for free. Momentum and offensive pressure are really important for teams like this one; I don't think offensive teams should be built like defensive ones, where you're like "ok, my goals for this team are to check this and this and this..." offensive teams should have offensive goals. On top of all that, Klefki still loses to Clefable and adding it over Breloom makes you even weaker to Bisharp.

Now that I got that out, it is true that the original version of your team is incredibly weak to dragons and fairies; you lose to Clefable, you get swept by scarf Outrage, etc etc. You also have a fair bit of trouble breaking stall teams. What I'd do is keep Breloom and replace Lopunny with a fast SD Mega Scizor. Your team already has plenty of fast, powerful mons to threaten offensive teams, and this is Lopunny's main role. Lopunny doesn't really do anything defensively (that your team values) that Scizor doesn't; Scizor can take a hit or two from Weavile, Bisharp, and Kyurem-B (threats you mentioned) while threatening to KO back. Bullet Punch destroys Clefable, and the speed means you outspeed most Rotoms and Heatrans and likewise destroy most balance teams if you get a chance to set up. The only true answer stall has to Scizor is Quagsire, which is still taking around 40% from a Bug Bite, so it's hardly a safe switch-in below 75%. I think Scizor is awesome right now, and it deserves even more usage than it's getting. I also support making your Landorus-T more defensive, like bludz said, though I would keep U-turn over Swords Dance. Good luck with this team.

Set:

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
 
As mentioned above, the lack of a steel type leaves the team quite vulnerable to Fairy and Dragon types. I would also say that Weavile is a rather large threat since I think technically Lopunny is the switch in. Mega Scizor is also a threat once it sets up as well, for example on Lando. Another thing I notice is that some bulky mons can be extremely annoying as you lack a true stallbreaker.

What I would recommend firstly is achieving the ability to break teams apart more reliably. The current squad simply relies on VoltTurn to get the right matchups but you lack true wallbreakers.

This team is somewhat weak to Talonflame, so I would recommend making your Landorus-therian more defensive with a Rocky Helmet to punish physical attackers. Then I would consider using Swords Dance over U-turn; what this does is lure in walls such as Hippowdon or Clefable that annoy Lopunny and weaken them.

Next I would consider Iron Tail over Knock Off on Torn since Diancie is a big threat. Hasty Nature is not necessary as Iron Tail OHKOs 0 investment Diancie most of the time and the power of U-turn doesn't need to be boosted either. Scizor is a bit of a threat so the extra defense to tank priority is helpful.

Ok so thus far I have given a suggestion to help balance break but this and the other change do not solve some of the teams fundamental weaknesses. I will now suggest 2 pokemon swaps which should help a great deal with certain problematic pokemon.

First I am recommending LO Taunt Keldeo over Breloom. It gives you a reliable Weavile, Scizor and Bisharp switchin while functioning as a powerful wallbreaker that applies pressure to most team archetypes. HP Electric would be my recommended coverage move of choice to help defeat common bulky water switchins such as Slowbro. Taunt lets you shut down things like Suicune and also prevents Latis from Defogging if you get them on the switch.

Next up I would swap out Starmie for Banded Scizor. This finally gives a fairy and Dragon switch in while restoring the priority that you lost by removing Breloom. This also gives you Uturner back so your team can continue to rely on momentum tactics, and you can run Pursuit to support Keldeo by trapping some of its common checks. Scizor also threatens bulky Psychic types which wall Lopunny which is appreciated. I will provide a spread to outpace Belly Drum Azumarill but you can dump the speed into HP if you wish.

Jirachi is also an option here as it is harder to KO for Fairies and Dragons with fire coverage, plus it provides Healing Wish support. The downside is no Pursuit support and you lose priority as well as that powerful U-turn.

Finally I would recommend changing your Raikou set. You now already have 2 choiced pokemon and choiced Raikou is too prediction reliant IMO. I would run a Calm Mind set, keeping Volt Switch to maintain momentum.

Originally wanted LO Torn with Taunt and Specs Keld but this left you weak to HP Fire Lati and opposing Keldeo which is why it's not my main suggestion, but its something you can try. If you decide to give it a shot, Torn with Taunt / Hurricane / Grass Knot / Heat Wave would be my advice.

Oh yeah also agree with PuP Lopunny but it looks like you already changed that. Overall you do lose your spinner but you just need to be aggressive and avoid being hazard stacked on. Friendly reminder to run 0 Atk IVs on special attackers to reduce Foul Play and confusion damage. Hope this was helpful!

Landorus-therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge / Smack Down (this is fun but may not be best for your team)
- Swords Dance

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 156 HP / 100 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Iron Tail

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpD
- Scald
- Secret Sword
- Hidden Power [Electric]
- Taunt

Scizor @ Choice Band
Ability: Technician
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch


I do like some of your suggestions such as calm mind Raikou, the idea of a scizor, iron tail non hasty Torn-T, and more Defensive SD Landorus. I am in the process of switching things and will include most of your suggestions. Thank you :]
 
Hey,

Interesting team. Admittedly, I just skimmed over most of the other rates, but I did glance at this team back when it had Breloom and look at it again just now. I have to say that I don't really like the use of Klefki. It's really easy to throw something like Klefki on an offensive team an "all-purpose check;" look, it resists this and this and switches into this and this and uses Thunder Wave and Spikes too! I don't think it's a very good mon, especially on offense; it gets worn down easily, has trouble doing any sort of damage, and, most importantly, incurs loss of momentum. Almost everything that doesn't care about Thunder Wave can just come in for free. Momentum and offensive pressure are really important for teams like this one; I don't think offensive teams should be built like defensive ones, where you're like "ok, my goals for this team are to check this and this and this..." offensive teams should have offensive goals. On top of all that, Klefki still loses to Clefable and adding it over Breloom makes you even weaker to Bisharp.

Now that I got that out, it is true that the original version of your team is incredibly weak to dragons and fairies; you lose to Clefable, you get swept by scarf Outrage, etc etc. You also have a fair bit of trouble breaking stall teams. What I'd do is keep Breloom and replace Lopunny with a fast SD Mega Scizor. Your team already has plenty of fast, powerful mons to threaten offensive teams, and this is Lopunny's main role. Lopunny doesn't really do anything defensively (that your team values) that Scizor doesn't; Scizor can take a hit or two from Weavile, Bisharp, and Kyurem-B (threats you mentioned) while threatening to KO back. Bullet Punch destroys Clefable, and the speed means you outspeed most Rotoms and Heatrans and likewise destroy most balance teams if you get a chance to set up. The only true answer stall has to Scizor is Quagsire, which is still taking around 40% from a Bug Bite, so it's hardly a safe switch-in below 75%. I think Scizor is awesome right now, and it deserves even more usage than it's getting. I also support making your Landorus-T more defensive, like bludz said, though I would keep U-turn over Swords Dance. Good luck with this team.

Set:

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance

I am SO glad you made me switch Klefki for Breloom as this team started with Breloom and has Breloom in the title. Yet, Klefki made sense to me at that time to an extent(I dont know why) but I am glad you made me come to my senses. I honestly think you are absolutely right with the Scizor set and Scizor idea generally speaking.. It does look like it will improve my team greatly. :]
Thanks and if you have any other suggestions please let me know man!
ErcaPerca :]
 
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