ORAS OU Breloom Bulky Offense

Hey y'all! So this is my first RMT and I'm pretty proud of it so far and am currently at 1303 and climbing, but I'm hoping to see what help I can receive from the good fellows on Smogon so I can Climb higher with a more solid team!

So without further ado:

Breloom:

I started with the main Pokemon of the team. Breloom has always been a favorite of mine since he was released and has a great skill Technician along with an (In my opinion) amazing move pool.

Breloom has a few viable sets if you ask me (Poison Heal Attacked, Technician Attacker, Subseed attacker) but for my team I wanted a Breloom who could put speed one of their bulkier Pokemon (namely Adamant Bisharp and Tyranitar) and disable a switch in with Spore. Giving a possibility of a late game sweep with SD and Mach Punch, or severely crippling/KOing a poke with Bullet Seed. So technician Life Orb Set seemed the best fit.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore

So I went with a technician life orb set for Breloom. I opted for Swords Dance over Rock Tomb because the boosted power has helped me multiple times to win a game. Especially when Ferrothorn is involved.

252 Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 88+ Def Ferrothorn: 174-205 (49.4 - 58.2%) -- 60.9% chance to 2HKO after Leftovers recovery
Compared to Swords dance Boost.
+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 88+ Def Ferrothorn: 343-406 (97.4 - 115.3%) -- 81.3% chance to OHKO

And that becomes a garunteed OHKO after Stealth Rock damage as well.

Breloom' strengths also include scaring away bulky waters with Technician boosted bullet seed. Guaranteed 75 base power plus STAB boost and most likely stronger.

252 Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 248 HP / 252+ Def Rotom-W: 327-399 (107.9 - 131.6%) -- guaranteed OHKO
252 Atk Life Orb Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 232+ Def Slowbro: 436-532 (110.6 - 135%) -- guaranteed OHKO

So 3-4 hits will take down even physically defensive slowbro.

The rest is fairly self explanatory. spore to disable an opponent for a few turns and garuntee a setup opportunity (if I wish to take it) with Swords Dance.

EVS are standard, Max Speed and Jolly to ensure I out speed all 70 Base speed Pokemon that are unboosted and 252 in Attack to hit as hard as possible.

Tyranitar:

After Breloom I knew I would need a fantastic counter to bird spam and psychic type Pokemon who dominate Breloom if they're not asleep. So in came Tyranitar.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge

I opted for choice scarf tar for the added speed that it brings to the table, outspending all base 115 an under Pokemon is a feat to be proud of. Add onto that that ScarfTar pursuit traps all psychic types and faints them. And stone edge ohkos all birds is a perfect pair.
Tyranitar also gives me a phenomenal switch in to Zard Y which this team would lack otherwise.

Standard ScarfTar Set Is used, pursuit traps psychic those that would threaten Breloom most commonly The Lati Twins, Starmie, and Jirachi.
Crunch is used late game when I'm trying to clean up my opponents worn down Pokemon or when I need a bit more power to take down their psychic type (i.e. Slowbro and mega metagross)
Superpower is there to take care of ferrothorn, Bisharp, predicted weaviles (not sure why you'd switch in Weavile on a far but I've seen it) and opposing Tyranitars.
And Stone Edge is the other obligatory STAB that shreds flying type Pokemon that aren't fully defensive Mandibuzz. Which ScarfTar still scores a 2KO.

Azumarill:

My next Pokemon was a physical Wallbreaker. Who was also a water type to help lure in Zard Y and trap him in a 2 turn solar beam with a switch into Tar (Unlikely yes, but game winning also yes) another hope for this Pokemon was to have similar counters to Breloom/Tar to wear them down throughout the game.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower

Azumarill, oh how I love choice band azumarill. Hits like a truck and bulky to boot.
100% Standard CB Azumarill set.
Aqua Jet is Stab Priority, my go to move when I need to clean up/they have multiple Pokemon weak to water.
Play rough is what I use when I need Just a bit more power to secure that KO.
Knock Off is what I use on predicted Metagross switch ins or when I'm trying to Disable one of my opponents Pokemon.
And Superpower is there to hit Steels harder and more effectively. (The atk drop isn't that important because I don't keep Zuzu in long enough for it to matter)

Mega Charizard Y:

After Azumarill I'm looking at my team seeing I have a pretty big Grass weakness, especially Breloom, Venusaur, Amoonguss, Tangrowth, and Serperior. Looking at those Pokemon I decided to use my mega slot And use Mega Zard Y for my counter to these and to completely my FWG core.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Air Slash Focus Blast
- Roost

Another Standard Set for my team. Zard-Y brings so much to the table for me. He counters the Steel types that Scare Azumarill, brings mediocre speed to my team (God knows it needed it) takes out the grass Pokemon that were destroying my team with air slash or fire blast. And Damaging any switch ins severely before switching out.

Solar beam is used for any predicted switches into water type Pokemon. And is a one turn move with Drought.
Fire blast is my usual go to move. It does massive amounts of damage to basically any switch in and I rely on it to do so. Even if I'm forced to switch out I usually do enough damage with it to put it in KO range of my next poke.
Air slash is there mainly for Mega Venusaur and Fighting types that could threaten Tyranitar.
And roost is reliable recovery so Zard can switch in on rocks if necessary.

I was running HP Ground to deal with Heatran switch ins, but determined that I had enough ways to deal with Heatran so I changed it back to roost.

Having Zard on my team also gives me a dual weather core which makes Rain teams a breeze to deal with in most cases. Politoad is beaten by both Zard Y and Breloom. And Breloom out speeds politoad unless Politoad is running a speed positive nature (which I've never seen)

Latios:

After that I determined I needed a good Offensive Check to Dragons, and a good defogger. Those two things SCREAM Lati@s.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hidden Power [Ground] Psyshock
- Draco Meteor
- Defog
- Thunder Wave Roost


This is where my sets deviate a bit. I'm running HP ground because I love to lure Pokemon and Heatran is so easy to lure with this set. Any team facing a 6v5 deficit is in a tough spot and Lures are the best way to make that happen. I am however considering Psyshock so I can deal with Venusaur a little better, but I'm not sure if I want to do that or not.

Draco Meteor is for all the Dragons that I out speed. Garchomp, Dragonite, Zard X (before a boost) are all forced out after a Draco meteor if they're not Taken out.

Defog is to clear hazards.

Roost is for a reliable recovery to keep Latios in the game as long as possible.

And Thunder wave was a tough decision over roost. And I ultimately decided that I shouldn't need to Defog more than once or twice a game. Instead I need to determine their rocker and take them out quickly, so that Lati becomes expendable and a glass cannon for me. So Thunder wave is for the sweepers who might set up on Lati, or dragonite after the Draco meteor sp. att. Drop.

And Psyshock hits the Poison/Grass types that plague my team so much. And it also gives Lati a more reliable way to hit Chansey and Another STAB to work with.

Chaney

Finally I was looking at my team and NEEDED rocks. Rocks helps Breloom secure OHKO's on Slowbro, and Rotom with less bullet seed hits and ferrothorn at +2.

I landed on Chansey.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss
- Soft-Boiled
- Stealth Rock

Chansey brings so much support to this team.
Rocks like I said helps Breloom secure KOs.
Heal bell ensures that Tar, Breloom, and zumarill aren't crippled by a burn, and Zard isn't crippled by paralasis.
Soft-boiled keeps Chansey in the game to Set up rocks as much as necessary
And seismic toss is there to make sure that Chansey isn't Taunted.

I know that She is set up bait, but most players are afraid of paralasis from Chansey so they don't switch their sweepers in right away.

I have considered sylveon for this position as well, (Wish, BP, Heal Bell, hyper Voice)
But I don't like the stacking of Fairy types, and I don't feel that Another Steel weakness would be good.

Jirachi:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish

Iron head is Jirachi's obligatory STAB with a great chance to Flinch because of Serene Grace

Stealth Rocks because this team desperately needed Rocks.

U-Turn Keeps momentum going and helps Breloom switch in free

And Healing wish gives a Pokemon a second chance at life.


Shoutout to cenamazing for help with the edits!

Edits are in italics and Underlined if removed and Bolded if added.

Threatlist:
Landorus-T: Seriously screw this guy. Scarfed he out speeds my entire team, Not scarfed his intimidate and pivoting abilities make my life extremely difficult. Unfortunately I don't have an Ice type to deal with him very well. My current answer is to wear him down with Zuzu's Aqua Jet and Stealth Rocks.

Gliscor: especially toxic/Sub Gliscor. Once again, my best answer is to wear it down to where Zuzu can kill with Aqua jet.

Clefable: Without a great steel type Pokemon to hit clefable with, I'm stuck praying. My current counter is to Spore and Set up SD (One time SD is insanely useful)

Fast Electric types (Raikou, Manectric): Pivots are detrimental to my team, especially electric type pivots. Manectric ruins my day with Intimidate, and makes breloom's life hard. And my best switch in is Chansey, who gives Manectric/Raikou a perfect opportunity to pivot or TTar. Which also gives them a perfect opportunity to pivot.

Thanks for reading, your input is greatly appreciated!

Importable:

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Focus Blast
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish
 
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Nice Team you've got here, and I believe Breloom is one of the most underrated pokemon, so I'm happy to see it. However, there are a few ways I could improve your team.
Use Scarfed Breloom > Life Orb
Life Orb may be strong, but it gets checked by so many other pokemon. No one expects scarfed Breloom, it's an incredible lead that can Spore anything that isn't named Talonflame, and it runs Force Palm over Mach Punch, so it 2HKOs Ferrothorn without rocks. It's a very powerful and unexpected option, and a superior one at that.
Change Your Latios set
Here's a lesson for you: never make weird sets for the sole purpose of checking one pokemon. HP Ground checks Heatran, but nothing else, while psyshock deals with posion types like Gengar and Venusaur, snd fighting types like Mega Lopunny and Keldeo. And T-Wave is compleately inferior to Roost. You will DEFINETELY be defogging a lot, because if rocks EVER get up, then Charizard can't come in without taking 50% which makes it much harder to spam Fire Blast. You need longevity on Latios, especially on a team with such a big weakness to rocks. So, you should definetely change your set.
Change your Mega Charizard Y Set
Same philosophy. Air Slash checks a few pokemon, but focus Blast is far superior, allowing you to deal with common switch ins like Heatran and Tyranitar.
Use Banded Tyranitar over Scarfed Tyranitar
Banded Tyranitar is an amazing physical wallbreaker, and with scarfed Breloon, you have no need for it. The Banded set is even better at checking psychic types. While you can't check Starmie as well anymore, scarfed Breloom easily deals with it anyway. It's stronger, and much better at killing the Lati twins, which Mega Charizard Y Loves.
Run Jirachi over Chansey
Running such a passive rocker is very ineffective on an offensive team. Not only is it set up bait, it makes no sense to have one passive pokemon with zero offensive potential on a team with 5 other offensive pokemon. If this was stall or semi-stall, I could see ithe working, but as it is now, it just doesn't work. Also, you needed a fairy check for the ever-present Clefable. Jirachi isn't too strong, but unlike the stally Chansey, it can work on offense due to U-Turn and Healing Wish letting it pivot into stronger threats. It's also a sp def wall with a much better typing, and is overall the superior option.
I hope you appreciate my advice, and go on to be a better player as a result.

PS: They're called 2HKOs and OHKOs, not 2KOs or OKOs.

PPS: Azumarill deals with Landorus-T and Gliscor easily, Charizard Y is a suprisingly good counter to weakened non-scarf Landorus-T, and both Latios and Tyranitar counter Fast Electrics.

PPPS: Azumaril's nickname is Azu, not Zuzu, so stop calling it that

Breloom @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Force Palm
- Bullet Seed
- Stone Edge
- Spore

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Fire Blast
- Focus Blast
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Psyshock
- Draco Meteor
- Defog
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- U-turn
- Healing Wish
 
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Brilliant advice! I'm looking at the changes on my team now.
Scarf Breloom was something I didn't consider because I loved the idea of SD, but being able to use Force Palm for the paralasis chance is tempting.
Making BandTar instead of ScarfTar is tempting as well. And the only reason I wanted ScarfTar is to check Starmie, which is taken care of nicely by Scarfed Breloom.
Latios I knew should be changed, my reasons for not changing him was so that I could Have a good Twave user on the team, but with Force Palm I shouldn't need it quite as badly anymore.
And Jirachi is a brilliant idea. My fairy weakness was glaring, and I wasn't sure what to do about it. So Jirachi is an extreme help and gives Breloom a good pivot as well.

My only concern with the changes is by making Breloom scarfed I am forcing myself to have 3 choice locked Pokemon, which is something I'm not a huge fan of.
 
Brilliant advice! I'm looking at the changes on my team now.
Scarf Breloom was something I didn't consider because I loved the idea of SD, but being able to use Force Palm for the paralasis chance is tempting.
Making BandTar instead of ScarfTar is tempting as well. And the only reason I wanted ScarfTar is to check Starmie, which is taken care of nicely by Scarfed Breloom.
Latios I knew should be changed, my reasons for not changing him was so that I could Have a good Twave user on the team, but with Force Palm I shouldn't need it quite as badly anymore.
And Jirachi is a brilliant idea. My fairy weakness was glaring, and I wasn't sure what to do about it. So Jirachi is an extreme help and gives Breloom a good pivot as well.

My only concern with the changes is by making Breloom scarfed I am forcing myself to have 3 choice locked Pokemon, which is something I'm not a huge fan of.

If you're that scared of it, the best solution I have is AV Azumarill. I was contemplating suggesting that, but I didn't because I don't believe it's a great option. But if you are worried about that, then that's the best option I can suggest.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I would reccomend sticking to Band for the power, but it isn't choice locked so it could work for you.
 
After some Testing I've decided to Keep Breloom as a Life Orb Variant. Giving up The Opportunity to Set up or Do damage to a switch in after a spore for a garunteed first turn spore isn't worth it IMO.
I'm also going to keep ScarfTar I've BandTar because the Damage output isn't worth the list opportunities of a third revenge killer. And with Zard-Y and Azumarill both as wall breakers and Breloom able to disable walls, I don't think a third In BandTar is necessary. However I do love The Jirachi instead of Chansey, as he's been helping with Fairy weaknesses a ton and keeping momentum. And the set changes to both Zard-Y and Latios are going to stay.
 
Hey , it not much of a rate but if you want to run a ground type more on latios run EQ its generally better.
 
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