
Typing: Flying/Dark
Base Stats: 70 HP / 103 Atk / 85 Def / 60 SpA / 85 SpD / 82 Spe (BST: 485)
Abilities: Big Pecks | Keen Eye | Rocky Payload (HA)
Notable Moves:
-Stealth Rock
-Roost
-Knock Off
-Memento
-Whirlwind
-Stone Edge
-Brave Bird
-U-turn
-Foul Play
-Sucker Punch
-Taunt
-Drill Run
-Parting Shot
-Tailwind
New Ability: Rocky Payload
Boosts the power of all Rock-type moves by 50%
Level Up Moves:
Egg Moves:
TM Learn:
- - [01] Wing Attack
- - [01] Leer
- - [01] Peck
- - [01] Memento
- - [01] Hone Claws
- - [07] Thief
- - [11] Rock Throw
- - [16] Whirlwind
- - [20] Pluck
- - [24] Torment
- - [29] Rock Tomb
- - [36] Payback
- - [42] Dual Wingbeat
- - [47] Rock Slide
- - [53] Knock Off
- - [60] Parting Shot
Egg Moves:
- - Sky Attack
- - Feather Dance
- - Roost
- - Sucker Punch
- - Power Trip
TM Learn:
- - [TM001] Take Down
- - [TM006] Scary Face
- - [TM007] Protect
- - [TM014] Acrobatics
- - [TM018] Thief
- - [TM025] Facade
- - [TM027] Aerial Ace
- - [TM030] Snarl
- - [TM034] Icy Wind
- - [TM036] Rock Tomb
- - [TM040] Air Cutter
- - [TM047] Endure
- - [TM049] Sunny Day
- - [TM050] Rain Dance
- - [TM051] Sandstorm
- - [TM060] U-turn
- - [TM062] Foul Play
- - [TM065] Air Slash
- - [TM070] Sleep Talk
- - [TM076] Rock Blast
- - [TM086] Rock Slide
- - [TM087] Taunt
- - [TM094] Dark Pulse
- - [TM097] Fly
- - [TM103] Substitute
- - [TM106] Drill Run
- - [TM113] Tailwind
- - [TM116] Stealth Rock
- - [TM117] Hyper Voice
- - [TM118] Heat Wave
- - [TM140] Nasty Plot
- - [TM150] Stone Edge
- - [TM152] Giga Impact
- - [TM160] Hurricane
- - [TM163] Hyper Beam
- - [TM164] Brave Bird
- - [TM171] Tera Blast
Pros:
-Interesting ability give it a third STAB on Rock-type moves
-Great support movepool, featuring Stealth Rock, Knock Off, Taunt, Foul Play
-Good offensive movepool
-Reliable recovery in Roost
-Priority in Sucker Punch
Cons:
-Crucially missing Defog for support
-Attack is only ok, no Swords Dance to try and patch it up
-Middling bulk, don't expect it to take more than 1 hit
-Middling speed means a lot of offensive threats will outrun this and is reliant on Sucker Punch on offensive sets
-Kinda gets outclassed in a lot of aspects by Corviknight on support
-4MSS in general with so many useful moves at it's disposal, both for support and offense
Terastylizing Potential:
-It's already tough enough to fit moves on offensive sets and Tera Blast doesn't help, so it's better to just double down on Dark or Flying, but if you really wanted to push it I recommend Fighting to give a strong option to hit Bisharp/Kingambit who could switch in for free. Ground does let you use Drill Run to smack around electrics looking to get a good hit in while still hitting steels hard.
-Lead sets are better off not using tera
Potential Sets:
Lead
Bombirdier @ Heavy-Duty Boots
Ability: Rocky Payload
Tera Type: Flying/Dark
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Roost
- U-turn/Parting Shot/Memento
Leveraging the nice stuff Bombirdier gets gives us an ok lead set, anything that comes in on the Stealth Rock is liable to lose their item. U-turn is generally preferred for if you want to try and reset rocks later or knock more items off but Memento gives utility in the fact that it prevents Defog and Rapid Spin from working and gets in a team mate with a very soft cushion.
Choice
Bombirdier @ Choice Band
Ability: Rocky Payload
Tera Type: Flying/Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Brave Bird/Stone Edge
- Knock Off
- Sucker Punch
- U-turn
While 103 Attack isn't anything to write home about, it can still sting when Bombirdier is equipped with a Choice Band. With so many moves at it's disposal it's kinda hard to actually pick out the right moves here, especially since you pretty much always want Knock Off for its utility and Sucker Punch to get the jump on the myriad of offensive threats that outspeed this, and U-turn to preserve offensive momentum. Adamant hits 263 which outspeeds everything base 70 +speed fully invested, Jolly hits 291 which outspeed neutral base 92 fully invested. Choice Scarf could be an option, with a +speed nature it does outspeed everything without a boost but I feel like the loss in power will be far too noticeable and this poor bird didn't even get Switcheroo to give some utility with saddling a wall with a Choice item.
Additional Thoughts:
This bird has so many nice things going for it but it's just a feather too short, both in movepool and stats, but I think it may possibly find a niche in lower tiers.
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