The idea of this team was to find a way to make blunder policy work well and consistently, the best partner I found was gengar. I find gengar under rated in the current meta, because dragapult overshadowing it as a ghost type. Even though they do different things, I have found this team to b pretty successful and had a decent amount of sweeps with gengar in 1700-1800s.
Gengar @ Blunder Policy
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Nasty Plot
- Hypnosis
The star of the team, this is the only mon i have found that benefits off blunder policy and is able to try and activate it whenever it wants with 0 to little draw back through hypnosis. Worst case scenario if you hit you put something to sleep, having focus blast over hypnosis added more of an rng aspect to it. It will activate it when you dont want to, but with hypnosis you have full control. After plus 2 you will be able to sweep anything focus blast would anyway with chip.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 84 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Toxic Spikes
- Recover
I added toxapex to help spread chip through teams through tspike and it's over all bulk. I made it more spdef because i have toad for dracovish and it allows me to help check pult.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Protect
Next up is toad, it was everything i needed: a rotom check, water absorber, elec immunity, it is the primary defensive rocker in the meta for a reason.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Iron Head
- U-turn
- Roost
- Defog
I don't think this mon needs much explaining, it is the best mon in the meta and I need fairy counters. The ability to pressure stall and having access to u-turn makes this mon incredibly valuable. I always run 29 speed ivs on corv for slow u-turn and most people who think that far ahead are running 30 ivs the 1 less iv doesnt make you get outsped by anything you normally wouldn't. So there isn't much reason not to run 29ivs, to snipe the people running 30.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn
I wanted a fast, late game cleaner, that gave momentum, dragapult was the clear choice. the ability to u turn on it's checks to bring gengar or dracovish was too valuable to pass up. u turning on the incoming sylveon to bring in vish to get a kill. and the ability to spread status tspike might not hit was great. Helping hex clean late game.
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Low Kick
Last, but not least dracovish. I wanted something that could take advantage of pults and corvs momentum and force a kill, no matter how fat their team is. The other 3 moves don't matter too too much. but i chose crunch for jeli and being able to get potential def drops on toad.
Gengar @ Blunder Policy
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Nasty Plot
- Hypnosis

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 84 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Toxic Spikes
- Recover

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Protect
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Iron Head
- U-turn
- Roost
- Defog
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Low Kick
Last, but not least dracovish. I wanted something that could take advantage of pults and corvs momentum and force a kill, no matter how fat their team is. The other 3 moves don't matter too too much. but i chose crunch for jeli and being able to get potential def drops on toad.
THREATS!!!
Specs aegislash is a threat no matter the team, it being able to 2hko mostly anything in the meta with specs shadow ball makes this mon incredibly hard to switch into
Another gigantic threat is hydreigon not having a dark resist can be greedy, but corv and pex can help check non nasty plot sets. unfortunately if it's nasty plot you're gonna have to be aggressive, the only mon that can beat np hydre is sylveon unfortunately. I wanted to make a team where i didnt have to rely on sylveon and try to play around hydre. Fortunately i have been able to play around it well enough where it doesnt force a kill every time it comes in and i am able to get momentum
THE TEAM: https://pokepast.es/4188a7ce00b0edd0Specs aegislash is a threat no matter the team, it being able to 2hko mostly anything in the meta with specs shadow ball makes this mon incredibly hard to switch into
Another gigantic threat is hydreigon not having a dark resist can be greedy, but corv and pex can help check non nasty plot sets. unfortunately if it's nasty plot you're gonna have to be aggressive, the only mon that can beat np hydre is sylveon unfortunately. I wanted to make a team where i didnt have to rely on sylveon and try to play around hydre. Fortunately i have been able to play around it well enough where it doesnt force a kill every time it comes in and i am able to get momentum
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