Hello everybody. This team was based around me thinking "Hey, the research week pokemon this week are kind of uninteresting" and then picking a different pokemon to build a team around. Since I wanted to make a highly offensive, priority-based team, there were a lot of things that were perfectly threatening that I could've built a team around. Swellow, Samurott, Absol, Gurdurr, Zangoose, etc. are all extremely good and are tried-and-true offensive sweepers that have the priority to clean up all opponents.
However, this wouldn't be quite as fun if I didn't have a different centerpiece pokemon.
At the forefront is...Basculin.
Yeah. This dumb-ass fish that nobody talked about. Small movepool. Outclassed in almost every way. An absolute zero in competitive NU, even though you can just imagine two gangs of red and blue-striped fish fighting it out and Waterfalling the shit out of each other. He had a dream. To ride the wave to the top, and show he was more badass than all the bigger fish in HIS pond.
This is his story. These are his partners.
(peaked #2)
Based on combining good coverage with the powerful spammability of Waterfall and Aqua Jet, this team is almost completely offensive. It has a bit of synergistic building, but it's mostly focused on forcing switches and hitting with strong attacks and having the powerful 1-2 punch of CB Aqua Jets to clean up. Gothitelle is the only reason why this works, as it can remove key walls that would stop this team. Amoonguss, Tangela, and Alomomola make these sweepers cry but they're honestly no problem with goth around. It's too easy to build a spam team and just rely on her to take it to the top.
Golem @ Lum Berry
252 Atk/252 Spe/4 HP
Adamant / Sturdy
Stealth Rock
Earthquake
Rock Blast
Sucker Punch
The big, strong guy. He's still pretty fast for his size, but he's got the power to back up his position. He's Sturdy enough to guarantee that Rocks will go up on the other side. Max Speed to catch opponents off guard and 2hko a lot of opposing bulky leads first. He lays down the hurt quick with perfect coverage (Rock Blast keeps em honest) and can still sucker punch any bitch who tries to put him down first. (Speedy Lum golem is an atypical stealth rock lead. Golem in general was very popular a while back, much less so now, but with the extra speed he's a perfect fit for this team.)
Rotom-S @ Choice Scarf
252 SpAtk/252 Spe/4 SpDef
Timid / Levitate
Volt Switch
Air Slash
Hidden Power [Ice]
Thunderbolt
Revenger and speedy guy. He's the scout, the intel gatherer, the dirty guy. He does the jobs nobody else will take cuz he knows he can get the job done faster than anybody else. Speed is his mantra, and he has all the right tools for the job. Volt Switch for a speedy escape, Thunderbolt and Air Slash as strong STAB attacks, and HP Ice for that cold-blooded finish on Altaria and Torterra. No Tricks here, just straight-up killing.
Miltank @ Life Orb
252 Atk/252 Spe/4 HP
Jolly / Sap Sipper
Double Edge
Punishment
Earthquake
Milk Drink
Miltank is a very unusual offensive pokemon, but she comes in on all the fast grass-types and sends them packing with surprising power and just good enough offensive moves. LO gives the necessary power to her moves, enabling Punishment to 1hko Haunter and 2hko Musharna at +1/+1, as well as 2hkoing most bulky grass-types at +1. It also covers Cincinno's Bullet Seed quite nicely.
Floatzel @ Choice Band
252 Atk/252 Spe/4 Def
Jolly / Swift Swim
Waterfall
Aqua Jet
Crunch
Ice Punch
The #2. His word is law, except for the head honcho himself. He's fast, strong, and people expecting a different set quickly realize the Choice Band on his sleeve isn't just for show. Crunching down on all the psychics, slamming all the punk Raichus and Haunters with blinding-fast Aqua Jets, he wastes no time putting the hurt on his enemies for defying the leader. CB is a perfect mix of speed and power on him, and he knows it. Water/Ice/Dark is pretty good coverage in NU, and the Goth can clean out physical walls who don't care what he throws at them. (Considering Switcheroo with Flame Orb over Crunch to help mess up full stall teams and those pokemon that run Shed Shell over Leftovers, but those are extremely uncommon so it's not a great choice at the moment)
Gothitelle @ Choice Specs
80 HP/252 SpAtk/176 Spe
Modest / Shadow Tag
Psychic
Shadow Ball
Signal Beam
Trick
The Goth. She ties up their walls and slow powerhouses and keeps them out of the way for #1 and #2 to finish the hit. Alomomola, Amoonguss, and Tangela can't resist her charms and get drawn in only to get smacked by Psychic. Shadow Ball and Signal Beam give almost-perfect coverage, and the EV spread outspeeds max speed neutral 55s. I thought about just going max speed/max spatk timid but it's not really necessary as the bulky offense trend generally means she outspeeds what she needs to. Trick is a godsend for those few times where she takes out a wall and then can come in and mess up an Eviolite pokemon by tricking her Specs away.
Basculin @ Choice Band
252 Atk/252 Spe/4 Def
Adamant / Adaptability
Waterfall
Aqua Jet
Crunch
Superpower
The man. The #1. He comes out, ready to roll and ride the wave straight up. Usually by the time he comes in, he's just cleaning up the wreckage left behind by #2, but he's perfectly capable of coming in and making his own waves. CB Adaptability Waterfall WILL 2hko any non-resist. Even things like Eviolite Gurdurr. He just doesn't give a fuck. Aqua Jet is his trusty "secret" weapon when people think he's outgunned and backed up to the wall, and Crunch/Superpower are mostly there because he doesn't have many other tools. You know why he doesn't have other tools? HE DOESN'T FUCKIN NEED THEM. He leaves that to his partners.
rate, comment, etc. please. I had a lot of fun playing this team, and I had a lot of fun writing this RMT. I know that once people run Shed Shell on their Amoonguss and Alomomola this team will have more than a bit of trouble, but Floatzel can 2hko Amoonguss as it comes in with Ice Punch after SR and Rotom-S can clean that core up if the rest of its team is eliminated around it. There are a couple other choices I could make, such as giving Rampardos CB and running Head Smash which cleanly 1hko's Amoonguss and does 3/4ths of 252/252+ alo's health, while relying on my other team members to pick up the speed slack and giving Floatzel Switcheroo, but those choices kinda suck unless those item choices become popular enough to merit it. I literally have only one loss (due to parahax) so this team has had a fantastic run, but I don't really know what exactly this team is weak to, so help me out and throw me a comment. THANKS FOR READING.
However, this wouldn't be quite as fun if I didn't have a different centerpiece pokemon.
At the forefront is...Basculin.
Yeah. This dumb-ass fish that nobody talked about. Small movepool. Outclassed in almost every way. An absolute zero in competitive NU, even though you can just imagine two gangs of red and blue-striped fish fighting it out and Waterfalling the shit out of each other. He had a dream. To ride the wave to the top, and show he was more badass than all the bigger fish in HIS pond.
This is his story. These are his partners.
(peaked #2)
Based on combining good coverage with the powerful spammability of Waterfall and Aqua Jet, this team is almost completely offensive. It has a bit of synergistic building, but it's mostly focused on forcing switches and hitting with strong attacks and having the powerful 1-2 punch of CB Aqua Jets to clean up. Gothitelle is the only reason why this works, as it can remove key walls that would stop this team. Amoonguss, Tangela, and Alomomola make these sweepers cry but they're honestly no problem with goth around. It's too easy to build a spam team and just rely on her to take it to the top.
Golem @ Lum Berry
252 Atk/252 Spe/4 HP
Adamant / Sturdy
Stealth Rock
Earthquake
Rock Blast
Sucker Punch
The big, strong guy. He's still pretty fast for his size, but he's got the power to back up his position. He's Sturdy enough to guarantee that Rocks will go up on the other side. Max Speed to catch opponents off guard and 2hko a lot of opposing bulky leads first. He lays down the hurt quick with perfect coverage (Rock Blast keeps em honest) and can still sucker punch any bitch who tries to put him down first. (Speedy Lum golem is an atypical stealth rock lead. Golem in general was very popular a while back, much less so now, but with the extra speed he's a perfect fit for this team.)
Rotom-S @ Choice Scarf
252 SpAtk/252 Spe/4 SpDef
Timid / Levitate
Volt Switch
Air Slash
Hidden Power [Ice]
Thunderbolt
Revenger and speedy guy. He's the scout, the intel gatherer, the dirty guy. He does the jobs nobody else will take cuz he knows he can get the job done faster than anybody else. Speed is his mantra, and he has all the right tools for the job. Volt Switch for a speedy escape, Thunderbolt and Air Slash as strong STAB attacks, and HP Ice for that cold-blooded finish on Altaria and Torterra. No Tricks here, just straight-up killing.
Miltank @ Life Orb
252 Atk/252 Spe/4 HP
Jolly / Sap Sipper
Double Edge
Punishment
Earthquake
Milk Drink
Miltank is a very unusual offensive pokemon, but she comes in on all the fast grass-types and sends them packing with surprising power and just good enough offensive moves. LO gives the necessary power to her moves, enabling Punishment to 1hko Haunter and 2hko Musharna at +1/+1, as well as 2hkoing most bulky grass-types at +1. It also covers Cincinno's Bullet Seed quite nicely.
Floatzel @ Choice Band
252 Atk/252 Spe/4 Def
Jolly / Swift Swim
Waterfall
Aqua Jet
Crunch
Ice Punch
The #2. His word is law, except for the head honcho himself. He's fast, strong, and people expecting a different set quickly realize the Choice Band on his sleeve isn't just for show. Crunching down on all the psychics, slamming all the punk Raichus and Haunters with blinding-fast Aqua Jets, he wastes no time putting the hurt on his enemies for defying the leader. CB is a perfect mix of speed and power on him, and he knows it. Water/Ice/Dark is pretty good coverage in NU, and the Goth can clean out physical walls who don't care what he throws at them. (Considering Switcheroo with Flame Orb over Crunch to help mess up full stall teams and those pokemon that run Shed Shell over Leftovers, but those are extremely uncommon so it's not a great choice at the moment)
Gothitelle @ Choice Specs
80 HP/252 SpAtk/176 Spe
Modest / Shadow Tag
Psychic
Shadow Ball
Signal Beam
Trick
The Goth. She ties up their walls and slow powerhouses and keeps them out of the way for #1 and #2 to finish the hit. Alomomola, Amoonguss, and Tangela can't resist her charms and get drawn in only to get smacked by Psychic. Shadow Ball and Signal Beam give almost-perfect coverage, and the EV spread outspeeds max speed neutral 55s. I thought about just going max speed/max spatk timid but it's not really necessary as the bulky offense trend generally means she outspeeds what she needs to. Trick is a godsend for those few times where she takes out a wall and then can come in and mess up an Eviolite pokemon by tricking her Specs away.
Basculin @ Choice Band
252 Atk/252 Spe/4 Def
Adamant / Adaptability
Waterfall
Aqua Jet
Crunch
Superpower
The man. The #1. He comes out, ready to roll and ride the wave straight up. Usually by the time he comes in, he's just cleaning up the wreckage left behind by #2, but he's perfectly capable of coming in and making his own waves. CB Adaptability Waterfall WILL 2hko any non-resist. Even things like Eviolite Gurdurr. He just doesn't give a fuck. Aqua Jet is his trusty "secret" weapon when people think he's outgunned and backed up to the wall, and Crunch/Superpower are mostly there because he doesn't have many other tools. You know why he doesn't have other tools? HE DOESN'T FUCKIN NEED THEM. He leaves that to his partners.
rate, comment, etc. please. I had a lot of fun playing this team, and I had a lot of fun writing this RMT. I know that once people run Shed Shell on their Amoonguss and Alomomola this team will have more than a bit of trouble, but Floatzel can 2hko Amoonguss as it comes in with Ice Punch after SR and Rotom-S can clean that core up if the rest of its team is eliminated around it. There are a couple other choices I could make, such as giving Rampardos CB and running Head Smash which cleanly 1hko's Amoonguss and does 3/4ths of 252/252+ alo's health, while relying on my other team members to pick up the speed slack and giving Floatzel Switcheroo, but those choices kinda suck unless those item choices become popular enough to merit it. I literally have only one loss (due to parahax) so this team has had a fantastic run, but I don't really know what exactly this team is weak to, so help me out and throw me a comment. THANKS FOR READING.
Old pokemon:
Rampardos @ Choice Scarf
252 Atk/252 Spe/4 HP
Jolly / Sheer Force
Earthquake
Rock Slide
Crunch
Superpower
252 Atk/252 Spe/4 HP
Jolly / Sheer Force
Earthquake
Rock Slide
Crunch
Superpower
edit: also 400th post. go me!