This is the basic outline for the Blissey Analysis based on what's already on site. Additions, advice and suggestions are welcome! As soon as I feel I have most of the major kinks worked out I will write this up as a rough draft. [QC 0/2]
[Overview]
<p>Blissey is without a doubt the direct descendant of alien monsters from low budget 1950s sci-fi horror films. The evidence: A.) Blissey is a gigantic pink blob B.) it is impervious to most assaults, and C.) it has an easily exploitable weakness waiting to be taken advantage of by our handsome and dashing really bad actor protagonist. Blissey's strong points are its ridiculously high base 255 HP and superb 135 Special Defense and access to the ever useful Heal Bell and instant recovery in Softboiled. This combination of base stats and movepool allow it to absorb every unboosted special attack in the game with ease. The bad news is that Blissey has a massive weakness to physical attacks courtesy of its stunningly awful base 10 Defense. Even base 255 HP won't save Blissey from taking incredible amounts of damage from most physical attacks. If that wasn't enough, Blissey's middling Special Attack prevents it from doing significant damage to opponents, even with its large special movepool. On top of that Blissey's best move- Heal Bell, won't work in conjunction with certain other moves, narrowing down the available options for it to abuse. The main difference between the other main Heal Bell user, Miltank, and Blissey comes down to stat distribution and defensive orientation. Miltank is oriented toward physical defense and has access to STAB Body Slam, decent Attack, excellent Speed, and the ability to take on Curse users. Miltank also takes on mixed attackers much better than Blissey. Blissey is slower, is specially oriented on offense and takes virtually nothing form special attacks while providing excellent screen support and the ability to induce sleep. Blissey truly is an excellent special wall and cleric, but it needs a team surrounding it to adequately make use of the support it offers.</p>
[SET]
name:Special Wall
move 1: Softboiled
move 2: Heal Bell
move 3: Toxic / Sing / Light Screen
move 4: Ice Beam / Flamethrower
item: Leftovers
[SET COMMENTS]
<p>Most Blissey sets will look like something like the set above. With Heal Bell removing status from its entire team and Softboiled providing instant recovery Blissey will serve as a nigh impenetrable special wall and effective team cleric. This set is all about Heal Bell and absorbing special attacks with the last two moveslots open to a slew of options. With Toxic Blissey can poison physical attackers on the switch and will do reliable damage against anything without Rest. If Blissey does manage to poison something with Rest the opponent will be forced to sleep their pokemon sooner than normal. Sing has poor accuracy, but it can effectively knock out one of Blissey's opponents assuming that opponent doesn't have Sleep Talk. Sing is most effective on the switch, since it can often catch physical attackers off guard as they come in to set up on Blissey. While using Light Screen on Blissey may not seem logical on its face, the boost it gives to Blissey's team should not be underrated considering how often Blissey will be switching in and out. Light Screen will also better protect Blissey from +6 Vaporeon and company; especially if they get a critical hit. However, Blissey will need to beware of being stalled out of PP if it isn't careful. Light Screen will also offer amazing support for any set up sweepers that switch in after Blissey such as Snorlax. As for attacking options, Ice Beam and Flamethrower are Blissey's main staples. Flamethrower will hit Steels Toxic will not touch and for hitting Forretress looking to set up Spikes. Ice Beam nabs the super effective hit on opposing Ground-types such as Nidoking, Marowak and Rhydon while also providing a 10% freeze chance. Any combination of attack and support move in addition to Heal Bell and Softboiled is viable in most situations. This set's main focus is centered around using Heal Bell effectively.</p>
[Additional Comments]
<p> Blissey has a very wide movepool and it has many excellent additional options beyond what are listed in the set comments above. Thunderbolt is an option over Ice Beam and Flamethrower if you wish to prevent Cloyster from setting up Spikes willy nilly. Growl may seem a rather gimmicky option on Blissey, but it can be usable if Blissey manages to hit a physical attacker on the switch. Curse users will have a slightly harder time setting up on Blissey if it uses Growl, but STAB physical attacks will still do heavy damage even after the Attack drop. Growl also has really high PP, which will allow it to stall out special attackers thereby forcing these opponents to switch. However, keep in mind that Vaporeon and its brethren will be nearly impossible to stall out with Blissey unless it has both Light Screen and Growl. The reason being Growth's incredibly high 63 PP.</p>
<p>Blissey's massive special bulk, walling ability, access to Light Screen, and the potential for status will put pressure on most special attackers. This kind of pressure will often force switches makind Spikes support a really good idea. Forretress with its great Defense and Steel-typing makes a great Blissey partner, considering Forretress is more geared toward keeping Spikes on the field in the long run. However, Cloyster is another great Spikes user with great Defense and better offensive stats than Forretress. Cloyster is much less likely to be used as set up bait than Forretress, but it will find it slightly more difficult to maintain Spikes over the course of a longer battle. Any Blissey analysis would be remiss to not mention Skarmory. "SkarmBliss" continues to be a fearsome combo, providing excellent synergy, and stopping power versus a wide range of threats. However, in GSC this combo is not quite as strong as it is in future generations. Still, Skarmory provides great phazing support against opposing physical attackers trying to set up on Blissey. Skarmory, Growth Vaporeon, Cloyster, Forretress, and Phazing Raikou are all examples of Pokemon that often use Rest without Sleep Talk, and enjoy Heal Bell support. Other notable sweepers without Sleep Talk include Belly Drum Snorlax and Marowak. With Heal Bell support Snorlax can set up Belly Drum multiple times in a single match by recovering its health with Rest once it finishes sweeping. This strategy is known as "Turbo-boosting" in some circles. Blissey can also Heal Bell against Electric-types that may try and KO Starmie. Keeping Starmie healthy and status free will go a long way to preventing the opponent from setting up entry hazards with impunity. Blissey's ability to boost its team's special defense with Light Screen is especially beneficial to Marowak and Machamp who enjoy the boosted defenses while setting up.</p>
[Other Options]
<p>Blissey has quite a large movepool, but unfortunately it isn't able to use it to its full effectiveness because of its low Special Attack and the compatability issues with Heal Bell. The following moves are decent options that Blissey cannot run alongside Heal Bell due to move restrictions. This restriction unfortunately limits the usability of these moves, but they are still worth mentioning. Reflect would be perfect for Blissey, boosting its pitiful Defense to more managable levels. However, because Blissey is so focused on providing clerical support giving up Heal Bell for the Defense Boost is rare. Blissey can surprise physically oriented attackers with Counter, gaining a free KO if it plays it right. Since Blissey will often survive most physical attacks at full health, making Counter a usable option if Blissey can maintain the element of surprise until the right time comes to use it. With Counter Blissey can make life very awkward for Tyranitar, Nidoking, and mixed Snorlax by removing their ability to fire off STAB attacks with impunity. Blissey can use Seismic Toss for constant damage output, but giving up Heal Bell for it usually isn't worth the lack of cleric support. Blissey can also use Thunderwave over Toxic if it wants to neuter opponents with paralysis rather than wear them down with Toxic. </p>
[Checks and Counters]
<p>Blissey is incredibly weak to nearly all physical attackers, and is especially weak to those who can boost. Blissey must be very wary of being used as set up bait. Its low Special Attack and susceptibility will make it incredible vulnerable to powerful physical sweepers such as Snorlax. Snorlax can use Blissey as an opportunity to grab a free Curse or Belly Drum boost and then go to town on the switch in. Snorlax can also carry Rest to sleep off any status it could receive from the pink blob. Machamp is another huge thorn in Blissey's side. It has excellent attack, a boosting move in Curse, and Cross Chop. Swords Dance Marowak is another high profile threat because it can grab a free boost as Blissey switches out to avoid its STAB Earthquake. Blissey must also exercise caution against special attackers that carry physically based moves such as Explosion. Gengar for example, has access to both Explosion and Dynamic Punch- which will do major damage to Blissey. Blissey's lack of offensive prowess make it an easy target for Spikes users. Cloyster and Forretress can easily switch in on Blissey and then go to town. Jolteon can use Blissey to easily set up an Agility and then Baton Pass it to a waiting sweeper such as Marowak or Snorlax. Blissey also won't enjoy being put to sleep or being frozen, since it cannot remove these status conditions with Heal Bell. Abusing Blissey's major weakness to physical attacks and set up sweepers is a sure fire way to keep it in check.</p>
[Overview]
<p>Blissey is without a doubt the direct descendant of alien monsters from low budget 1950s sci-fi horror films. The evidence: A.) Blissey is a gigantic pink blob B.) it is impervious to most assaults, and C.) it has an easily exploitable weakness waiting to be taken advantage of by our handsome and dashing really bad actor protagonist. Blissey's strong points are its ridiculously high base 255 HP and superb 135 Special Defense and access to the ever useful Heal Bell and instant recovery in Softboiled. This combination of base stats and movepool allow it to absorb every unboosted special attack in the game with ease. The bad news is that Blissey has a massive weakness to physical attacks courtesy of its stunningly awful base 10 Defense. Even base 255 HP won't save Blissey from taking incredible amounts of damage from most physical attacks. If that wasn't enough, Blissey's middling Special Attack prevents it from doing significant damage to opponents, even with its large special movepool. On top of that Blissey's best move- Heal Bell, won't work in conjunction with certain other moves, narrowing down the available options for it to abuse. The main difference between the other main Heal Bell user, Miltank, and Blissey comes down to stat distribution and defensive orientation. Miltank is oriented toward physical defense and has access to STAB Body Slam, decent Attack, excellent Speed, and the ability to take on Curse users. Miltank also takes on mixed attackers much better than Blissey. Blissey is slower, is specially oriented on offense and takes virtually nothing form special attacks while providing excellent screen support and the ability to induce sleep. Blissey truly is an excellent special wall and cleric, but it needs a team surrounding it to adequately make use of the support it offers.</p>
[SET]
name:Special Wall
move 1: Softboiled
move 2: Heal Bell
move 3: Toxic / Sing / Light Screen
move 4: Ice Beam / Flamethrower
item: Leftovers
[SET COMMENTS]
<p>Most Blissey sets will look like something like the set above. With Heal Bell removing status from its entire team and Softboiled providing instant recovery Blissey will serve as a nigh impenetrable special wall and effective team cleric. This set is all about Heal Bell and absorbing special attacks with the last two moveslots open to a slew of options. With Toxic Blissey can poison physical attackers on the switch and will do reliable damage against anything without Rest. If Blissey does manage to poison something with Rest the opponent will be forced to sleep their pokemon sooner than normal. Sing has poor accuracy, but it can effectively knock out one of Blissey's opponents assuming that opponent doesn't have Sleep Talk. Sing is most effective on the switch, since it can often catch physical attackers off guard as they come in to set up on Blissey. While using Light Screen on Blissey may not seem logical on its face, the boost it gives to Blissey's team should not be underrated considering how often Blissey will be switching in and out. Light Screen will also better protect Blissey from +6 Vaporeon and company; especially if they get a critical hit. However, Blissey will need to beware of being stalled out of PP if it isn't careful. Light Screen will also offer amazing support for any set up sweepers that switch in after Blissey such as Snorlax. As for attacking options, Ice Beam and Flamethrower are Blissey's main staples. Flamethrower will hit Steels Toxic will not touch and for hitting Forretress looking to set up Spikes. Ice Beam nabs the super effective hit on opposing Ground-types such as Nidoking, Marowak and Rhydon while also providing a 10% freeze chance. Any combination of attack and support move in addition to Heal Bell and Softboiled is viable in most situations. This set's main focus is centered around using Heal Bell effectively.</p>
[Additional Comments]
<p> Blissey has a very wide movepool and it has many excellent additional options beyond what are listed in the set comments above. Thunderbolt is an option over Ice Beam and Flamethrower if you wish to prevent Cloyster from setting up Spikes willy nilly. Growl may seem a rather gimmicky option on Blissey, but it can be usable if Blissey manages to hit a physical attacker on the switch. Curse users will have a slightly harder time setting up on Blissey if it uses Growl, but STAB physical attacks will still do heavy damage even after the Attack drop. Growl also has really high PP, which will allow it to stall out special attackers thereby forcing these opponents to switch. However, keep in mind that Vaporeon and its brethren will be nearly impossible to stall out with Blissey unless it has both Light Screen and Growl. The reason being Growth's incredibly high 63 PP.</p>
<p>Blissey's massive special bulk, walling ability, access to Light Screen, and the potential for status will put pressure on most special attackers. This kind of pressure will often force switches makind Spikes support a really good idea. Forretress with its great Defense and Steel-typing makes a great Blissey partner, considering Forretress is more geared toward keeping Spikes on the field in the long run. However, Cloyster is another great Spikes user with great Defense and better offensive stats than Forretress. Cloyster is much less likely to be used as set up bait than Forretress, but it will find it slightly more difficult to maintain Spikes over the course of a longer battle. Any Blissey analysis would be remiss to not mention Skarmory. "SkarmBliss" continues to be a fearsome combo, providing excellent synergy, and stopping power versus a wide range of threats. However, in GSC this combo is not quite as strong as it is in future generations. Still, Skarmory provides great phazing support against opposing physical attackers trying to set up on Blissey. Skarmory, Growth Vaporeon, Cloyster, Forretress, and Phazing Raikou are all examples of Pokemon that often use Rest without Sleep Talk, and enjoy Heal Bell support. Other notable sweepers without Sleep Talk include Belly Drum Snorlax and Marowak. With Heal Bell support Snorlax can set up Belly Drum multiple times in a single match by recovering its health with Rest once it finishes sweeping. This strategy is known as "Turbo-boosting" in some circles. Blissey can also Heal Bell against Electric-types that may try and KO Starmie. Keeping Starmie healthy and status free will go a long way to preventing the opponent from setting up entry hazards with impunity. Blissey's ability to boost its team's special defense with Light Screen is especially beneficial to Marowak and Machamp who enjoy the boosted defenses while setting up.</p>
[Other Options]
<p>Blissey has quite a large movepool, but unfortunately it isn't able to use it to its full effectiveness because of its low Special Attack and the compatability issues with Heal Bell. The following moves are decent options that Blissey cannot run alongside Heal Bell due to move restrictions. This restriction unfortunately limits the usability of these moves, but they are still worth mentioning. Reflect would be perfect for Blissey, boosting its pitiful Defense to more managable levels. However, because Blissey is so focused on providing clerical support giving up Heal Bell for the Defense Boost is rare. Blissey can surprise physically oriented attackers with Counter, gaining a free KO if it plays it right. Since Blissey will often survive most physical attacks at full health, making Counter a usable option if Blissey can maintain the element of surprise until the right time comes to use it. With Counter Blissey can make life very awkward for Tyranitar, Nidoking, and mixed Snorlax by removing their ability to fire off STAB attacks with impunity. Blissey can use Seismic Toss for constant damage output, but giving up Heal Bell for it usually isn't worth the lack of cleric support. Blissey can also use Thunderwave over Toxic if it wants to neuter opponents with paralysis rather than wear them down with Toxic. </p>
[Checks and Counters]
<p>Blissey is incredibly weak to nearly all physical attackers, and is especially weak to those who can boost. Blissey must be very wary of being used as set up bait. Its low Special Attack and susceptibility will make it incredible vulnerable to powerful physical sweepers such as Snorlax. Snorlax can use Blissey as an opportunity to grab a free Curse or Belly Drum boost and then go to town on the switch in. Snorlax can also carry Rest to sleep off any status it could receive from the pink blob. Machamp is another huge thorn in Blissey's side. It has excellent attack, a boosting move in Curse, and Cross Chop. Swords Dance Marowak is another high profile threat because it can grab a free boost as Blissey switches out to avoid its STAB Earthquake. Blissey must also exercise caution against special attackers that carry physically based moves such as Explosion. Gengar for example, has access to both Explosion and Dynamic Punch- which will do major damage to Blissey. Blissey's lack of offensive prowess make it an easy target for Spikes users. Cloyster and Forretress can easily switch in on Blissey and then go to town. Jolteon can use Blissey to easily set up an Agility and then Baton Pass it to a waiting sweeper such as Marowak or Snorlax. Blissey also won't enjoy being put to sleep or being frozen, since it cannot remove these status conditions with Heal Bell. Abusing Blissey's major weakness to physical attacks and set up sweepers is a sure fire way to keep it in check.</p>