
Blinding Brilliance: A Mega Diancie Balance Team
What's up everyone! I've been playing around in OU a lot lately, and I decided to share one of my favorite teams that I've built from the ground up. As the Generation VI metagame slowly comes to an end with Pokemon Sun and Pokemon Moon right around the corner, I thought I'd share of the teams that I enjoyed using most in the Generation VI OU metagame. Going 21-1 (I played until 1 Loss because I'm lazy), the team is very strong on it's own and is good for quick laddering. Without further ado, let's dive into the team :)
Teambuilding Process

I first wanted to start out with arguably one of the best Mega Evolutions that arose in the Generation VI metagame, Mega Diancie. Boasting strong offensive stats and a great ability in Magic Guard, Mega Diancie is one of the most prominent Pokemon in the OU tier, and for good reason.


Creating a balanced core, Ferrothorn is a must on any Mega Diancie team imo. Ferrothorn checks all of Diancie's checks, like Scarf Landorus-T, Azumarill, and Manaphy. I also love to use hazard-stacking teams, so that's also a plus with this defensive monster.



To create a more offensive presence on the team, I added one of the most terrifying set-up sweepers in the tier: Volcarona. Volcarona is able to abuse Quiver Dance and strong STAB moves to completely demolish any unprepared team. While it is 4x weak to Stealth Rocks, Diancie uses it's ability to bounce them back to the other side. It can also use Giga Drain to recover HP which can mitigate the Stealth Rock weakness.




Next Thundurus-T was added to the team to counteract the growing Water-Type weakness the team has. With threats like Azumarill, Keldeo, and Manaphy running around, Thundurus provides well needed Electric support, and can also spread paralysis with Thunder Wave. Thundurus is also able to deal with strong Ground-Types like Garchomp and Landorus-T, hitting them hard with an HP Ice.





SD Sash Garchomp was probably my favorite Pokemon to use in the Generation VI metagame, mostly because of how good it is. Being able to set up on a surprising number of Pokemon and be able to take out Pokemon meant to revenge kill it, holding on to it's Sash, Chomp was the final offensive threat the team needed.






The team needed a bulky pivot besides Ferrothorn, and a defensive answer to multiple threats. Defensive Slowbro is the blanket to those threats, such as Azumarill, Landorus-T, Scarf Jirachi, Mega Lopunny, and Talonflame. Slowbro is able to pivot in and then switch out, or set up a CM or two if it has the chance. CM Slowbro is able to add a more offensive presence to the team, and also prevents the loss of momentum.
In Depth

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
A pretty standard offensive Mega Diancie set, focusing on her amazing special movepool with heavy investment in Special Attack. 8 Attack EVs are run to guarantee the OHKO on Mega Charizard X and the Maximum Speed investment allows Mega Diancie to reach its amazing Speed tier of 350. Protect is run to get off the Mega Evolution safely, and can even scout Choiced Pokemon. Moonblast and Diamond Storm are strong and necessary STAB attacks, while Earth Power can hit Pokemon like Excadrill and Heatran - hard.
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
A pretty standard offensive Mega Diancie set, focusing on her amazing special movepool with heavy investment in Special Attack. 8 Attack EVs are run to guarantee the OHKO on Mega Charizard X and the Maximum Speed investment allows Mega Diancie to reach its amazing Speed tier of 350. Protect is run to get off the Mega Evolution safely, and can even scout Choiced Pokemon. Moonblast and Diamond Storm are strong and necessary STAB attacks, while Earth Power can hit Pokemon like Excadrill and Heatran - hard.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Spikes
One of the two defensive Pokemon of the team, Ferrothorn is great at it's specific role: setting up hazards for Mega Diancie and other threats to have an easier time sweeping. Leech Seed provides recovery outside of Leftovers, and Gyro Ball punished Pokemon that think they can set up on it, like Dragonite and Mega Charizard X. The EV spread is pretty standard, allowing Ferrothorn to survive 2 Ice Beams from a +3 Manaphy, while also have enough Physical bulk to handle threats like Azumarill.

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Sludge Wave
- Hidden Power [Ice]
Thundurus is one of the coolest Pokemon in the OU tier, and fills a very specific role on the team as a Water-Type and faster attacker check. Being able to hit Water Types like Azumarill, Manaphy, and Keldeo hard with a Thunderbolt is amazing on the team. With Thunder Wave, Thundurus can check multiple threats, like a boosted Charizard X, Weavile, and Scarf Keldeo. Sludge Wave is a nice little attack that can hit Clefable surprisingly hard, as Thutndurus can lure it in sometimes. HP Ice allows Thundurus to hit Ground-Types as well.

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Swords Dance and Focus Sash Garchomp is probably one of the most fun Pokemon to use, being able to set up Sword Dance and get at least one KO. Being able to hold onto it's sash and take a Draco Meteor from Latios or an Outrage from Mega-Charizard X is amazing. Maximum Speed and Attack investment make sure that Garchomp outspeeds all base 100s and reach a nice attack stat of 359, which goes up to 718 after an SD.

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain
Volcarona is one of the most terrifying set-up sweepers to face, without a doubt. With it's great Special Attack and decent Speed stat being boosted all in one turn, many teams have found themselves destroyed by our resident bug. Volcarona also has great STAB attacks in Flamethrower and Bug Buzz, which can hit most of the metagame very hard. Giga Drain hits Water and Ground-Types for SuperEffective damage, and can even heal off damage taken from hazards. With a Passho Berry equipped, Volcarona can take a CB Aqua Jet from Azumarill and +3 Scald from Timid Manaphy.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 224 Def / 24 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Scald
- Psyshock
The final addition to the team is one of my favorite defensive pivots to use, Slowbro. Slowbro is able to use and abuse Regenerator to switch in, take a hit, then heal it off switching out. The EV spread allows it to avoid the 2HKO from Specs Keldeo's Hydro Pump after SR, outspeed other Slowbro and Amoonguss, and maximize it's physical bulk as best we can with the left-over EVS. Slack Off, Scald, and Psyshock are mandatory on Slowbro, and Calm Mind is used to make it more of an offensive presence, and not kill any momentum generated.
Threathlist
Stealth Rocks: With Mega Diancie's Magic Bounce as the only form of prevent Stealth Rocks from being set up, the 2 Stealth Rock-weak Pokemon don't appreciate the hazards up, but they don't trouble them as much as you would think. They also break Garchomp's sash which is not the best but it can be worked around.
BoltBeam Mega Metagross: With a Bullet Punch being able to OHKO Mega Diancie, Mega Metagross can trouble one of the main offensive threats. With BoltBeam coverage, it can break through Slowbro and Garchomp, and can hit Ferrothorn with a Hammer Arm. It outspeeds Volcarona before setting up a QD and can easily switch out of a SuperEffective Flamethrower.
Weavile: Weavile is able to easily break through the team, hitting Thundurus, Ferrothorn, Garchomp, and Slowbro fro strong, SuperEffective attacks. Diancie is the only real way to deal with it (although Thundurus T Wave can be used as well) and it doesn't appreciate an Icicle Crash.
BoltBeam Mega Metagross: With a Bullet Punch being able to OHKO Mega Diancie, Mega Metagross can trouble one of the main offensive threats. With BoltBeam coverage, it can break through Slowbro and Garchomp, and can hit Ferrothorn with a Hammer Arm. It outspeeds Volcarona before setting up a QD and can easily switch out of a SuperEffective Flamethrower.
Weavile: Weavile is able to easily break through the team, hitting Thundurus, Ferrothorn, Garchomp, and Slowbro fro strong, SuperEffective attacks. Diancie is the only real way to deal with it (although Thundurus T Wave can be used as well) and it doesn't appreciate an Icicle Crash.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Bold Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Spikes
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Sludge Wave
- Hidden Power [Ice]
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 224 Def / 24 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Scald
- Psyshock
Ability: Magic Bounce
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Bold Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Spikes
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Sludge Wave
- Hidden Power [Ice]
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 224 Def / 24 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Scald
- Psyshock
Enjoy the team and thank you for reading!
Awesome banner made by myself lol
Awesome banner made by myself lol