SS OU Blaziken Physical Spam Hyper Offense - 1700+ so far (top 500)

agslash23

Banned deucer.
Blaziken Physical Spam Hyper Offense

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https://pokepast.es/e9290c5680bc8fb6

Hello, and welcome to an RMT featuring a Hyper Offense team with Blaziken as the protagonist. I saw that in SS OU Blaziken had 4.5% usage (more than cutoff) in May, and this inspired me to build around it. The featured team focuses on spamming physical attackers to pressure and overwhelm common physical walls such Slowbro, Buzzwole to pave the way for one of them to win late game.

Team-building process

:Blaziken:

I wanted to build around Blaziken as it seems to like current metagame trends like Weavile's popularity, Landorus-T and Toxapex running more Special Defense, rise of Aurora Veil HO as a playstyle to become an unstoppable offensive Pokemon that is near-impossible to check.

:Blaziken: :Weavile:

Blaziken needs partners to beat shared checks - Weavile is the best candidate for this, as they can team up and overwhelm bulky Water- types like Tapu Fini, Toxapex, Slowbro.

:Blaziken: :Weavile: :Garchomp:

Now, Lando-T + resists can annoy Blaziken by pivoting around and dropping its attack. Hence, Aqua Tail Garchomp was selected to lure its fellow Ground- type.

:Blaziken: :Weavile: :Garchomp: :Ninetales-Alola:

Stacking 3 deadly setup sweepers means only 1 thing - Aurora Veil HO.

:Blaziken: :Weavile: :Garchomp: :Ninetales-Alola: :Tapu Fini:

The team needed a stallbreaker, a special sweeper, and a check to stuff like Urshifu-R, Slowbro, Heatran. Tapu Fini checks all boxes

:Blaziken: :Weavile: :Garchomp: :Ninetales-Alola: :Tapu Fini: :Hawlucha:

Finally, I wanted more speed control since HO teams like these don't really wall anything and revenge killing is usually the best defense. Hawlucha was a natural choice here, since Tapu Fini provides it with terrain to activate unburden.

Team-members - sets and roles

:ss/Blaziken:

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch

Blaziken is the hero of the team, as it can boost its power and speed, has great attack stat, and two 120BP STABs. Thunder Punch provides nice coverage versus bulky Water- types like Slowbro. Knock-off is an option to get the OHKO on Slowbro, but it misses out on Tapu Fini and Toxapex. Life Orb only accentuates that power, letting it take down stuff like Specially Defensive Landorus-T, Mixed Toxapex, Tapu Fini after a boost and a bit of prior chip. Sure, Life Orb aggravates its already poor longevity, but it helps it dent or take down a check or two before fainting

Blaziken can be used both early and late game, depending on the match situation. However, I have personally used it more in the early game as a wallbreaker to blow holes, so that Weavile, Garchomp, and Hawlucha have their path clear for a late-game sweep.

+1 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 4 Def Landorus-Therian: 391-461 (102.3 - 120.6%) -- guaranteed OHKO
+2 252 Atk Life Orb Blaziken Thunder Punch vs. 252 HP / 252+ Def Slowbro: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO
+2 252 Atk Life Orb Blaziken Thunder Punch vs. 252 HP / 144 Def Toxapex: 252-299 (82.8 - 98.3%) -- guaranteed 2HKO after hail damage
+2 252 Atk Life Orb Blaziken Thunder Punch vs. 252 HP / 192+ Def Tapu Fini: 276-325 (80.2 - 94.4%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Blaziken Close Combat vs. 252 HP / 136 Def Garchomp: 437-515 (104 - 122.6%) -- guaranteed OHKO
+2 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 196+ Def Clefable: 448-528 (113.7 - 134%) -- guaranteed OHKO
+2 252 Atk Life Orb Blaziken Flare Blitz vs. 248 HP / 220 Def Zapdos: 434-512 (113.3 - 133.6%) -- guaranteed OHKO

:ss/Weavile:

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Weavile is the best offensive Pokemon in SS OU Metagame. It has great natural speed and power, backed by a 120BP STAB, Knock-off, and useful priority move in Ice Shard. It also serves as the Ghost- resist of the team, as Dragapult is a problem otherwise for HOs like this.

Weavile is a great partner to Blaziken. It chips common checks like Toxapex and Tapu Fini, and breaks Blaziken checks like Dragonite and Dragapult. Additionally, Weavile removes Rocky Helmet from stuff like Ferrothorn, Buzzwole, and Toxapex to improve Blaziken's longevity. It can bait in the former for Blaziken to double switch and set up on.

:ss/Garchomp:

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Aqua Tail
- Scale Shot / Stealth Rock

Garchomp is a deadly sweeper that can break fat with Swords Dance and serves as a check to Toxapex, Zeraora and Heatran. Aqua Tail is chosen over Fire Fang to lure and weaken/beat Landorus-T, as defensive cores with it and a bulky Water- type can pivot around Blaziken to lower its damage output and force it to take recoil damage. In the final slot, Scale Shot is preferred to boost speed and revenge kill opponent Offenses. However, Stealth Rock is more than viable to provide further chip that helps Blaziken get the OHKO on Tapu Fini and Toxapex. However, in such a case, make sure to use Garchomp as an early game breaker, and preserve Blaziken for late-game. Leftovers provides increased longevity.

Garchomp is a remarkable choice on Hyper Offenses, as it chips down Slowbro, Zapdos, Tornadus-T and Unaware Clefable, while baiting in Weavile for Blaziken. It also works with Weavile to overwhelm Buzzwole and Corviknight.

:ss/Ninetales-Alola:

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hail
- Hypnosis

Ninetales is the mandatory Screens setter to aid the aforementioned sweepers in setting up. Freeze Dry chips bulky Water- types and occasionally baits Landorus-T on turn 1 (as most of them set up Stealth Rock or Toxic, expecting us to set up screens). Hail ensures that we can set screens in the face of other weather setters, while improving sun and rain matchup. Finally, Hypnosis puts foes to sleep, making A-Ninetales not passive despite lack of power.

Aurora Veil is crucial to let Blaziken, Weavile, and Hawlucha mitigate their poor bulk and gives Garchomp and Tapu Fini even more bulk to switch in freely and set up more times. Further, Hail provides invaluable chip damage to foes, thereby not mandating a slot for Stealth Rock on Garchomp. Below are some amazing defensive calculations thanks to Aurora Veil, that can either turn the tide against standard checks or provide an unusual setup opportunity.

252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Garchomp with an ally's Aurora Veil: 120-142 (33.6 - 39.7%) -- 27.5% chance to 3HKO after Leftovers recovery
252+ Atk Weavile Ice Shard vs. -1 0 HP / 0 Def Garchomp with an ally's Aurora Veil: 216-254 (60.5 - 71.1%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Zapdos Thunder vs. 252 HP / 0 SpD Tapu Fini with an ally's Aurora Veil: 139-165 (40.4 - 47.9%) -- guaranteed 3HKO after Leftovers recovery

0 SpA Heatran Earth Power vs. 0 HP / 0 SpD Blaziken with an ally's Aurora Veil: 109-129 (36.2 - 42.8%) -- guaranteed 3HKO
0 Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Blaziken with an ally's Aurora Veil: 198-234 (65.7 - 77.7%) -- guaranteed 2HKO

0 SpA Life Orb Clefable Moonblast vs. +1 0 HP / 0 SpD Hawlucha with an ally's Aurora Veil: 125-148 (42 - 49.8%) -- guaranteed 3HKO
252+ SpA Tapu Lele Psyshock vs. 0 HP / 132 Def Hawlucha in Psychic Terrain with an ally's Aurora Veil: 202-238 (68 - 80.1%) -- guaranteed 2HKO

:ss/Tapu Fini:

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Scald
- Draining Kiss

Tapu Fini serves as the glue, checking threats to Hyper Offense like Weavile, Urshifu-R, Dragapult, Barraskewda Rain, Scarf Blacephalon (It can also 1v1 Scarf Lele, but does not appreciate switching indirectly). Taunt and Misty Terrain helps a lot versus stall teams, denying them recovery and setup. Calm Mind makes it a brilliant sweeper, especially behind screens, that can wreck fatter teams. Scald helps it burn Rillaboom on the switch, and Draining Kiss provides it longevity and lets it beat SD Garchomp.

Though it is not as powerful as other Pokemon on the team, Calm Mind set is an excellent wincon, (replays will show that it was CM Fini that won it late in the game), winning against stuff that beat it usually such as Zapdos and Rotom-W. Misty Terrain is a godsend here, as it means that Garchomp can freely switch into Toxapex, Blaziken and Weavile don't have to worry about Static or Flame Body from Zapdos or Heatran respectively, and Stall can't use shenanigans such as Toxic and Scald to make progress. Screens further means that Tapu Fini can switch in more freely than ever versus Weavile and Barraskewda, who tend to force out most of the team.

:ss/Hawlucha:

Hawlucha @ Misty Seed
Ability: Unburden
EVs: 240 Atk / 140 Def / 128 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Poison Jab / Stone Edge

Hawlucha is the final member of the team who provides premier speed control, as it revenge kills Kartana, Scarf Tapu Lele and Rillaboom. Tapu Fini provides it with Misty Terrain to activate unburden and boost its Special Defense, which lets it tank a hit from Clefable and Nidoking. The Speed EVs let it outspeed opponent Hawlucha (as they usually invest 124 Speed EVs), and the Defense spread helps it survive a Choice Banded Weavile's Ice Shard after Stealth Rock. Poison Jab is used here to lure and OHKO Tapu Koko at +2, as it seemed like a problem for this team to handle otherwise. Stone Edge is an alternative to beat Zapdos, however.

Hawlucha is really dangerous in the late game, once opponents have been chipped decently. It capitalizes on rest of the team's issues versus Kartana and Rillaboom to set up. It appreciates Blaziken and Weavile damaging Slowbro and Toxapex, Garchomp chipping Clefable, Landorus-T and Corviknight.

Threatlist

:ss/Kartana: :ss/Rillaboom:

Grasses can get tough to handle since Hawlucha is the only natural check to them, and it can come in only once. The key to outplay them is to set up Screens immediately and set up Blaziken at the earliest, followed by Hawlucha sweep in the late game once stuff like Slowbro, and Zapdos are out/significantly weakened.

:ss/Tapu Lele: :ss/Tapu Koko:

As we lack a steel type, Tapu Lele clicks Moonblast for free. Offensive pressure helps versus the Specs variant (only unboosted Blaziken and Fini are slower), while Hawlucha and Fini can help with Scarf variant. Aurora Veil is great versus both of these variants. Tapu Koko is a similar kind of threat, but to a much lesser extent, as it is not powerful enough to break past our team screens, and gets lured by Hawlucha's Poison Jab.

:ss/Clefable: :ss/Quagsire:

Unaware Pokemon are usually problematic for Hyper Offenses like these. They are far from unbeatable, however, and the reason to add them to threat list is to explain the game plan that is essential to beat them - constant offensive pressure. Blaziken 2HKOes both of them, Weavile Knocks off their Leftovers which makes it easier to 2HKO them, Garchomp always 3KHOes them and forces them to recover immediately, Fini shuts them down with Taunt, and A-Ninetales gets a lot of chances to put them to sleep while forcing out Quagsire with the threat of Freeze Dry.

Replays

https://replay.pokemonshowdown.com/gen8ou-1590182821 -> Stall folds to offensive pressure
https://replay.pokemonshowdown.com/gen8ou-1589717380 -> Blaziken 6-0s from Turn1
https://replay.pokemonshowdown.com/gen8ou-1589714315 -> CM Fini is clutch vs Bulky Offense
https://replay.pokemonshowdown.com/gen8ou-1589536260 -> CM Fini breaks Balance
https://replay.pokemonshowdown.com/gen8ou-1589106260 -> Bullying Rain
https://replay.pokemonshowdown.com/gen8ou-1589100592 -> CM Fini does it again vs Offense


Conclusion

This was one of the most exciting teams I have built, as I have always been a fan of Hyper Offense. What made this team even cooler was that I could include Blaziken, a Pokemon that is past its glory days of bullying OU and ending in Uber. Hence, reviving this BL Knight was really fun.

Finally, this team has made me reach the conclusion that Aurora Veil Hyper Offense is not a cheesy, match-up fish playstyle that it is usually considered to be. It is a genuinely strong archetype with lots of potential. Alolan-Ninetales is a great setter that provides a lot of disruption, Hyper Offense has been blessed with deadly sweepers like Tapu Fini, Weavile and Garchomp. The only way of succeeding with Hyper Offense is to ensure that shared checks are pressured effectively.

I would like to dedicate the below song to commemorate this awesome Blaziken Physical Spam Hyper Offense team.


 
Hawlucha is the weak link. I think you can go a more defensive option to shore up some of the bad matchups.

Iron defense + body press ferrothorn is a good wincon on its own. It saves you a bunch of pain vs tapus, melmetal, monke, and it gets you a hazard slot as well.

Also, you can run Life orb adamant garchomp to just 2HKO the unawares, but that's a luxury that I don't think is needed for this team.

Here's the version I used. This fatter garchomp goes faster than koko at +1 and eats two scarf shadowball from blacephalon. https://pokepast.es/a2568a9ff65abecc

Whoops that's supposed to be def ferrothron
That Ferrothorn set is walled by Toxapex and every Ghost and Fairy type in existence. Being able to check something defensively doesn't mean you beat it offensively - which is the whole purpose of a Hyper Offense team.

But yes, a Steel- type seems like a good addition here - so something like Offensive Scizor, Meteor Beam Celesteela, Kartana could help. Will try them out over Hawlucha
 
Hallo! Love the team, I am big hyper offense user myself and saw this RMT and decided to drop something in here.

I tried out two different Pokemon in the last slot over Hawlucha, ( Mangezone and Melmetal)

I ultimately had the most success with Melmetal because of its ability to answer the main Tapu threats that you have. Here is the paste and the changes I made, have fun playing!

https://pokepast.es/e9290c5680bc8fb6
 
I don't know if poison jab is really the best option on hawlucha because, although it lures and ohkos tapu koko, hawlucha is normally used late game to sweep. Nothing on the team is ohkoed by koko so by the time hawlucha is ready to sweep, you should be able to chip it into range of +2 close combat (69.3-81.4%), especially with hail. Taunt/stone edge is better imo.
 
sorry i'm late to the party but i'd definitely recommend taunt on hawlucha over stone edge or poison jab! i used to use a HO team and since hawlucha is often such an important wincon people will usually preserve a way to status it, phaze it, or set up against it in some other way that would be annoying. taunt stops this. i agree with the previous post that you should usually be able to chip its checks beforehand in a way that would eliminate the need for more coverage
 
Hallo! Love the team, I am big hyper offense user myself and saw this RMT and decided to drop something in here.

I tried out two different Pokemon in the last slot over Hawlucha, ( Mangezone and Melmetal)

I ultimately had the most success with Melmetal because of its ability to answer the main Tapu threats that you have. Here is the paste and the changes I made, have fun playing!

https://pokepast.es/e9290c5680bc8fb6
You posted the original pokepaste
 
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