Introduction
Hello and thanks for stopping by. I hope you enjoy reading this RMT and/or using this team at some point. I tried to build a team around Sceptile and focused on trying to make it sweep late game. This team is very weird as you will see below and to be honest I am a bit surprised I managed to make it this far with this team. That being said though I hope this team would be an easy one to rate and fix up!





Proof of Peak
Team Building Process
Initially, I wanted to build around Mega Sceptile, just because I well wanted to. Better reasons include: out speeding everything outside of the unboosted tier, being able to 2OHKO very common bulky Pokemon such as Clefable and Landorous-T, and great overall coverage.
Team Building Process






Next, I needed something to deal with something that stopped both Sceptile and Gyarados such as Scizor, Skarmory, and Ferrothorn. Scarf Magnezone also serves a nice Fairy check being able to outspeed the likes of Mega Diance and Mega Gardevoir and OHKO with Flash Cannon.















In Depth
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]
Sceptile is a great Pokemon overall. With decent coverage and good offensive stats, Sceptile is a great late game sweeper. Not only that but, it can also serve as a wallbreaker in some cases being able to 2OHKO huge defensive threats (see calcs below). Sceptile's incredible speed allows it to take on other fast Pokemon such as Mega Lopunny, Mega Manectric, and Lati@s. However, Mega Sceptile is very frail and takes a ton of damage even from non-super effective moves. This also means that finding an opportunity for Sceptile to come in and Mega evolve is difficult, which is awful considering that regular Sceptile is pretty useless with its mediocre speed and stats. I also decided to run HP Fire on it even though I have Magnezone to help it take out already weakned Grass-types and as a back up incase I lose Magnezone.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
DD-Gyarados is a huge threat and acts as my backup/mid game sweeper. With incredible coverage and overall amazing stats I surprised this thing isn't used more often. Gyarados is not the most obvious Grass-type check which is the beauty of it. Grass-types confidentially switch in only to discover that Bounce is not something they will appreciate. The only issue with that however, is that Bounce is a two turn move which allows my opponents to switch out and play around it. However, after a Substitute and a Dragon Dance there is little to no hope for opponents to recover most of the time especially if the team has been weakened. I chose to use Intimidate over Moxie because it allows Gyarados to set up safely on more Pokemon.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Magnezone is a great Pokemon and supports both Sceptile and Gyarados very well. I understand that a lot of people like to run Magneton instead but I like Magnezone a bit more because of the extra bulk and HP. However, I do find myself wishing that I had a Magneton instead like when I am facing against Tornadus-T. Magnezone added special attack also makes it a decent late game sweeper at sometimes. But I usually reserve it to take out steel types that bother Sceptile and Gyarados like Scizor, Skarmory, and Ferrothorn. Magnezone's bulk allows me to use it as a pivot if needed and also allows it to take out Ferrothorn in the rain by tanking its attacks and not dying to Leech Seed.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is a very good Ground resist being able to stop multiple Pokemon namely, Landorous-T. Rotom-W also throws burns around which weakens walls and physical attackers which overall helps Sceptile. Volt Switch is also amazing in gaining and maintain momentum. Unfortunately, Rotom-W is pretty frail considering how much I rely on it.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Jirachi is a great special defensive wall and also stops Lati@s from destroying this team. Jirachi also sets up rocks and U-turns to maintain momentum. Healing Wish is also great because it allows me to use Sceptile or Gyarados mid game to break or weaken walls and then Healing Wish them back to late game sweep.

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Brick Break
- Foresight
- Toxic
Benched Mons
Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power Fire

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power Fire
(In place of Magnezone): I really am not sure about Magneton. The speed is so useful but in my opinion, Magnezone's bulk helps do its main job better; trapping Steel-types. Magneton though is a great help against Pokemon like Tornadous-T which outspeed scarfed Magnezone.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Air Slash
- Defog
- Roost
Threat List

Weavile destroys this team. Nothing wants to switch into a Knock Off barring Hitmontop, which eventually gets worn down to the point where Icicle Crash knocks it out. My only hope is to set up rocks and try to threaten with Gyarados but I rarely win against Weavile. It becomes an even bigger threat when Hitmontop is replaced with Togekiss.




Medicham is pretty powerful and I have no switch ins for it. Every time it comes in it gets a kill or does a ton of damage. Even after an Intimidate it still destroys my team. It is manageable though.

I don't really have anything that is powerful enough to take this thing out once it finds an opportunity to set up and at this point its pretty much over.





Stall aka the best style in the game, the most skillful strategy only second the fabled Baton Pass Speed Boost...I can't beat it. But luckily for me, the Showdown ladder only has a few psychopaths who run this to it's not that big of a deal....


Conclusion






http://replay.pokemonshowdown.com/ou-453063674
http://replay.pokemonshowdown.com/ou-448989003
http://replay.pokemonshowdown.com/ou-453075937
http://replay.pokemonshowdown.com/ou-453491229 (vs Hearthstone Master's Team)
http://replay.pokemonshowdown.com/ou-448944899
http://replay.pokemonshowdown.com/ou-453598146
http://replay.pokemonshowdown.com/ou-450281558
http://replay.pokemonshowdown.com/ou-449688581
http://replay.pokemonshowdown.com/ou-454281686 (Funny battle)
http://replay.pokemonshowdown.com/ou-448989003
http://replay.pokemonshowdown.com/ou-453075937
http://replay.pokemonshowdown.com/ou-453491229 (vs Hearthstone Master's Team)
http://replay.pokemonshowdown.com/ou-448944899
http://replay.pokemonshowdown.com/ou-453598146
http://replay.pokemonshowdown.com/ou-450281558
http://replay.pokemonshowdown.com/ou-449688581
http://replay.pokemonshowdown.com/ou-454281686 (Funny battle)
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Ice Punch
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Brick Break
- Foresight
- Toxic
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Ice Punch
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Brick Break
- Foresight
- Toxic
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