ORAS OU Bisharp-Centered Team

I decided to get back into OU recently and wanted to do something with Bisharp as the focus.

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

I use Black Glasses over Life Orb to get extra power on Knock Off and Sucker Punch without sacrificing HP. Iron Head is Bisharp’s strongest Steel-type STAB, good for hitting Fairies and Rock-types (plus the flinch chance isn’t bad). Pursuit is good for when I know the opponent will switch, but more often than not I’ll use Knock Off instead of Pursuit to get rid of an item for free, especially if I’m expecting a switch into something with Leftovers or Rocky Helmet. I have an Adamant nature and 252 Atk EVs for maximum damage, and 52 SpD EVs so Bisharp can take at least one hit from special attackers.


Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Hippowdon's main job is to set up Stealth Rocks and act as a physical wall. Earthquake and Stone Edge are good coverage against Fire-types and Flying-types. I use Stone Edge over Rock Slide because I found that it was worth the bigger chance of missing for more power. Slack Off and Leftovers are used to regain HP. Sandstorm is useful for chipping away at enemies while not harming Bisharp at all. Full HP investment and 144 Def. EVs with an Impish allow Hippowdon to fulfill its job as a physical wall, with 112 SpD EVs allowing it to resist special attacks.

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Ice Punch

Azumarill is meant to fend off Fighting-types, which are obviously the biggest offensive threat to Bisharp. It’s an all-out attacker, with its main coverage being from Play Rough, Waterfall, and Ice Punch. The first is good for getting rid of Fighting-types and annoying Dark-types like Weavile and Mega-Sableye. Ice Punch is there for Amoonguss, Landorus-Therian, and Gliscor. Aqua Jet is used if I need to get a revenge kill in. 164 HP EVs are used to supply some bulk, while 252 Atk EVs are used with Huge Power and Choice Band to give Azumarill all the power it needs. 92 Spe EVs reduce its sluggishness somewhat, though I still find that Speed is still lacking in some cases.

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Flamethrower
- Dragon Pulse
- Air Slash

Charizard-Y is the special sweeper. Its job is to provide coverage with Flamethrower and Air Slash, while using Solar Beam to get rid of bulky Water-types that wall Bisharp. Dragon Pulse is used to cover for Dragon-types like Garchomp, who usually has Earthquake. Full Speed and Attack investment make Charizard-Y the strongest hitter possible, while 4 SpD EVs are the leftovers. Timid Nature is chosen to give more Speed since Charizard only has 100 Base Speed.


Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 SpA / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Energy Ball
- Foul Play

Amoonguss is a support role, and is usually what I lead with. Spore is good for incapacitating foes, while Clear Smog eliminates Manaphy’s Tail Glow and Serperior’s Contrary, to name a few helpful instances. Energy Ball provides more anti-Water-type coverage, and Foul Play is useful against strong physical attackers and Ghost-types. I chose Energy Ball over Giga Drain because I wanted more power, plus Regenerator already heals Amoonguss well enough. Black Sludge helps with healing while punishing Trick users. Bold Nature is used for physical bulk, while 92 SpD EVs provide for special bulk. 168 SpA EVs give Amoonguss more of a kick with its coverage moves, and 248 HP EVs make Amoonguss harder to kill.


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Seismic Toss
- Heal Bell
- Soft-Boiled

Chansey is the main special wall. Thunder Wave is used to slow down opponents so Bisharp can whittle away at their HP more easily. Seismic Toss allows Chansey to deal her own damage without fear of Intimidate. Heal Bell is good for healing all teammates of Will-O-Wisp and Toxic, the former of which cripples Bisharp and Azumarill badly. Soft-Boiled heals Chansey. Eviolite is used for extra bulk on top of full Def. and SpD investment. HP is really the only logical option for the leftover 4 EVs. A Calm nature makes Chansey the strongest special wall possible.


Thank you for taking the time to look at this team, and thank you for your criticisms! Have a nice day.
 
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Hey TheBanker , decent team , the team is based around the basic idea of Pursuit trapper + Zard Y , not much to say about the team , its quite standard.

So , first of all I think Superpower /
Knock off > Ice Punch
on Azumarill , Ice punch isn't going to hit anything that knock off + Play Rough don't , while also giving you the utility to remove items of the Pokemons, while Superpower lets you lure Ferrothorn and deal with it.

Next , I think you should use Standard Set for Charizard Mega Y. That is Roost > Air Slash , Air Slash don't gonna hit anything that Flamethrower doesn't. Also , Focus Blast > Dragon Pulse , Flamethrower gonna hit everything quite hard that Dragon Pulse do , while Focus blast lets you hit Heatran. Also you can try Modest Nature on Zard Y , because you are using Flamethrower , so adding much needed power.

Talking of Amoonguss use 252 HP / 160 Def / 92 SpD , Amoonguss is a defensive Mon and is outlcassed by a lot of grass Mons offense-wise. Also , I think Giga Drain > Energy Ball , Giga drain gonna help you a lot while dealing with Ice moves water type users like Keldeo , while also dealing decent damage.

Talking of your Chansey , its doing nothing for the team , its just being reduant also if you are using Charizard you need hazard removal so , I think Latios > Chansey , Latios just doesn't help you with the defogging part but also does hard damage. You can also try Latias , as it gives you healing wish support.

You also lacks a win con , so I think Belly Drum Azumarill > Choice Band Azumarill. Azumarill is still a good wincon and also fills the role of late game sweeper for your team.

That's all I think about your team , its quite good itselfitself , so Good Luck!

Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Flamethrower
- Focus Blast
- Roost

Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Giga Drain
- Foul Play / Sludge Bomb

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish / Recover
- Defog

Azumarill (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Aqua Jet
- Knock Off
 
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