ORAS OU Bishallde! A Bisharp and Gallade core team!

Hey guys! Its Shadow here and I am here for another RMT. This team is based around the amazing Core of Bisharp and Gallade!

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Close Combat
- Ice Punch

This is the 1st half of the core that we have here. Mega Gallade is by far one of the best new megas, and also one of the best Megas period. Our first move is Swords Dance which is their when I know I can have a safe switch in. Psycho Cut is their for the high crit ratio and no chances of missing. Close Combat is their for the stab fighting. This was going to be Knock off but since Bisharp handles it it is ice punch to deal with Dragons.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

This here is the second half of our core, Bisharp. With Greninja most likely out of OU it will boost Bisharp because of no speedy low kicks. Black Glasses is their because I have a majority of Dark moves. Knock Off is their for the black glasses damage and to knock off items, Sucker punch for priority, Iron Head for stab and fairies, and pursuit if the switch is just obvious.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

This here is the Rotom-Wash. Rotom-Wash is their for its bukyness and its ability to help out Bishallade. Volt Switch is their for switch priority. Hydro is their for the damage. Willo is ther for the burn on many physical pokes like Azumaril, Lopunny and more. Pain Split is here for the recovery as I did not want to run Resto Chesto.


Latias (F) @ Life Orb
Ability: Levitate
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Roost
- Defog
- Psyshock
- Draco Meteor

Latias here was a last addition to the team. It replaced Lando T because I needed a viable defogger and Latias fit the bill. Roost is their for the recovery, Defog is their to get rid of the annoying hazards, the main why this thing is even on this team. Psyshock is their to hit Specialy Bulky pokemon. And Draco is here for the powerful Stab with the life orb.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Hidden Power [Fire]
- Dazzling Gleam
Gengar here helps deals with my teams weakness against fairies. Shadow Ball is their to hit psychic types. Sludge Wave is here to knock out the fairy types that really annoy my entire team. HP fire is here to deal with Ferro and Scizor and any other steel types. And Dazzling Gleam is here to deal with Other Dark types.


Clefable @ Leftovers
Ability: Unaware
EVs: 160 Def / 140 SpA / 208 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Sleep Talk
- Moonblast

This thing helps out my core a lot. Mega Gallades biggest weakness is Mega Sableye and this fairy alien counters it well. With Unaware, this thing cuts through the calm minds of Mega sab and any other sweeper. Calm Mind is their so I can sweep. I run rest and sleep talk for healing but I might change it I need some ideas. And moonblast is their to hit Sableye.


I hope you enjoy and I hope you guys will rate my team. Any suggestions are looked into. You may request to change different pokemon to different pokemon and that is ok!
 
I think you should replace moonblast with flamethrower and sleep talk with moonblast\protect (to avoid problems with a obvious change in Scizor) and replace knock off or pursuit with sword dance on Bisharp.
I think it's better clefable with evs in HP becouse all flying tipe with Brave Bird (or some talonflame with flare blitz) will grant another kind of damage if Clefable does not help.

maybe I'm wrong
just try something like this

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Psycho Cut
- Close Combat
- Ice Punch

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Latias (F) @ Life Orb
Ability: Levitate
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Roost
- Defog
- Psyshock
- Draco Meteor

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Hidden Power [Fire]
- Dazzling Gleam

Clefable @ Leftovers
Ability: Unaware
EVs: 140 HP / 160 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Flamethrower
- Moonblast
 
Looks like a pretty nice team but you've got a couple of set issues that I'd like to fix up.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
This is the standard LO Gengar set which has pretty unresisted coverage as it is so you don't need any other coverage moves like Dazzling Gleam (which don't hit a lot as it is) and Taunt is a great move in general and helps Gengar beat other mons like Chansey and can stop opposing mons trying to use any support/set up move really.
 
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