The Drill Run
Introduction
This is my first BH RMT and my first Gen 8 RMT, yay! Anyway, the team was created using random sets in the BH thread and some from my own ideas to fit the current horrifying meta. It revolves around Excadrill and Melmetal. I have noticed that the current meta is very heavy on steel types with very less ground resists. Hence, I decided to start a team around the very popular but fairly new Adabtability Choice Band Excadrill set. So without further ado, let's jump right into the RMT.
The Team
Excadrill @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Double Iron Bash
- Sunsteel Strike
- Bolt Beak
This is a very strong set and nobody really expects it to do so much damage. I don't really know about the calcs and stuff, but this thing one shots most defensive Steel types without Fur Coat and other types weak to Ground with the move Earthquake. Double Iron Bash gives a 240BP 30% Flinch double-hit move which is preposterous. Sunsteel Strike for general STAB, annoying Shedinjas and Unaware defensive mons. Bolt Beak for Water types or Flying types. Jolly nature to outspeed other attackers which are not a +Spe nature. Eg. Adamant Kyurem/Zekrom
Melmetal-Gmax @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Anchor Shot
- Spectral Thief
- Roost
- Will-O-Wisp
An utterly insane bulky mon which also hits like a truck. This is my go-to switch for Zacian-C, Zekrom, Barraskewda, Dragapult, etc. Rocky Helmet takes care of Shedinja and hurts U-Turn abusers. Anchor Shot to trap something which is setting up and doing <15% damage to you. Spectral Thief to steal those boosts and punish them. Roost for recovery (because it looks cooler than Recover or Slack Off) and Will-O-Wisp to burn other attackers which have Choice Band or something. If a Dragapult tries to Entrainment-block you, just Max to block the Entrainment and use Max Phantasm or G-Max Meltdown. Will definitely force them to switch.
Ferrothorn @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Leech Seed
- Anchor Shot
- Stealth Rock
- Toxic
This is usually the lead Pokemon for setting up rocks, seeding the opponents and trapping them to Toxic-stall them. Also my immediate response to Darmanitan-Galar-Zen and Reshiram. Primordial Sea will prevent Mold Breaker Fire types from harming it. Also a good typing, resisting Water, immune to Poison and Spore. Does not have as much Defense as Melmetal but it's still surprisingly tanky. A good support mon for the team.
Mandibuzz @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Nuzzle
- Rapid Spin
- Knock Off
- Slack Off
This mon has comparatively less bulk than the other support mons in the team, but it is usually a very annoying hazard-remover and bouncer. Magic Bounce is very useful against Dragapult, completely shutting it down. Nuzzle and Knock Off to troll anything that switches in. Rapid Spin to remove hazards while keeping your hazards in place and boost speed by a tad bit. Slack Off for recovery (No Roost this time, don't want to lose the Ground immunity). The typing is not the best but it's immune to Psychic and Ground, resists Ghost and is weak to 4 common attacking types. But you have Melmetal or Ferrothorn to switch in for those weaknesses. Which leads us to...
Primarina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Moonblast
- Recover
- Psystrike
A really good set given by MAMP as a Special Defensive tank. Primarina is very good against Kyurem or other special attackers, being immune to Dragon and resisting Fire and Ice. Although it is weak to Electric and Poison, so you can switch to Ferrothorn for that. Also has a very high Sp. Atk, close to its Sp. Def so you can pressure the opponent as well. Poison Heal is better than Leftovers and also blocks other status moves like Spore or Nuzzle. Scald for Water STAB and 30% Burn rate, Moonblast for really good Fairy STAB, Recover for... recovery. Psystrike was a filler move I chose to take care of things like Quiver Dance Eternatus. It's basically Photon Geyser with more PP and without the mold breaking effect. I really liked this set. Thanks MAMP mate.
Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Shift Gear
- Spore
- Sunsteel Strike
And finally, the other physical sweeper of the team. Poison Heal Zamazenta is a unique set but works decently. Poison Heal is useful for recovery and is a good status move absorber. Has good speed to Spore anything in its way and setup with Shift Gear. Close Combat is for STAB and Sunsteel Strike is for coverage + Shedinja. Yes, Shedinja is really scary. Anyway, it feels a bit weak with just one Shift Gear but Fighting type STAB is useful against the Steel-heavy meta. Although if there is a better set which works like this with more power then please reply below. I don't have much more to say about this.
Replays
Here are some replays I have collected. I haven't peaked the ladder with this team or anything, and my timezone is pretty bad for BH but I have seen progress. Any improvements would be much appreciated.
Introduction
This is my first BH RMT and my first Gen 8 RMT, yay! Anyway, the team was created using random sets in the BH thread and some from my own ideas to fit the current horrifying meta. It revolves around Excadrill and Melmetal. I have noticed that the current meta is very heavy on steel types with very less ground resists. Hence, I decided to start a team around the very popular but fairly new Adabtability Choice Band Excadrill set. So without further ado, let's jump right into the RMT.
The Team
Excadrill @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Double Iron Bash
- Sunsteel Strike
- Bolt Beak
This is a very strong set and nobody really expects it to do so much damage. I don't really know about the calcs and stuff, but this thing one shots most defensive Steel types without Fur Coat and other types weak to Ground with the move Earthquake. Double Iron Bash gives a 240BP 30% Flinch double-hit move which is preposterous. Sunsteel Strike for general STAB, annoying Shedinjas and Unaware defensive mons. Bolt Beak for Water types or Flying types. Jolly nature to outspeed other attackers which are not a +Spe nature. Eg. Adamant Kyurem/Zekrom
Melmetal-Gmax @ Rocky Helmet
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Anchor Shot
- Spectral Thief
- Roost
- Will-O-Wisp
An utterly insane bulky mon which also hits like a truck. This is my go-to switch for Zacian-C, Zekrom, Barraskewda, Dragapult, etc. Rocky Helmet takes care of Shedinja and hurts U-Turn abusers. Anchor Shot to trap something which is setting up and doing <15% damage to you. Spectral Thief to steal those boosts and punish them. Roost for recovery (because it looks cooler than Recover or Slack Off) and Will-O-Wisp to burn other attackers which have Choice Band or something. If a Dragapult tries to Entrainment-block you, just Max to block the Entrainment and use Max Phantasm or G-Max Meltdown. Will definitely force them to switch.
Ferrothorn @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Leech Seed
- Anchor Shot
- Stealth Rock
- Toxic
This is usually the lead Pokemon for setting up rocks, seeding the opponents and trapping them to Toxic-stall them. Also my immediate response to Darmanitan-Galar-Zen and Reshiram. Primordial Sea will prevent Mold Breaker Fire types from harming it. Also a good typing, resisting Water, immune to Poison and Spore. Does not have as much Defense as Melmetal but it's still surprisingly tanky. A good support mon for the team.
Mandibuzz @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Nuzzle
- Rapid Spin
- Knock Off
- Slack Off
This mon has comparatively less bulk than the other support mons in the team, but it is usually a very annoying hazard-remover and bouncer. Magic Bounce is very useful against Dragapult, completely shutting it down. Nuzzle and Knock Off to troll anything that switches in. Rapid Spin to remove hazards while keeping your hazards in place and boost speed by a tad bit. Slack Off for recovery (No Roost this time, don't want to lose the Ground immunity). The typing is not the best but it's immune to Psychic and Ground, resists Ghost and is weak to 4 common attacking types. But you have Melmetal or Ferrothorn to switch in for those weaknesses. Which leads us to...
Primarina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Moonblast
- Recover
- Psystrike
A really good set given by MAMP as a Special Defensive tank. Primarina is very good against Kyurem or other special attackers, being immune to Dragon and resisting Fire and Ice. Although it is weak to Electric and Poison, so you can switch to Ferrothorn for that. Also has a very high Sp. Atk, close to its Sp. Def so you can pressure the opponent as well. Poison Heal is better than Leftovers and also blocks other status moves like Spore or Nuzzle. Scald for Water STAB and 30% Burn rate, Moonblast for really good Fairy STAB, Recover for... recovery. Psystrike was a filler move I chose to take care of things like Quiver Dance Eternatus. It's basically Photon Geyser with more PP and without the mold breaking effect. I really liked this set. Thanks MAMP mate.
Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Shift Gear
- Spore
- Sunsteel Strike
And finally, the other physical sweeper of the team. Poison Heal Zamazenta is a unique set but works decently. Poison Heal is useful for recovery and is a good status move absorber. Has good speed to Spore anything in its way and setup with Shift Gear. Close Combat is for STAB and Sunsteel Strike is for coverage + Shedinja. Yes, Shedinja is really scary. Anyway, it feels a bit weak with just one Shift Gear but Fighting type STAB is useful against the Steel-heavy meta. Although if there is a better set which works like this with more power then please reply below. I don't have much more to say about this.
Replays
Here are some replays I have collected. I haven't peaked the ladder with this team or anything, and my timezone is pretty bad for BH but I have seen progress. Any improvements would be much appreciated.
- https://replay.pokemonshowdown.com/gen8balancedhackmons-1044958778 Trick Room team, vs. UnimportantBeing
- https://replay.pokemonshowdown.com/gen8balancedhackmons-1044959722 This one was a close call, vs. Timbuktu
- https://replay.pokemonshowdown.com/gen8balancedhackmons-1044985962 This creature was a different kind of saltiness and made his own meta. New Meta™ confirmed. vs. Popotime
- https://replay.pokemonshowdown.com/gen8balancedhackmons-1044989784 vs. asasw
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