
Garchomp-Mega @ Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Tidy Up
- Glaive Rush
- Headlong Rush
- Electro Drift / Jungle Healing
UUBL? No Dragon Dance? Don't know what language you're speaking.
Mega Garchomp is a fearsome wallbreaker and cleaner thanks to its huge base 170 Attack; after a Tidy Up, there's little it doesn't threaten, as +1 Glaive Rush easily OHKOes Arceus lacking Fur Coat. Electro Drift makes contact, making it better than +1 Bolt Strike at deleting Fur Coat Celesteela and Mega Slowbro, which could otherwise live and threaten a burn; alternatively, Jungle Healing cleanses annoying status, most notably from Burning Bulwark thanks to Mega Garchomp's use of exclusively contact moves, and provides some healing for repeated wallbreaking attempts. While Mega Garchomp is strong, it's not quite strong enough to flatten physical walls by itself; as such, supporting pieces like Mega Lucario and Koraidon help dispatch annoyances like Arceus-Ghost and Mega Audino. Electro Drift variants are also inconvenient to Imposter-proof; usage on screens teams makes this substantially easier, but on balance teams, the best bet is Strength Sap + Fur Coat Arceus or a Levitate Steel-type like Magearna. Paralysis on Imposter users guarantees that +1 Mega Garchomp can outspeed and OHKO it with Glaive Rush, but this shouldn't be entirely depended on.
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