







Something I've noticed during my time on Showdown is that it's fun to succeed with Pokémon you like. Everyone knows this-- new players tend to gravitate towards the prized Pokémon that carried them through a game's story line.
On the other hand, think about the Pokémon that you started to like after a playthrough. Did you choose them based on their design alone? Maybe that happened in a few cases. However, sometimes we just add a Pokémon onto our teams because "it looks like a good fit" not knowing that in future playthroughs, we'd go out of our way to catch it.
If we like a Pokémon, then we use it. But the inverse can also be true: if the Pokémon becomes an amazing team player, then we have little choice but to like it. That's why Golisopod, a Pokémon that I added almost completely arbitrarily, is one of my favorite Pokémon today.
Teambuilding Process

Every BH team has to have a concept, and this one revolved around Choice Specs Xurkitree. Galvanize Boomburst can OHKO even defensive Pokémon like Registeel. This strong wallbreaker looked really fun to use, so I added it.


Xurkitree can't sweep offense teams; in fact, it loses to them pretty quickly. Scarf Kyurem-Black helps this by beating Dazzling users who expect the Extreme Speed set. At first I used Refrigerate with Frustration, but then I switched to Skill Link because the only redeeming quality Refrigerate had was Scarf Fake Out which is b a d.



Registeel provided me with a good defensive pivot that could set rocks. I chose a specially defensive spread to help Registeel switch into -ate Boomburst which is still a prominent threat.




The original reason I added a Golisopod was to deal with opposing Imposters. It was the best Bug/Water-type available with Araquanid having lost its niche, and with Volt Absorb, it walled everything Xurkitree and Kyurem-Black had.





I was getting really annoyed by all of the Shell Smash spam around, and my team pretty much lost to CB Desolate Land Primal Groudon, so I decided that it was time to add a spicy I N N H A R D S O U T user. Drifblim was my pick because Sturdy Shedinja, despite having declining popularity, threatened my team immensely.






I tried to use a bunch of other defensive pivots in the last slot but I always lost to something. Prankster Haze users couldn't switch in on anything besides Shell Smash, slow bulky Spectral Thief users lost to Regigigas, etc. The Blob was the only thing I could really use to beat users of Shell Smash, Contrary, and any other kind of setup.
The Team

Xurkitree @ Choice Specs
Ability: Galvanize
EVs: 188 HP / 4 Def / 252 SpA / 64 Spe
Modest Nature
- Boomburst
- Earth Power
- Sunsteel Strike
- Ice Beam
252+ SpA Choice Specs Galvanize Xurkitree Boomburst vs. 252 HP / 252+ SpD Audino-Mega: 342-403 (83.4 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
Of course, Boomburst can't handle everything; in fact, the other moves are used surprisingly often. Ice Beam 2HKOs most Giratina and hits Ground-types like Zygarde-Complete, while Earth Power is used to OHKO offensive Primal Groudon on the switch and beat other targets neutral to Ice Beam like Mega Steelix. Sunsteel Strike hits Shedinja and does nothing else.
The Speed investment is for uninvested Base 90s like defensive Primal Kyogre, while 4 Defense causes Red Orb Groudon, the only viable Download user, to get a Special Attack boost. Everything else is put into HP to allow Xurkitree to hopefully take a hit or two against offense teams.
Some people suggested that I use a Shell Smash set, but not only would it be much harder to imposter-proof, it would lose out on immediate power. This is important because there's a big difference between "Let me switch in my Unaware Giratina and not care about anything this thing does" and "I hope my Unaware Giratina doesn't get 2HKO'ed on the switch".

Kyurem-Black @ Choice Scarf
Ability: Skill Link
EVs: 24 HP / 232 Atk / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Bolt Strike
- Knock Off
232 Atk Kyurem-Black Bone Rush (1 hit) vs. 252 HP / 0- Def Chansey: 597-703 (84.8 - 99.8%) -- guaranteed 2HKO
Bolt Strike OHKOs offensive Kyogre, but that might not be a thing anymore if Water Bubble is banned. Knock Off is less for damage than it is for knocking off Assault Vests on the switch for Xurkitree.
232 Attack ensures that max HP Chansey is never OHKO'd by a single Bone Rush; the rest of the investment is in Speed and HP.

Registeel @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Defog
- Dragon Tail
- Heal Order
Safety Goggles, although somewhat redundant with Magic Bounce, are important because Registeel absolutely needs to get rocks up against teams that use suicide leads like Turboblaze Deoxys-Speed.

FREE FROM BLACKLIST (Golisopod) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Roost
- U-turn
- Liquidation
By virtue of typing, it's resistant to all of Xurkitree and Kyurem-Black's attacks, and having Leftovers knocked off is bad but w/e. Another user suggested that I use Volt Switch and Anchor Shot over U-Turn and Liquidation to trap imposters, but Liquidation is necessary for what would otherwise be a huge threat: Assist Groudon teams, for which Golisopod is the only hope I have of beating them. My team isn't very threatened by Imposter anyway, with Chansey providing a backup Xurkitree check even if Golisopod is KO'd.
Besides imposter-proofing my team, Golisopod is also a respectable wall-- 75/140/90 is surprisingly good bulk. It can take hits such as:
252 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 184+ Def Golisopod: 132-156 (37.2 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
U-Turn does decent damage even without any investment:
0 Atk Golisopod U-turn vs. 0 HP / 4 Def Mewtwo-Mega-Y: 246-290 (69.6 - 82.1%) -- guaranteed 2HKO

Drifblim @ Safety Goggles
Ability: Innards Out
EVs: 248 HP / 252 SpA
Mild Nature
IVs: 0 Def / 0 SpD
- U-turn
- Metal Burst
- Moongeist Beam
- Recover
Safety Goggles is the item because Y'ALL TRYIN' TO SLEEP MY INNARDS OUT USER. If an offensive mon tries to Spore you, the amount of damage you can do back is actually hilarious:
252+ SpA Drifblim Moongeist Beam vs. 0 HP / 0 SpD Mewtwo-Mega-Y: 240-284 (67.9 - 80.4%) -- guaranteed 2HKO
PHYSICALLY DEFENSIVE GIRATINA IS NOT SAFE
252+ SpA Drifblim Moongeist Beam vs. 252 HP / 0 SpD Giratina: 240-284 (47.6 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery

Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Final Gambit
- Recover
- Roar
Conclusion
The reason why I'm putting this team up for rate is so I can take the final step with it. I want to be confident enough in this team to use it in important battles knowing that I have a way to handle every common threat.
Xurkitree @ Choice Specs
Ability: Galvanize
EVs: 188 HP / 4 Def / 252 SpA / 64 Spe
Modest Nature
- Boomburst
- Earth Power
- Sunsteel Strike
- Ice Beam
Kyurem-Black @ Choice Scarf
Ability: Skill Link
Happiness: 0
EVs: 24 HP / 232 Atk / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Bolt Strike
- Knock Off
Registeel @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Defog
- Dragon Tail
- Heal Order
FREE FROM BLACKLIST (Golisopod) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Roost
- U-turn
- Liquidation
Drifblim @ Safety Goggles
Ability: Innards Out
EVs: 248 HP / 252 SpA
Mild Nature
IVs: 0 Def / 0 SpD
- U-turn
- Metal Burst
- Moongeist Beam
- Recover
Chansey @ Eviolite
Ability: Imposter
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Final Gambit
- Recover
- Roar
Ability: Galvanize
EVs: 188 HP / 4 Def / 252 SpA / 64 Spe
Modest Nature
- Boomburst
- Earth Power
- Sunsteel Strike
- Ice Beam
Kyurem-Black @ Choice Scarf
Ability: Skill Link
Happiness: 0
EVs: 24 HP / 232 Atk / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Bolt Strike
- Knock Off
Registeel @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Defog
- Dragon Tail
- Heal Order
FREE FROM BLACKLIST (Golisopod) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Roost
- U-turn
- Liquidation
Drifblim @ Safety Goggles
Ability: Innards Out
EVs: 248 HP / 252 SpA
Mild Nature
IVs: 0 Def / 0 SpD
- U-turn
- Metal Burst
- Moongeist Beam
- Recover
Chansey @ Eviolite
Ability: Imposter
Happiness: 0
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Final Gambit
- Recover
- Roar
Xurkitree @ Choice Specs
Ability: Galvanize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 248 SpD / 252 Spe
Modest Nature
- Boomburst
- Earth Power
- Sunsteel Strike
- Ice Beam
Kyurem-Black @ Choice Scarf
Ability: Skill Link
Happiness: 0
EVs: 252 HP / 232 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Bolt Strike
- Knock Off
Registeel @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpD
Careful Nature
- Stealth Rock
- Defog
- Dragon Tail
- Heal Order
FREE FROM BLACKLIST (Golisopod) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Roost
- U-turn
- Liquidation
Drifblim @ Safety Goggles
Ability: Innards Out
EVs: 248 HP / 252 SpA
Mild Nature
IVs: 0 Def / 0 SpD
- U-turn
- Metal Burst
- Moongeist Beam
- Recover
Chansey @ Eviolite
Ability: Imposter
Happiness: 0
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 248 Spe
Impish Nature
- Fake Out
- Final Gambit
- Recover
- Roar
Ability: Galvanize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 248 SpD / 252 Spe
Modest Nature
- Boomburst
- Earth Power
- Sunsteel Strike
- Ice Beam
Kyurem-Black @ Choice Scarf
Ability: Skill Link
Happiness: 0
EVs: 252 HP / 232 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Bone Rush
- Bolt Strike
- Knock Off
Registeel @ Safety Goggles
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpD
Careful Nature
- Stealth Rock
- Defog
- Dragon Tail
- Heal Order
FREE FROM BLACKLIST (Golisopod) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Roost
- U-turn
- Liquidation
Drifblim @ Safety Goggles
Ability: Innards Out
EVs: 248 HP / 252 SpA
Mild Nature
IVs: 0 Def / 0 SpD
- U-turn
- Metal Burst
- Moongeist Beam
- Recover
Chansey @ Eviolite
Ability: Imposter
Happiness: 0
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 248 Spe
Impish Nature
- Fake Out
- Final Gambit
- Recover
- Roar
Replays
http://replay.pokemonshowdown.com/gen7balancedhackmons-527189998http://replay.pokemonshowdown.com/gen7balancedhackmons-526882055
http://replay.pokemonshowdown.com/gen7balancedhackmons-526884441
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-534184892
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-534198317
Thanks for reading!
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