Hi! Some of you may know me as "That guy who used Zoroark obsessively in BW OU." Well, sorry to disappoint. I have a new favorite to use obsessively, and it's called Mega Absol! Mega Absol is just lovely with its Magic Bounce shenanigans and there is no better feeling than screwing up someone's team with a +2 Mega Absol.
The idea for the team came after I had made many (failed) XY OU teams. I realized I was struggling immensely against Aegislash, and so I just kind of took a break. But then I decided I wanted to use Mega Absol, so I made this team (keeping Aegislash in mind.) So, after some modifications, this team's doing fairly well (although there are some small parts I don't like, i.e. Scarf Keldeo) Without further ado, let's get into it!

Absol @ Absolite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Blast
Once upon a time, I was in a battle which I was almost certain I was going to lose. I had made several huge misplays, Talonflame was down, so I thought for sure I was getting swept by that Volcarona once it was sent out. But then I sent out Mega Absol; by playing mind games with Sucker Punch and managing to successfully set up a Swords Dance, I managed to turn the battle right back around and sweep the team. Threat averted.
Anyway... Swords Dance Mega Absol is a real pain in the ass to set up, but the payoff is fantastic. It's kind of like a "High Risk, High Reward," which is part of why I like it so much. Thanks to Magic Bounce, it can threaten stall teams pretty considerably, who often find themselves struggling to find something to do, and Swords Dance makes it even better against stall. Even if you're against an offensive team and can't find many setup opportunities, Sucker Punch coming off of 150 base Attack is going to hurt. I opted to run Play Rough instead of Superpower because I really think that Attack drop from Superpower hurts Mega Absol's sweeping potential; besides, the only real targets of Superpower (Tyranitar and Heatran) are handled perfectly fine at +2 regardless. Fire Blast makes Skarmory think twice about trying to wall Mega Absol; the Fire Blast nerf kinda hurts, but regardless, it's a very fine option against Skarmory, Forretress, and Ferrothorn.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
When Talonflame was first announced, I was almost certain that 4x Stealth Rock weakness would mean that it'd be terrible. But then we found out its Hidden Ability was an ability known as Gale Wings, which gives all Flying-type moves priority. Killer! Priority Brave Bird! FizzyStardust would be very happy.
Talonflame's movepool is legitimately awful, but that doesn't stop it from being useful to the team. 81 base Attack is nothing to write home about, but Choice Band makes that usable. Talonflame's primary purpose on this team is to check Volcarona, who is otherwise incredibly threatening, as well as threats like Keldeo; Keldeo is still quite threatening, but Talonflame in conjunction with Rotom-W allows me to handle it. Thanks to U-turn, Talonflame can also scout, and possibly give the ultra-frail Absol opportunities to switch in. If I'm really desperate, I can go for Tailwind to give my team a temporary Speed boost if Talonflame's job is done. And... Yeah, those EVs are to speed creep standard 60 Spe Talonflame. Whoops! Sorry.

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 128 HP / 128 Atk / 252 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
One of the most feared titans of BW OU prior to getting banned, Excadrill returns to XY OU, but in a very different environment: All of the weather abilities have been nerfed, going from "unlimited weather" to "only 5 turns!" Surely Excadrill must be terrible now.... Right?
Well, not quite. It just needs to operate differently than it used to. By running a relatively bulky Excadrill set (wut?) with Assault Vest, Excadrill becomes a very tanky Rapid Spinner. With Mold Breaker, Rotom-W is never switching in; in fact, even with no Speed EVs, Excadrill outspeeds 0 Speed Rotom-W (i.e. Physically Defensive Rotom-W) and threatens it with Earthquake. With the given EVs and Assault Vest, Excadrill has 343 Special Defense. It can take LO Thundurus's Focus Blast. If it can take super effective hits fairly well, then imagine how well it's taking neutral hits. Anyway, Talonflame needs Rapid Spin support (because Mega Absol isn't so great at stopping entry hazards) and Absol needs some Fairy-killing support, so... Excadrill with Iron Head and Rapid Spin!

Goodra @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 4 SDef / 252 HP
Quiet Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Dragon Tail
BlackLight's suggestion of Goodra has been working wonders for this team. Volcarona isn't anywhere near as problematic anymore, Rotom-W is much more manageable, and I get a kick-ass Special attacker. In addition, as Fairies enjoy switching in on Draco Meteor, Goodra can slam them with Sludge Bomb! More Fairy weakening!
So, what Goodra does is take on Special attackers, and dish out pain in return. Draco Meteor is obligatory STAB to be able to deal the pain, while Fire Blast and Sludge Bomb cover both of the main Pokemon trying to switch in on it, Steel-types and Fairy-types, respectively. Dragon Tail allows me to phaze Volcarona out, and Volcarona is one of the main reasons I'm running Goodra in the first place. What I'm not sure of, though, is the ability. I just picked Gooey for the possibility to slow Physical attackers down, but at the same time, Sap Sipper would give me a switch-in to Spore. Even then, though, I'm not sure if Breloom is common enough to justify it... I have not even seen a single Breloom on the ladder.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Outrage
- Earthquake
- Stone Edge
Garchomp is one of the few Dragon-types that is still good despite being screwed over by Fairy-types. And as I needed something to set up Stealth Rock that also wouldn't be a slouch offensively, what better choice than Garchomp?
Garchomp's mission is simple: Get up Stealth Rock. Even without investment, Garchomp is quite bulky, and if you honestly want to spin against it... Yeah, have fun with that Rocky Helmet + Rough Skin. With Togekiss's new-found Fairy typing, Togekiss just loves to switch in on this thing, which is a prime opportunity to weaken it with Stone Edge. That makes Mega Absol's life so much easier. Stone Edge also helps against Volcarona and Talonflame if I absolutely need to use Garchomp for that. Overall, Garchomp is just such a strong member of this team that I can't see myself replacing.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W exists on this team so I can stop myself from getting swept by other Talonflames. While I was originally running a bulkier set, knowing I needed to deal with Talonflame, the loss of Keldeo meant I was desperate for a new revenge killer, so now I'm running a Choice Scarf set. It's fantastic, really; Dragonite? Covered. Just make sure it's weakened enough because fucking HP nerf. Gyarados? Haha. Mega Lucario? Well, most of the Mega Lukes don't run Extreme Speed, but even if it does, Rotom-W can take one. Need to cripple a bulkier 'mon and have no revenge killing left to do? Trick! While being worse against Talonflame sucks, this Rotom-W set has been much more useful (of course I do have a more offensive play-style so...)
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Conclusion
This team has been a really fun team to use. While Mega Absol may be difficult to set up due to its frailty, it has nonetheless been a fantastic sweeper thanks to Magic Bounce and the sheer power of its Sucker Punch. Anyway, any advice would be greatly appreciated.
Importable:
Code:
Absol @ Absolite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Fire Blast
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 128 HP / 128 Atk / 252 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Goodra @ Assault Vest
Ability: Gooey
EVs: 252 SAtk / 4 SDef / 252 HP
Quiet Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Dragon Tail
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Outrage
- Earthquake
- Stone Edge
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
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