




^Link to Paste^
Hey fellas, it's been a while since I've posted a RMT (Mainly because my posts got ZERO traction because of inconsistent bumping, identifying and solving my own problems before anyone had a chance to comment, etc). Today I wanted to ask for help on this team I made. I legit made it yesterday at school and I went from an ELO of 1450 to 1643. It's very powerful, but it has flaws that I've yet to see. I know it's flawed because sometimes matchups get fishy and I end up losing hard (that might just be a skill issue idk)
Contents
Team Building Process
Threats
Easy Targets
Replays?
Team Building Process
I have a NDOU tour coming up in a couple of days, so I wanted to make HO so I can overwhelm my opponent quickly and efficiently. I knew I wanted to make Dual Screens because it's one of the best tools to enable setup sweepers and gain easy switch-in opportunities

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Light Screen
- Reflect
- Thunder Wave
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Light Screen
- Reflect
- Thunder Wave

Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Ice Punch
Ice Punch was chosen over the standard Thunder Punch to punish Zapdos, Lando, and Gliscor for switching in while still doing solid coverage against the tapus (except for Fini).
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Ice Punch
Ice Punch was chosen over the standard Thunder Punch to punish Zapdos, Lando, and Gliscor for switching in while still doing solid coverage against the tapus (except for Fini).
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Dual Wingbeat
Superpower ends Ferrothorn, DWB breaks sash IG.
Ability: Light Metal
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Dual Wingbeat
Superpower ends Ferrothorn, DWB breaks sash IG.


Moltres-Galar @ Flyinium Z
Ability: Berserk
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Hurricane
- Fiery Wrath
Double Dance was chosen because it's almost always an automatic win for you if you set up, and with screens it's really easy to pull off. I've played games where G-Molt deletes whole teams. It might as well be called "G-Moltres HO" due to how often I sweep with it.
Ability: Berserk
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Hurricane
- Fiery Wrath
Double Dance was chosen because it's almost always an automatic win for you if you set up, and with screens it's really easy to pull off. I've played games where G-Molt deletes whole teams. It might as well be called "G-Moltres HO" due to how often I sweep with it.


Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
Liquidation executes Tyranitar and Heatran with no remorse
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
Liquidation executes Tyranitar and Heatran with no remorse

Blacephalon @ Choice Scarf
Ability: Beast Boost
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Hidden Power [Grass]
- Trick
HP Grass is a "just in case" scenario if facing threats like Quagsire or Gastodon
Ability: Beast Boost
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Hidden Power [Grass]
- Trick
HP Grass is a "just in case" scenario if facing threats like Quagsire or Gastodon
Threats

Fini is just generally annoying because it's really bulky, denies status, and counters most if not all of the team. Not impossible to break, but effort is typically costly.

Piece of Garbage keeps statusing Kommo-o. Again, not impossible to beat.



Stall is painful but you can beat it. If you lose G-molt and Blacephalon, just give up at that point.

Fake Outs are the #1 reason this team hates it, it it's not difficult to overwhelm it though.

Its set verstility makes it very hard to predict and requires different answers depending on the set.

Grimmsnarl doesn't like facing it because it's setup fodder against it. I have to choose whether or not to taunt to counter Swords Dance or screen set. But if i guess wrong, then the game's over before it even started.
more tdb
Easy Targets

free switch-ins

Everything but Cloyster forces it out


G-Molt can just brute force them with enough Nasty Plots, Blacephalon tricks them, and the rest of the team is physical.
more tdb
Replays
only one atm because showdown didn't want to save the other two.
https://replay.pokemonshowdown.com/gen8nationaldex-1641079982-7rvm2zs2viy43gozhwz6qtz0f0l821rpw
If you find any flaws with the team, feel free to comment because I'd like to patch up all the holes in this team before my tour match.
- updated threatlist to include Victini and Mawile-Mega
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