National Dex Belly Drum Kommo-o Hyper Offence

Runo

deserved taste
is a Community Leaderis a Top Community Contributoris a Metagame Resource Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Host
National Dex Leader
1660715718189.png
^Link to Paste^
Hey fellas, it's been a while since I've posted a RMT (Mainly because my posts got ZERO traction because of inconsistent bumping, identifying and solving my own problems before anyone had a chance to comment, etc). Today I wanted to ask for help on this team I made. I legit made it yesterday at school and I went from an ELO of 1450 to 1643. It's very powerful, but it has flaws that I've yet to see. I know it's flawed because sometimes matchups get fishy and I end up losing hard (that might just be a skill issue idk)
Contents
Team Building Process
Threats
Easy Targets
Replays?

Team Building Process
I have a NDOU tour coming up in a couple of days, so I wanted to make HO so I can overwhelm my opponent quickly and efficiently. I knew I wanted to make Dual Screens because it's one of the best tools to enable setup sweepers and gain easy switch-in opportunities
861.png

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Light Screen
- Reflect
- Thunder Wave
Grimmsnarl was an easy choice because it merely blows other screen setters out of the water due to prankster. I considered other options like Regieleki, but it doesn't have taunt. Grimmsnarl does, meaning I just deny hazards from spike stack cores.
784.png

Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Ice Punch

Ice Punch was chosen over the standard Thunder Punch to punish Zapdos, Lando, and Gliscor for switching in while still doing solid coverage against the tapus (except for Fini).
For the main sweeper, I chose Belly Drum Kommo-o because in all honesty, it's my favorite set in NDOU; I just think it's really cool you know. Despite that "interesting" justification, B-Drum Kommo-o is an incredibly powerful late game sweeper and tears up weakened cores like they're nothing.
1660715731360.png

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Dual Wingbeat

Superpower ends Ferrothorn, DWB breaks sash IG.
I needed something that prevents Kommo-o from automatically losing to fairies; Scizor is a great help because it usually can win 1v1s against the Tapus and murders Clefable, who harasses Kommo-o with Unaware. Its SD set also helps clear a path to victory, by dealing massive damage to walls like Ferrothorn with Superpower
461.png
->
146-g.png

Moltres-Galar @ Flyinium Z
Ability: Berserk
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Nasty Plot
- Hurricane
- Fiery Wrath

Double Dance was chosen because it's almost always an automatic win for you if you set up, and with screens it's really easy to pull off. I've played games where G-Molt deletes whole teams. It might as well be called "G-Moltres HO" due to how often I sweep with it.
I needed a Dark type to prevent, Kommo-o from getting terrorized by Psychics and Ghosts. Weavile was first chosen for its SD set, but overtime it's proved that it's not worth running on this team due to the fact that it's constantly punished for clicking any of its moves. Its frailty was also a crutch because it hindered any attempts to setup despite having screens. Galarian Moltres suited this team better because it's better equipped to wall break and has an easier time setting up, making it more consistent.
184.png
->
091.png

Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation

Liquidation executes Tyranitar and Heatran with no remorse
Azumarill was first picked to shore up my "weakness" to a plethora of threats, but it sucked ass because it needed B-drum to sweep and was heavily reliant on Aqua Jet. Cloyster 2KOs Ferrothorn, Azumarill can't even OHKO defensive Zapdos (with Aqua Jet). Therefore, Cloyster is better in my eyes.
806.png

Blacephalon @ Choice Scarf
Ability: Beast Boost
Happiness: 0
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Hidden Power [Grass]
- Trick

HP Grass is a "just in case" scenario if facing threats like Quagsire or Gastodon
The team was lacking in speed control, and also needed a way to check Scizor/Ferro cores immediately, as well as dealing with defensive structures. Scarf Blacephalon it is then (The role compression is insane).

Threats
:xy/Tapu Fini:
Fini is just generally annoying because it's really bulky, denies status, and counters most if not all of the team. Not impossible to break, but effort is typically costly.
:xy/zapdos:
Piece of Garbage keeps statusing Kommo-o. Again, not impossible to beat.
:xy/quagsire::xy/clefable::xy/Toxapex:
Stall is painful but you can beat it. If you lose G-molt and Blacephalon, just give up at that point.
:xy/Lopunny-Mega:
Fake Outs are the #1 reason this team hates it, it it's not difficult to overwhelm it though.
:xy/victini:
Its set verstility makes it very hard to predict and requires different answers depending on the set.
:xy/mawile-mega:
Grimmsnarl doesn't like facing it because it's setup fodder against it. I have to choose whether or not to taunt to counter Swords Dance or screen set. But if i guess wrong, then the game's over before it even started.

more tdb

Easy Targets
:xy/Ferrothorn:
free switch-ins
:xy/rillaboom:
Everything but Cloyster forces it out
:xy/Chansey::xy/Blissey:
G-Molt can just brute force them with enough Nasty Plots, Blacephalon tricks them, and the rest of the team is physical.

more tdb

Replays
only one atm because showdown didn't want to save the other two.
https://replay.pokemonshowdown.com/gen8nationaldex-1641079982-7rvm2zs2viy43gozhwz6qtz0f0l821rpw

If you find any flaws with the team, feel free to comment because I'd like to patch up all the holes in this team before my tour match.
Changelog
- updated threatlist to include Victini and Mawile-Mega
 
Last edited:
I'm really reaching to find anything, this looks fine. But you may as well go bold on no attacks Grimm, for possible confusion self-damage.
 
I chose Cloyster to have a better match up against ground threats since its it outspeeds all the grounds after smashing. I know Manaphy is good, but the inability to boost its speed is a bit concerning.

Volc sounds like a fairly good pick. Scarf Blaceph was just for role compression, but Volc also does those things pretty well too (aside from Trick).

Idk where you're getting this Taunt set from because G-molt was already a Double Dance set. In fact, Taunt wasn't even considered because Grimmsnarl was already carrying it.

Overrall, great suggestions. Thanks for the help.
 
I had the strange thought that, w/ no attacks either way, you could run meowtic-M over Grimm. W/ somewhat weaker stats bar useless Spe, it only offers 2 things. Yawn and no fairy weakness(you have 4x fairy weak kommo-o and 2x weak moltres-g.)

EDIT: Just throwing that out there. Not sure it's good.
 
How does a serp get +2 spatk and a manaphy +3 where the rindo berry is still in action tho? I think thats a near impossible situation to ever have in a game cuz serp would have to be +2 from previous leaf storm, miss on manaphy and manaphy tail glows and then the interaction happens. Other than that I dont see it happening ever
 
I had the strange thought that, w/ no attacks either way, you could run meowtic-M over Grimm. W/ somewhat weaker stats bar useless Spe, it only offers 2 things. Yawn and no fairy weakness(you have 4x fairy weak kommo-o and 2x weak moltres-g.)

EDIT: Just throwing that out there. Not sure it's good.
If you aren't sure if something is viable, it's safer not to comment or suggest it in the first place.
 
Back
Top