[OVERVIEW]
Beheeyem is among the best Pokemon in PU as one of the more harrowing wallbreakers to face. Beheeyem's sky-high base 125 Special Attack mixed with Analytic means that it hits like a truck, cleanly OHKOing a significant portion of the tier and even 2HKOing some special walls. Beheeyem has three ways to leverage this power: a bulky setup set for stallbreaking, Choice Specs for immediate wallbreaking power, and Trick Room for sweeping late-game. However, none of this means that Beheeyem isn't without its counters. Walls like Scraggy and Bronzor can counter Beheeyem no matter the set, but other choices like Audino and Shiftry can reasonably counter it depending on the set.
[SET]
name: Bulky SetUp
move 1: Nasty Plot / Calm Mind
move 2: Psychic
move 3: Signal Beam / Hidden Power Fighting
move 4: Recover
item: Leftovers
ability: Analytic
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
With maxed-out physical bulk, Beheeyem becomes surprisingly tanky and gets many opportunities to switch in and set up because of it. The choice between Nasty Plot and Calm Mind comes down largely to preference: Nasty Plot gives more immediate power and is the more common pick, but Calm Mind adds further bulk, making it easier for further setup. Signal Beam can be used for breaking through bulky Psychic-types like Duosion while still hitting most Dark-types like Shiftry, but Hidden Power Fighting hits Scraggy for super effective damage. Recover is the chosen last move to keep Beheeyem healthy to tank more hits for the team and itself.
This set of Beheeyem has the tradeoff of more immediate power compared to the other sets but provides the team with a bulky switch-in for Fighting-types like Monferno. Beheeyem also enjoys being brought in by U-turn or Volt Switch to preserve bulk and potentially buy a turn to set up with. For this, Pokemon such as Monferno and Zebstrika also make good partners with the added bonus that the two listed examples also tend to bring in walls like Stunfisk that Beheeyem can set up on.
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Fighting
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 160 HP / 252 SpA / 88 Spe
[SET COMMENTS]
This set trades the bulk of the above set to maximize Beheeyem's bone-crushing power. The EVs are for outspeeding Audino and 2HKOing with Psychic, with the rest of the EVs thrown into needed bulk. Signal Beam and Hidden Power Fighting are both coverage options that hit common switch-ins to Beheeyem such as Duosion and Klang, respectively, while still hitting Dark-type switch-ins like Zweilous. Trick is for walls this set can't overcome otherwise like Bronzor, crippling them by giving them Choice Specs. Beheeyem can still hit hard even without the Choice Specs, so Trick is a comfortable choice to regularly use if your opponent has a Bronzor, Scraggy, or other unassailable wall.
This set is also prone to getting chipped down via entry hazards, status, and stray damage, so Pokemon that can help Beheeyem stay healthy such as Tentacool with Rapid Spin, Vileplume with Aromatherapy, and Audino with Wish are all good partners. Beheeyem is also commonly walled by Bronzor and Scraggy, so having a teammate like Monferno that can check them is also a great option. The key to utilizing this set is proper planning at Team Preview: seeing what Beheeyem can and can't break through is the best way to decide what move to lock into, how to get around counters, and when Beheeyem can simply let Psychic loose for some easy KOs.
[SET]
name: Trick Room
move 1: Psychic
move 2: Hidden Power Fighting / Signal Beam
move 3: Recover / Signal Beam
move 4: Trick Room
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
Trick Room takes Beheeyem's middling Speed and makes it into a fearsome late-game sweeper. A Quiet nature lowers Beheeyem's Speed further for Trick Room while also allowing Beheeyem to get Analytic boosts against some of the even slower Pokemon in the tier. Hidden Power Fighting is the preferred coverage for this set to more easily beak through Scraggy and Steel-types like Klang, but Signal Beam is also a good option for hitting Psychic-types like Duosion while still hitting common Dark-types like Shiftry and Zweilous. Recover is a solid option for keeping Beheeyem healthy from Life Orb recoil and gives Beheeyem the longevity to act as both a mid-game wallbreaker and a late-game sweeper, but replacing it with Signal Beam to round out coverage for a more potent sweep is also a fine option. Life Orb gives Beheeyem as much power as possible, as this set does not set up nor utilize Analytic during Trick Room.
Like most sweepers, the timing of Beheeyem's Trick Room sweep is everything. Waiting until walls such as Bronzor are either crippled or KOed is key so Beheeyem can grab as many KOs as possible during the few turns Trick Room is up. As such, pairing Trick Room Beheeyem with a teammate like Monferno and Simisear can help immensely to help clear the way of common walls like Bronzor and Scraggy. Beheeyem also appreciates racking up as much chip damage as possible before the sweep, and entry hazards are a key part of that; hazard setters such as Torterra and Dwebble are solid choices for this role. Beheeyem also appreciates help wearing down the opposing team and coming in safely with U-turn or Volt Switch, and Zebstrika is a particularly good partner for this, as Zebstrika tends to attract and chip down similar counters to Beheeyem.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Beheeyem is among the best Pokemon in PU as one of the more harrowing wallbreakers to face. Beheeyem's sky-high base 125 Special Attack mixed with Analytic means that it hits like a truck, cleanly OHKOing a significant portion of the tier and even 2HKOing some special walls. Beheeyem has three ways to leverage this power: a bulky setup set for stallbreaking, Choice Specs for immediate wallbreaking power, and Trick Room for sweeping late-game. However, none of this means that Beheeyem isn't without its counters. Walls like Scraggy and Bronzor can counter Beheeyem no matter the set, but other choices like Audino and Shiftry can reasonably counter it depending on the set.
[SET]
name: Bulky SetUp
move 1: Nasty Plot / Calm Mind
move 2: Psychic
move 3: Signal Beam / Hidden Power Fighting
move 4: Recover
item: Leftovers
ability: Analytic
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
With maxed-out physical bulk, Beheeyem becomes surprisingly tanky and gets many opportunities to switch in and set up because of it. The choice between Nasty Plot and Calm Mind comes down largely to preference: Nasty Plot gives more immediate power and is the more common pick, but Calm Mind adds further bulk, making it easier for further setup. Signal Beam can be used for breaking through bulky Psychic-types like Duosion while still hitting most Dark-types like Shiftry, but Hidden Power Fighting hits Scraggy for super effective damage. Recover is the chosen last move to keep Beheeyem healthy to tank more hits for the team and itself.
This set of Beheeyem has the tradeoff of more immediate power compared to the other sets but provides the team with a bulky switch-in for Fighting-types like Monferno. Beheeyem also enjoys being brought in by U-turn or Volt Switch to preserve bulk and potentially buy a turn to set up with. For this, Pokemon such as Monferno and Zebstrika also make good partners with the added bonus that the two listed examples also tend to bring in walls like Stunfisk that Beheeyem can set up on.
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Fighting
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 160 HP / 252 SpA / 88 Spe
[SET COMMENTS]
This set trades the bulk of the above set to maximize Beheeyem's bone-crushing power. The EVs are for outspeeding Audino and 2HKOing with Psychic, with the rest of the EVs thrown into needed bulk. Signal Beam and Hidden Power Fighting are both coverage options that hit common switch-ins to Beheeyem such as Duosion and Klang, respectively, while still hitting Dark-type switch-ins like Zweilous. Trick is for walls this set can't overcome otherwise like Bronzor, crippling them by giving them Choice Specs. Beheeyem can still hit hard even without the Choice Specs, so Trick is a comfortable choice to regularly use if your opponent has a Bronzor, Scraggy, or other unassailable wall.
This set is also prone to getting chipped down via entry hazards, status, and stray damage, so Pokemon that can help Beheeyem stay healthy such as Tentacool with Rapid Spin, Vileplume with Aromatherapy, and Audino with Wish are all good partners. Beheeyem is also commonly walled by Bronzor and Scraggy, so having a teammate like Monferno that can check them is also a great option. The key to utilizing this set is proper planning at Team Preview: seeing what Beheeyem can and can't break through is the best way to decide what move to lock into, how to get around counters, and when Beheeyem can simply let Psychic loose for some easy KOs.
[SET]
name: Trick Room
move 1: Psychic
move 2: Hidden Power Fighting / Signal Beam
move 3: Recover / Signal Beam
move 4: Trick Room
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
Trick Room takes Beheeyem's middling Speed and makes it into a fearsome late-game sweeper. A Quiet nature lowers Beheeyem's Speed further for Trick Room while also allowing Beheeyem to get Analytic boosts against some of the even slower Pokemon in the tier. Hidden Power Fighting is the preferred coverage for this set to more easily beak through Scraggy and Steel-types like Klang, but Signal Beam is also a good option for hitting Psychic-types like Duosion while still hitting common Dark-types like Shiftry and Zweilous. Recover is a solid option for keeping Beheeyem healthy from Life Orb recoil and gives Beheeyem the longevity to act as both a mid-game wallbreaker and a late-game sweeper, but replacing it with Signal Beam to round out coverage for a more potent sweep is also a fine option. Life Orb gives Beheeyem as much power as possible, as this set does not set up nor utilize Analytic during Trick Room.
Like most sweepers, the timing of Beheeyem's Trick Room sweep is everything. Waiting until walls such as Bronzor are either crippled or KOed is key so Beheeyem can grab as many KOs as possible during the few turns Trick Room is up. As such, pairing Trick Room Beheeyem with a teammate like Monferno and Simisear can help immensely to help clear the way of common walls like Bronzor and Scraggy. Beheeyem also appreciates racking up as much chip damage as possible before the sweep, and entry hazards are a key part of that; hazard setters such as Torterra and Dwebble are solid choices for this role. Beheeyem also appreciates help wearing down the opposing team and coming in safely with U-turn or Volt Switch, and Zebstrika is a particularly good partner for this, as Zebstrika tends to attract and chip down similar counters to Beheeyem.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: