This is a UU team I was hoping to get some help with. The team consists of 3 very offensive mons and 3 very defensive mons that core well together. On paper it seems good, but I feel like I'm missing a few things to that would make this good team a great team, so hopefully you guys can help me out with that. Anyways, the team as follows:
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
Mega Beedrill is an absolutely fantastic lead or clean up Pokemon in UU, which is exactly what it is used for. I run Adamant as Beedrill still out speeds most of the tier and it can hit harder with Adaptability Poison Jab and U-Turn. Drill Run is ran here for coverage against Steel types, and Protect guarantees the Mega Evolution and scouts for priority.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Roar
- Defog
This team has a heavy reliance on this Empoleon. This Empoleon is the Special Wall of the team, and is this teams only method of hazard control which is needed as half my team is weak to Stealth Rock. It is vital to this team's success Empoleon stays around as long as possible to take hits and control hazards.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
I chose Aromatisse over Florges as Aromatisse has a higher Defense stat and thus cores better with Empoleon. Aromatisse is able to pass Wishes onto my team as well as heal status with Aromatherapy. Works very well in conjunction with Empoleon and Rotom-H
Virizion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Zen Headbutt
Virizion was put on this team as it covers a lot of weaknesses this team has like Ground, Water and Rock. This team also needed a Choice Scarf user, and Virizion's high Speed stat appealed to me and quite honestly it's won more games than I would have initially thought as it can out speed and KO many offensive Pokemon in the UU metagame.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Air Slash
This Noivern works as a wall breaker and covers weaknesses on this team. Specs Noivern essentially can just nuke something early or late game, and thus works great at eliminating threats early or cleaning up late game.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
Finally is Rotom-H, which I put on this team as another Ground immunity, and it acts as a more reliable physical wall than Aromatisse and it still cores well with Empoleon. This Pokemon is great at crippling physical attackers and gaining switch initiative with Volt Switch.
Thoughts on this team? I consider this team pretty well balanced but I feel like I'm missing something, so hopefully you guys can help me out. I'll leave an importable version of the team down below if you are interested in using it:
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Roar
- Defog
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Virizion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Zen Headbutt
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Air Slash
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
Mega Beedrill is an absolutely fantastic lead or clean up Pokemon in UU, which is exactly what it is used for. I run Adamant as Beedrill still out speeds most of the tier and it can hit harder with Adaptability Poison Jab and U-Turn. Drill Run is ran here for coverage against Steel types, and Protect guarantees the Mega Evolution and scouts for priority.
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Roar
- Defog
This team has a heavy reliance on this Empoleon. This Empoleon is the Special Wall of the team, and is this teams only method of hazard control which is needed as half my team is weak to Stealth Rock. It is vital to this team's success Empoleon stays around as long as possible to take hits and control hazards.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
I chose Aromatisse over Florges as Aromatisse has a higher Defense stat and thus cores better with Empoleon. Aromatisse is able to pass Wishes onto my team as well as heal status with Aromatherapy. Works very well in conjunction with Empoleon and Rotom-H
Virizion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Zen Headbutt
Virizion was put on this team as it covers a lot of weaknesses this team has like Ground, Water and Rock. This team also needed a Choice Scarf user, and Virizion's high Speed stat appealed to me and quite honestly it's won more games than I would have initially thought as it can out speed and KO many offensive Pokemon in the UU metagame.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Air Slash
This Noivern works as a wall breaker and covers weaknesses on this team. Specs Noivern essentially can just nuke something early or late game, and thus works great at eliminating threats early or cleaning up late game.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
Finally is Rotom-H, which I put on this team as another Ground immunity, and it acts as a more reliable physical wall than Aromatisse and it still cores well with Empoleon. This Pokemon is great at crippling physical attackers and gaining switch initiative with Volt Switch.
Thoughts on this team? I consider this team pretty well balanced but I feel like I'm missing something, so hopefully you guys can help me out. I'll leave an importable version of the team down below if you are interested in using it:
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Drill Run
- Protect
Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Roar
- Defog
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Virizion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Zen Headbutt
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Draco Meteor
- Flamethrower
- Air Slash
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Pain Split
- Will-O-Wisp
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