Pokémon Beedrill

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Typing: Bug/Poison
Abilities: Swarm, Sniper (HA), Adaptability (Mega)
Stats: 65/90/40/45/80/75
Mega Stats: 65/150/40/15/80/145

Overview:
While beedrill itself is horrible in the current metagame, his mega evolution min-maxes his stats to become a decent threat.

Pros:
- Very high attack and speed stat
- Decent Coverage
- Has one of the best abilities in the game

Cons:
- God awful defenses
- No Priority
- Low BP moves
- Not the greatest STABs to abuse adaptability with.
- With horrible speed in his base form, protect is pretty much required
- Weak to Stealth rocks which isn't a good thing for a U-turner.

Notable moves:
Toxic
Toxic Spikes
U-turn
Drill run
Poison Jab
Knock Off
X-scissor
Protect
Substitute
Roost
Fell Stinger
Sword's Dance
Agility
Tailwind
Defog
Pursuit
Aerial Ace

Potentional Sets:

Not the Bees!
Beedrill @Beedrillite
Ability: Sniper->Adaptability
EVs: 252 Atk, 4 Def, 252 Spe
Jolly/Adamant Nature
Protect
U-turn
Poison Jab
Drill run/Knock off

This is pretty much his only usuable set. Protect is very vital to him as base 75 speed applying the turn you mega will be difficult to safely bring him to 145 speed. Protect has the added benefit of scouting pokemon and status stalling. U-turn hits very hard and makes beedrill difficult to revenge kill/check being able to gain momentum and bring in a counter. Poison jab is a secondary STAB option to hit fairies hard. Drill run is the better choice for a coverage move as he is able to OHKO otherwise walls such as heatran and magnezone. Knock off can cripple pokemon like gengar and knock off lando's leftovers however, it doesn't have much use after that. Jolly vs. Adamant nature is strictly personal preference, Jolly enables Beedrill to revenge kill HP fire sceptile and outspeed choice scarf heatran while adamant hits harder.

Team options:
Magnezone pairs extremely well with beedrill being able to shut down hazard laying walls such as ferrothorn. Defogers such as The lati twins and zapdos will help prolong beedrill's life. Rotom-W pairs in nearly perfect synergy being able to deal with birdspam, scizor's bullet punch, take fire hits, and ground immunity. Bisharp alongside Rotom-W gives the core psychic immunity and can pursuit trap potential checks such as choice scarf latios as well as provide priority in sucker punch.

Checks and Counters:
With U-turn beedrill can become very difficult to check as any switch ins he can easily escape from. Ferrothorn walls beedrill entirely as well as gets off iron barbs damage however one must be careful of beedrills paired with magnezone. Mega Scizor can take any hit of beedrill's and bullet punch or with beedrill's poor defenses simply pursuit trap. Landorus-t walls beedrill and can setup stealth rocks completely shutting it down although he must be cautious of knock off and poison hax. Skarmory can likewise do the same being resistant to both of his STAB moves, lay hazards, and whirlwind any stat boost from fell stinger, baton pass, and sword's dance. Although like ferrothorn, skarmory must be cautious of magnezone.
 
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I wouldn't put Toxic Spikes in the notable move pool. It's not like you're going to waste a move slot to put something like that on there. Beedrill is much too frail to be setting up Hazards, just my opinion.
EDIT: It actually gets Tailwind and Defog. So it actually has a pretty good supportive movepool... what a waste.
 
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The reason why I think toxic spikes is viable is because he is the fastest user of it (bar scolipede) he can practicly setup a layer as a check switches in.

Although I'm not quite sure how viable toxic spikes is in OU period with mega venasaur and the majority of pokemon being immune/don't care.

Added tailwind as it could replace agility if that's ever a thing.

Defog I'm not so sure about since you're better off just having team support with that.
 
One thing I would like to point out about mega Beedrill is that a lot of it's problems can be fixed with the help of Scolopede. It can baton pass several things that can help it become a lot more powerful.

First of all, it can pass substitutes to it. This can help it get around priority users, as long as you take out all of them but one.

Second of all, in order to get around it's low speed in base forme it can pass speed buffs to it making protect slightly less necessary, but still useful as it can help it get around Megacham's Fake Out.

Lastly, it's low BP moves can be gotten around with the passing of swords dance.

tl;dr: use Scolopede with Beedrill.
 
Mega Beedrill is hilariously build to abuse Fury Cutter (very high speed, high attack with Adaptability), so i'll use a set including this attack in the future.
It will probably suck given that Bug is resisted by everything, but who cares lol

Anyway, Protect can be dropped depending of your team and the opponent's as well (a bulky offense team, some balanced teams and mainly stall teams will have some slower poke that Beedrill can just evolve and U-Turn out of it; also, there's always paralysis support).

Defog also isn't the greatest idea; it's too frail to use it. In fact, you can ditch anything that isn't a attack or Protect since Beedrill has no business other than attacking IMO.

Lastly, using Beedrill with Scolipede is a bad idea IMO, since they offer ZERO sinergy because both are Poison/Bug pokes. They will be defeated by the same pokes, making the job hard to do.
 
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tl;dr: use Scolopede with Beedrill.

I don't think that's a good idea because whatever is brought in to shutdown scolipede can also shut down beedrill, cause same typing ya know.

Baton passing still isn't that great soley because priority and walls can check him pretty well. I'm going to add skarmory in there now as that can whirlwind/wall this entirely.
 
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I don't think that's a good idea because whatever is brought in to shutdown scolipede can also shut down beedrill, cause same typing ya know.

Baton passing still isn't that great soley because priority and walls can check him pretty well.
Yeah. Good point. Maybe having another pokemon to pass the boosts to that can also take advantage of them and stop threats to both of them. It might be difficult to pull off, but I think with some team support the two could really work well as late game sweepers.
 
Just wanted to get this outa the way as I know it's coming..

252+ Atk Adaptability Mega Beedrill X-Scissor vs. 252 HP / 252+ Def Eviolite Chansey: 282-334 (40 - 47.4%) -- guaranteed 3HKO
252+ Atk Adaptability Mega Lucario Iron Tail vs. 252 HP / 252+ Def Eviolite Chansey: 344-406 (48.8 - 57.6%) -- 96.1% chance to 2HKO

Mega beedrill is not mega luke v.2.. mega lucario has high stats on both the special and physical side, better typing, better defenses, and higher BP moves.
 
It will probably suck but I think fell stinger could be considered for mega beedrill (though it will probably not have enough slots for it. Bummer, I wanted gamefreak to have an abuser for this move) since in some situations it will give you a plus 2 boost from which you can proceed to sweep.

Also I really hope mega beedrill gets megahorn by move tutor. A STAB Adaptabillity Megahorn coming off 150 base attack.... Ouch.

BTW what move did Mega Beedrill use in the trailer? Was it?.... Could it be?....
 
BTW what move did Mega Beedrill use in the trailer? Was it?.... Could it be?....

Fell Stinger..


Somebody needs to add fell stinger to the damage calculator I don't see it anywhere..

He needs Gunk shot, which is a tutor move in ORAS. However it doesn't appear he gets it.. hopefully this is changed in the final build.
 
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Mega Beedrill is hilariously build to abuse Fury Cutter (very high speed, high attack with Adaptability), so i'll use a set including this attack in the future.
It will probably suck given that Bug is resisted by everything, but who cares lol

Anyway, Protect can be dropped depending of your team and the opponent's as well (a bulky offense team, some balanced teams and mainly stall teams will have some slower poke that Beedrill can just evolve and U-Turn out of it; also, there's always paralysis support).

Defog also isn't the greatest idea; it's too frail to use it. In fact, you can ditch anything that isn't a attack or Protect since Beedrill has no business other than attacking IMO.

Lastly, using Beedrill with Scolipede is a bad idea IMO, since they offer ZERO sinergy because both are Poison/Bug pokes. They will be defeated by the same pokes, making the job hard to do.

Interesting...

252 Atk Adaptability Beedrill Fury Cutter (160 BP) vs. 252 HP / 212+ Def Rotom-W: 276-326 (90.7 - 107.2%) -- guaranteed OHKO after Stealth Rock
 
Beedrill pairs pretty well with rotomw as a volturn core, as rotomw can switch into priority moves from mega pinsir, talonflame, azumarill, mega metagross, mega scizor (Bullet punch, not pursuit) and mamoswine and most others, all of which Beedrill detests and keeps the momentum going. as for the knock off/drill run debate i don't really know which one is more useful. Knock off is pretty nice, but hitting heatran is so, so nice. especially b/c its awkward to switch into with rotomw with toxic and burns from lava plume and all. Out of that i would go with drill run just for synergy reasons.

So, add rotom-w to list of team options.
 
Not sure if I really wanna use Beedrill as a part of a Volt-Turn core. It seems like CB Scizor is simply better at spamming U-Turn. It is much bulkier and not weak to SR (this is huge implication). Also, it boasts powerful priority and nails Fairies in the same move (just like how Beedrill fights Fairies with Poison Jab). Scizor can learn Knock Off as well and can also KO Heatran with Superpower, though it requires prediction. CB Scizor can play with Pursuit shenanigans as an option, which adds versatility. More importantly, Mega-Beedrill's U-Turn doesn't hit harder than CB Scizor.

252+ Atk Adaptability Mega-Beedrill U-turn vs. 4 HP / 252+ Def Eviolite Chansey: 248-292 (38.6 - 45.4%)
252+ Atk Choice Band Scizor U-turn vs. 4 HP / 252+ Def Eviolite Chansey: 250-295 (38.9 - 45.9%)

Mega-Beedrill's Poison Jab is better at killing Fairies than CB Scizor's Bullet Punch, however.

252+ Atk Adaptability Mega-Beedrill Poison Jab vs. 252 HP / 252+ Def Clefable: 376-444 (95.4 - 112.6%)
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%)

From a simply perspective of comparative advantage I think it's better to use Mega-Beedrill as a late-game sweeper rather than having him in and out of fights spamming U-Turn with a SR weakness and a worse bulk and utility than CB Scizor. But even in that role, there's something called Mega-Scizor, another late-game sweeper that can run realistically Sword Dance instead of Protect...
 
Relatively minor nitpick, but shouldnt the set in the OP have thr 4hp evs invested into a defense in order to gain an odd hp number, and therefore more stealth rock switch ins?
 
Relatively minor nitpick, but shouldnt the set in the OP have thr 4hp evs invested into a defense in order to gain an odd hp number, and therefore more stealth rock switch ins?
He's right. 4 HP EVs gives M-Beedrill an HP stat of 272, which is divisible by 4. Might as well invest in some random defense: the one point won't really help it survive anything with its paper defenses, but for a mon that has its entire niche built around switching in and out, getting 5 switch-ins to SR is way more important, especially since this thing has zero recovery.
 
Balloon Heatran complements mega beedril decently well. Typing resists all of beedrill's weaknesses, with flashfire making opponents think twice before firing off fire moves(eyygeddit). Also forces steel types, especially scizor, to switch out, providing a chance to lay down some rocks. Balloon for the ground users of course.
 
Balloon Heatran complements mega beedril decently well. Typing resists all of beedrill's weaknesses, with flashfire making opponents think twice before firing off fire moves(eyygeddit). Also forces steel types, especially scizor, to switch out, providing a chance to lay down some rocks. Balloon for the ground users of course.

I see where you're going with this. Beedrill's biggest problem isn't fire moves though, it's priority (Talonflame says hi). Heatran tanks Scizor Bullet punches and Talonflames' attacks really well. The only thing is that Hetran lacks a consistent recovery move and will probably be taking attacks a lot (especially since Beedrill's Uturn is so fast). Perhaps a choice scarf set (outspeed Scizors with Superpower) or a defensive Rocks set would be better. You can get a decent Volt-Turn core by also pairing both of them with Rotom-W. Scizor will fear its Will-o-wisp, Azumaril its electric attacks, and Talonflame can't really touch it.

Another massive thing that really makes me hesitant to pick up mega beedrill is its poor synergy with all other spinners. Excadrill doesn't really like Talonflame or Azumarill, Fortress doesn't like Talonflame, Donphan gets rekt by Azumaril and Starmie takes a lot of damage from Scizor's U-turn. You're pretty much stuck with defog support if you run Mega-Beedrill, which cuts into its offensive momentum-grabbing design.
 
if you have a slow team you can run protect for gain mega's speed and then u-turn out. if you got some other fast mons go ahead and pick sd. with the combination of knock off, poison jab and x-scissor beedrill acts like a perfect stallbreaker
 
Don't really see how having a faster team makes Protect any less mandatory, given that without Protect you can only mega vs defensive teams (which is, btw, the matchup against which MBeedrill struggles the most, it's not a stallbreaker in any sense of the word since, despite Adaptability, its subpar coverage makes it easy for stall teams to wall, and it is extremely easy to wear down to boot). Also, good luck setting up SD against anything at all with that bulk, especially without Protect. SD is just a very subpar option on MBeedrill, you absolutely need Protect whether you go with Drill Run or Knock Off as your 3rd move, and shouldn't be doing much else than spamming U-Turn regardless since MBeedrill cannot afford to stay in on anything remotely offensive.
 
i also rather to use u-turn to give momentum and weaken/get rid of beedrill's counters and yeah it cant setup on much but if you have the opportunity when your opponent is switching out fearing u-turn you get the +2 and at least try to sweep even tho this bee is really easy to wear down due to its low bulkyness. it's just a different set besides the standard.dot u-turn one
 
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