

Typing: Bug/Poison
Abilities: Swarm, Sniper (HA), Adaptability (Mega)
Stats: 65/90/40/45/80/75
Mega Stats: 65/150/40/15/80/145
Overview:
While beedrill itself is horrible in the current metagame, his mega evolution min-maxes his stats to become a decent threat.
Pros:
- Very high attack and speed stat
- Decent Coverage
- Has one of the best abilities in the game
Cons:
- God awful defenses
- No Priority
- Low BP moves
- Not the greatest STABs to abuse adaptability with.
- With horrible speed in his base form, protect is pretty much required
- Weak to Stealth rocks which isn't a good thing for a U-turner.
Notable moves:
Toxic
Toxic Spikes
U-turn
Drill run
Poison Jab
Knock Off
X-scissor
Protect
Substitute
Roost
Fell Stinger
Sword's Dance
Agility
Tailwind
Defog
Pursuit
Aerial Ace
Potentional Sets:
Not the Bees!
Beedrill @Beedrillite
Ability: Sniper->Adaptability
EVs: 252 Atk, 4 Def, 252 Spe
Jolly/Adamant Nature
Protect
U-turn
Poison Jab
Drill run/Knock off
This is pretty much his only usuable set. Protect is very vital to him as base 75 speed applying the turn you mega will be difficult to safely bring him to 145 speed. Protect has the added benefit of scouting pokemon and status stalling. U-turn hits very hard and makes beedrill difficult to revenge kill/check being able to gain momentum and bring in a counter. Poison jab is a secondary STAB option to hit fairies hard. Drill run is the better choice for a coverage move as he is able to OHKO otherwise walls such as heatran and magnezone. Knock off can cripple pokemon like gengar and knock off lando's leftovers however, it doesn't have much use after that. Jolly vs. Adamant nature is strictly personal preference, Jolly enables Beedrill to revenge kill HP fire sceptile and outspeed choice scarf heatran while adamant hits harder.
Team options:
Magnezone pairs extremely well with beedrill being able to shut down hazard laying walls such as ferrothorn. Defogers such as The lati twins and zapdos will help prolong beedrill's life. Rotom-W pairs in nearly perfect synergy being able to deal with birdspam, scizor's bullet punch, take fire hits, and ground immunity. Bisharp alongside Rotom-W gives the core psychic immunity and can pursuit trap potential checks such as choice scarf latios as well as provide priority in sucker punch.
Checks and Counters:
With U-turn beedrill can become very difficult to check as any switch ins he can easily escape from. Ferrothorn walls beedrill entirely as well as gets off iron barbs damage however one must be careful of beedrills paired with magnezone. Mega Scizor can take any hit of beedrill's and bullet punch or with beedrill's poor defenses simply pursuit trap. Landorus-t walls beedrill and can setup stealth rocks completely shutting it down although he must be cautious of knock off
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