





Introduction
Sticking to my “underrated insects”-motto, this team is built around another hard hitting little bug: Mega-Beedrill. Allthough it’s often overlooked in OU, Mega-Beedrill has fantastic offensive stats: With base 145 Speed, it outspeeds the whole unboosted Meta bar Mega-Alakazam and the rare Mega-Aerodactyl, while hitting very hard with base 150 Attack in combination with Adaptability. It’s movepool is sufficient to sweep weakened teams once all his checks and counters are removed. On the downside, however, Mega-Beedrill is very frail and can easily be revenge-killed by faster Scarfers or Priority Users. On top of that, the deadly wasp is very susceptible to Stealth Rocks.
In my opinion, the main ninche of Mega-Beedrill are his fast and powerful U-turns, which can heavily dent bulkier Pokemon that try to force it out, thus I tried to build a fast-paced Voltturn-Team around it, which I will present to you in the following.
Teambuilding Process

As stated in the introduction, this team is centered around Mega-Beedrill.


The first thing that came to my mind is pairing Mega-Beedrill with Tapu Lele, because its psychic terrain blocks priority moves aimed at Beedrill. On the other hand, Beedrill forces in physical walls which it usually abuses to U-turn out, which brings Lele into an ideal position to fire off a strong special hit.



Since both mons struggle with defensive Steel types like Celesteela, I added Magnezone to compensate for that by trapping and eliminating them. It also has access to Volt-Switch, fitting the Voltturn-Theme nicely. These three compliment each other really well and form a nice offensive core, which is able to break many teams.




On the defensive side, I needed a safe switch-in to opposing Scarf-Landorus (which disrupts my offensive core). I tried to pick only mons which are able to regain momentum by using U-turn on their own, and I guess the choice is obvious in this case: I decided to add my own Landorus, which offers defensive utility, momentum with U-turn and Stealth Rocks.





The one annoying steel-type that Magnezone cannot take care of is Heatran, which likes to switch in on Lele and spam its attacks, so I needed a safe switch-in. I was also lacking a Defogger at that point, as well as a switch-in to Ash-Greninja. Since I also wanted this mon to keep up/build up momentum, the obvious Tapu Fini seemed to passive. Looking for a Fire/Water/Dark-Resist with U-turn and Defog, I finally ended up with Hydreigon, which performs surprisingly well on this team.






On the last slot, I tried to patch up my weaknesses. I had no check to Volcarona and Alakazam at that point and no way to deal with Mega-Swampert in Rain. Torn between another defensive mon and an offensive revenge-killer, I finally decided to go the offensive road and added Scarf-Greninja to check the aforementioned threats to my team to an extend.
The Team

Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
Nature: Jolly
EVs: 68 HP / 252 Atk / 188 Spe
Moves: U-turn | Poison Jab | Drill Run | Knock Off
Mega-Beedrill keeps up momentum with fast hard-hitting U-turns and threatens to sweep frail offensive teams once they lost their answer to it.
Max speed + jolly outspeeds everything up to +1 Tapu Bulu. U-turn and Poison Jab are the obvious stabs, I chose Drill Run for the chance to surprise kill Heatran as well as killing weakened Magearnas. Knock off provides nice utility, removing e.g. the choice scarf of an opposing Landorus switching in, annoying Rocky Helmets or the Shed Shell of Skarmories trying to avoid being trapped by Magnezone.
Due to its 4x resistance on grass attacks, Beedrill can be used as a switch-in to opposing Tapu Bulus (beware of Stone Edge variants) or Serperiors (beware of Glare) to regain momentum.

Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Psychic | Moonblast | Psyshock | Shadow Ball
Provided a safe switch-in to fire off an attack, Choice Specs Tapu Lele destroys Balance and Stall teams. Although this team was built around Mega-Beedrill, Lele is the true star of the team, threatening a kill whenever it comes in. It threatens a lot of physical walls that counter Beedrill, e.g. Zapdos, bulky Lando, and Toxapex.
The EV-Spread maximizes its offensive potential, Timid is needed in order to outspeed Gliscor and Kommo-o and speed-tie with Kyurem. Moonblast and Psychic are its strongest stabs, psyshock to 2HKO Chansey and on the last slot (which is hardly used) I run Shadowball to heavily dent Jirachi, which otherwise walls this set.
Bring in Lele whenever you have the possibility to do so, try to predict the switch-in and destroy it.

Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Nature: Timid
EVs: 8 HP / 4 Def / 240 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moves: Thunderbolt | Hidden Power [Fire] | Flash Cannon | Volt Switch
Magnezone traps the annoying steels for Lele and Beedrill.
I decided on the Scarf-Set as it lets me deal with Non-choice-scarfed Kartana. Together with Lando, it also checks Scarf Kart (since it revenges Kart locked into anything but Sacred Sword, which is taken care of by Lando). Volt-Switch helps to keep up momentum while Flash-Cannon damages ground-type switch-ins.
Magnezone is also my switch-in to Tapu Koko and AV Magearna (most of which use Ice Beam expecting the Lando), racking up damage on the latter for Lele.
Don't switch Magnezone directly into Celesteela, as it fails to OHKO while Celesteela 2HKOs with Flamethrower! Try to preserve if until it did it's job and killed all opposing steel types.

Toni (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD
Moves: Stealth Rock | Earthquake | Defog | U-turn
Landorus-Therian is found on every second team for a reason (About 45% usage on the mid to high ladder), and also on this team, "he acts as a glue that offers defensive presence, Stealth Rocks, and keeps up momentum with U-turn". Boooring.^^
This set started out with Rocky Helmet to punish opposing U-turns (e.g. from Scarf-Lando), and used to carry hidden power ice and to dent opposing Landos (as well as enough speed for defensive Landos). Since offensive Landos never stayed in and slow U-turns into Lele are prefered vs defensive Landos, I later changed it to Iapapa. Since Lando never stays in long, this offers better recovery than leftovers (Yeah, 1&1/2 Landos!) and on top of that it can be used to fake a Scarf or Z-Crystal. The EVs are debatable, I just put everything into def since I don't need speed for anything specific (Heatran is handled by Hydreigon). Defog was added to deal better with webs team, vs which Hydreigon has doesn't find opportunities to Defog. Earthquake and U-turn are all this Lando needs, Stealth Rocks are only used if the opposing Rocker is dead, since otherwise I have to keep the field clean anyway. Also, most often the momentum gain by U-turn is preferred.
Lando counters opposing Landos and can regain momentum vs opposing physical threats. I ocassionally use it to block volt-switches, but be very careful about ice-type coverage since this is your only real ground-resist.

Domenico (Hydreigon) (M) @ Groundium Z
Ability: Levitate
Nature: Timid
EVs: 252 HP / 168 SpD / 88 Spe
Moves: U-turn | Earth Power | Defog | Roost
Hydreigon counters Heatran and Ash-Greninja. It switches in infinetly and roosts of the damage.
Apart from Lando (on which I want a recovery item), this is the only mon in this team that could use a Z-Move. This Set might seem a bit odd, but it is specifically designed to lure and kill Heatran (outspeeds max speed Tran and at the same time OHKOs max spdef Tran with Z-Move). The rest is put into bulk to take special attacks better. If Heatran/Ash-Gren is not a threat anymore, the Groundium can also be used to get crucial damage on Magearna/Mawile/Toxapex and the likes. Apart from reliable recovery in Roost, Hydreigon was also chosen over say Tapu Fini because it has access to U-turn, which let's it act as a defensive pivot that regains momentum for the team.
Keep Hydreigon alive as long as the opposing Heatran is alive! Don't forget that the Opponent doesn't know that you carry neither Draco Meteor nor Dark Pulse as long as you haven't revealed your whole moveset, which can easily be taken advantage of by threatening out stuff fat Psychics and the like.

Jacky (Greninja) (M) @ Choice Scarf
Ability: Protean
Nature: Hasty
EVs: 176 Atk / 80 SpA / 252 Spe
Moves: U-turn | Rock Slide | Ice Beam | Grass Knot
Physical Scarf-Greninja is my emergency check to many setup sweepers, which it outspeeds at +1.
In a pinch, it also revenges Scarf Kart, the 80 spatk EVs ensure the OHKO with Ice Beam. Also surprises many Scarf-Lando leads which try to U-turn out getting OHKOed ;) The rest is put into attack and speed. Protean U-turn has a respectable damage output on neutral targets and fits the team nicely. Rock Slide is used for Volcarona and Grass Knot is a tech to revenge Mega-Swampert in rain. I toyed with other moves on the last slot, e.g. Spikes, Gunk Shot and Low Kick, but Grass Knot, although very situational, is a great tool to help with an otherwise nearly unwinnable matchup.
Greninja can be used to clean up late game, it profits from Magnezone trapping steels and the team getting rid of Heatran and Magearna. It is often used as a lead vs opposing Landos.
Conclusion
The goal of this team is to keep up momentum with various strong Voltturners and try to let Lele fire off heavy hits as often as possible. The defensive core of Landorus, Hydreigon and to an extent Magnezone (switch-in to fairy/electric types) can switch into offensive threats and regain momentum once it's lost. Nevertheless, the team is very offensively oriented and requires some predictions. Stealth Rocks and Double-Defog offer sufficient hazard-control in most szenarios.
The team is very weak to Shift Gear Magearna and Hawlucha, which should never be allowed to set up for free, otherwise they simply run trough the team.
The defensive core is far from perfect, which makes some fast special attackers like Alakazam a hard matchup. Especially water mons with coverage to hit Hydreigon, like e.g. Keldeo and Tapu Fini, can turn out very annoying for the team once they get a free switch-in. Thus, the lead matchup with this team is very important, but once the momentum is on your side, it develops a nice flow and especially Mega-Beedrill is a lot of fun to play with.
If you have suggestions to improve the team (like Fini over Hydreigon, which I yet have to playtest), let me know! I think the Beedrill-Lele-Magnezone-Core works fine, but the other three slots offer a lot of room for experiments.
-Mega-Beedrill is named after an old friend of mine, who didn’t play on Showdown himself. When we met, we often spend some time where I was playing mons, commenting all my moves and explaining my decisions, while he was watching and cheering or complaining about me playing badly. He always tried to persuade me to use cool looking mons, preferably of the first generation. I know this is not Gengar, but still: My Beedrill is named after you Daniel!
-Tapu Lele is named after another old friend who also enjoyed watching me playing mons from time to time. When the three of us met and we didn't have other plans, I always suggested to play a round. I'm not quite sure, but I think Klaus always enjoyed mighty, hard hitting mons that put a lot of work vs opposing teams and score many OHKOs ("Can't you use Mewto?"). Since Lele's Specs-boosted attacks are among the most powerfull ones in the tier, my Lele is named after you Klaus!
-Benny is another old friend who might be even more into Pokemon than I am. I don't know why he never tryed to play competitively on Showdown himself, but I often send him replays and try to explain my thought process behind each mon in the team. He likes strategies that work out well, like Magnezone trapping steels so other mons can succeed in the following. This is why my boy Magnezone is named after you Benny!
-Toni is probably the most important person to me right now and is a staple in my life, similarly to Lando being a staple in OU. Since she is not that much into Pokemon, this is the best connection I could come up with :D
-Domenico is actually the only one of my friends who plays on Showdown himself. We used to work at the same place, and loved battle each other's teams to have a break from work. Domenico is very creative when it comes to teambuilding, he likes to test unusual mons which I wouldn't have thought of. He also gave me the idea to use Hydreigon, which he used in some of his countless teams. That's why Hydreigon has to be named after you Domenico!
-Jacky also shares my love to Pokemon, although she was more into Pokemon-Go than anything else. I'm trying to find similarities between her and Greninja (she can adjust to any situation? She is faster than she appears at first?), but the truth is: I just wanted her on the team and Greninja was the last free member^^ Jacky, my Greninja saved me countless games that appeared to be lost, and it is named after you!
-Tapu Lele is named after another old friend who also enjoyed watching me playing mons from time to time. When the three of us met and we didn't have other plans, I always suggested to play a round. I'm not quite sure, but I think Klaus always enjoyed mighty, hard hitting mons that put a lot of work vs opposing teams and score many OHKOs ("Can't you use Mewto?"). Since Lele's Specs-boosted attacks are among the most powerfull ones in the tier, my Lele is named after you Klaus!
-Benny is another old friend who might be even more into Pokemon than I am. I don't know why he never tryed to play competitively on Showdown himself, but I often send him replays and try to explain my thought process behind each mon in the team. He likes strategies that work out well, like Magnezone trapping steels so other mons can succeed in the following. This is why my boy Magnezone is named after you Benny!
-Toni is probably the most important person to me right now and is a staple in my life, similarly to Lando being a staple in OU. Since she is not that much into Pokemon, this is the best connection I could come up with :D
-Domenico is actually the only one of my friends who plays on Showdown himself. We used to work at the same place, and loved battle each other's teams to have a break from work. Domenico is very creative when it comes to teambuilding, he likes to test unusual mons which I wouldn't have thought of. He also gave me the idea to use Hydreigon, which he used in some of his countless teams. That's why Hydreigon has to be named after you Domenico!
-Jacky also shares my love to Pokemon, although she was more into Pokemon-Go than anything else. I'm trying to find similarities between her and Greninja (she can adjust to any situation? She is faster than she appears at first?), but the truth is: I just wanted her on the team and Greninja was the last free member^^ Jacky, my Greninja saved me countless games that appeared to be lost, and it is named after you!
https://replay.pokemonshowdown.com/gen7ou-890352933 Vs Assumably Scarf Hoopa: Bringing Lele in again and again
https://replay.pokemonshowdown.com/gen7ou-890047046 Vs Mega-Medicham Kartana Balance: An example of the team wearing down Assault Vest Magearna
https://replay.pokemonshowdown.com/gen7ou-890048781 Vs Mega-Venusaur Balance: The team perfectly outplays Assault Vest Magearna to get an easy win
https://replay.pokemonshowdown.com/gen7ou-888817476 VS Mega-Manectric Balance: The team racking up damage on Assault Vest Magearna to open up Lele, misplay on my part by sacking Lele to Bulu =/
https://replay.pokemonshowdown.com/gen7ou-890371201 Vs Hyper Offense: Hydreigon OHKOs an offensive Magearna with Tectonic Rage and walls Blacephalon, Thundurus and Ditto, securing the win.
https://replay.pokemonshowdown.com/gen7ou-890923968 Vs Hyper Offense: Hydreigon surprises Mawile with the OHKO
https://replay.pokemonshowdown.com/gen7ou-890361220 Vs Koko Raichu: Hydreigon walls like a boss
https://replay.pokemonshowdown.com/gen7ou-889743621 Vs Balance: Hydreigon walls Ash-Gren and Heatran and gains a lot of momentum
https://replay.pokemonshowdown.com/gen7ou-889360050 Vs Lopunny Balance: Tectonic Rage kills Heatran, so Lele claims a kill anytime it's in
https://replay.pokemonshowdown.com/gen7ou-890919480 Vs Trickrain: Grass Knot Gren coming through
https://replay.pokemonshowdown.com/gen7ou-889350410 Vs Rain: Gren KOs Swampert which opens up Zone and makes Beedrill speed out everything
https://replay.pokemonshowdown.com/gen7ou-890900125 Vs Heracross Balance: Shadowball Lele surprises Jirachi
https://replay.pokemonshowdown.com/gen7ou-890896905 Vs Koko Kyurem: Lele showing its power by 2HKOing offensive Heatran
https://replay.pokemonshowdown.com/gen7ou-890879776 Vs Stall: The team overwhelms a Chansey Mega-Aggron-Core
https://replay.pokemonshowdown.com/gen7ou-890878364 Vs Diancie Volc: Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-888814839 Vs another Diancie Volc: Lele cleans
https://replay.pokemonshowdown.com/gen7ou-889405024 Vs Medicham Balance: Hydreigon suprise KOs KoKo and Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-889384617 Vs Mega-Chomp Balance: Beedrill threatens the whole team
https://replay.pokemonshowdown.com/gen7ou-889725584 Vs Shuckle Webs Offence: Double Defog shows it's value and Mega-Beedrill outspeeds everything
https://replay.pokemonshowdown.com/gen7ou-888824602 Vs Ribombee Webs Offence: Scarf Gren suprises Mega-Pinsir by outspeding under webs and secures the win
https://replay.pokemonshowdown.com/gen7ou-890047046 Vs Mega-Medicham Kartana Balance: An example of the team wearing down Assault Vest Magearna
https://replay.pokemonshowdown.com/gen7ou-890048781 Vs Mega-Venusaur Balance: The team perfectly outplays Assault Vest Magearna to get an easy win
https://replay.pokemonshowdown.com/gen7ou-888817476 VS Mega-Manectric Balance: The team racking up damage on Assault Vest Magearna to open up Lele, misplay on my part by sacking Lele to Bulu =/
https://replay.pokemonshowdown.com/gen7ou-890371201 Vs Hyper Offense: Hydreigon OHKOs an offensive Magearna with Tectonic Rage and walls Blacephalon, Thundurus and Ditto, securing the win.
https://replay.pokemonshowdown.com/gen7ou-890923968 Vs Hyper Offense: Hydreigon surprises Mawile with the OHKO
https://replay.pokemonshowdown.com/gen7ou-890361220 Vs Koko Raichu: Hydreigon walls like a boss
https://replay.pokemonshowdown.com/gen7ou-889743621 Vs Balance: Hydreigon walls Ash-Gren and Heatran and gains a lot of momentum
https://replay.pokemonshowdown.com/gen7ou-889360050 Vs Lopunny Balance: Tectonic Rage kills Heatran, so Lele claims a kill anytime it's in
https://replay.pokemonshowdown.com/gen7ou-890919480 Vs Trickrain: Grass Knot Gren coming through
https://replay.pokemonshowdown.com/gen7ou-889350410 Vs Rain: Gren KOs Swampert which opens up Zone and makes Beedrill speed out everything
https://replay.pokemonshowdown.com/gen7ou-890900125 Vs Heracross Balance: Shadowball Lele surprises Jirachi
https://replay.pokemonshowdown.com/gen7ou-890896905 Vs Koko Kyurem: Lele showing its power by 2HKOing offensive Heatran
https://replay.pokemonshowdown.com/gen7ou-890879776 Vs Stall: The team overwhelms a Chansey Mega-Aggron-Core
https://replay.pokemonshowdown.com/gen7ou-890878364 Vs Diancie Volc: Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-888814839 Vs another Diancie Volc: Lele cleans
https://replay.pokemonshowdown.com/gen7ou-889405024 Vs Medicham Balance: Hydreigon suprise KOs KoKo and Mega-Beedrill cleans
https://replay.pokemonshowdown.com/gen7ou-889384617 Vs Mega-Chomp Balance: Beedrill threatens the whole team
https://replay.pokemonshowdown.com/gen7ou-889725584 Vs Shuckle Webs Offence: Double Defog shows it's value and Mega-Beedrill outspeeds everything
https://replay.pokemonshowdown.com/gen7ou-888824602 Vs Ribombee Webs Offence: Scarf Gren suprises Mega-Pinsir by outspeding under webs and secures the win
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 240 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Toni (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn
Domenico (Hydreigon) (M) @ Groundium Z
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Timid Nature
- U-turn
- Earth Power
- Defog
- Roost
Jacky (Greninja) (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Ice Beam
- Grass Knot
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Shadow Ball
Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 240 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Toni (Landorus-Therian) @ Iapapa Berry
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn
Domenico (Hydreigon) (M) @ Groundium Z
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Timid Nature
- U-turn
- Earth Power
- Defog
- Roost
Jacky (Greninja) (M) @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Hasty Nature
- U-turn
- Rock Slide
- Ice Beam
- Grass Knot
Daniel (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Toni (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Jacky (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 140 Def / 12 SpA / 40 SpD / 68 Spe
Calm Nature
- Defog
- Moonblast
- Scald
- Taunt
Domenico (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Ability: Swarm
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off
Klaus (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Benny (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
Toni (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fly
- U-turn
Jacky (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 140 Def / 12 SpA / 40 SpD / 68 Spe
Calm Nature
- Defog
- Moonblast
- Scald
- Taunt
Domenico (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Last edited: