Set name credit goes to ebeast
Buzz buzz buzz
[Overview]
<p>To be blunt, Beedrill is a terrible Pokemon. It has bad stats and a bad movepool, and is entirely outclassed in whatever role it plays by the likes of Scolipede, Garbodor, and even Ariados. The best thing it can do for a team is to disrupt the opponent as much as it can, as it will never shine brighter than its competition in an offensive or defensive role. Beedrill is often a waste of a teamslot and should really only be used on joke teams.</p>
[SET]
name: Support
move 1: Toxic Spikes
move 2: Endeavor
move 3: U-turn
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD
[SET COMMENTS]
<p>Toxic Spikes is an annoying move that forces the opponent to take residual damage if the opponent does not have grounded Poison-types. Endeavor provides Beedrill's tiny niche over its competition. With a Focus Sash equipped and terrible defenses, Beedrill will often be knocked down to 1 HP, allowing it to damage the opponent as much as possible before going down. Occasionally, this can reap amusing results with residual damage from Toxic Spikes. U-turn allows Beedrill to escape if it is somehow still alive, and lets it gain momentum and bring in a teammate safely. Finally, Tailwind allows Beedrill to boost its teammates' Speed before it dies.</p>
[ADDITIONAL COMMENTS]
<p>Focus Sash is essential so that Beedrill can get off at least one support move before it gets knocked out. Endure + Custap Berry can be used with Endeavor, allowing Beedrill to take down opponents even with its Focus Sash broken. However, this is likely to fail against priority and requires a good amount of prediction. Substitute can be used with Endeavor in a similar vein, but this fails against faster opponents and prevents Beedrill from setting up. Roost is an option to get back to full health so that Focus Sash can be activated, but using it is often a waste of a turn due to Beedrill's frailty. Beedrill appreciates teammates that provide a way to prevent entry hazards so that its Focus Sash can remain intact. Mold Breaker Sawk and Taunt Serperior are good options for this. Ground-types, such as Golem, are also great teammates to get rid of grounded Poison-types that annoy Beedrill by removing its Toxic Spikes. Slow but powerful teammates, such as Ursaring, Marowak, and Samurott are also good options to take advantage of the Tailwind support that Beedrill provides. Finally, Beedrill also appreciates teammates that can actually take hits when Beedrill escapes with U-turn.</p>
[Other Options]
<p>Toxic is an option for Beedrill to actually do damage to opponents without resorting to Endeavor. Knock Off is a decent option to remove opponents' items and disrupt them a little bit. Baton Pass allows Beedrill to pass several boosts to its teammates, and it even has boosting moves such as Swords Dance and Agility. However, such sets are entirely outclassed by Ninjask and Scolipede. Beedrill can also provide Sunny Day support, but is outclassed by Volbeat in this role. Beedrill can attempt to attack with X-Scissor, but it is usually better off trying to disrupt the opponent in its short lifespan. Pursuit can be used, but it will deal pitiful damage considering that nothing would feel threatened by Beedrill enough to switch out of it.</p>
[Checks and Counters]
<p>Almost anything can counter Beedrill, but here is a list of those that stand out. Grounded Poison-types absorb Toxic Spikes and waste Beedrill's time. Skuntank in particular is a great option, as it can absorb Toxic Spikes, Taunt Beedrill, and Pursuit it for major damage. Pokemon with Taunt can easily beat Beedrill by preventing the use of its support moves. Misdreavus is immune to Endeavor and can Taunt Beedrill or burn it with Will-O-Wisp. Priority moves can defeat Beedrill once its Focus Sash has been activated and prevent the use of Endeavor. Kangaskhan can use a combination of Fake Out and Double-Edge to prevent Beedrill from doing anything at all. Multi-hit moves can bypass Beedrill's Focus Sash. Piloswine and Golem are examples of Pokemon that can use these to defeat Beedrill. The presence of Stealth Rock and Spikes also prevents Beedrill from using its Focus Sash effectively. Finally, all Pokemon that can outspeed Beedrill and is reasonably powerful can defeat it, although they must be wary of Endeavor.</p>

Buzz buzz buzz
[Overview]
<p>To be blunt, Beedrill is a terrible Pokemon. It has bad stats and a bad movepool, and is entirely outclassed in whatever role it plays by the likes of Scolipede, Garbodor, and even Ariados. The best thing it can do for a team is to disrupt the opponent as much as it can, as it will never shine brighter than its competition in an offensive or defensive role. Beedrill is often a waste of a teamslot and should really only be used on joke teams.</p>
[SET]
name: Support
move 1: Toxic Spikes
move 2: Endeavor
move 3: U-turn
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD
[SET COMMENTS]
<p>Toxic Spikes is an annoying move that forces the opponent to take residual damage if the opponent does not have grounded Poison-types. Endeavor provides Beedrill's tiny niche over its competition. With a Focus Sash equipped and terrible defenses, Beedrill will often be knocked down to 1 HP, allowing it to damage the opponent as much as possible before going down. Occasionally, this can reap amusing results with residual damage from Toxic Spikes. U-turn allows Beedrill to escape if it is somehow still alive, and lets it gain momentum and bring in a teammate safely. Finally, Tailwind allows Beedrill to boost its teammates' Speed before it dies.</p>
[ADDITIONAL COMMENTS]
<p>Focus Sash is essential so that Beedrill can get off at least one support move before it gets knocked out. Endure + Custap Berry can be used with Endeavor, allowing Beedrill to take down opponents even with its Focus Sash broken. However, this is likely to fail against priority and requires a good amount of prediction. Substitute can be used with Endeavor in a similar vein, but this fails against faster opponents and prevents Beedrill from setting up. Roost is an option to get back to full health so that Focus Sash can be activated, but using it is often a waste of a turn due to Beedrill's frailty. Beedrill appreciates teammates that provide a way to prevent entry hazards so that its Focus Sash can remain intact. Mold Breaker Sawk and Taunt Serperior are good options for this. Ground-types, such as Golem, are also great teammates to get rid of grounded Poison-types that annoy Beedrill by removing its Toxic Spikes. Slow but powerful teammates, such as Ursaring, Marowak, and Samurott are also good options to take advantage of the Tailwind support that Beedrill provides. Finally, Beedrill also appreciates teammates that can actually take hits when Beedrill escapes with U-turn.</p>
[Other Options]
<p>Toxic is an option for Beedrill to actually do damage to opponents without resorting to Endeavor. Knock Off is a decent option to remove opponents' items and disrupt them a little bit. Baton Pass allows Beedrill to pass several boosts to its teammates, and it even has boosting moves such as Swords Dance and Agility. However, such sets are entirely outclassed by Ninjask and Scolipede. Beedrill can also provide Sunny Day support, but is outclassed by Volbeat in this role. Beedrill can attempt to attack with X-Scissor, but it is usually better off trying to disrupt the opponent in its short lifespan. Pursuit can be used, but it will deal pitiful damage considering that nothing would feel threatened by Beedrill enough to switch out of it.</p>
[Checks and Counters]
<p>Almost anything can counter Beedrill, but here is a list of those that stand out. Grounded Poison-types absorb Toxic Spikes and waste Beedrill's time. Skuntank in particular is a great option, as it can absorb Toxic Spikes, Taunt Beedrill, and Pursuit it for major damage. Pokemon with Taunt can easily beat Beedrill by preventing the use of its support moves. Misdreavus is immune to Endeavor and can Taunt Beedrill or burn it with Will-O-Wisp. Priority moves can defeat Beedrill once its Focus Sash has been activated and prevent the use of Endeavor. Kangaskhan can use a combination of Fake Out and Double-Edge to prevent Beedrill from doing anything at all. Multi-hit moves can bypass Beedrill's Focus Sash. Piloswine and Golem are examples of Pokemon that can use these to defeat Beedrill. The presence of Stealth Rock and Spikes also prevents Beedrill from using its Focus Sash effectively. Finally, all Pokemon that can outspeed Beedrill and is reasonably powerful can defeat it, although they must be wary of Endeavor.</p>
[Overview]
- bad stats, bad movepool
- Entirely outclassed by Scolipede, Garbodor, even Ariados
- its best thing to do is disrupt the opponent as much as possible as it can neither perform a good defensive or offensive role
- mostly a hindrance to the team so don't even bother using it unless joke team
[SET]
name: Beedrilling Your Mom
move 1: Toxic Spikes
move 2: Endeavor
move 3: U-turn
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD
[SET COMMENTS]
- Toxic Spikes can disrupt the opponent with residual damage if they don't have grounded Poisons
- Endeavor + Sash can stop sweepers in their tracks if you avoid taking prior damage, and deal as much dmg as possible on opponent before dying
- sometimes gets funny results with Tspikes
- U-turn lets beedrill gain momentum, most things outspeed it anyways
- Tailwind before it dies for some speed
[ADDITIONAL COMMENTS]
- Endure + Custap + Endeavor
- Substitute + Endeavor
- Roost can get back the sash if residual damage occurs but otherwise why bother wasting a turn recovering
- Some way to prevent hazards so Beedrill's sash stays alive so it can stay alive
- Mold Breaker Sawk, Taunt Serp
- Ground-types to help get rid of grounded poisons that can ruin Beedrill's work, such as Golem
- Anything that can actually take a hit when beedrill u-turns out is nice
- if running tailwind, slow but powerful Pokemon eg. Ursaring, Samurott, Marowak are cool
[Other Options]
- Toxic allows beedrill to actually do damage
- Knock Off can disrupt a little bit
- Baton Pass + Agility or SD but is terribly outclassed by the likes of Ninjask and even Scolipede
- Sunny Day support
- you can try using attacking moves like X-Scissor but no
- Pursuit, but nothing will switch out of beedrill
[Checks and Counters]
-everything
- Grounded Poison-types particularly Skuntank who can taunt and pursuit it
- Priority Pokemon can defeat it past its sash, esoecially Kangaskhan whose Fake Out + DE prevents bee from doing anything at all
- Multi-hit Pokemon can bypass its sash such as Piloswine and Golem
- SR or Spikes can stop any SashEndeavor shenanigans
- Everything that can outspeed it that is reasonably powerful (not hard) can defeat it but careful of Endeavor
- bad stats, bad movepool
- Entirely outclassed by Scolipede, Garbodor, even Ariados
- its best thing to do is disrupt the opponent as much as possible as it can neither perform a good defensive or offensive role
- mostly a hindrance to the team so don't even bother using it unless joke team
[SET]
name: Beedrilling Your Mom
move 1: Toxic Spikes
move 2: Endeavor
move 3: U-turn
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD
[SET COMMENTS]
- Toxic Spikes can disrupt the opponent with residual damage if they don't have grounded Poisons
- Endeavor + Sash can stop sweepers in their tracks if you avoid taking prior damage, and deal as much dmg as possible on opponent before dying
- sometimes gets funny results with Tspikes
- U-turn lets beedrill gain momentum, most things outspeed it anyways
- Tailwind before it dies for some speed
[ADDITIONAL COMMENTS]
- Endure + Custap + Endeavor
- Substitute + Endeavor
- Roost can get back the sash if residual damage occurs but otherwise why bother wasting a turn recovering
- Some way to prevent hazards so Beedrill's sash stays alive so it can stay alive
- Mold Breaker Sawk, Taunt Serp
- Ground-types to help get rid of grounded poisons that can ruin Beedrill's work, such as Golem
- Anything that can actually take a hit when beedrill u-turns out is nice
- if running tailwind, slow but powerful Pokemon eg. Ursaring, Samurott, Marowak are cool
[Other Options]
- Toxic allows beedrill to actually do damage
- Knock Off can disrupt a little bit
- Baton Pass + Agility or SD but is terribly outclassed by the likes of Ninjask and even Scolipede
- Sunny Day support
- you can try using attacking moves like X-Scissor but no
- Pursuit, but nothing will switch out of beedrill
[Checks and Counters]
-
- Grounded Poison-types particularly Skuntank who can taunt and pursuit it
- Priority Pokemon can defeat it past its sash, esoecially Kangaskhan whose Fake Out + DE prevents bee from doing anything at all
- Multi-hit Pokemon can bypass its sash such as Piloswine and Golem
- SR or Spikes can stop any SashEndeavor shenanigans
- Everything that can outspeed it that is reasonably powerful (not hard) can defeat it but careful of Endeavor
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