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Battle Subway Challenge: danmantincan

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
This is the Subway Challenge thread for danmantincan.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

Challenge 1:

I got some new Pokes that can I feel like trying out.

Mode:
Singles

Chosen Abilities:
Magby: Flame Body
Budew: Natural Cure
Duskull: Levitate

Chosen Items:
Magby: Oran Berry
Budew: Oran Berry
Duskull: Chesto Berry

240.png

Magby (M) - Tormod
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
Magby
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83

EC: 0/9
MC: 0
DC: 0/5
Moves:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray

Barrier
Cross Chop
Flare Blitz

Psychic
Flame Charge
Overheat
406.png

Budew (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 63 (+) +13 Accuracy

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Razor Leaf
Extrasensory

Shadow Ball
Sludge Bomb
Energy Ball
355.png

Duskull (M) - Gatrie
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 22 (-)

Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Imprison
Ominous Wind
Pain Split

Taunt
Return
Payback
Battle 1-1:
AromaLady.png

Aroma Lady May wants to fight!
DP_Aroma_Lady.png

"I love smelling these flowers! Don't you?"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
18/40

Pokemon:
541.png

Swadloon (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug/Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item:
Occa Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 42

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Bug Buzz

Agility
Air Slash
Me First

Sunny Day
Light Screen
Solarbeam
Energy Ball
Substitute
Turn Order:

dmtc sends out the first Pokemon in his challenge list.
May sends out her Pokemon and issues actions.
dmtc issues actions.
 
RNG Roll for ability:
1/3



541.png

Swadloon (F)
Abilty: Leaf Guard
Item: Occa Berry
DP_Aroma_Lady.png

"My perfume smells just like my Swadloon!"

Agility - Air Slash - Air Slash
 
Let's start off with a Flame Charge, so we can avoid any flinching. Then use Confuse Ray on Swadloon and finish with a Fire Punch.

Flame Charge~Confuse Ray~Fire Punch
 
541.png

Swadloon
HP: 90
En: 100
4 / 3 / 1 / 3 / 42
Leaf Guard
Occa Berry
240.png

Tormod
HP: 90
En: 100
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry

Action 1:

Tormod used Flame Charge!
RNG Roll (To-Crit) [<= 625 Yes]: 8380/10000 (No)
(5 + 3 + 1.5(4-3)) * 2.25 = 21.375 => 21 damage
-3 energy
Swadloon used Agility!
Success; +2 Spe
-7 energy

Action 2:

Tormod used Confuse Ray!
Success
RNG Roll (Duration) [1:2; 2:3; 3:4]: 1 (2 Actions)
-4 energy
Swadloon used Air Slash!
RNG Roll (Confusion) [<= 5000 Yes]: 3575/10000 (Yes)
(4 + 1.5(4-3)) = 5.5 => 6 damage
-0 Energy
Swadloon snapped out of confusion!
Action 3:

Tormod used Fire Punch!
RNG Roll (To-Crit) [<= 625 Yes]: 8426/10000 (No)
RNG Roll (Burn) [<= 1000 Yes]: 9048/10000 (No)
(7 + 3 + 1.5(4-3)) * 2.25 = 25.875 => 26 damage
-4 energy
Swadloon used Air Slash!
RNG Roll (To-Hit) [<= 9500 Yes]: 9362/10000 (Yes)
(8 + 0 + 1.5(1-2)) * 1 = 6.5 => 7 damage
-6 Energy
541.png

Swadloon
HP: 37
En: 87
4 / 3 / 1 / 3 / 42
Leaf Guard
Occa Berry
+1 Spe
240.png

Tormod
HP: 83
En: 89
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry
+1 Spe

Turn Order:

dmtc issues actions.
May issues actions.
 
541.png

Swadloon
HP: 37
En: 87
4 / 3 / 1 / 3 / 42
Leaf Guard
Occa Berry
+1 Spe
240.png

Tormod
HP: 83
En: 89
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry
+1 Spe

Action 1:

Tormod used Overheat!
RNG Roll (To-Hit) [<=9000 Yes]: 1596/10000 (Yes)
RNG Roll (To-Crit) [<= 625 Yes]: 271/10000 (Yes)
(14 + 3 + 3 + 1.5(3-3)) * 2.25 = 45 damage
-8 energy
Swadloon was knocked out!
541.png

Swadloon
HP: KO
En: 87
4 / 3 / 1 / 3 / 42
Leaf Guard
Occa Berry
+1 Spe
240.png

Tormod
HP: 83
En: 81
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry
+1 Spe

DP_Aroma_Lady.png

"Whew! The heat was unbearable!"
 
Battle 1-2:
AromaLady.png

Worker John wants to fight!
Spr_BW_WorkerIce.png

"My Gurdurr helps put all the girders in place."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
14/40

Pokemon:
533.png

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Leftovers

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Focus Punch

Counter
Drain Punch
Mach Punch

Bulk Up
Taunt
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Facade
Payback
Stone Edge
Rock Slide
Substitute
Strength
Turn Order:

dmtc sends out the first Pokemon in his challenge list.
May sends out her Pokemon and issues actions.
dmtc issues actions.
 
I just realized I forgot about Swadloon's Occa Berry; it wouldn't have made much of a difference, though. I also forgot to randomize Gurdurr's ability, which is Sheer Force.
533.png

Gurdurr
HP: 100
En: 100
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
240.png

Tormod
HP: 100
En: 100
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry

Action 1:

Tormod used Confuse Ray!
RNG Roll (Duration) [<= 1:2; 2:3; 3:4]: 2 (3 actions)
-4 energy
Gurdurr used Bulk Up!
RNG Roll (Confusion) [<= 5000 Yes]: 9142/10000 (No)
Success; +1 Atk and Def
-6 energy

Action 2:

Tormod used SmokeScreen!
Success; -1 Acc
-4 energy
Gurdurr used Stone Edge!
RNG Roll (Confusion) [<= 5000 Yes]: 7224/10000 (No)
RNG Roll (To-Hit) [<= 6000 Yes]: 4336/10000 (Yes)
RNG Roll (To-Crit) [<=1250 Yes]: 2574/10000 (No)
(10 + 1.5(5-1)) * 1.5 + 1.5 = 25.5 -> 26 damage
-8 Energy
Gurdurr's Leftovers restored health!

Action 3:

Tormod used Psychic!
RNG Roll (To-Crit) [<= 625 Yes]: 4013/10000 (No)
RNG Roll (SpD Drop) [<= 1000 Yes]: 8959/10000 (No)
(9 + 0 + 1.5(3-2)) * 1.5 = 15.75 => 16 damage
-7 energy
Gurdurr used Rock Slide!
RNG Roll (Confusion) [<= 5000 Yes]: 2956/10000 (No)
RNG Roll (To-Hit) [<= 6750 Yes]: 7636/10000 (No)
Failure
-0 Energy
Gurdurr's Leftovers restored health!
533.png

Gurdurr
HP: 86
En: 86
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
-1 Acc (1)
+1 Atk, +1 Def (3)
240.png

Tormod
HP: 74
En: 85
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry

Turn Order:

dmtc issues actions.
MayJohn issues actions.
 
I believe you mean John, not May, issues actions.

"Smoke makes it hard to see doesn't it?"

Smokescreen~Psychic~Smokescreen/Psychic (if Taunted)
 
533.png

Gurdurr
HP: 86
En: 86
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
-1 Acc (1)
+1 Atk, +1 Def (3)
240.png

Tormod
HP: 74
En: 85
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry

Action 1:

Gurdurr used Protect!
Success
-7 energy
Tormod used SmokeScreen!
Failed
-4 energy
Gurdurr's Leftovers restored health!

Action 2:

Tormod used Psychic!
RNG Roll (To-Crit) [<= 625 Yes]: 8870/10000 (No)
RNG Roll (SpD Drop) [<= 1000 Yes]: 6112/10000 (No)
(9 + 0 + 1.5(3-2)) * 1.5 = 15.75 => 16 damage
-7 energy
Gurdurr used Rock Slide!
RNG Roll (To-Hit) [<= 9000 Yes]: 4264/10000 (Yes)
RNG Roll (To-Crit) [<= 625 Yes]: 685/10000 (No)
((8 + 2) + 0 + 1.5(5-1)) * 1.5 + 1.5 = 25.5 -> 26 damage
-6 Energy
Gurdurr's Leftovers restored health!

Action 3:

Tormod used SmokeScreen!
Success; -1 Acc to Gurdurr
-4 energy
Gurdurr used Focus Punch!
RNG Roll (To-Hit) [<= 7500 Yes]: 5090/10000 (Yes)
RNG Roll (To-Crit) [<= 625 Yes]: 6677/10000 (No)
(15 + 3 + 1.5(5-1)) * 1 + 1.5 = 25.5 -> 26 damage
-8 Energy
RNG Roll (Flame Body) [<= 3000 Yes]: 7168/10000 (No)
Tormod's Oran Berry restored health!
+10 HP to Tormod
Gurdurr's Leftovers restored health!
533.png

Gurdurr
HP: 73
En: 65
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
-1 Acc (2)
240.png

Tormod
HP: 32
En: 70
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry (CSMD)

Turn Order:

John issues actions.
dmtc issues actions.
 
Spr_BW_WorkerIce.png

"We will pull through with our strength!"

Sheer Force Rock Slide - Substitute (17 HP) - Sheer Force Rock Slide
If Confuse Ray is used, replace your current action with Protect.
 
533.png

Gurdurr
HP: 73
En: 65
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
-1 Acc (2)
240.png

Tormod
HP: 32
En: 70
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry (CSMD)

Action 1:

Tormod used Psychic!
RNG Roll (To-Crit) [<= 625 Yes]: 8252/10000 (No)
RNG Roll (SpD Drop) [<= 1000 Yes]: 2671/10000 (No)
(9 + 0 + 1.5(3-2)) * 1.5 = 15.75 => 16 damage
-7 energy
Gurdurr used Rock Slide!
RNG Roll (To-Hit) [<= 6750 Yes]: 2443/10000 (Yes)
RNG Roll (To-Crit) [<= 625 Yes]: 7702/10000 (No)
((8 + 2) + 0 + 1.5(5-1)) * 1.5 + 1.5 = 25.5 -> 26 damage
-6 Energy
Gurdurr's Leftovers restored health!

Action 2:

Gurdurr used Protect!
Success
-7 energy
Tormod used Confuse Ray!
Failed
-4 energy
Gurdurr's Leftovers restored health!

Action 3:

Gurdurr used Protect!
Failed
-11 energy
Tormod used Confuse Ray!
Success
RNG Roll (Duration) [1-3333:2; 3334-6666:3; 6667-9999:4]: 2472 (2)
-8 energy
Gurdurr's Leftovers restored health!
533.png

Gurdurr
HP: 60
En: 41
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
Confused (2)
240.png

Tormod
HP: 6
En: 51
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry (CSMD)

Turn Order:

dmtc issues actions.
John issues actions.
 
533.png

Gurdurr
HP: 60
En: 41
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
Confused (2)
240.png

Tormod
HP: 6
En: 51
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry (CSMD)

Action 1:

Tormod used SmokeScreen!
Success; -1 Acc to Gurdurr
-4 energy
Gurdurr used Mach Punch!
RNG Roll (Confu) [<= 5000 Yes]: 1957/10000 (Yes)
6 damage to self
-0 Energy
Gurdurr's Leftovers restored health!

Action 2:

Tormod used Psychic!
RNG Roll (To-Crit) [<= 625 Yes]: 2579/10000 (No)
RNG Roll (SpD Drop) [<= 1000 Yes]: 8365/10000 (No)
(9 + 0 + 1.5(3-2)) * 1.5 = 15.75 => 16 damage
-7 energy
Gurdurr used Wake-Up Slap!
RNG Roll (Confu) [<= 5000 Yes]: 4141/10000 (Yes)
6 damage to self
-0 Energy
Gurdurr's Leftovers restored health!

Action 3:

Gurdurr used Mach Punch!
RNG Roll (To-Hit) [<=7500 Yes]: 7195/10000 (Yes)
RNG Roll (To-Crit) [<=625 Yes]: 7749/10000 (No)
(4 + 3 + 1.5(5-1)) * 1 = 13 damage
-2 energy
Tormod was knocked out!
533.png

Gurdurr
HP: 34
En: 39
5 / 3 / 1 / 2 / 40
Sheer Force
Leftovers
240.png

Tormod
HP: KO
En: 40
4 / 1 / 3 / 2 / 83
Flame Body
Oran Berry (CSMD)
Spr_BW_WorkerIce.png

"Our strength was too much for you..."
 
Sure I'll challenge this again.

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3448114
Chosen Abilities:
Dusclops: Pressure
Carracosta: Sturdy
Togetic: Serene Grace

Chosen Items:
Dusclops: Oran Berry
Carracosta: Pecha Berry
Togetic: Chesto Berry

356.png

Dusclops (M) - Gatrie
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-)

EC: 4/9
MC: 0
DC: N/A

Moves:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch

Imprison
Ominous Wind
Pain Split

Taunt
Return
Payback
Earthquake
565.png

Carracosta (M) - Brom
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Curse
Rock Slide
Rain Dance

Whirlpool
Body Slam
Iron Defense

Dive
Waterfall
Smack Down
Earthquake
Substitute
176.png

Togetic (F) - Marcia
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 40

EC: 4/9
MC: 0
DC: 3/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
Magical Leaf

Extrasensory
Mirror Move
Psycho Shift

Counter

Tri Attack

Shadow Ball
Flamethrower
Grass Knot

Spr_BW_Black_Belt.png


Black Belt Typhoon wants to battle!

"Let 'em RIP!"

RNG Roll for Pokemon: 18/40

"Go Swadloon!"

541.png

Swadloon (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug/Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Item:
Occa Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 42

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Bug Buzz

Agility
Air Slash
Me First

Sunny Day
Light Screen
Solarbeam
Energy Ball
Substitute

RNG Roll For Ability: 1/3

"Use Leaf Guard!"

"Swadloon, Sunny Day~SolarBeam~Razor Leaf!"
 
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