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Battle Arcade Challenge: Frosty

Do not post in this thread if you are not the current ref or Frosty, else the heavens will call down hundreds of Ice-types that will all use Blizzard on your face.

Frosty is using the following Pokemon in the Singles Arcade
NecturnaSprite_FrontNorm.png

Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (38) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm
Gravity
Ingrain
Natural Gift

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam
Knock Off
Trick
Sleep Talk
Stone Edge
Rest
Toxic
Substitute
Telekinesis
Solarbeam
Double Team
Torment
Shadow Claw
465.png

Tangrowth [Majora's Wrath] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (44):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off
Block
Wring Out
Ancientpower
Natural Gift

Giga Drain
Leech Seed
Nature Power
Rage Powder
Leaf Storm

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute
Focus Blast
Synthesis
Poison Jab
Sunny Day
Payback
Sludge Bomb
Sleep Talk
Endure
Solarbeam
Brick Break
Bulldoze
Grass Knot
Thief
Aerial Ace
Seed Bomb
Reflect
407.png

Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (45):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm
Cotton Spore
Mind Reader

Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Double Team
Nightmare
Sleep Talk
Grass Knot
Secret Power
Bullet Seed
Energy Ball
Hyper Beam
Uproar

Battle #1
Spr_BW_Psychic_F.png

Psychic Jasmine would like to battle!

RNG roll (for Pokemon) 113/125
575.png

Gothorita(M)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Frisk

Attacks:
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock
Flatter

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Energy Ball

Dark Pulse
Miracle Eye
Mirror Coat
Uproar
"....Well we're fucked."

Roulette:
19 13 18 15
19 15 4 2
19 18 15 24
5 4 8 11

Event Descriptions:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 18
Drizzle is applied to the battle.

Spr_BW_Psychic_F.png

"Try to hold on Gothorita..."
Shadow Ball -> Dark Pulse -> Shadow Ball
If Shadow Ball, change that action to Mirror Coat
If Super Fang, change that action to Protect. Do not activate on consecutive actions.
 
Spr_BW_Psychic_F.png

"This is just freakin' wonderful..."

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 100
EN: 100
5/4/4/5/70/ -10% Eva
575.png

Gothorita
HP: 90
EN: 100
1/3/4/3/55

Rain (infinite)

Action 1
Shadow Claw -> Gothorita (4 EN)
RNG roll (to crit, <=1250 crit) 5075 = no crit
(7+3+(5-3)1.5)(1.5) = 19.5 DMG

Shadow Ball -> Necturna (6 EN)
RNG roll (to hit, <=8300 hit) 5606 = hit
RNG roll (to crit, <=625 crit) 9967 = no crit
RNG roll lower SpD, <=2000 lower) 5074 = no lower
(8+(4-5)1.5)(1.5) = 9.75 DMG

Action 2
Power Whip -> Gothorita (7 EN)
RNG roll (to hit, <=8500 hit) 4197 = hit
RNG roll (to crit) 6529 = no crit
(12+3+(5-3)1.5) = 18 DMG

Dark Pulse -> Necturna (6 EN)
RNG roll (to hit,) 9159 = miss
DAMMIT

Action 3
Shadow Claw -> Gothorita (4 EN)
RNG roll (to crit) 1672 = no crit
(7+3+(5-3)1.5)(1.5) = 19.5 DMG

Shadow Ball -> Necturna (6 EN)
RNG roll (to hit) 5005 = hit
RNG roll (to crit) 9820 = no crit
RNG roll lower SpD) 1726 = lower
(8+(4-5)1.5)(1.5) = 9.75 DMG

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 80
EN: 85
5/4/4/5/70/ -10% Eva
-1 SpD
575.png

Gothorita
HP: 33
EN: 82
1/3/4/3/55

Rain (infinite)

Spr_BW_Psychic_F.png

"We're toast..."
 
Power Whip - Shadow Claw - Power Whip
IF Flatter AND Necturna doesn't have a sub up THEN 25hp sub and push back
 
Spr_BW_Psychic_F.png

"It seems there is no out for us..."
Dark Pulse -> Shadow ball -> Dark Pulse

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 80
EN: 85
5/4/4/5/70/ -10% Eva
-1 SpD
575.png

Gothorita
HP: 33
EN: 82
1/3/4/3/55

Rain (infinite)

Action 1
Power Whip -> Gothorita (7 EN)
RNG roll (to hit) 1814 = hit
RNG roll (to crit) 5088 = no crit
(12+3+(5-3)1.5) = 18 DMG

Dark Pulse -> Diababa (6 EN)
RNG roll (to hit) 9180 = AGAIN?!
YOU SUCK, RNG

Action 2
Shadow Claw -> Gothorita (4 EN)
RNG roll (to crit) 2231 = no crit
(7+3+(5-3)1.5)(1.5) = 19.5 DMG
Gothorita fainted!

Post-Round stats:
NecturnaSprite_FrontNorm.png

Diababa
HP: 80
EN: 74
5/4/4/5/70/ -10% Eva
575.png

Gothorita
HP: -5
EN: KO
1/3/4/3/55

Spr_BW_Psychic_F.png

"Mark these words: Your next battles will not be nearly as easy!"

Battle #2
Spr_RS_Camper.png

Camper Carmine would like to battle!

RNG roll (for Pokemon) 53/125
264.png

Linoone(M)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Pick Up(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Ability:
Quick Feet

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand Attack
Odor Sleuth
Mud Sport
Pin Missile
Fury Swipes
Covet

Iron Tail
Return
Dig
Facade
Shadow Claw
Giga Impact

Pursuit
Rock Climb
Simple Beam
Tickle
"Howdy! Let's get ready for a nice, clean battle!"

Roulette:
14 19 17 2
7 1 15 1
13 19 24 23
21 17 18 10

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 4/4 = 2
Opponent’s Pokemon are burned for the battle.

Spr_RS_Camper.png

"Hey now! That's not a very nice move at all!"
Shadow Claw -> Iron Tail -> Shadow Claw
If Double Team, change that action to Pursuit
If Solarbeam, change that action to Pin Missile
 
Spr_RS_Camper.png

"Looks like we're in a pretty tough bind..."

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 100
EN: 100
5/4/4/5/70/ -10% Eva
264.png

Linoone
HP: 100
EN: 100
4/3/1/3/100
Burned (2 DPA, -2 BAP from physical attacks)

Action 1
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit, <=9500 hit) 542 = hit
RNG roll (to crit) 7440 = no crit
(4+(4-4)1.5)(1.5) = 6 DMG

Power Whip -> Linoone (7 EN)
RNG roll (to hit) 4197 = hit
RNG roll (to crit) 1501 = no crit
(12+3+(5-3)1.5) = 18 DMG

Burn -> Linoone (2 DMG)

Action 2
Iron Tail -> Diababa (7 EN)
RNG roll (to hit, <=8500 hit) 8684 = miss
But it missed!

Leaf Blade -> Linoone (6 EN)
RNG roll (to crit) 2936 = no crit
(9+3+(5-3)1.5) = 15 DMG

Burn -> Linoone (2 DMG)

Action 3
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 9822 = oh come on -.-
But it missed!

Power Whip -> Linoone (7 EN)
RNG roll (to hit) 3826 = hit
RNG roll (to crit) 3389 = no crit
(12+3+(5-3)1.5) = 18 DMG

Burn -> Linoone (2 DMG)

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 94
EN: 80
5/4/4/5/70/ -10% Eva
264.png

Linoone
HP: 43
EN: 83
4/3/1/3/100
Burned (2 DPA, -2 BAP from physical attacks)

Spr_RS_Camper.png

"I motion to implement the new Forewarn into this Arcade, as we're just plum out of luck right now..."
 
Leaf Blade - Power Whip - Leaf Blade
IF Linoone is on the semi-vulnerable state of dig when Necturna attacks AND it is ordered to finish the attack in that same action THEN chill the first time, Leaf Blade + Leaf Blade the second and push back.
IF Linoone is ordered to dig (hold) then chill and push back
 
Spr_RS_Camper.png

"We really are stuck between a rock adn a hard place..."
Shadow Claw x3

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 94
EN: 80
5/4/4/5/70/ -10% Eva
264.png

Linoone
HP: 43
EN: 83
4/3/1/3/100
Burned (2 DPA, -2 BAP from physical attacks)

Action 1
Shadow Claw -> Diababa (9 EN)
RNG roll (to hit) 4049 = hit
RNG roll (to crit) 3962 = no crit
(4+(4-4)1.5)(1.5) = 6 DMG

Leaf Blade -> Linoone (6 EN)
RNG roll (to crit) 7238 = no crit
(9+3+(5-3)1.5) = 15 DMG

Burn -> Linoone (2 DMG)

Action 2
Shadow Claw -> Diababa (13 EN)
RNG roll (to hit) 7716 = hit
RNG roll (to crit) 405 = crit
(4+3+(4-4)1.5)(1.5) = 10.5 DMG

Power Whip -> Linoone (7 EN)
RNG roll (to hit) 7970 = hit
RNG roll (to crit) 5696 = no crit
(12+3+(5-3)1.5) = 18 DMG

Burn -> Linoone (2 DMG)

Action 3
Shadow Claw -> Diababa (17 EN)
RNG roll (to hit) 1355 = hit
RNG roll (to crit) 7926 = no crit
(4+(4-4)1.5)(1.5) = 6 DMG

Leaf Blade -> Linoone (6 EN)
RNG roll (to crit) 8645 = no crit
(9+3+(5-3)1.5) = 15 DMG
Linoone fainted!

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna
HP: 71
EN: 61
5/4/4/5/70/ -10% Eva
264.png

Linoone
HP: -9
EN: KO
4/3/1/3/100

Spr_RS_Camper.png

"That's ok Linoone. We'll do better next time!"

Battle #3
Spr_BW_Lady.png

Lady Rarity would like to battle!

RNG roll (for Pokemon) 107/125
542.png

Leavanny(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 92
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Ability:
Chlorophyll

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure
Slash

Sunny Day
Shadow Claw
Giga Impact
Swords Dance
X-Scissor
Substitute

Agility
Baton Pass
Camouflage
Me First
"Normally I don't participate in this uncouth sport, but I suppose I shall make an exception..."

Roulette:
16 23 17 18
21 3 17 15
4 3 14 13
3 17 23 19

Please choose 4 consecutive events from the roulete
 
RNG roll (for event) 4/4 = 13
Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Please choose one berry for each Pokemon from the list:
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 
Spr_BW_Lady.png

"Interesting choices. Now Leavanny, attack this ruffian!"
Shadow Claw -> X-Scissor -> Shadow Claw
If Will-o-Wisp AND you do not already have a Substitute up, Substitute (15 HP) and push back
If successful P/E move, Substitute (15). Only activate once.
 
Spr_BW_Lady.png

"With Celestia as my witness, we shall win this battle!"

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 100
EN: 100
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 100
EN: 100
5/3/2/3/92

Action 1
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit, <=9500 hit) 2490 = hit
RNG roll (to crit) 8699 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Stone Edge -> Leavanny (7 EN)
RNG roll (to hit, <=8000 hit) 8253 = miss
The attack missed!

Action 2
X-Scissor -> Diababa (5 EN)
RNG roll (to crit) 6575 = no crit
(8+3+(5-4)1.5) = 12.5 DMG

Shadow Claw -> Leavanny (4 EN)
RNG roll (to crit) 1255 = so close
(7+3+(5-3)1.5) = 13 DMG

Action 3
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 9303 = hit
RNG roll (to crit) 8832 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Stone Edge -> Leavanny (7 EN)
RNG roll (to hit) 3434 = hit
RNG roll (to crit) 4335 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 62
EN: 82
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 77
EN: 85
5/3/2/3/92

Spr_BW_Lady.png

"I apologize for that horrid display of bad luck, but all is fair in love and war!"
 
Will-o-Wisp - Pain Split - Stone Edge
IF Successful Protective/Evasive THEN Ingrain the first instance and chill the remaining ones and push back
[DO ONCE]IF Substitute then Snatch - Stone Edge - Shadow Claw
 
Spr_BW_Lady.png

"Even if we have one chance to avoid that nasty burn, we must take it!"
Grasswhistle -> Protect -> Shadow Claw
If Diababa is put to sleep for 2 actions, change A2 to X-Scissor

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 62
EN: 82
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 77
EN: 85
5/3/2/3/92

Action 1
Grasswhistle -> Diababa (4 EN)
RNG roll (to hit, <=6500 hit) 4932 = hit
Diababa fell asleep!
RNG roll (for duration, <=6666 1a) 776 = 1a

Diababa is asleep!

Action 2
Leavanny used Protect! (7 EN)

Pain Split -> Leavanny (11 EN)
But it failed!

Action 3
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 5076 = hit
RNG roll (to crit) 8464 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Stone Edge -> Leavanny (7 EN)
RNG roll (to hit) 3023 = hit
RNG roll (to crit) 9148 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 49
EN: 64
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 57
EN: 69
5/3/2/3/92

Spr_BW_Lady.png

"Onwards, to victory!"
Shadow Claw -> X-Scissor -> Shadow Claw
If Torment, replace all remaining uses of Shadow Claw with Bug Bite
If Pain Split, Agility (evasive) the first time, Grasswhistle the second, and Protect the third

There's probably a hole in there, but let's hope its not big enough to do much damage...
 
Fun fact: Evasive Agility doesn't work for -- accuracy moves, like, oh boy, Pain Split.

Will-o-Wisp - Pain Split - Stone Edge
 
mlfw4332-1334883179912.png


Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 49
EN: 64
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 57
EN: 69
5/3/2/3/92

Action 1
Shadow Claw -> Diababa (9 EN)
RNG roll (to hit) 7741 = hit
RNG roll (to crit) 8492 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Will-o-Wisp -> Leavanny (7 EN)
RNG roll (to hit, <=75000 hit) 8824 = Holy shit why does the RNG hate you
Leavanny avoided the attack!

Action 2
Leavanny used Agilidodge! (7 EN)
Derp...

Pain Split -> Leavanny (13 EN)
Diababa gained 10.375 HP!
Leavanny lost 10.375 HP!

Action 3
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 5562 = hit
RNG roll (to crit) 7731 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Stone Edge -> Leavanny (7 EN)
RNG roll (to hit) 156 = hit
RNG roll (to crit) 4893 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Post-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 34
EN: 37
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 27
EN: 48
5/3/2/3/92

Spr_BW_Lady.png

"Oh my... the situation has become dire... but it's nothing we are unable to overcome!"
 
oh boy I haven't thought about this.

Time to try a very dangerous, tricky and offensive strategy.

Rest - Stone Edge - Shadow Ball
IF Necturna is already asleep A1 THEN Sleep Talk (Stone Edge, Shadow Ball, Shadow Claw, Will-o-Wisp) - Rest - Chill
IF the first sub applies AND you sleep for 2 actions then Sleep Talk (Stone Edge, Shadow Ball, Shadow Claw, Will-o-Wisp) - Sleep Talk (Stone Edge, Shadow Ball, Shadow Claw, Will-o-Wisp) - Chill
 
Spr_BW_Lady.png

"Darling, it seems you have a faulty understanding of that move. Alas, thinking we would hold back because of that is equally faulty thinking!"
X-Scissor -> Shadow Claw -> X-Scissor

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 34
EN: 37
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 27
EN: 48
5/3/2/3/92

Action 1
X-Scissor -> Diababa (5 EN)
RNG roll (to crit) 2038 = no crit
(8+3+(5-4)1.5) = 12.5 DMG

Diababa used Rest! (15 EN)
Diababa fell asleep! (+12 HP)
Diababa ate her Leppa Berry (+10 EN)

Action 2
Shadow Claw -> Diababa (5 EN)
RNG roll (to hit) 5606 = hit
RNG roll (to crit) 8306 = no crit
(7+(5-4)1.5)(1.5) = 12.75 DMG

Diababa is asleep! (+12 HP)

Action 3
X-Scissor -> Diababa (5 EN)
RNG roll (to crit) 1234= no crit
(8+3+(5-4)1.5) = 12.5 DMG

Diababa is asleep! (+12 HP)

Pre-Round stats:
NecturnaSprite_FrontNorm.png

Necturna @ Leppa Berry
HP: 32
EN: 32
5/4/4/5/70/ -10% Eva
542.png

Leavanny
HP: 27
EN: 38
5/3/2/3/92

Spr_BW_Lady.png

"Hmm... It appears that our endeavors may not be fruitful after all..."
Shadow Claw -> X-Scissor -> Shadow Claw
If Stone Edge AND Diababa is not already asleep, Grasswhistle and push back
If Torment, change that action to Agility (evasive) the first time, Grasswhistle the second, and Agility (evasive) the third
 
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