







Hello and welcome to my first RMT. I'm here to show them one of the most funniest and greatest teams of South America. I made this team one day that I was boring and thinking about Pikachu with Light Ball. It's not the best Pokemon, I know that, but is too funny and has a good movepool. Many friends likes my team because they say it's so funny and isn't bad (some people say it's incredible but idk if is truth). So, I'm gonna explain my team and wait comments about him.
























Pikachu @ Light Ball
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Grass Knot
- Hidden Power [Ice]
- Volt Switch







Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naughty Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Dragon Claw







Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch







Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Taunt
- Hidden Power [Fire]
- Earth Power
My way to trap Ferrothorn and Skarmory, set up rocks, and a punching bag when I don't have a safety switch. Taunt to prevent SR from Ferro, defogs, or high calm mind set up of clefable. HP Fire to hit Ferro/Scizor/Skarm. Earth Power for a strange case when i have the opportunity to hit Heatran. EV Spread is to have a more powerful hp fire and decent bulk, I think probopass don't need more to complete their work. Is not my best Pokemon, if your opponent doesn't have one of the pokemons aforementioned, just use it to don't take damage on other Pokemons. (here I need help to replace it)







Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Recover
My spinner, and my best check to keldeo, all my team struggle against keldeo (except pinsir with a SD). So I decided to run Psyshock over Reflect type for this reason. Scald to spam it and burn all, and recover to keep in the game. Starmie also helps me to beat Hippo and Skarm (annoying for pinsir). Starmie also helps against offensive mons like Talonflame and Lopunny (if i'm at full hp). I think the most important role of starmie is, defeat keldeo and remove hazards, one time this is gone you can use it like a pivot or hit a pokemon to revenge kill with pinsir - breloom - kyurem - Pikachu.







Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Feint / Quick Attack
- Close Combat

Weavile: Destroy my team, only Kyurem can stop it but I don't have switches.
Zard: Mega Y or X, if is Y, I can OHKO with Pinsir. But if is X and set ups with dd is gonna be hard to beat.
Diancie: No switchs, Only can beat him with Starmie.
Lopu: If my opponent play right, Lopu can give me problems
Talon: Really hard to beat, only kyurem scarf can help me.
Metagros-mega: really a problem, no switchs, only starmie can help with scald.

Shotouts:
Lcans He helped me searching Threats and was the first tester.
Lorda Floterchai She tested my team sometimes and is a pretty cool girl.
Doom's Melody...♥ great friend, encouraged me to post this.
Pablich Thanks, also you encouraged me to post this.
Enzonana. Mah' Based Lord Fren, he tested my team on 1600 ladder.
And many friends don't have a forum account.
Some Replays:
https://replay.pokemonshowdown.com/pandora-ou-3463072 vs Beautiful (Friend and a OLT Player [she plays fun but used a Lopunny]).
http://replay.pokemonshowdown.com/pandora-ou-3359653 vs a friend
http://replay.pokemonshowdown.com/pandora-ou-3358670 and vs another friend
Importable:
Pikachu @ Light Ball
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Grass Knot
- Hidden Power [Ice]
- Volt Switch
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naughty Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Dragon Claw
Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Taunt
- Hidden Power [Fire]
- Earth Power
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Recover
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Feint
- Close Combat
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Grass Knot
- Hidden Power [Ice]
- Volt Switch
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 6 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naughty Nature
- Outrage
- Ice Beam
- Fusion Bolt
- Dragon Claw
Probopass @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Taunt
- Hidden Power [Fire]
- Earth Power
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Recover
Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Feint
- Close Combat
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