





Intro:
Hi everyone, this is my first RMT so I hope I don't mess anything up and that the quality is acceptable. Like a lot of people, I've grown a little bored of the current SS meta, so I tried to make a team I found more fun. Tyranitar is one of my favorite pokemon, and it's odd to me that we've arrived at a point where he actually doesn't see too much use (he was the 32nd most used in March at only 4.8%), so I wanted to build a team with him. I get that some parts of the meta, like the near-omnipresence of Corviknight and the removal of pursuit (still not sure why they axed that move), are inhospitable for Tar, but I still think he has good strengths and offers value. Arena Trap recently being banned helps Tar as well. This ended up more of a defensive team with only really Tar and Excadrill capable of punching holes in the opponent's team, but that can be enough with Sand Rush Drill's sweeping potential.
The team:

Tyranitar (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Fire Punch
As for moves, Stone Edge, Crunch, and Earthquake are givens. Fire Punch is also necessary to hit Ferrothorn and gives a more accurate shot at Corviknight with crucially more PP. I'll talk about this more at the end, but Corviknight in general can be a big pain for this team, and I think it's one of the biggest factors contributing to the decline of Tar. Full physically defensive variants with Body Press and Iron Head pretty much beat this entire team, but I'm getting ahead of myself.

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide

Hatterene @ Assault Vest
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Draining Kiss
- Nuzzle
- Mystical Fire
- Psychic

Clefable (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Teleport

Kommo-o (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Body Press
- Stealth Rock
- Earthquake
- Protect
Bulletproof is a great ability, especially when paired with scouting from protect (along with Clef running protect). The speed EVs are to out-run Aegislash. Body press can hit pretty hard and earthquake is good coverage. Again, protect is wonderful for scouting and helping with leftovers recovery, and I felt like it was the best option to round out his set. I didn't feel like Taunt was as necessary with Hat's magic bounce, but shutting down defogs would be nice. I'm not a big fan of iron defense but I get it can be effective. Toxic as well could be nice.

Corviknight (F) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Iron Head
- Roost
- Defog
- U-turn
Weaknesses:
The team on a whole is pretty passive, aside from Tar and Drill. I also don't really have a special attacking presence, but I don't know how much that matters with the current meta. Tar and Drill still greatly threaten many of the typical physical walls like Ferrothorn and Toxapex. Hippowdon can be a pain to break but he can't anything to Corviknight. Opposing Kommo-os also can wall Tar and Drill but shouldn't be too much of a problem with Hat and Clef.
This team also lacks a good revenge killing option, except for Drill in the Sand. This obviously isn't ideal because it often means sacing Tar.
I feel like the biggest threats facing this team are opposing Corviknight, Dracovish, and Zeraora.



Conclusion:
Thank you very much anyone who actually read through this post! Like I said, it's my first RMT, so I hope I did alright. The main things I’m considering changing are potentially switching Toad for Kommo-o and maybe adding something like scarfed Hydreigon/Gengar or Ditto in place of one of the fairies, but any feedback or suggestions would be appreciated :)
Tyranitar (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Fire Punch
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Hatterene @ Assault Vest
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Draining Kiss
- Nuzzle
- Mystical Fire
- Psychic
Clefable (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Teleport
Kommo-o (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Body Press
- Stealth Rock
- Earthquake
- Protect
Corviknight (F) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Iron Head
- Roost
- Defog
- U-turn
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Fire Punch
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rock Slide
Hatterene @ Assault Vest
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Draining Kiss
- Nuzzle
- Mystical Fire
- Psychic
Clefable (F) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Teleport
Kommo-o (M) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Body Press
- Stealth Rock
- Earthquake
- Protect
Corviknight (F) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 29 Spe
- Iron Head
- Roost
- Defog
- U-turn
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