(BAN ME PLEASE)s and Maggys and Gengaggies, OH MY!
~Intro~
Well this is my most recently built team and was made with the help of a good friend of mine, HuntoftheLion. It has been pretty successful and is one of the more better teams that I have had the honor of making. The idea all came from the latest issue of The Smog and its Core Crisis section. After looking through their variety of cores I decided that the Magnezone, Tyranitar, Gengar combo would be really good to work around and Hunt agreed. With the core setup we took it from there...
~Team Building Process~
Well first and most obvious we had to start with the core and what a wonderful core it is. They have really good offensive synergy together and keep pressure on my opponent when played right.
After we had the core chosen hunt suggested a grass type for the team so I decided to go for celebi who has always been a favorite of mine for its power and ability to decimate the likes of swampert, vappy, or cune, or just force a switch.
Next we saw that I needed a bulky water type which is pretty much vital to any team in this metagame. With a pretty big amount to chose from, gyarados, starmie, vaporeon, and suicune being the most popular I decided to go with suicune for not only its ability to keep up the offensive flow, but also its ability to with just one calm mind pose an enormous threat to my opponents team if not handled carefully.
Last we saw that I was in need of a fire type and the only two that really came to mind were Infernape and Heatran. Seeing I alreagy had a 4x weak to ground and I never really liked using maggy tran together I decided to go with Infernape.
And thats pretty much how the team was put together
Celebi @ Occa Berry
Ability: Natural Cure
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Leaf Storm
- Earth Power
- Hidden Power [Fire]
Overview:
Standard Celebi lead here and boy do I love this thing. Takes on all most of the top OU leads with ease and either gets the rocks down, takes that lead out, or just gains me some momentum to start the game with. If it survives its encounter with whatever lead it was faced with well then it just comes back in for a few revenge kills or whatever else it can manage to do.
Moveset:
Stealth Rock - Now whats a team without these. It is an absolute necessity to have an SRer in this metgame because who doesn't love residual damage?
Leaf Storm - Celebi's most powerful asset is its access to Leaf Storm the strongest grass attack in the whole pokeuniverse. Helps to OHKO lead starmies, swamperts, and just hits whatever else is hit supereffective by grass hard. STAB
Earth Power - This is what is used against lead metagross and heatrans, extremely useful.
HP Fire - This is filler, but then again its not. Later game helps with scizors that may still be hangin around and also hits other celebis effectively.
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Hidden Power [Ice]
- U-turn
Overview:
Scarfnape is a huge overall momentum gainer and great revenge killer. Hits enough speed outspeed scarfgon and get the surprise kill. It also greatly helps against agilgross, and agilempoleon after they've set up. Anddd it takes down dd nite and dd tar after they've set up so it greatly assists the team with is above par revenge killing abilities.
Moveset:
Fire Blast - Power > Accuracy for me. Move of choice in a lot of situations where nothing else hits as hard. May consider Overheat to Fire Blast, but don't really like it cause it can end up being set up bait even to those that get hit SE by it.
Close Combat - Really whats an Infernape without this move, special probably, but really this is just another incredible STABed move to have and helps against those Scarf/DD tars, scarftrans, other weakened napes, and blisseys.
HP Ice - Gets those pesky scarfgons, mixnites, and dd nites, nuff said.
U-turn - One of the best moves in the game IMO hit quick and gtfo.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Overview:
Forget hitting like a truck this guys hits like a damn freight train. Here I just forget the speed that a scarftar can give me and just go all out power. CBtar isn't seen too much these days so I always lol when people bring in there skarm to see it take ~60% from Stone Edge or there Gliscor to take ~70% from Aqua Tail. Its also pretty damn bulky and can take a beating while being able to dish back out.
Moveset:
Stone Edge - Hardest hitting rock move out there, but horribly annoying at some times. For zapdos and friends that don't like to eat rocks. Also just hits everything pretty hard even if its NVE.
Crunch - Anything that isn't hit hard by Stone Edge gets hit hard by this, well most of the time. Defense drop is also a plus at times.
Pursuit - I love trapping things with this, especially when they don't expect to be KOed by it *cough* *cough* specs jolteon.
Aqua Tail - For gliscors and hippos all around the worls hits them both hard, yay!
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Substitute
Overview:
Ahhh my favorite liddo steel trapper. Situation one: Gengar vs Scizor, Scizor uses BP and in comes magnezone to take the hit T-bolt, sub, and kill. Situation two: Gengar vs Scizor, Scizor uses pursuit on my switch to Magnezone, by Gengar, and hello dead Scizor with maggy behind a sub. These situations really only apply for CB Scizor, but yeah you understand. Takes out most tauntrados, and just spreads para to give my team a speed advantage.
Moveset:
Thunderbolt - A greatly used move and for a good reason. Hits extremely hard especially coming of a 130 base Sp.Atk.
HP Ice - With this and Thunderbolt provides the well known combo known as "BoltBeam". I love when Flygons come in while I'm behind a sub to break it only to get hit by this for the OHKO.
Thunder Wave - Helps hugely for the slower members of my team, magnezone, tyranitar, and suicune and lets them to be able to deal more easily with the opposing pokes without having to worry about being struck first.
Substitute - The best move in the game IMO.
Suicune @ Leftovers
Ability: Pressure
EVs: 112 HP/146 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
Overview:
An overall great poke to have on any team. The type coverage it has in these three moves is just invaluable and the ability to raise its already above mediocre special attack and awesome special defense is just icing on the cake. EVs provide enough speed to outpace Adamant max speed breloom and take it out with an Ice beam.
Moveset:
Calm Mind - When I get an oppurtunity to get one of these up I take full advantage of it because with one up the only thing capable of OHKOing is LO/Specs Celebi with Leaf Storm. Not even Shaymin can break this dog down when its got a CM and a good amount of HP.
Hydro Pump - As I've stated before with me its just Power> Accuracy, but I might just ditch Hyro Pump for Surf because the rise in PP will be appreciated just as much as the rise in accuracy.
Ice Beam - Handles D-Nites and Flygons pretty well also takes out those Shaymin if I've got a CM up and enough HP. "Bolt-Beam"
HP Electric - Used for Gyarados, Starmie, Vappy, and opposing Suicune mostly. Hits hard as is just a saviour against offesive Dos who otherwise has its way with me. "Bolt-Beam"
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Overview:
I believe this guy right here to be the star of my team and most likely the star of a lot of other teams he is feature on. The ability Gengar has to just decimate teams especially with a sub up is just amazing. Hits hard with LO and his monstrous 130 base special attack factored in. Usually the one that nets the most kills for me. Also I love subslit gars ability to even take down the almighty Blissey when played well enough.
Moveset:
Substitue - Best move in the game!
Pain Split - With LO, Sand Storm, and Stealth Rocks factored in this move is invaulable on Gengar and helps it recover health, situational however.
Shadow Ball - Gengars best move hits hard and sp.def drop is also a plus.
Focus Blast - For things that don't like to get hit super effective or nuetral by Gengars Shadow Balls, they can just eat these.

~Intro~
Well this is my most recently built team and was made with the help of a good friend of mine, HuntoftheLion. It has been pretty successful and is one of the more better teams that I have had the honor of making. The idea all came from the latest issue of The Smog and its Core Crisis section. After looking through their variety of cores I decided that the Magnezone, Tyranitar, Gengar combo would be really good to work around and Hunt agreed. With the core setup we took it from there...
~Team Building Process~



Well first and most obvious we had to start with the core and what a wonderful core it is. They have really good offensive synergy together and keep pressure on my opponent when played right.




After we had the core chosen hunt suggested a grass type for the team so I decided to go for celebi who has always been a favorite of mine for its power and ability to decimate the likes of swampert, vappy, or cune, or just force a switch.





Next we saw that I needed a bulky water type which is pretty much vital to any team in this metagame. With a pretty big amount to chose from, gyarados, starmie, vaporeon, and suicune being the most popular I decided to go with suicune for not only its ability to keep up the offensive flow, but also its ability to with just one calm mind pose an enormous threat to my opponents team if not handled carefully.






Last we saw that I was in need of a fire type and the only two that really came to mind were Infernape and Heatran. Seeing I alreagy had a 4x weak to ground and I never really liked using maggy tran together I decided to go with Infernape.
And thats pretty much how the team was put together
~Glance~






~In-Depth Look~

Celebi @ Occa Berry
Ability: Natural Cure
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Stealth Rock
- Leaf Storm
- Earth Power
- Hidden Power [Fire]
Overview:
Standard Celebi lead here and boy do I love this thing. Takes on all most of the top OU leads with ease and either gets the rocks down, takes that lead out, or just gains me some momentum to start the game with. If it survives its encounter with whatever lead it was faced with well then it just comes back in for a few revenge kills or whatever else it can manage to do.
Moveset:
Stealth Rock - Now whats a team without these. It is an absolute necessity to have an SRer in this metgame because who doesn't love residual damage?
Leaf Storm - Celebi's most powerful asset is its access to Leaf Storm the strongest grass attack in the whole pokeuniverse. Helps to OHKO lead starmies, swamperts, and just hits whatever else is hit supereffective by grass hard. STAB
Earth Power - This is what is used against lead metagross and heatrans, extremely useful.
HP Fire - This is filler, but then again its not. Later game helps with scizors that may still be hangin around and also hits other celebis effectively.

Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Hidden Power [Ice]
- U-turn
Overview:
Scarfnape is a huge overall momentum gainer and great revenge killer. Hits enough speed outspeed scarfgon and get the surprise kill. It also greatly helps against agilgross, and agilempoleon after they've set up. Anddd it takes down dd nite and dd tar after they've set up so it greatly assists the team with is above par revenge killing abilities.
Moveset:
Fire Blast - Power > Accuracy for me. Move of choice in a lot of situations where nothing else hits as hard. May consider Overheat to Fire Blast, but don't really like it cause it can end up being set up bait even to those that get hit SE by it.
Close Combat - Really whats an Infernape without this move, special probably, but really this is just another incredible STABed move to have and helps against those Scarf/DD tars, scarftrans, other weakened napes, and blisseys.
HP Ice - Gets those pesky scarfgons, mixnites, and dd nites, nuff said.
U-turn - One of the best moves in the game IMO hit quick and gtfo.

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Overview:
Forget hitting like a truck this guys hits like a damn freight train. Here I just forget the speed that a scarftar can give me and just go all out power. CBtar isn't seen too much these days so I always lol when people bring in there skarm to see it take ~60% from Stone Edge or there Gliscor to take ~70% from Aqua Tail. Its also pretty damn bulky and can take a beating while being able to dish back out.
Moveset:
Stone Edge - Hardest hitting rock move out there, but horribly annoying at some times. For zapdos and friends that don't like to eat rocks. Also just hits everything pretty hard even if its NVE.
Crunch - Anything that isn't hit hard by Stone Edge gets hit hard by this, well most of the time. Defense drop is also a plus at times.
Pursuit - I love trapping things with this, especially when they don't expect to be KOed by it *cough* *cough* specs jolteon.
Aqua Tail - For gliscors and hippos all around the worls hits them both hard, yay!

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Substitute
Overview:
Ahhh my favorite liddo steel trapper. Situation one: Gengar vs Scizor, Scizor uses BP and in comes magnezone to take the hit T-bolt, sub, and kill. Situation two: Gengar vs Scizor, Scizor uses pursuit on my switch to Magnezone, by Gengar, and hello dead Scizor with maggy behind a sub. These situations really only apply for CB Scizor, but yeah you understand. Takes out most tauntrados, and just spreads para to give my team a speed advantage.
Moveset:
Thunderbolt - A greatly used move and for a good reason. Hits extremely hard especially coming of a 130 base Sp.Atk.
HP Ice - With this and Thunderbolt provides the well known combo known as "BoltBeam". I love when Flygons come in while I'm behind a sub to break it only to get hit by this for the OHKO.
Thunder Wave - Helps hugely for the slower members of my team, magnezone, tyranitar, and suicune and lets them to be able to deal more easily with the opposing pokes without having to worry about being struck first.
Substitute - The best move in the game IMO.

Suicune @ Leftovers
Ability: Pressure
EVs: 112 HP/146 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
Overview:
An overall great poke to have on any team. The type coverage it has in these three moves is just invaluable and the ability to raise its already above mediocre special attack and awesome special defense is just icing on the cake. EVs provide enough speed to outpace Adamant max speed breloom and take it out with an Ice beam.
Moveset:
Calm Mind - When I get an oppurtunity to get one of these up I take full advantage of it because with one up the only thing capable of OHKOing is LO/Specs Celebi with Leaf Storm. Not even Shaymin can break this dog down when its got a CM and a good amount of HP.
Hydro Pump - As I've stated before with me its just Power> Accuracy, but I might just ditch Hyro Pump for Surf because the rise in PP will be appreciated just as much as the rise in accuracy.
Ice Beam - Handles D-Nites and Flygons pretty well also takes out those Shaymin if I've got a CM up and enough HP. "Bolt-Beam"
HP Electric - Used for Gyarados, Starmie, Vappy, and opposing Suicune mostly. Hits hard as is just a saviour against offesive Dos who otherwise has its way with me. "Bolt-Beam"

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Overview:
I believe this guy right here to be the star of my team and most likely the star of a lot of other teams he is feature on. The ability Gengar has to just decimate teams especially with a sub up is just amazing. Hits hard with LO and his monstrous 130 base special attack factored in. Usually the one that nets the most kills for me. Also I love subslit gars ability to even take down the almighty Blissey when played well enough.
Moveset:
Substitue - Best move in the game!
Pain Split - With LO, Sand Storm, and Stealth Rocks factored in this move is invaulable on Gengar and helps it recover health, situational however.
Shadow Ball - Gengars best move hits hard and sp.def drop is also a plus.
Focus Blast - For things that don't like to get hit super effective or nuetral by Gengars Shadow Balls, they can just eat these.
~Final Glance~





