[SET]
Air Balloon (Skeledirge) @ Air Balloon
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Torch Song
- Will-O-Wisp
- Encore
- Slack Off
[SET COMMENTS]
* The powerful stallbreaking combination of Torch Song and Unaware breaks through practically any setup threat such as Volcarona or Cresselia with ease. It also allows Skeledirge to attack Weakness Policy users, namely Iron Crown and Metagross without fear.
* Air Balloon allows Skeledirge to use Will-O-Wisp on physical attackers like Garchomp and Iron Hands without fear of Ground-type coverage, letting it stall them out with Slack Off.
* Encore is useful against stall Pecharunt and to prevent non-Choice Band Ursaluna from using its Ground-type STAB moves.
* Maximum HP and Defense EVs ensure that Skeledirge never loses to highly offensive variants of certain attackers, such as Garchomp and non-Encore Annihilape, that it is expected to check.
* Because Encore itself is not affected by opposing Encore, Skeledirge performs favorably against common Encore + Disable users such as Alolan Ninetales and non-Spirit Break Speed Booster Iron Valiant. Skeledirge should always use Encore first and then alternate between Torch Song and Encore until an opposing Disable is used. After that, Skeledirge is free to use Will-O-Wisp and then continue the sequence to an eventual KO.
* Choice Band Meowscarada and Hisuian Goodra can dispatch threats to Skeledirge such as Primarina and Raging Bolt while greatly appreciating its additional security against Ursaluna and Iron Crown, which they cannot always handle reliably.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/crow-crumbs.375405/
Quality checked by:
https://www.smogon.com/forums/members/lumii.493772/
https://www.smogon.com/forums/members/nuxl.149971/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Air Balloon (Skeledirge) @ Air Balloon
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Torch Song
- Will-O-Wisp
- Encore
- Slack Off
[SET COMMENTS]
* The powerful stallbreaking combination of Torch Song and Unaware breaks through practically any setup threat such as Volcarona or Cresselia with ease. It also allows Skeledirge to attack Weakness Policy users, namely Iron Crown and Metagross without fear.
* Air Balloon allows Skeledirge to use Will-O-Wisp on physical attackers like Garchomp and Iron Hands without fear of Ground-type coverage, letting it stall them out with Slack Off.
* Encore is useful against stall Pecharunt and to prevent non-Choice Band Ursaluna from using its Ground-type STAB moves.
* Maximum HP and Defense EVs ensure that Skeledirge never loses to highly offensive variants of certain attackers, such as Garchomp and non-Encore Annihilape, that it is expected to check.
* Because Encore itself is not affected by opposing Encore, Skeledirge performs favorably against common Encore + Disable users such as Alolan Ninetales and non-Spirit Break Speed Booster Iron Valiant. Skeledirge should always use Encore first and then alternate between Torch Song and Encore until an opposing Disable is used. After that, Skeledirge is free to use Will-O-Wisp and then continue the sequence to an eventual KO.
* Choice Band Meowscarada and Hisuian Goodra can dispatch threats to Skeledirge such as Primarina and Raging Bolt while greatly appreciating its additional security against Ursaluna and Iron Crown, which they cannot always handle reliably.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/crow-crumbs.375405/
Quality checked by:
https://www.smogon.com/forums/members/lumii.493772/
https://www.smogon.com/forums/members/nuxl.149971/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: