Full team:






Introduction:
I recently got into ORAS after not having played Pokemon since early Gen 5 I was a big fan of Volturn back in those days. These are pretty standard sets because as I mentioned I'm not that well versed in ORAS So I am very open to any suggestion/tweaks you scholars of Smogon university might have.
Mega-Lopunny

Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mega-Lopunny was the first Pokemon to peak my interest in ORAS and as such was the first Pokemon on my team. Great speed, Powerful Stab and access to priority made me have to try and make this Pokemon work. You can definitely run the substitute or power-up Punch sets but due to the prevalence of Landorus-Therian in OU I felt like Ice Punch was a necessity on this team
Garchomp:

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom one the most used Pokemon in this game. Acts as a secondary check to Talonflame and has decent defensive synergy with assault vest Tornadus-Therian It takes ice attacks well and electric attacks decently as well and forms Volturn core to steal and couple of switch into for Mega-Lopunny or Gengar.
Gengar:
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
This Garchomp pairs particularly well with Mega-Lopunny because it acts as a check to any offensive Talonflame which can cause Mega-Lopunny many problems when trying to punch holes in the opposing team. It also provides valuable chip damage to contact users and stealth rock support which can help chip away at the opposing team and help Mega-Loppunny scores some KO's with a Fake out + Return/HJK combo. Landorus-Therian is also another option here and may fit better into the pseudo volturn defensive core with Rotom and Tornadus-Therian. However I felt Garchomp with the better choice due to extra chip damage with Rough Skin and slightly better Typing(?).
Rotom-W:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom one the most used Pokemon in this game. Acts as a secondary check to Talonflame and has decent defensive synergy with assault vest Tornadus-Therian It takes ice attacks well and electric attacks decently as well and forms Volturn core to steal and couple of switch into for Mega-Lopunny or Gengar.
Gengar:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar is Mega Lopunnys partner in crime, The pair have great offensive synergy, he can switch in on priority mach punches or fairy moves(Although not as much) that many threaten Mega-Lopunny and OHKO most fairies that stand in Mega-Lopunny's way with a life orb sludge wave. I think a more defensive set with Will-O-wisp and Hex could work although I'm yet to test this.
Tornadus-Therian:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Knock Off
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Klefki key is here to provide utility to Mega-Lopunny. Spikes to help with wearing down Pokemon for fake out + Return/hjk Combo. Thunder wave to stop Megas that will out speed like Mega Alakazam or any scarf users and Toxic to wear down walls for Mega-Lopunny/Gengar to clean up. Play rough to not be Taunt bait also can do damage to Mega-Saybleye if it is not carrying Will-o-wisp
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar is Mega Lopunnys partner in crime, The pair have great offensive synergy, he can switch in on priority mach punches or fairy moves(Although not as much) that many threaten Mega-Lopunny and OHKO most fairies that stand in Mega-Lopunny's way with a life orb sludge wave. I think a more defensive set with Will-O-wisp and Hex could work although I'm yet to test this.
Tornadus-Therian:

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Knock Off
This guy is great with Rotom-W can take on Mega-Venasuar or Serperior and threaten them out with Hurricane as well as provide good utility with Knock off and U-turn. I'm not really sure which coverage move in the 4th slot I don't want heat wave because I use fire blast on Garchomp to surprise Ferrothorn or Scizor also Heatran will become a problem I choose Focus blast because I'm not a fan of the def drops with superpower but I am open to suggestion. Assualt vest Conkeldurr can be used here as well and it provides a status sponge with Guts as well as extra priority and stealth rock resistance. However I felt Regenerator is a better form of recovery than Drain Punch and I needed a flying type to help deal with Scarfed mold breaker Excadrill which is a major threat to the Team.
Klefki:

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Toxic
- Play Rough
Klefki key is here to provide utility to Mega-Lopunny. Spikes to help with wearing down Pokemon for fake out + Return/hjk Combo. Thunder wave to stop Megas that will out speed like Mega Alakazam or any scarf users and Toxic to wear down walls for Mega-Lopunny/Gengar to clean up. Play rough to not be Taunt bait also can do damage to Mega-Saybleye if it is not carrying Will-o-wisp






Conclusion:
I have had a lot of fun playing and developing this team so far it definitly has issues with Stall. Mega-Sableye eye can be a HUGE problem with will-o-wisp and anything status in general also the lack of a Defog user/Rapid spinner hurts the team. I have been thinking about replacing Klefki with Cleric Syleveon to help deal with the Mega-Sableye problem but I don't even feel like this will be too effective. So that's it, I look forward to your comments :D.