





Introduction
Simply speaking, Zygarde is one of my favorite newer pokemon design wise. It received a powerful new Forme this generation along with an impressive signature move in Core Enforcer, but unfortunately not the exact stats to back it up. This compelled me to turn to Hackmons and find a way for the Guardian of Order to rightfully use its very own signature power.
Teambuilding Process

Specially Attacking Zygarde with Core Enforcer


Fast Pokemon that can dish out instant damage and is not priority weak



Secondary setup sweeper that requires less time to boost




Stops opposing setup momentum





SE attacks against Steel-types and opposing Zygarde






Spectral Thief support
The Team

Leftover Legendary (Zygarde-Complete) @ Leftovers
Ability: Magic Bounce
EVs: 252 Def / 198 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Magma Storm
- Substitute
- Quiver Dance

Psystricken (Mewtwo-Mega-Y) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Genesis Supernova
- Parting Shot
- Moongeist Beam

Kyogreninjaskyogre (Greninja-Ash) @ Focus Sash
Ability: Water Bubble
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 SpD
- Steam Eruption
- Beat Up
- Catastropika
- Shell Smash
Since the SpD IVs are lowered to the point where a +2 Steam Eruption can already KO Imposter Chansey:
+2 252 SpA Water Bubble Greninja-Ash Steam Eruption vs. 252 HP / 0- SpD Greninja-Ash: 724-852 (101.4 - 119.3%)
I have considered changing Catastropika into a move that offers utility coverage elsewhere, such as a priority move, a move to hit Shedinja, or even Power Trip. They have produced mixed results and I find it mostly unnecessary to decide which is objectively better.

PlumpJuicyGrub (Blissey) @ Choice Scarf
Ability: Innards Out
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 SpD
- Spore
- Sticky Web
- Magic Coat
- Defog

SinisterArrowRaid (Groudon-Primal) @ Choice Band
Ability: Illusion
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Thousand Arrows
- Sacred Fire
- Sleep Talk
- Ice Hammer

Silvally-Broken (Arceus-Ghost) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Spectral Thief
- Destiny Bond
- Spore
Threats
-Normal-type setup sweepers: These cannot be stopped by Spectral Thief and the only option the team has is to Innards Out or Destiny Bond them.
-Multiple Shedinjas: This team lacks damaging entry hazards and as such struggle to break defensive cores with Shedinja. I have used Sunsteel Strike on Groudon and Moongeist Beam on Greninja to deal with this problem, but these teams are typically pretty rare recently.
-Multiple Sash users: Any Sash user not immediately beaten by Greninja's Beat Up, such as Mega Rayquaza, can easily punch holes through the team.
Leftover Legendary (Zygarde-Complete) @ Leftovers
Ability: Magic Bounce
EVs: 252 Def / 198 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Magma Storm
- Substitute
- Quiver Dance
Psystricken (Mewtwo-Mega-Y) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Genesis Supernova
- Parting Shot
- Moongeist Beam
Kyogreninjaskyogre (Greninja-Ash) @ Focus Sash
Ability: Water Bubble
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 SpD
- Steam Eruption
- Beat Up
- Catastropika
- Shell Smash
PlumpJuicyGrub (Blissey) @ Choice Scarf
Ability: Innards Out
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 SpD
- Spore
- Sticky Web
- Magic Coat
- Defog
SinisterArrowRaid (Groudon-Primal) @ Choice Band
Ability: Illusion
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Thousand Arrows
- Sacred Fire
- Sleep Talk
- Ice Hammer
Silvally-Broken (Arceus-Ghost) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Spectral Thief
- Destiny Bond
- Spore
Ability: Magic Bounce
EVs: 252 Def / 198 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer
- Magma Storm
- Substitute
- Quiver Dance
Psystricken (Mewtwo-Mega-Y) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Genesis Supernova
- Parting Shot
- Moongeist Beam
Kyogreninjaskyogre (Greninja-Ash) @ Focus Sash
Ability: Water Bubble
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 SpD
- Steam Eruption
- Beat Up
- Catastropika
- Shell Smash
PlumpJuicyGrub (Blissey) @ Choice Scarf
Ability: Innards Out
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 SpD
- Spore
- Sticky Web
- Magic Coat
- Defog
SinisterArrowRaid (Groudon-Primal) @ Choice Band
Ability: Illusion
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Thousand Arrows
- Sacred Fire
- Sleep Talk
- Ice Hammer
Silvally-Broken (Arceus-Ghost) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Spectral Thief
- Destiny Bond
- Spore
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