Gonna dump all my old meta teams since dlc2 has dropped. Wouldn't recommend using any of these nowadays although I bet you could edit them to be workable.
All time classic, very silly team, surprisingly effective cause you can just overwhelm a lot of teams
Effectiveness: ★★☆☆☆
Lot of fun sets here, this team has actually done consistently well into a lot of serious balance teams, was able to climb ladder easily despite HOs being traditionally inconsistent
Effectiveness: ★★★☆☆
This team wasn't great, although i still like the concept behind it.
Effectiveness: ★☆☆☆☆
An attempt at making a hazard-immune stall team after the lumina ban, don't like this one.
Effectiveness: ★☆☆☆☆
Gambit Kyuw + Scarf Blace, this team hates Stone Axe.
Effectiveness: ★★☆☆☆
First use of MG Miraidon, rest of team pretty ineffective though.
Effectiveness: ★★☆☆☆
Used this to CTeam Geneku in tour, worked well but it's a cteam after all.
Effectiveness: ★★☆☆☆
This team was like fine ig.
Effectiveness: ★★★☆☆
This team was like fine ig.
Effectiveness: ★★★☆☆
This team was really fun to use, but it struggles to make progress against lots of stuff and Arc's improofing is suspect.
Effectiveness: ★★★☆☆
Last team I built in DLC1, some fun concepts but it doesn't have a Scales so I wouldn't call it consistent.
Effectiveness: ★★★☆☆
This team was from before Lumina got banned, very effective hazard-immune hazard stack team. MG Dragceus is the goat.
Effectiveness: ★★★★☆
Sample team, uses SFLO MMX so it's good by default.
Effectiveness: ★★★★☆
Fixed up this team for Spacespeakers for OM Champs, apparently built off a core they got from TTTech, although i changed it quite a lot. They lost but I don't think it was the team's fault, and it's worked great for me on ladder. Very similar to the team right above.
Effectiveness: ★★★★☆
One of my most consistent builds in the dlc1 meta. Built right after the lumina ban so it doesn't account for the MMX sets that appeared after, but despite that it's done great against everything right up until the indigo disk drop since it can out-offense most MMX reliant teams. Took me from 1000 to 1720 elo pretty effortlessly during the week before dlc2.
Effectiveness: ★★★★★
Extremely reliable team, only issue is I wasn't able to fit Stone Axe anywhere. No real flaws besides a poor FC Ho-oh matchup.
Effectiveness: ★★★★★
One of you tour players load this in OM champs to guaranteed win.
Effectiveness: ★★★★★★
Anyway in terms of my early thoughts on dlc. Geyser, Kartana and Electro Shot seem pretty blatantly broken. Sheer force users now having Bolt Strike (MMX reliably 2hkoes neutral arc and Deo-A can do it 90% of the time) and Mist Ball / Luster Purge (MMX's 2hko range on neutral arc goes from ~12% to ~75%) makes them seem pretty broken, but not sure how tiering should be approached there so it'll likely sit for a while.
Diancie is probably still broken but right now it's outclassed by a bit so we'll see how it goes once things settle down.
Moongeist Beam actually seems fine rn? but that may change once other more broken things are gone.
All time classic, very silly team, surprisingly effective cause you can just overwhelm a lot of teams
Effectiveness: ★★☆☆☆
Lot of fun sets here, this team has actually done consistently well into a lot of serious balance teams, was able to climb ladder easily despite HOs being traditionally inconsistent
Effectiveness: ★★★☆☆
This team wasn't great, although i still like the concept behind it.
Effectiveness: ★☆☆☆☆
An attempt at making a hazard-immune stall team after the lumina ban, don't like this one.
Effectiveness: ★☆☆☆☆
Gambit Kyuw + Scarf Blace, this team hates Stone Axe.
Effectiveness: ★★☆☆☆
First use of MG Miraidon, rest of team pretty ineffective though.
Effectiveness: ★★☆☆☆
Used this to CTeam Geneku in tour, worked well but it's a cteam after all.
Effectiveness: ★★☆☆☆
This team was like fine ig.
Effectiveness: ★★★☆☆
This team was like fine ig.
Effectiveness: ★★★☆☆
This team was really fun to use, but it struggles to make progress against lots of stuff and Arc's improofing is suspect.
Effectiveness: ★★★☆☆
Last team I built in DLC1, some fun concepts but it doesn't have a Scales so I wouldn't call it consistent.
Effectiveness: ★★★☆☆
This team was from before Lumina got banned, very effective hazard-immune hazard stack team. MG Dragceus is the goat.
Effectiveness: ★★★★☆
Sample team, uses SFLO MMX so it's good by default.
Effectiveness: ★★★★☆
Fixed up this team for Spacespeakers for OM Champs, apparently built off a core they got from TTTech, although i changed it quite a lot. They lost but I don't think it was the team's fault, and it's worked great for me on ladder. Very similar to the team right above.
Effectiveness: ★★★★☆
One of my most consistent builds in the dlc1 meta. Built right after the lumina ban so it doesn't account for the MMX sets that appeared after, but despite that it's done great against everything right up until the indigo disk drop since it can out-offense most MMX reliant teams. Took me from 1000 to 1720 elo pretty effortlessly during the week before dlc2.
Effectiveness: ★★★★★
Extremely reliable team, only issue is I wasn't able to fit Stone Axe anywhere. No real flaws besides a poor FC Ho-oh matchup.
Effectiveness: ★★★★★
One of you tour players load this in OM champs to guaranteed win.
Effectiveness: ★★★★★★
Anyway in terms of my early thoughts on dlc. Geyser, Kartana and Electro Shot seem pretty blatantly broken. Sheer force users now having Bolt Strike (MMX reliably 2hkoes neutral arc and Deo-A can do it 90% of the time) and Mist Ball / Luster Purge (MMX's 2hko range on neutral arc goes from ~12% to ~75%) makes them seem pretty broken, but not sure how tiering should be approached there so it'll likely sit for a while.
Diancie is probably still broken but right now it's outclassed by a bit so we'll see how it goes once things settle down.
Moongeist Beam actually seems fine rn? but that may change once other more broken things are gone.