Hi all!
I got really bored playing around in OU and Ubers, and decided to try out some other
metagames.
Which led me to Balanced Hackmons.
The idea caught me at once, and I started creating this team.
Only problem is, my team seems to be wrecked by odd sets like Pokemon with priority. So I thought: there are bound to be some people in BH, why not ask them? So here we are.
Ok, enough talk, let’s get to the team.
The team
Mewtwo-Mega-Y @ Psychic Seed
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic Terrain
- Photon Geyser
- Rapid Spin
- Taunt
- Taunt
This is my lead.
Magic Bounce makes entry hazards and Leech Seed get bounced back to the opponent, which has helped my quite a bit.
Psychic Terrain prevents status and priority, and has helped me out many times before. Psychic Seed is just there because of Psychic Terrain. Photon Geyser helps kill Sturdy Shedinja, and the Psychic-type move. Rapid Spin to escape from weird moves like Magma Storm, Infestation, Anchor Shot, etc.
In all honesty, this could be any Pokemon, I just chose Mega Mewtwo Y.
Rayquaza-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Core Enforcer
- Brave Bird
- Head Smash
- Light of Ruin
This is my favourite set of the bunch.
When I stumbled upon the idea, I was thinking, why has nobody ever come up with this idea before?
As Magic Guard protects the user from LO, recoil, status, etc., a Magic Guard Life Orb set can be used to revenge kill a huge portion of the metagame using Mega Ray’s gigantic Speed stat and sky-high attack. The knot problem with Mega Ray is that is is very frail. One Ice Beam OHKOes it.
All the moves are just chosen to take advantage of Magic Guard :)
Rayquaza-Mega @ Draco Plate
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Protect
- V-create
- Draco Meteor
- Dragon Ascent
Now, Contrary Mega Ray is a common sight nowadays, so no wonder that Contrary is being (or was, depending on what date you are reading this RMT) suspect tested.
You know what this set is. V-Create, Draco Meteor Andy Dragon Ascent all raise the users stats, and any opponent without a Spectral Theif user is going to die pretty quickly. Unless they move first.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Quiver Dance
- Judgment
- Secret Sword
This guy should be pretty familiar to all of you.
Mega Gengar is the only Pokemon on this team to have a standard set. The Imposter-proof one :)
While I was playing with this team, I quickly realized that my team was susceptible to Imposter. I lost every time I faced an Imposter. So I replaced my Solgaleo with this :)
No need to explain the set. You guys should already know this :)
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
- Moonblast
- Wish
- Geomancy
- Protect
Now, Xerneas is pretty rare in BH, but as this team was an adaptation from my Doubles Ubers team, my Xerneas is still here.
I switched out Dazzling Gleam for Wish, as there is no need to hit two foes at one in BH, and my team could have done with a little Wish support.
In all honesty however, this can be changed. It’s main role, killing Dragons, can be done by another Pokemon better (I think
).
Kyogre-Primal @ Assault Vest
Ability: Mega Launcher
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Origin Pulse
- Dark Pulse
- Ice Beam
- Water Pulse
The last set here, this was an experimental set.
Mega Launcher Primal Kyogre uses all the Pulse moves with Mega Launcher to deal increased damage.
However, I think I’ll be changing Water Pulse to Heal Pulse for recovery.
Yeah, that’s it. Thanks for reading, and give helpful suggestions!






Replays (these are the ones with Mega Alakazam. Don’t worry, their essentially the same :)
http://replay.pokemonshowdown.com/gen7balancedhackmons-921236380 win after Alakazam Magic Bounced Toxic Spikes to the opponent (thanks Zam :)
http://replay.pokemonshowdown.com/gen7balancedhackmons-921238477 opponent forfeit after Psychic Terrain from Zam protected me from opponent’s Leech Seed and Contrary Mega Ray swept.
http://replay.pokemonshowdown.com/gen7balancedhackmons-921240251 I forfeit after Deoxys’ Skill Swap looked like it was going to kill me (yes, I know, I could have won, I was stupid)https://pokepast.es/7e78edfa02384dadhttps://pokepast.es/7e78edfa02384dad
I got really bored playing around in OU and Ubers, and decided to try out some other
metagames.
Which led me to Balanced Hackmons.
The idea caught me at once, and I started creating this team.
Only problem is, my team seems to be wrecked by odd sets like Pokemon with priority. So I thought: there are bound to be some people in BH, why not ask them? So here we are.
Ok, enough talk, let’s get to the team.
The team
Mewtwo-Mega-Y @ Psychic Seed
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic Terrain
- Photon Geyser
- Rapid Spin
- Taunt
- Taunt
This is my lead.
Magic Bounce makes entry hazards and Leech Seed get bounced back to the opponent, which has helped my quite a bit.
Psychic Terrain prevents status and priority, and has helped me out many times before. Psychic Seed is just there because of Psychic Terrain. Photon Geyser helps kill Sturdy Shedinja, and the Psychic-type move. Rapid Spin to escape from weird moves like Magma Storm, Infestation, Anchor Shot, etc.
In all honesty, this could be any Pokemon, I just chose Mega Mewtwo Y.
Rayquaza-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Core Enforcer
- Brave Bird
- Head Smash
- Light of Ruin
This is my favourite set of the bunch.
When I stumbled upon the idea, I was thinking, why has nobody ever come up with this idea before?
As Magic Guard protects the user from LO, recoil, status, etc., a Magic Guard Life Orb set can be used to revenge kill a huge portion of the metagame using Mega Ray’s gigantic Speed stat and sky-high attack. The knot problem with Mega Ray is that is is very frail. One Ice Beam OHKOes it.
All the moves are just chosen to take advantage of Magic Guard :)
Rayquaza-Mega @ Draco Plate
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Protect
- V-create
- Draco Meteor
- Dragon Ascent
Now, Contrary Mega Ray is a common sight nowadays, so no wonder that Contrary is being (or was, depending on what date you are reading this RMT) suspect tested.
You know what this set is. V-Create, Draco Meteor Andy Dragon Ascent all raise the users stats, and any opponent without a Spectral Theif user is going to die pretty quickly. Unless they move first.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Quiver Dance
- Judgment
- Secret Sword
This guy should be pretty familiar to all of you.
Mega Gengar is the only Pokemon on this team to have a standard set. The Imposter-proof one :)
While I was playing with this team, I quickly realized that my team was susceptible to Imposter. I lost every time I faced an Imposter. So I replaced my Solgaleo with this :)
No need to explain the set. You guys should already know this :)
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
- Moonblast
- Wish
- Geomancy
- Protect
Now, Xerneas is pretty rare in BH, but as this team was an adaptation from my Doubles Ubers team, my Xerneas is still here.
I switched out Dazzling Gleam for Wish, as there is no need to hit two foes at one in BH, and my team could have done with a little Wish support.
In all honesty however, this can be changed. It’s main role, killing Dragons, can be done by another Pokemon better (I think

Kyogre-Primal @ Assault Vest
Ability: Mega Launcher
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Origin Pulse
- Dark Pulse
- Ice Beam
- Water Pulse
The last set here, this was an experimental set.
Mega Launcher Primal Kyogre uses all the Pulse moves with Mega Launcher to deal increased damage.
However, I think I’ll be changing Water Pulse to Heal Pulse for recovery.
Yeah, that’s it. Thanks for reading, and give helpful suggestions!
Replays (these are the ones with Mega Alakazam. Don’t worry, their essentially the same :)
http://replay.pokemonshowdown.com/gen7balancedhackmons-921236380 win after Alakazam Magic Bounced Toxic Spikes to the opponent (thanks Zam :)
http://replay.pokemonshowdown.com/gen7balancedhackmons-921238477 opponent forfeit after Psychic Terrain from Zam protected me from opponent’s Leech Seed and Contrary Mega Ray swept.
http://replay.pokemonshowdown.com/gen7balancedhackmons-921240251 I forfeit after Deoxys’ Skill Swap looked like it was going to kill me (yes, I know, I could have won, I was stupid)https://pokepast.es/7e78edfa02384dadhttps://pokepast.es/7e78edfa02384dad
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