
[OVERVIEW]
Mega Garchomp is one of the bulkiest Ground-types in Balanced Hackmons that can take hits and deal large amounts of damage. Thanks to both its amazing bulk and offensive power, it can fill the roles of either wallbreaker or sweeper, and thanks to a fantastic Dragon / Ground typing, it has perfect neutral coverage and can hit most of the metagame's walls super effectively; its Ground-type moves hit Steel-types such as Registeel and Aegislash, and its Dragon-type moves hit Dragon-types such as Giratina. Mega Garchomp's typing also gives it nice resistances, with Fire and Rock being two of the most notable ones as they allow Mega Garchomp to switch into a multitude of threats, such as Mega Tyranitar. Mega Garchomp's typing does, however, have some drawbacks, as it has notable weaknesses to Ice and Fairy-type attacks that make it vulnerable to getting revenge killed by Pixilate and Refrigerate users such as Mega Diancie, Kyurem-B, and Kyurem-W. Mega Garchomp is also vulnerable to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy- or Ice-type coverage, such as Moonblast or Ice Beam. For this reason, Mega Garchomp faces competition from Mega Swampert, which does not have any weakness to the common offensive types in the metagame; however Mega Garchomp has the better offensive typing and more overall power. Mega Garchomp is the best user of Thousand Arrows, even better than Primal Groudon due to having STAB, a base 170 Attack, and the ability to use any ability and hold an item to further augment its power. Additionally, Mega Garchomp is not weak to Thousand Arrows while Primal Groudon is. Despite being held back by a Speed stat that causes it to be able to get revenge killed by faster threats such as Mega Rayquaza and Mega Diancie, it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre, and with some support from its team, Mega Garchomp is able to wreak havoc on the enemy team.
[SET]
name: Choice Scarf
move 1: Thousand Arrows
move 2: Dual Chop / Dragon Claw
move 3: Precipice Blades
move 4: U-turn / Trick
item: Choice Scarf
ability: Adaptability
nature: Adamant
evs: 252 Atk / 20 Def / 236 Spe
[SET COMMENTS]
Moves
========
Thousand Arrows is Mega Garchomp's main STAB move that hits everything including Flying-types and Levitate users and is mostly unresisted. Dual Chop is another STAB move that hits Dragon-types super effectively, breaks potential Focus Sashes, and is able to get past Sturdy and Substitutes. This move can be replaced with Dragon Claw if accuracy is a concern. Precipice Blades can be used once there is no fear of Flying-type or switch-ins with Levitate for additional power, though its great power comes with shaky accuracy. Use this move also to OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre. U-turn lets Mega Garchomp provide the team with a fast pivot and can be used to gain momentum; this move can be replaced with Trick to cripple walls such as Mega Audino or Mega Slowbro that would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick.
Set Details
========
A Choice Scarf alongside 236 Speed EVs allows Mega Garchomp to outspeed the majority of the unboosted Pokemon in the metagame up to positive-natured base 140s and neutral-natured base 90s that are holding a Choice Scarf or have +1 in Speed and allows it to outspeed Imposter users if they are not holding a Choice Scarf. Investing 252 EVs in Attack along with an Adamant nature enables Mega Garchomp to hit as hard as possible. A Jolly nature can alternatively be used along with 188 Speed EVs to also outspeed up to positive-natured base 150 Speed Pokemon such as Mega Aerodactyl and Deoxys-A with the help of a Choice Scarf. The rest of the EVs are dumped into Defense to maximize Mega Garchomp's bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively). Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the metagame's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the tier's walls such as Registeel and Aegislash.
Usage Tips
========
Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the metagame. Use Mega Garchomp in the early-game to deal as much damage as possible to make way for the sweepers later on. Thousand Arrows will be used the majority of the time, since it hits everything pretty hard and has good neutral coverage. Use Precipice Blades after getting rid of all Flying-types and Levitate users, although if accuracy is a concern or if hitting the next move is crucial, Thousand Arrows should be used. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as on Mega Mewtwo X and Kyogre. U-turn should be used to get out of a bad matchup or to gain momentum for your team. Use Dual Chop on Dragon-types and also on foes that you think might have Focus Sash or the ability Sturdy. Dual Chop can also be used on foes that are behind Substitutes to break the Substitute and deal additional damage to them. Use Trick to cripple enemy tanks such as Mega Audino and Mega Slowbro, which are common switch-ins to Mega Garchomp.
Team Options
========
Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and thus appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Furthermore, should Steel-types be transformed into by Imposter users, Mega Garchomp can immediately switch into them and threaten the opponent's team. For this reason, Steel-type walls should be constructed in a way that would allow Mega Garchomp to safely switch into them. Sweepers and wallbreakers such as Mega Mewtwo Y, Mega Latios, and even Aerilate Mega Rayquaza can also help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Mega Audino and at the same time benefit from Mega Garchomp's dual threat to the Dragon- and Steel-type walls in the metagame. Mega Garchomp also requires Imposter-proofing support by Fur Coat users such as Xerneas, Mega Slowbro, Mega Audino, and Groudon. Mega Garchomp also cannot defeat Shedinja by itself and greatly appreciates Mold Breaker or entry hazard support to be able to take it out.
[SET]
name: Poison Heal
move 1: Shift Gear
move 2: Thousand Arrows
move 3: Knock Off / Leech Seed
move 4: Will-O-Wisp / Sacred Fire
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 248 HP / 60 Atk / 200 Def
[SET COMMENTS]
Moves
========
Shift Gear boosts Mega Garchomp's Attack and Speed to tremendous levels and allows it to sweep. Mega Garchomp outspeeds the entire unboosted metagame bar anything above base 150 Speed and can 2HKO a good portion of the tier after a single Shift Gear. Thousand Arrows has excellent neutral coverage, also hitting Flying-types and Levitate users, and is mostly unresisted, since Grass- and Bug-types are incredibly rare, and Mega Venusaur takes neutral damage due to its Grass / Poison typing. Knock Off is used to remove crucial items such as Eviolite and to hit Ghost- and Psychic-types super effectively; use this move along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls, which can help Mega Garchomp eventually defeat them. An alternative set would include Leech Seed, to KO Shedinja and to beat Imposter users, along with Sacred Fire to hit Grass-types super effectively and to potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users, whereas Will-O-Wisp cannot.
Set Details
========
Toxic Orb allows Mega Garchomp to activate Poison Heal, which prevents status conditions and also provides it with very good passive recovery. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon. It also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output.
Usage Tips
========
Bring Mega Garchomp in with a slow pivot to safely activate Poison Heal; this is absolutely crucial, as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused, and it does not have a protecting move such as Spiky Shield to activate Poison Heal by itself. After Poison Heal has been activated, almost any wall is a free switch in due to Mega Garchomp being immune to status. Use these to set up with Shift Gear and sweep. This Mega Garchomp is completely Imposter proof, as it can burn the Imposter user and will not even be 2HKOed in the event it loses the Speed tie. For this reason, also make sure not to set up more than two times if there is a non-burned Imposter user on the opponent's team. Shedinja can also be defeated with this set by using either Leech Seed or Will-O-Wisp (if Shedinja is not using Lum Berry) or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle. Thousand Arrows is the move that should be used most of the time, but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to hit walls such as Giratina super effectively. Mega Garchomp can also be used as a Primal Groudon check and can even take a +1 V-create from it under harsh sunlight and OHKO in return with Thousand Arrows after the drop in Defense from V-create. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it, as it resists Rock-type moves, and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been removed. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up through moves such as Topsy-Turvy to deal chip damage to them. Using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them.
Team Options
========
Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and therefore pairs well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness. Mega Garchomp also has a very hard time overcoming Fur Coat users and appreciates special wallbreakers such as Mega Mewtwo Y and Mega Latios to help it deal with them. Slow pivoting support is also a necessity to be able to safely activate the Toxic Orb and this can be provided by slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band is an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder. Life Orb can be used to avoid getting locked into one move for the Choice Scarf set. Additionally, Draco Meteor can be used on the Choice Scarf set instead of Precipice Blades to be able to take out certain Fur Coat users such as Giratina. Technician is another option that can be used instead of Adaptability to get a stronger Dual Chop and a strong dual-hit Ground-type move in Bonemerang, but the main difference will be that Thousand Arrows will now be replaced with a setup move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper. If outspeeding threats is not a concern, Shift Gear can also be replaced with a Rock-type move such as Rock Tomb or Diamond Storm to hit Flying-types super effectively. Coil can be used over Shift Gear on the Poison Heal set with an EV spread of 248 HP / 8 Atk / 252 SpD and either an Adamant or a Careful nature at the expense of outspeeding some major threats, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X. It does, however, allow Mega Garchomp to set up on and take hits from physical attackers. Another option that can be used instead of Adaptability is Soundproof, which allows Mega Garchomp to be immune to sound-based moves such as Boomburst and Parting Shot, which is commonly used by Steel-type walls. This allows Mega Garchomp to potentially catch these unsuspecting targets by surprise and set up on them. A moveset consisting of Shift Gear, Substitute, Thousand Arrows, and Dual Chop is recommended for this set. Sacred Fire is an option that can be used on the Poison Heal set to be able to potentially burn Magic Bounce users but at the expense of having a burning move not as reliable as Will-O-Wisp.
Checks and Counters
===================
**Pixilate and Refrigerate Users**: Mega Diancie and Kyurem-B can threaten Mega Garchomp with their super effective priority moves and force it out.
**Strong Ice-, Fairy-, and Dragon-type Moves**: Moves such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they hit it super effectively.
**Fur Coat Users**: Fur Coat users such as Mega Audino can wall and phaze the Choice Scarf set but risk getting burned by Will-O-Wisp and having their items removed by the Poison Heal set. Fur Coat Groudon can additionally trap Mega Garchomp with Thousand Waves and defeat it but at the expense of getting burned by the Poison Heal set.
**Strong Priority Users**: An Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp.
**Strong Special Attackers**: Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out.
**Status Removers**: Natural Cure users that use Entrainment can permanently cripple the Poison Heal set if Toxic Orb has been removed by Knock Off.
**Ability-changing Moves**: Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out.
**Unaware Users**: Walls that are not weak to Ground-type moves such as Unaware Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items removed by Knock Off.
[Overview]
. One of the bulkiest Ground-types in BH that can take hits and deal large amounts of damage DONE
. Best user of Thousand Arrows due to STAB and base 170 Attack (better than Primal Groudon due to being able to use an item and an ability that could further augment its power) DONE
. Has many resistances such as a Rock resistance and Fire resistance which allows it to switch into a multitude of threats such as Mega Tyranitar but also has a notable Ice weakness DONE
. Has fantastic offensive typing of Ground and Dragon which creates a perfect neutral coverage that can hit most of the meta's walls super effectively; Ground-type moves hit the Steel-type walls such as Registeel and Aegislash super effectively and Dragon-type moves hit Dragon-type walls such as Giratina for super effective damage DONE
. Faces some competition from Mega Swampert due to Mega Swampert not having any weaknesses to the common offensive types in the meta but has better offensive typing and more power overall DONE
. Has notable weakness to Ice and Fairy-type attacks which makes it vulnerable to getting revenge killed by Pixilate and Refrigerate users from Pokemon such as Mega Diancie, Kyurem-B, and Kyurem-W DONE
. Also weak to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy or Ice-type coverage (such as Moonblast and Ice Beam) DONE
. Is versatile thanks to both amazing bulk and offensive power and can fill the roles of wallbreaker or bulky sweeper DONE
. Its Speed holds it back and causes it can be revenge killed by faster threats such as Mega Rayquaza and Mega Diancie but it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre DONE
[Set]
Name: ScarfChomp
Move 1: Thousand Arrows
Move 2: Dual Chop / Dragon Claw
Move 3: Precipice Blades
Move 4: U-turn / Trick
Item: Choice Scarf
Ability: Adaptability
Nature: Adamant
EVs: 252 Atk / 20 Def / 236 Spe
[Set Comments]
Moves
========
. Thousand Arrows is a STAB move which hits everything including Flying-types and Levitate users and is mostly unresisted, should be using this move most of the time DONE
. Dual Chop is another STAB move to hit Dragon-types super effectively and to break potential Focus Sashes or get past Sturdy and Substitutes, can replace with Dragon Claw if accuracy is a concern DONE
. Precipice Blades can be used once there is no fear of Flying-types or Levitate users switch-ins for additional power, also is the strongest reliable Ground-type move in the game at the expense of having an accuracy of 85%. Use this move to also OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. U-turn provides the team with a fast pivot and can be used to gain momentum, can replace with Trick to cripple the walls such as Mega Audino or Mega Slowbro who would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick DONE
Set Details
========
. Choice Scarf allows Mega Garchomp to outspeed the majority of the unboosted meta, and allows it to outspeed Imposter users bar Choice Scarf DONE
. Investing 252 Attack EVs along with an Adamant nature enables Mega Garchomp to hit as hard as possible DONE
. Having 236 Speed EVs enables Mega Garchomp to outspeed the entire unboosted meta up to positive natured base 140 Speed (Mega Mewtwo Y) and +1 neutral natured base 90 Spped Pokemon, can alternatively use a Jolly nature along with 188 Speed EVs to also outspeed up to positive natured base 150 Speed (such as Mega Aerodactyl and Deoxys-A) with Choice Scarf DONE
. The rest of the EVs are dumped into Defense for maximum physical bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively) DONE
. Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the meta's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the meta's walls such as Registeel and Aegislash DONE
Usage Tips
========
. Most of the time Thousand Arrows will be used since it will hit everything pretty hard and is mostly unresisted DONE
. Use U-turn to get out of a bad matchup or as a pivot to gain momentum for your team DONE
. Use Precipice Blades after getting rid of all Flying-types and Levitate users to hit even harder, can use Thousand Arrows as well if accuracy is a concern or if hitting the next move is crucial. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. Use Dual Chop on Dragon-types and also on foes who you think might have Focus Sash or the ability Sturdy, can also be used on foes who are behind Substitutes to break the Substitute and deal additional damage DONE
. Use Trick to cripple enemy tanks such as Mega Audino or Mega Slowbro DONE
. Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the meta DONE
Team Options
========
. Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness DONE
. Special wallbreakers such as Mega Mewtwo Y and Mega Latios can help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Meha Audino DONE
. Mega Garchomp also requires Imposter-proofing support. Examples include Fur Coat Xerneas, Fur Coat Mega Slowbro, For Coat Mega Audino, and Fur Coat Groudon DONE
. Mega Garchomp cannot defeat Shedinja and greatly appreciates Mold Breaker or Hazard support to be able to take out Shedinja DONE
[Set]
Name: PhChomp
Move 1: Shift Gear
Move 2: Thousand Arrows
Move 3: Knock Off / Leech Seed
Move 4: Will-O-Wisp / Sacred Fire
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 248 HP / 60 Atk / 200 Def
[Set Comments]
Moves
========
. Thousand Arrows to hit everything including Flying-types and Levitate users and is mostly unresisted (Grass and Bug-type Pokemon that resist Thousand Arrows are incredibly rare and Mega Venusaur takes neutral damage since it has a Grass / Poison typing) DONE
. Shift Gear to boost Attack and Speed to start sweeping, Mega Garchomp outspeeds the entire unboosted meta bar anything above base 150 Speed and can 2HKO a good portion of the meta after a single Shift Gear DONE
. Knock Off to remove crucial items such as Eviolite and to hit Ghost and Psychic-types super effectively, use along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls which can help Mega Garchomp eventually defeat them DONE
. Leech Seed to kill Shedinja and to beat Imposter users, use along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users whereas Will-O-Wisp cannot DONE
Set Details
========
. Toxic Orb allows Mega Garchomp to activate Poison Heal which prevents status conditions and also provides very good passive recovery DONE
. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon and also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack DONE
. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output DONE
Usage Tips
========
. Bring Mega Garchomp in on a slow pivot to safely activate Poison Heal, this is absolutely crucial as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused since it does not have a protecting move such as Spiky Shield DONE
. After Poison Heal has been activated, almost any wall is a free switch-in due to Mega Garchomp being immune to status as it is already badly poisoned DONE
. Use Shift Gear to set up on walls and sweep DONE
. This Mega Garchomp is completely Imposter-proof as it can Will-O-Wisp the Imposter user and will not even be 2HKOed in case it loses the speed ties DONE
. Can also beat Shedinja with either Leech Seed or Will-O-Wisp or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle (Shedinja cannot Recycle the Lum Berry after it has been Knocked Off) DONE
. Should mostly be using Thousand Arrows but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively DONE
. This Mega Garchomp can also be used as a Primal Groudon check and can take even a +1 V-create from it under harsh sunlight without fainting and can OHKO in return with Thousand Arrows after Primal Groudon receives the -1 to Defense from using V-create DONE
. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it as it resists the Rock-type moves and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been Knocked Off DONE
. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using moves such as Topsy-Turvy to deal chip damage to them, using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them DONE
Team Options
========
. Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash DONE
. Mega Garchomp has a very hard time overcoming Fur Coat users and appreciates Special wallbreakers such as Mega Mewtwo Y and Mega Latios to help deal with them DONE
. Poison Heal Mega Garchomp requires slow pivot support to be able to safely activate the Toxic Orb and appreciates support from slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash DONE
[Strategy Comments]
Other Options
=============
. Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder DONE
. Life Orb can be used to avoid getting locked into one move for the Choice Scarf set DONE
. The Choice Scarf set can also run Draco Meteor over Precipice Blades to be able to take out certain Fur Coat users such as Giratina DONE
. Technician can also be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with Bonemerang but the main difference will be that Thousand Arrows will now be replaced with a set up move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper DONE
. Coil can be used over Shift Gear for the Poison Heal set with an EV spread of 248 HP / 252 SpD and either an Adamant or Careful nature at the expense of outspeeding some major threats in the meta, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X since Mega Garchomp does not outspeed them. It does however allow Mega Garchomp to set up on and take hits from physical attackers DONE
Checks and Counters
==================
. **Pixilate and Refrigerate users** such as Mega Diancie and Kyurem-B can threaten Mega Garchomp with their priority moves and force it out
. **Strong Ice and Fairy and Dragon-type Moves** such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they are 4x, 2x, and 2x effective, respectively
. **Fur Coat users** such as Fur Coat Mega Audino can wall and phaze the Choice Scarf set But risk getting burned by Will-O-Wisp and having their items Knocked Off by the Poison Heal set
. **Strong Priority Users** such as an Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp
. **Strong Special Attackers** such as Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out
. **Status Removers** such as Natural Cure users who use Entrainment can permanently cripple the Poison Heal set if Toxic Orb is Knocked Off
. **Moves that change Abilities** such as Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out
. **Unaware users** especially those that are not weak to Ground-type moves such as Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items Knocked Off
. One of the bulkiest Ground-types in BH that can take hits and deal large amounts of damage DONE
. Best user of Thousand Arrows due to STAB and base 170 Attack (better than Primal Groudon due to being able to use an item and an ability that could further augment its power) DONE
. Has many resistances such as a Rock resistance and Fire resistance which allows it to switch into a multitude of threats such as Mega Tyranitar but also has a notable Ice weakness DONE
. Has fantastic offensive typing of Ground and Dragon which creates a perfect neutral coverage that can hit most of the meta's walls super effectively; Ground-type moves hit the Steel-type walls such as Registeel and Aegislash super effectively and Dragon-type moves hit Dragon-type walls such as Giratina for super effective damage DONE
. Faces some competition from Mega Swampert due to Mega Swampert not having any weaknesses to the common offensive types in the meta but has better offensive typing and more power overall DONE
. Has notable weakness to Ice and Fairy-type attacks which makes it vulnerable to getting revenge killed by Pixilate and Refrigerate users from Pokemon such as Mega Diancie, Kyurem-B, and Kyurem-W DONE
. Also weak to strong special attackers such as Mega Mewtwo Y and Mega Latios, especially those that have Fairy or Ice-type coverage (such as Moonblast and Ice Beam) DONE
. Is versatile thanks to both amazing bulk and offensive power and can fill the roles of wallbreaker or bulky sweeper DONE
. Its Speed holds it back and causes it can be revenge killed by faster threats such as Mega Rayquaza and Mega Diancie but it is still faster than base 90 Speed Pokemon such as Groudon and Kyogre DONE
[Set]
Name: ScarfChomp
Move 1: Thousand Arrows
Move 2: Dual Chop / Dragon Claw
Move 3: Precipice Blades
Move 4: U-turn / Trick
Item: Choice Scarf
Ability: Adaptability
Nature: Adamant
EVs: 252 Atk / 20 Def / 236 Spe
[Set Comments]
Moves
========
. Thousand Arrows is a STAB move which hits everything including Flying-types and Levitate users and is mostly unresisted, should be using this move most of the time DONE
. Dual Chop is another STAB move to hit Dragon-types super effectively and to break potential Focus Sashes or get past Sturdy and Substitutes, can replace with Dragon Claw if accuracy is a concern DONE
. Precipice Blades can be used once there is no fear of Flying-types or Levitate users switch-ins for additional power, also is the strongest reliable Ground-type move in the game at the expense of having an accuracy of 85%. Use this move to also OHKO foes that would otherwise be 2HKOed by Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. U-turn provides the team with a fast pivot and can be used to gain momentum, can replace with Trick to cripple the walls such as Mega Audino or Mega Slowbro who would most likely be switching in, although keep in mind that some of these walls use their Mega Stones as their items to block Trick DONE
Set Details
========
. Choice Scarf allows Mega Garchomp to outspeed the majority of the unboosted meta, and allows it to outspeed Imposter users bar Choice Scarf DONE
. Investing 252 Attack EVs along with an Adamant nature enables Mega Garchomp to hit as hard as possible DONE
. Having 236 Speed EVs enables Mega Garchomp to outspeed the entire unboosted meta up to positive natured base 140 Speed (Mega Mewtwo Y) and +1 neutral natured base 90 Spped Pokemon, can alternatively use a Jolly nature along with 188 Speed EVs to also outspeed up to positive natured base 150 Speed (such as Mega Aerodactyl and Deoxys-A) with Choice Scarf DONE
. The rest of the EVs are dumped into Defense for maximum physical bulk (20 or 68 Defense EVs for Adamant and Jolly natures, respectively) DONE
. Adaptability allows Mega Garchomp to hit even harder with its STAB moves and allows it to 2HKO most of the meta's walls such as defensive Mega Audino, defensive Giratina, and defensive Arceus. It also can OHKO almost all of the offensive threats in the tier such as Mega Rayquaza, Mega Mewtwo Y, Mega Mewtwo X, Mega Gengar, Mega Diancie, and Kyogre and even some of the meta's walls such as Registeel and Aegislash DONE
Usage Tips
========
. Most of the time Thousand Arrows will be used since it will hit everything pretty hard and is mostly unresisted DONE
. Use U-turn to get out of a bad matchup or as a pivot to gain momentum for your team DONE
. Use Precipice Blades after getting rid of all Flying-types and Levitate users to hit even harder, can use Thousand Arrows as well if accuracy is a concern or if hitting the next move is crucial. Precipice Blades can also be used to net some OHKOs that would otherwise be 2HKOs with Thousand Arrows such as Mega Mewtwo X and Kyogre DONE
. Use Dual Chop on Dragon-types and also on foes who you think might have Focus Sash or the ability Sturdy, can also be used on foes who are behind Substitutes to break the Substitute and deal additional damage DONE
. Use Trick to cripple enemy tanks such as Mega Audino or Mega Slowbro DONE
. Mega Garchomp can be used as a revenge killer or wallbreaker and can 2HKO a good portion of the meta DONE
Team Options
========
. Mega Garchomp can get OHKOed by Pixilate and Refrigerate users such as Mega Diancie and Kyurem-B and appreciates support from Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash to compensate for this weakness DONE
. Special wallbreakers such as Mega Mewtwo Y and Mega Latios can help Mega Garchomp deal with Fur Coat users such as Mega Slowbro and Meha Audino DONE
. Mega Garchomp also requires Imposter-proofing support. Examples include Fur Coat Xerneas, Fur Coat Mega Slowbro, For Coat Mega Audino, and Fur Coat Groudon DONE
. Mega Garchomp cannot defeat Shedinja and greatly appreciates Mold Breaker or Hazard support to be able to take out Shedinja DONE
[Set]
Name: PhChomp
Move 1: Shift Gear
Move 2: Thousand Arrows
Move 3: Knock Off / Leech Seed
Move 4: Will-O-Wisp / Sacred Fire
Item: Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 248 HP / 60 Atk / 200 Def
[Set Comments]
Moves
========
. Thousand Arrows to hit everything including Flying-types and Levitate users and is mostly unresisted (Grass and Bug-type Pokemon that resist Thousand Arrows are incredibly rare and Mega Venusaur takes neutral damage since it has a Grass / Poison typing) DONE
. Shift Gear to boost Attack and Speed to start sweeping, Mega Garchomp outspeeds the entire unboosted meta bar anything above base 150 Speed and can 2HKO a good portion of the meta after a single Shift Gear DONE
. Knock Off to remove crucial items such as Eviolite and to hit Ghost and Psychic-types super effectively, use along with Will-O-Wisp to cripple physical attackers, most notably Imposter users. Will-O-Wisp also does chip damage to walls which can help Mega Garchomp eventually defeat them DONE
. Leech Seed to kill Shedinja and to beat Imposter users, use along with Sacred Fire to hit Grass-types super effectively and to also potentially burn physical attackers and Imposter users. Sacred Fire can also burn Magic Bounce users whereas Will-O-Wisp cannot DONE
Set Details
========
. Toxic Orb allows Mega Garchomp to activate Poison Heal which prevents status conditions and also provides very good passive recovery DONE
. The spread of 248 HP / 200 Def gives Mega Garchomp great bulk and longevity and enables it to survive the combination of Fake Out + Extreme Speed from Aerilate users such as Mega Rayquaza and even a +1 V-create from Primal Groudon and also guarantees that Mega Garchomp will be at most 3HKOed from any move that an opposing Imposter user would use at +1 Attack DONE
. The remaining EVs are dumped into Attack along with an Adamant nature to maximize damage output DONE
Usage Tips
========
. Bring Mega Garchomp in on a slow pivot to safely activate Poison Heal, this is absolutely crucial as Mega Garchomp cannot afford to lose its Toxic Orb or getting statused since it does not have a protecting move such as Spiky Shield DONE
. After Poison Heal has been activated, almost any wall is a free switch-in due to Mega Garchomp being immune to status as it is already badly poisoned DONE
. Use Shift Gear to set up on walls and sweep DONE
. This Mega Garchomp is completely Imposter-proof as it can Will-O-Wisp the Imposter user and will not even be 2HKOed in case it loses the speed ties DONE
. Can also beat Shedinja with either Leech Seed or Will-O-Wisp or Knock Off + Will-O-Wisp if the Shedinja has Lum Berry + Recycle (Shedinja cannot Recycle the Lum Berry after it has been Knocked Off) DONE
. Should mostly be using Thousand Arrows but Knock Off should be used to remove crucial items such as an Eviolite from a Fur Coat Chansey and to also hit walls such as Giratina super effectively DONE
. This Mega Garchomp can also be used as a Primal Groudon check and can take even a +1 V-create from it under harsh sunlight without fainting and can OHKO in return with Thousand Arrows after Primal Groudon receives the -1 to Defense from using V-create DONE
. Mega Garchomp can also check Mega Tyranitar after Poison Heal has been activated and can easily set up on it as it resists the Rock-type moves and Knock Off will not do significant damage due to the investment in bulk, especially after Toxic Orb has already been Knocked Off DONE
. Use Will-O-Wisp on walls that can phaze Mega Garchomp or prevent it from setting up using moves such as Topsy-Turvy to deal chip damage to them, using Will-O-Wisp on physical attackers also makes it easy for Mega Garchomp to set up on them DONE
Team Options
========
. Mega Garchomp fears getting revenge killed by Pixilate and Refrigerate priority users such as Mega Diancie and Kyurem-B and can be paired well with Steel-type or Poison-type walls such as Registeel, Mega Venusaur, and Aegislash DONE
. Mega Garchomp has a very hard time overcoming Fur Coat users and appreciates Special wallbreakers such as Mega Mewtwo Y and Mega Latios to help deal with them DONE
. Poison Heal Mega Garchomp requires slow pivot support to be able to safely activate the Toxic Orb and appreciates support from slow walls such as Mega Audino, Mega Slowbro, Registeel, and Aegislash DONE
[Strategy Comments]
Other Options
=============
. Choice Band is also an alternative option for the Choice Scarf set if Speed is not a concern and allows Mega Garchomp to hit even harder DONE
. Life Orb can be used to avoid getting locked into one move for the Choice Scarf set DONE
. The Choice Scarf set can also run Draco Meteor over Precipice Blades to be able to take out certain Fur Coat users such as Giratina DONE
. Technician can also be used instead of Adaptability to get a stronger Dual Chop and being able to hit twice with Bonemerang but the main difference will be that Thousand Arrows will now be replaced with a set up move such as Shift Gear and Choice Scarf will be replaced by Life Orb, thus turning this Mega Garchomp into a sweeper DONE
. Coil can be used over Shift Gear for the Poison Heal set with an EV spread of 248 HP / 252 SpD and either an Adamant or Careful nature at the expense of outspeeding some major threats in the meta, which can lead to Mega Garchomp potentially getting OHKOed by strong attackers such as Mega Mewtwo Y or Mega Mewtwo X since Mega Garchomp does not outspeed them. It does however allow Mega Garchomp to set up on and take hits from physical attackers DONE
Checks and Counters
==================
. **Pixilate and Refrigerate users** such as Mega Diancie and Kyurem-B can threaten Mega Garchomp with their priority moves and force it out
. **Strong Ice and Fairy and Dragon-type Moves** such as Ice Beam, Moonblast, and Spacial Rend can easily defeat Mega Garchomp as they are 4x, 2x, and 2x effective, respectively
. **Fur Coat users** such as Fur Coat Mega Audino can wall and phaze the Choice Scarf set But risk getting burned by Will-O-Wisp and having their items Knocked Off by the Poison Heal set
. **Strong Priority Users** such as an Extreme Speed coming from a Regigigas using Guts or Dragon Ascent coming from a Gale Wings Mega Rayquaza can revenge kill Mega Garchomp
. **Strong Special Attackers** such as Mega Mewtwo Y and Mega Latios can threaten the Poison Heal set before it sets up and force it out
. **Status Removers** such as Natural Cure users who use Entrainment can permanently cripple the Poison Heal set if Toxic Orb is Knocked Off
. **Moves that change Abilities** such as Gastro Acid, Worry Seed, Simple Beam, Skill Swap, and Entrainment can force the Poison Heal set out
. **Unaware users** especially those that are not weak to Ground-type moves such as Giratina can wall the Poison Heal set but at the expense of getting burned and getting their items Knocked Off
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