Flareon @ Choice Specs
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Hyper Voice
- Shadow Ball
- Hidden Power [Grass]
^
[Now here is a really Innovative Set, it may have caught your attention that it is Special, this is so that this team can Handle Physical Walls as well and here's some thing you may like. Flamethrower OHKO's Sneasel without having to take Recoil damage in return for a KO, and Hidden power Grass also OHKO's Quagsire from full HP. Shadow Ball is for Ghost coverage that this team doesn't really appreciate. And Hyper Voice is for a Filler move so that it can just get some neutral effective damage off.]
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- Scald
- Roost
- U-turn
^
[Pelipper is a pretty well balanced mon. Has Good Pivot support, as well as being a good defogger. Being Very Bulky taking both Physical and Special Hits pretty Nicely. Pelipper also has an amazing tool in "Scald", with scald you can fish for burns do some chip damage, or pick off a mon low on HP. The reason Pelipper is in this slot is for Defog, Recovery, Scald (Burn) Support, and a Pivot option.]
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Drain Punch
[Regirock is paired here with Pelliper as a they both cover each other quite well. Regirock is a bulky mon with great attacking power as well. It has Stealth rock for standard Hazards support, Thunder Wave to cripple remembers of the opposing team. It also has Stone edge to hit Mantine, Pelipper, other Flying Types etc. And Drain Punch for Recovery and coverage.]
Vanilluxe @ Life Orb
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Freeze-Dry
- Hidden Power [Ground]
- Signal Beam
[Now here is a really fun Ice Cream cone, it is a great wall breaker with great coverage for the current NU Metagame. It has Ice Beam as a Hard hitting STAB move that really punches holes in the opposing Pokemon. It also has Freeze-Dry to pick off water-types trying to get a free switch in, Hidden power Ground is to cover the Fire and Steel weakness that Vanilluxe has, and Signal Beam allows you to hit Physic-type Pokemon pretty hard such as "Malamar, Uxie, Mesprit, Kadabra etc.]
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Energy Ball
- Dazzling Gleam
[Here is a standard Choice scarf Haunter, This mon is here to come in hit something Hard and switch out and repeat. This Haunter as Sludge Bomb for a strong STAB move as well as good coverage for Fairies such as "Mega-Audino and Granbull". It also has Shadow Ball for STAB and Ghost coverage, Energy ball is here to hit Ground Types and Deal heavy Damage to water types as well. And Lastly Dazzling Gleam is for Dark Types, Fighting Types (Since they typically carry Knock off), and the Rare Dragon Type mon.
Torterra @ Choice Band
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Crunch
[This is Choice Banded Torterra, not much to say about it other than the fact that it hits really hard. It has Woodhammer as a "VERY" strong STAB move that hits very hard; weather it's super effective or not. Earthquake is also A STAB Move and Ground Coverage, which is necessary for every team. It also has Stone Edge so it can Hit those pesky flying type that give it trouble as well as Bug Types. And Crunch is here so it can Kill common psychics.
Flareon @ Choice Specs
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Hyper Voice
- Shadow Ball
- Hidden Power [Grass]
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- Scald
- Roost
- Toxic
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Drain Punch
Vanilluxe @ Life Orb
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Freeze-Dry
- Hidden Power [Ground]
- Signal Beam
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Energy Ball
- Dazzling Gleam
Torterra @ Choice Band
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Crunch
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flamethrower
- Hyper Voice
- Shadow Ball
- Hidden Power [Grass]
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- Scald
- Roost
- Toxic
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 44 Atk / 16 Def / 196 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Drain Punch
Vanilluxe @ Life Orb
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Freeze-Dry
- Hidden Power [Ground]
- Signal Beam
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Energy Ball
- Dazzling Gleam
Torterra @ Choice Band
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Crunch
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