Balanced bulky offensive team - Tribute to Entei

It's been quite a while since I have made a team, and i have not made many for 6th gen. Ever since the release of pokebank, one legendary fire type has always been on my mind. Previously the least "viable" of the beast trio in johto, entei has had a hard life since his introduction in gold and silver, 5th gen came along and gave him a fw new toys to die for in the form of extreme speed and flare blitz, at the cost of being forced to sue an daamant nature over jolly. 6th gen gave entei ho-oh's signature move, sacred fire. Now given the gift of what is argubly the best physical fire type move int he gave, complete with 50/50 burn chance, entei now has the tools to be a solid thrat in any tier, not named ubers. Sadly entei is far from perfect, his rival, heatran is bless with a better typing and more importantly a much better movepool. Now it's time for team baised around entei.


Entei @ Assault Vest
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Ability: Pressure
Shiny: Yes
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Sacred Fire
- Bulldoze
- Stone Edge
- Extreme Speed

Entei the fire part of my F/W/G grss core and the teams special tanks. Unlike tyranitar or blissey, if your not a fire type, switching is a big risk if your a physical attacking biased mon. this makes entei an excellent user of asult vest as not only does entei not care about the restrictions of the item, entei also makes like very difficult for physical attackers, such as azumaril, tyranitar, terrakion ect., have to think twice about risking taking a sacred fire to the face and given entei's okay defences, high, hp and attack, he makes for a natural tank. Bulldoze is entei's ground coverage move as for some bizarre reason, entei cannot learn sacred fire. Despite being unable to ko heatran without a choice band, bulldoze allows entei to hit threats such as heatran, whole would normally, wall him or slow switch in's, to deal with himself or another team mate, more easily with reduced speed. Stonedge allows for rock coverage to kill threats such as talonflame and extreme speed allows entei to come in, tank and pick off weakened threats later in the game.

Latios (M) @ Life Orb
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Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Roost
- Psyshock

I wanted a bulky user of defog as entei and the team hate residual damage from spikes and sr and I also wanted a dragon type for it's ncie ressitances and good offensive presence. Naturally, latias sprang to mind, but after a while, the power of latios speed more appealing for the reduction in bulk, so latios comes to the fray to dish out the damage, defog hazards away and die when it has to. Latios's moveset is simple, defog to clear hazards, drag to hit like a truck, hp fire to hit them nasty steels and psyshock to hit threats like keldeo. Life orb has been chosen for the extra power.

Venusaur @ Venusaurite
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Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 Def
Bold
- Giga Drain
- Sludge bomb
- Sleep Powder
- Synthesis

Venasaur is the teams bulky grass type. He acts in his mega form as an excellent bulky tank, no longer, heavily burdened by fire types or ice type moves to the same extent and with increased defensive and event offensive presence. Venasur uses it's movepool to great effect, gigia drain allows for a strong grass type move with a healing effect to allow for the lack of leftovers, sludge bomd for coverage stab to hit fairies, sleep powder to cripple threats and synthesis as a now much more reliable form of recovery.

Landorus-t Leftovers
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Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

When ever I think of landorus-t, I think "bulky pivot" and that's exactly what landorus is, largely thanks to decent defence, fantastic attack and perfectly suited ability in intimidate. Landorus act as the teams SR user and physical tank, able to brush off the threating physically baised terrors of ou, such as terrakion and talon flame with his great quake/edge coverage and u-turn out on would be threats to give the team momentum.

Azumarill @ Choice Band
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Ability: Huge Power
EVs: 252 Atk / 44 Spd / 212 HP
Adamant
- Aqua Jet
- Superpower
- Waterfall
- Play Rough

Azumaril, is a a case of a pokemon, which gets better in each generation. In gold and silver, it was nothing more than a weak, useless blue pikachu thing, gen 3 gave it the power to hit like a truck with huge power ability, but no stab it could use effectively, 4th gen gave it that stab and 5th gen made the environment more friendly to it. 6th gen gave it, one of the bets types in the game, giving it a slew of new resistances at the cot of one weakness and a gret new stab in rough play. Azumaril joins the team as the water part of the F/W/G team and the teams fairy type. Bulky and powerful, azumaril mauls through things with a choice band, picking off weakened threats or plowing through slow threats.

Genesect @ Choice Scarf
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Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Explosion
- Ice Beam
- Iron Head
- U-turn


Genesect serves as the teams, steel type and acts as a great, bulky, choice scarf users with a movepool mewtwo would be proud of. Genesect is now changed to a physical baised scarf user by suggestion of shurgatal , iron head deal with kyurem-b and fairies, explosion to go out with a bang, the ever powerful u-uturn, ice beam for coverage and a hasty nature for extra speed over power.
 
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Hey Malomyotismon your team seems very solid, Everything seems to go well together and allow you to breakthrough powerful walls. However, i noticed
that you probably have trouble with mega saur, so i have a small rate to fix this problem.. Even with Latios you would have trouble because latios is your defogger so you would have to switch in take SR damage defog it away. You would eventually get lose your latios thanks to SR and Life Orb recoil, making megasaur pretty much the biggest threat to your team. Also with entei running assault vest it would be harder to defeat megasaur with a fire move thanks to no band and thick fat. That is why I suggest you replace life orb on latios with expert belt and then also give it roost over hp fire. With this you give latios more longevity and you can defog and defeat mega saur more efficiently, allowing other pokes on your team to breakthrough your opponent defensive core. Also i can seem to find azumarill nature, but i hope it is adamant.

I hope i helped
 
Hey Malomyotismon your team seems very solid, Everything seems to go well together and allow you to breakthrough powerful walls. However, i noticed
that you probably have trouble with mega saur, so i have a small rate to fix this problem.. Even with Latios you would have trouble because latios is your defogger so you would have to switch in take SR damage defog it away. You would eventually get lose your latios thanks to SR and Life Orb recoil, making megasaur pretty much the biggest threat to your team. Also with entei running assault vest it would be harder to defeat megasaur with a fire move thanks to no band and thick fat. That is why I suggest you replace life orb on latios with expert belt and then also give it roost over hp fire. With this you give latios more longevity and you can defog and defeat mega saur more efficiently, allowing other pokes on your team to breakthrough your opponent defensive core. Also i can seem to find azumarill nature, but i hope it is adamant.

I hope i helped

Thank you very much for the rate, I have made the chnges you recomened, having latios live longer seem to be pretty important and a way of beating, mega venasaur.

I made a few corrections also

Venasaur has his nature bold, where it had not coppied probally, same with azumarils adamant. Lando has been made adamant, to replace jolly, to which was the origonal pokemons nature, terrakion
 
malomyotismon, I would recommend Thunderbolt over Roost on Latios. With Expert Belt it can be a very effective lure for the likes of Azumarill, Togekiss, and Mandibuzz if you can bluff the Choice Scarf effectively. It can be hard to find opportunities to use Defog and Roost in the same game. I think the added coverage is a superior option.

Latios (M) @ Expert belt
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Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP 4 SDef
Timid Nature
- Defog
- Draco Meteor
- Roost Thunderbolt
- Psyshock
 
I rated your last team, might as well rate your current team too, right?

Alright so the team looks fairly decent (mind you, I have some set nitpicks). My biggest concern is M-Pinsir, because it can literally OHKO everything at +2 and it get Hyper Cutter, which ignores Intimidate spams. CB Talonflame looks mighty annoying to face too, especially considering you're Landorus-T is not as bulky as it could be.

A few changes should be taken: Landorus-T should be running Impish as the added bulk is much more necessary, but you'll need like 92 speed (iirc?) to outrun Bisharp (max defense / 92 spa / x HP imo to maximize physical bulk). I recommend running LO on Latios for added power as, honestly, not many people run choice Lati@s anymore, so you aren't really "bluffing" a set imo (and the LO helps break annoying-as-ducklett stall; which right now Azu is hardpressed to do on its own). I recommend trying out Physical Scarf Genesect if only because KyuB looks mighty annoying and the Iron Head is worth it -- and the power boost for UTurn is always welcome.

Not too many problems with this team. I wish all the RMTs were this simple! (Although a bit more effort in the RMT wouldn't hurt!).

Good Luck :)
 
i meant to put 252 evs into def and w/e speed was needed to hit bisharp, with the rest into HP rather than max HP! :)
 
Hey Malo, nice team! I like that you have finally gotten back into Pokemon! First things first, this seems like a pretty cool team. Explosion Genesect seems to be underrated as of right now (IDK why lol) and its always nice to get that cheap kill in to punch holes for something else. One thing I notice however is that you have nice pivots, and even 2 good wallbreakers in Azumarill, Genesect, and to an extent Latios. However, you lack any sort of win condition, to take advantage of these wallbreakers. You seem to lose to stall as well! You can't break through Mega Aggron (a new staple of staple) at all, as well as Mandibuzz, without resorting to Explosion. You are also really weak to physical threats that can break through Landorus. Pinsir is one, 2hkoing Landorus with Return, and OHKOing or 2hkoing everything else. In fact, the only thing that isnt OHKOed with rocks up is Azumarill, which is Koed by Return + Quick Attack anyway. Banded Talonflame gives you trouble as well, 2hkoing Landorus with rocks up, as well as forcing out a lot of your pokemon. This opens up holes for things like Manaphy to hack away at you (Psychic Manaphy can give you serious trouble). If Gyarados or Bisharp get a boost, you are in major trouble, as they OHKO your entire team bar Bisharp v Venusaur (who has a chance to die with rocks up anyway). Sleep Powder is unreliable on Venusaur, Entei is quite frankly garbage (sorry bro), etc etc. Lastly, Mega Luke as always can be tough to face, especially nasty plot variants, who you lose to with rocks up. the only thing that can survive one its coverage moves is Entei, who gets 73% done minimum (almost always a OHKO with rocks up).

The first thing I would consider is to run Scarf Heatran over Entei. Scarf Tran can beat Pinsir, as well as still stop Genesect, and beats out Talonflame as well via typing. This solves a lot of your problems while also letting you stay offensive in nature. In a pinch, it can also beat Bisharp, tho note that Sucker Punch still does a number to it. Heatran is also a good Charizard Y counter, just like Entei was. Having that Fire Blast can really help against Mega Aggron matchups as well, and force switches, really ramping up offensive pressure. A SpD set really isnt needed honestly, with Venu on the team. It beats out Landorus-Incarnate, who can be troublesome to your team as well. Lastly, it can also soft check Mega Lucario, especially SD Variants, and NP Variants lacking Vacuum Wave.

Now, as I said, you also lack a decent win condition. Right now, your team focuses on the simple, wear them down, strategy. Since I just gave you a good scarfer in Heatran, I recommend changing Genesect's set out. Its Shift Gear set seems really nice for your team. Since Heatran as a scarfer is kind of unheard of now SpD is everywhere, you can make a nice bluff, and still come in on common pokemon to set up on, such as Latios. Blaze Kick vs Ice Beam is your call, I would personally run Ice Beam. It lets you beat Landorus-t, and Aegislash can simply Kings Shield anyway. This should really pull your team together into something really solid.

I recommend running Earthquake>Sleep Powder on Venusaur. Sleep Powder is extremely unreliable, while earthquake lets you always beat Heatran, always beat Lucario, and be able to deal decent damage against other things. Sleep Powder isn't like it was last generation, where if it hit it was basically one threat down. Venusaur also isn't trying to sweep, so it doesn't need to put something to sleep to set up. Earthquake has better utility against things like Aegislash, who IIRC outspeed you, so you survive the Shadow Ball or whatever, and you OHKO with earthquake. It's also nice to catch Bisharp, who can scout out before hand that it doesn't carry Earthquake, and simply start setting up on you (if they were smart and sacced something to sleep). Once Bisharp sets up its pretty much gg, as you have nothing to outspeed or stop the sucker punch (Landorus-t only fuels the fire with activating Defiant). TL;DR run Earthquake.

That's all from me man, I hope I helped out your team, even if it was only one mon change.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA/ 4 SpD/ 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Ancient Power/ Toxic

Genesect @ Life Orb
Ability: Download
EVs: 252 Atk/ 4 SpA/ 252 Spe
Naive Nature
- Shift Gear
- Extremespeed
- Iron Head
- Ice Beam/ Blaze Kick
 
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