It's been quite a while since I have made a team, and i have not made many for 6th gen. Ever since the release of pokebank, one legendary fire type has always been on my mind. Previously the least "viable" of the beast trio in johto, entei has had a hard life since his introduction in gold and silver, 5th gen came along and gave him a fw new toys to die for in the form of extreme speed and flare blitz, at the cost of being forced to sue an daamant nature over jolly. 6th gen gave entei ho-oh's signature move, sacred fire. Now given the gift of what is argubly the best physical fire type move int he gave, complete with 50/50 burn chance, entei now has the tools to be a solid thrat in any tier, not named ubers. Sadly entei is far from perfect, his rival, heatran is bless with a better typing and more importantly a much better movepool. Now it's time for team baised around entei.
Entei @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Sacred Fire
- Bulldoze
- Stone Edge
- Extreme Speed
Entei the fire part of my F/W/G grss core and the teams special tanks. Unlike tyranitar or blissey, if your not a fire type, switching is a big risk if your a physical attacking biased mon. this makes entei an excellent user of asult vest as not only does entei not care about the restrictions of the item, entei also makes like very difficult for physical attackers, such as azumaril, tyranitar, terrakion ect., have to think twice about risking taking a sacred fire to the face and given entei's okay defences, high, hp and attack, he makes for a natural tank. Bulldoze is entei's ground coverage move as for some bizarre reason, entei cannot learn sacred fire. Despite being unable to ko heatran without a choice band, bulldoze allows entei to hit threats such as heatran, whole would normally, wall him or slow switch in's, to deal with himself or another team mate, more easily with reduced speed. Stonedge allows for rock coverage to kill threats such as talonflame and extreme speed allows entei to come in, tank and pick off weakened threats later in the game.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Roost
- Psyshock
I wanted a bulky user of defog as entei and the team hate residual damage from spikes and sr and I also wanted a dragon type for it's ncie ressitances and good offensive presence. Naturally, latias sprang to mind, but after a while, the power of latios speed more appealing for the reduction in bulk, so latios comes to the fray to dish out the damage, defog hazards away and die when it has to. Latios's moveset is simple, defog to clear hazards, drag to hit like a truck, hp fire to hit them nasty steels and psyshock to hit threats like keldeo. Life orb has been chosen for the extra power.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 Def
Bold
- Giga Drain
- Sludge bomb
- Sleep Powder
- Synthesis
Venasaur is the teams bulky grass type. He acts in his mega form as an excellent bulky tank, no longer, heavily burdened by fire types or ice type moves to the same extent and with increased defensive and event offensive presence. Venasur uses it's movepool to great effect, gigia drain allows for a strong grass type move with a healing effect to allow for the lack of leftovers, sludge bomd for coverage stab to hit fairies, sleep powder to cripple threats and synthesis as a now much more reliable form of recovery.
Landorus-t Leftovers
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
When ever I think of landorus-t, I think "bulky pivot" and that's exactly what landorus is, largely thanks to decent defence, fantastic attack and perfectly suited ability in intimidate. Landorus act as the teams SR user and physical tank, able to brush off the threating physically baised terrors of ou, such as terrakion and talon flame with his great quake/edge coverage and u-turn out on would be threats to give the team momentum.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 44 Spd / 212 HP
Adamant
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
Azumaril, is a a case of a pokemon, which gets better in each generation. In gold and silver, it was nothing more than a weak, useless blue pikachu thing, gen 3 gave it the power to hit like a truck with huge power ability, but no stab it could use effectively, 4th gen gave it that stab and 5th gen made the environment more friendly to it. 6th gen gave it, one of the bets types in the game, giving it a slew of new resistances at the cot of one weakness and a gret new stab in rough play. Azumaril joins the team as the water part of the F/W/G team and the teams fairy type. Bulky and powerful, azumaril mauls through things with a choice band, picking off weakened threats or plowing through slow threats.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Explosion
- Ice Beam
- Iron Head
- U-turn
Genesect serves as the teams, steel type and acts as a great, bulky, choice scarf users with a movepool mewtwo would be proud of. Genesect is now changed to a physical baised scarf user by suggestion of shurgatal , iron head deal with kyurem-b and fairies, explosion to go out with a bang, the ever powerful u-uturn, ice beam for coverage and a hasty nature for extra speed over power.
Entei @ Assault Vest

Ability: Pressure
Shiny: Yes
EVs: 224 HP / 252 Atk / 32 Spd
Adamant Nature
- Sacred Fire
- Bulldoze
- Stone Edge
- Extreme Speed
Entei the fire part of my F/W/G grss core and the teams special tanks. Unlike tyranitar or blissey, if your not a fire type, switching is a big risk if your a physical attacking biased mon. this makes entei an excellent user of asult vest as not only does entei not care about the restrictions of the item, entei also makes like very difficult for physical attackers, such as azumaril, tyranitar, terrakion ect., have to think twice about risking taking a sacred fire to the face and given entei's okay defences, high, hp and attack, he makes for a natural tank. Bulldoze is entei's ground coverage move as for some bizarre reason, entei cannot learn sacred fire. Despite being unable to ko heatran without a choice band, bulldoze allows entei to hit threats such as heatran, whole would normally, wall him or slow switch in's, to deal with himself or another team mate, more easily with reduced speed. Stonedge allows for rock coverage to kill threats such as talonflame and extreme speed allows entei to come in, tank and pick off weakened threats later in the game.
Latios (M) @ Life Orb

Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Roost
- Psyshock
I wanted a bulky user of defog as entei and the team hate residual damage from spikes and sr and I also wanted a dragon type for it's ncie ressitances and good offensive presence. Naturally, latias sprang to mind, but after a while, the power of latios speed more appealing for the reduction in bulk, so latios comes to the fray to dish out the damage, defog hazards away and die when it has to. Latios's moveset is simple, defog to clear hazards, drag to hit like a truck, hp fire to hit them nasty steels and psyshock to hit threats like keldeo. Life orb has been chosen for the extra power.
Venusaur @ Venusaurite


Ability: Chlorophyll
EVs: 252 HP / 252 SAtk / 4 Def
Bold
- Giga Drain
- Sludge bomb
- Sleep Powder
- Synthesis
Venasaur is the teams bulky grass type. He acts in his mega form as an excellent bulky tank, no longer, heavily burdened by fire types or ice type moves to the same extent and with increased defensive and event offensive presence. Venasur uses it's movepool to great effect, gigia drain allows for a strong grass type move with a healing effect to allow for the lack of leftovers, sludge bomd for coverage stab to hit fairies, sleep powder to cripple threats and synthesis as a now much more reliable form of recovery.
Landorus-t Leftovers

Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
When ever I think of landorus-t, I think "bulky pivot" and that's exactly what landorus is, largely thanks to decent defence, fantastic attack and perfectly suited ability in intimidate. Landorus act as the teams SR user and physical tank, able to brush off the threating physically baised terrors of ou, such as terrakion and talon flame with his great quake/edge coverage and u-turn out on would be threats to give the team momentum.
Azumarill @ Choice Band

Ability: Huge Power
EVs: 252 Atk / 44 Spd / 212 HP
Adamant
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
Azumaril, is a a case of a pokemon, which gets better in each generation. In gold and silver, it was nothing more than a weak, useless blue pikachu thing, gen 3 gave it the power to hit like a truck with huge power ability, but no stab it could use effectively, 4th gen gave it that stab and 5th gen made the environment more friendly to it. 6th gen gave it, one of the bets types in the game, giving it a slew of new resistances at the cot of one weakness and a gret new stab in rough play. Azumaril joins the team as the water part of the F/W/G team and the teams fairy type. Bulky and powerful, azumaril mauls through things with a choice band, picking off weakened threats or plowing through slow threats.
Genesect @ Choice Scarf

Ability: Download
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Explosion
- Ice Beam
- Iron Head
- U-turn
Genesect serves as the teams, steel type and acts as a great, bulky, choice scarf users with a movepool mewtwo would be proud of. Genesect is now changed to a physical baised scarf user by suggestion of shurgatal , iron head deal with kyurem-b and fairies, explosion to go out with a bang, the ever powerful u-uturn, ice beam for coverage and a hasty nature for extra speed over power.
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