SS OU Balance team with SS Blastoise

The first time i see that Blastoise will take Shell Smash in 8th gen I think it could be a good sweeper, so I try to build up a team around it.
For me using this teams is truly fun and it seems well builded, but I have a feeling like it lacks something.
I hope you can help me improve it.
PS: I'm not an English motherlanguage, so forgive me for any error I could do.

The Team


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Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Close Combat
- Knock Off
- Grass Knot

Fastest pokemon in the meta, good coverage and nice damage with LO. Grass Knot is for surprise and kill Seismitoad, which is often sent out to counter Zeraora's Plasma Fist - it could do truly nice damage on Hippo too. When i see a Seismi in other teams I generally bait him and give an hit with Knock Off, then GK f2w. Close Combat is good to pressure Ferro or kill Tyranitar, Excadrill ecc.
Hasty Nature for not decreasing GK power.

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Blastoise @ White Herb
Ability: Torrent
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Ice Beam
- Dragon Pulse

The first pokemon I put on team. Evs in HP are for withstand more it and go for Shell Smash thant starting to wreck havoc on oppo's team. The 80 Evs in Speed is for reaching 424 Speed after one SS, so he outspeed any non scarfed mons on meta.
Surf is preferred over Hydro Pump for Precision's issue, Ice Beam is coverage for Dragons and Flying wall (Mandibuzz). Dragon Pulse is for neutral hitting mons whom resist both Surf and Ice Beam (Toxapex) and because I didn't find any better move to deal with them.
Modest nature to maxing Sp.Atk and White Herb for helping him not die with a bunch of priorities.


dugtrio.gif

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Memento
- Sucker Punch

Funny trapper that with Focus Sash can easy trap and kill a lot of threat weak to Earth moves, like Darmanitan, Cinderace, Zeraora. Rock Slide for coverage, but I haven't found situation when this is a way to go, because of Dugtrio poor atk. Memento is good to let Blastoise Shell Smash with no problem.
Other trapping threat, is primarly role is to stop sun/sand abuser, in fact he can easily manage to kill Torkoal and Tyranitar, because under Sun Venusaur could be a scary threat, like Exca under sand and without Corviknight.


latest

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Fire Blast
- Thunderbolt

The revenge killer and 2nd unscarfed fast pokemon of the meta. It's tyiping is fantastic and has a lot of good coverage moves that can help team to clean in late game or removing an huge threat in mid game because not much pokemon can easily enter on him.
Shadow Ball, DMeteor and Fire Blast are the "big three moves" that every Specs Dragapult run, TBolt is for hitting hard Toxapex and Mandibuzz.
No more to say, I think that this is a fantastic pokemon.


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Corviknight @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
IVs: 0 Atk
- Body Press
- Defog
- Roost
- Taunt

The defogger I need to help my team switch out easily and my unique Def wall. The big birb is amazing and the first time I see him in the trailer I totally fall in love with him.
Let's talk about the build! Body Press instead of Brave Bird for baiting and hit hard pokemon like Bisharp - that often enter on Defog - Tyranitar who can hit hard in the CB version, and Excadrill - whom is totally walled by Corviknight. Taunt + Pressure are for stallbreaking mons like Toxapex and Ferrothorn, with the last of them be hitted quite well with Body Press.
The Evs are for maximizing is Def power and the damage o Body Press, 8 Speed are for outspeeding other Corviknight.


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 136 Def / 4 SpA / 116 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled

The Stealth Rocker I need, maybe not the best but I truly need a fairy type. Set is quite standard, but Evs are mixed to help her wall both physical and special moves. Generally she doesn't take a kill, but is very good to walling Hydreigon in all is variants and generally put pressure on all Dark mons and go for a good hit and Steel type thanks to Fire Blast.
I choose Magic Guard over Unaware. They are both fantastic ability, but i've found that MG suits better in this team.

Threatlist

There will be not a true threatlist, for the reason:
1) There isn't (for me) a true impossible threat for this team - maybe I can't see it.
2) There are a lot of "problematic pokemon"
to deal with, like Dracovish or Scarf Darmanitan, but not impossible.
 
Why is it people continue to run Thunderbolt on Specs Dragapult?
252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 252 HP / 4 SpD Toxapex: 294-348 (96.7 - 114.4%) -- guaranteed KO in 2 turns after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 4 SpD Toxapex: 180-214 (59.2 - 70.3%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 160+ SpD Mandibuzz: 198-234 (46.6 - 55.1%) -- 68.8% chance to 2HKO
Run U-turn instead. Seriously. Even on a correct prediction you gain nothing over clicking Draco Meteor. Unless you want that 68% chance to 2HKO Mandibuzz, a Pokemon your entire team trashes comfortably. Run U-turn instead for momentum.

Ok, next the Blastoise... Blastoise currently is not a great choice in the metagame, due to the prevalence of bulky Water types that beat him. But if you want to use him... At least you have Dugtrio for Pex.
Blastoise
Modest Nature
Ability: Torrent
EVs: 32 HP / 4 Def / 220 Spe / 252 SpA
- Shell Smash
- Hydro Pump
- Aura Sphere/Focus Blast
- Ice Beam
Evs outspeed base 100 scarfers like Jirachi and Mew. The 4 Def EVs are not in HP to minimise Stealth Rock damage.
You really do need the extra power on Hydro Pump. As much as missing it is a pain, not being able to KO things with bulk is worse. Just as a few examples:
+2 252+ SpA Blastoise Surf vs. 252 HP / 0 SpD Hatterene: 237-279 (74.5 - 87.7%) -- 6.3% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Blastoise Hydro Pump vs. 252 HP / 0 SpD Hatterene: 288-340 (90.5 - 106.9%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Blastoise Surf vs. 0 HP / 4 SpD Necrozma: 265-313 (79.1 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 0 HP / 4 SpD Necrozma: 324-382 (96.7 - 114%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Blastoise Surf vs. 248 HP / 0 SpD Rotom-Wash: 114-135 (37.6 - 44.5%) -- 2.3% chance to 2HKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 248 HP / 0 SpD Rotom-Wash: 140-165 (46.2 - 54.4%) -- guaranteed 2HKO after Stealth Rock
+2 252+ SpA Blastoise Surf vs. 0 HP / 0 SpD Polteageist: 216-255 (82.7 - 97.7%) -- 68.8% chance to OHKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 0 HP / 0 SpD Polteageist: 264-312 (101.1 - 119.5%) -- guaranteed OHKO (this matters as it outspeeds and OHKOs you if it gets to Smash)
Aura Sphere over Dragon Pulse to 2HKO Ferrothorn (watch for Power Whip though) and Dragon Pulse is redundant due to Ice Beam already hitting Dragons. Or:
+2 252+ SpA Blastoise Focus Blast vs. 252 HP / 4 SpD Ferrothorn: 378-446 (107.3 - 126.7%) -- guaranteed OHKO
If you can handle the accuracy.

Other than that, mostly fine.
There will be not a true threatlist, for the reason:
1) There isn't (for me) a true impossible threat for this team - maybe I can't see it.
2) There are a lot of "problematic pokemon"
to deal with, like Dracovish or Scarf Darmanitan, but not impossible.
Number 2 is the definition of a threatlist. Number 1 is what I would call a "disaster list" and there certainly should not be one on a balance team. I see looking at your team Ghosts giving your team massive issues, especially Scarf Gengar. But I'm out of time, so someone else should have an idea for that. Hope this helps!
 
Why is it people continue to run Thunderbolt on Specs Dragapult?
252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 252 HP / 4 SpD Toxapex: 294-348 (96.7 - 114.4%) -- guaranteed KO in 2 turns after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 4 SpD Toxapex: 180-214 (59.2 - 70.3%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 160+ SpD Mandibuzz: 198-234 (46.6 - 55.1%) -- 68.8% chance to 2HKO
Run U-turn instead. Seriously. Even on a correct prediction you gain nothing over clicking Draco Meteor. Unless you want that 68% chance to 2HKO Mandibuzz, a Pokemon your entire team trashes comfortably. Run U-turn instead for momentum.

Ok, next the Blastoise... Blastoise currently is not a great choice in the metagame, due to the prevalence of bulky Water types that beat him. But if you want to use him... At least you have Dugtrio for Pex.
Blastoise
Modest Nature
Ability: Torrent
EVs: 32 HP / 4 Def / 220 Spe / 252 SpA
- Shell Smash
- Hydro Pump
- Aura Sphere/Focus Blast
- Ice Beam
Evs outspeed base 100 scarfers like Jirachi and Mew. The 4 Def EVs are not in HP to minimise Stealth Rock damage.
You really do need the extra power on Hydro Pump. As much as missing it is a pain, not being able to KO things with bulk is worse. Just as a few examples:
+2 252+ SpA Blastoise Surf vs. 252 HP / 0 SpD Hatterene: 237-279 (74.5 - 87.7%) -- 6.3% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Blastoise Hydro Pump vs. 252 HP / 0 SpD Hatterene: 288-340 (90.5 - 106.9%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Blastoise Surf vs. 0 HP / 4 SpD Necrozma: 265-313 (79.1 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 0 HP / 4 SpD Necrozma: 324-382 (96.7 - 114%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Blastoise Surf vs. 248 HP / 0 SpD Rotom-Wash: 114-135 (37.6 - 44.5%) -- 2.3% chance to 2HKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 248 HP / 0 SpD Rotom-Wash: 140-165 (46.2 - 54.4%) -- guaranteed 2HKO after Stealth Rock
+2 252+ SpA Blastoise Surf vs. 0 HP / 0 SpD Polteageist: 216-255 (82.7 - 97.7%) -- 68.8% chance to OHKO after Stealth Rock
+2 252+ SpA Blastoise Hydro Pump vs. 0 HP / 0 SpD Polteageist: 264-312 (101.1 - 119.5%) -- guaranteed OHKO (this matters as it outspeeds and OHKOs you if it gets to Smash)
Aura Sphere over Dragon Pulse to 2HKO Ferrothorn (watch for Power Whip though) and Dragon Pulse is redundant due to Ice Beam already hitting Dragons. Or:
+2 252+ SpA Blastoise Focus Blast vs. 252 HP / 4 SpD Ferrothorn: 378-446 (107.3 - 126.7%) -- guaranteed OHKO
If you can handle the accuracy.

Other than that, mostly fine.

Number 2 is the definition of a threatlist. Number 1 is what I would call a "disaster list" and there certainly should not be one on a balance team. I see looking at your team Ghosts giving your team massive issues, especially Scarf Gengar. But I'm out of time, so someone else should have an idea for that. Hope this helps!
Thank you for your reply. I'd think that U-Turn > TBolt is a good change for build momentum and eventually faked a non-specs Dragapult, i'll do it.

For Blastoise: generally I use him in late game, so mons aren't all 100% but HPump is much stronger than Surf, so I think I will do the changes you suggest. Dragon Pulse is a neutral hit on Toxapex, but I've found it isn't good at all, so I'll change it to Aura Sphere (I hate Focus Blast).
 
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