I've built a balance team built around Booster Valiant and Hisuian Samurott.
ceaseless (Samurott-Hisui) @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Aqua Jet
My typical lead is Samurott, in order to get hazards up w Ceaseless Edge or to knock an important item off their lead e.g. a Choice item or Heavy-Duty Boots on a
. I also have razor shell againt opposing frail leads e.g.
as I can Razor Shell and then finish it off with an Aqua Jet. Its' focus sash is also useful if there are no hazards up as it can revenge kill mons like
or
.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Encore
This set is mainly for the late game but it can also serve to stop setup from mons like
or even
It does sometimes feel bad to switch in once the booster is gone but there are perhaps defensive changes I can make to the team to ensure that happens less often. As aforementioned, I have lost quite a few games to Dragon Dance
but I'm not sure if there's a mon that can beat it by itself, barring maybe
. Tera Steel is for Dire Claw
and :Galarian Slowking: and Encore can serve as a way to set up in front of slower set up mons like
. Swords Dance for late game setup , Close Combat and Knock Off are a good pairing once all the Fairies are gone.
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Cinderace is mainly here to not lose to dual screens or hazard spam. Pyro Ball is good damage against
and
, U-Turn is for pivoting, Sucker Punch for offensive
and Court Change helps against hazards and screens. There are times where it can conflict with my own hazards put up with
but my opponent usually has a spinner to remove them anyway.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Galarian Slowking is a good counter to
or
and most other special attackers as well. Future Sight is good offensive pressure and forces a switch into their dark or steel types, Sludge Bomb is good STAB and can poison, Flamethrower for
and
and Surf is for opposing ground types.
Enamorus @ Heavy-Duty Boots
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Mystical Fire
is good and often forces switches against leads like
and
. Knowing this, I decided to opt for a
Calm Mind set to punish switches more. Moonblast is good STAB, Earth Power hits mons like
and
that would switch into your Moonblast and Mystical Fire can hit
but I'm thinking about switching it to Psychic to hit more poison types and OHKO
. Tera Fairy for higher power Moonblasts.
Landorus-Therian @ Leftovers
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Grass Knot
- Stealth Rock
- U-turn
I needed a bulky Ground types so I decided to go with Landorus as it shores up my Electric and Ground weaknesses. Tera Water to flip my weaknesses into resistances.
Standard Earthquake for ground STAB and U Turn for pivoting. I run Grass Knot for a 2HKO on
and I also run rocks because I didn't really like taunt too much.
Overall, this team works fine but I really do struggle against Baxcalibur in particular. Any suggestions to improve this team is appreciated.
ceaseless (Samurott-Hisui) @ Focus Sash

Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Aqua Jet
My typical lead is Samurott, in order to get hazards up w Ceaseless Edge or to knock an important item off their lead e.g. a Choice item or Heavy-Duty Boots on a




Iron Valiant @ Booster Energy

Ability: Quark Drive
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Encore
This set is mainly for the late game but it can also serve to stop setup from mons like






Cinderace @ Heavy-Duty Boots

Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Cinderace is mainly here to not lose to dual screens or hazard spam. Pyro Ball is good damage against




Slowking-Galar @ Assault Vest

Ability: Regenerator
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Galarian Slowking is a good counter to





Enamorus @ Heavy-Duty Boots

Ability: Cute Charm
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Mystical Fire








Landorus-Therian @ Leftovers

Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Grass Knot
- Stealth Rock
- U-turn
I needed a bulky Ground types so I decided to go with Landorus as it shores up my Electric and Ground weaknesses. Tera Water to flip my weaknesses into resistances.
Standard Earthquake for ground STAB and U Turn for pivoting. I run Grass Knot for a 2HKO on

Overall, this team works fine but I really do struggle against Baxcalibur in particular. Any suggestions to improve this team is appreciated.