Hey everyone!
I haven't been playing for about half a year now, and I just made this Grass team for Monotype. Each Pokemon has its own individual role. Any suggestions?
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 126 Def / 126 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
This is the hazard setter of the team. Stealth Rock is SO helpful against Fire and Flying. He also provides nice damage with Gyro Ball and Power Whip. Leech Seed is just a nice move to have in wall vs wall battles.
Whimsicott @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Moonblast
- Taunt
- Tailwind
Full on support. Against hazard-stacking Steels or self-buffers, Taunt and Encore are great moves to have with Prankster out-prioritizing everything. Tailwind is always nice to have if I have the chance to use it. Moonblast is just there for damage.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 HP / 252 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Giga Drain
- Nasty Plot
At first, I had a Light Screen/Reflect/Clay Celebi, which worked pretty well, but I had problems with coverage. So I threw everything out the window and now we have a Nasty Plot Celebi. Earth Power is for Steel, Fire and Rock, and Psychic is for Fighting and Poison.
Rotom-Mow @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Leaf Storm
- Signal Beam
Rotom has a nice role here. He's my best counter to Flying types, and functions as a pivot with Volt Switch. I would like to replace Signal Beam though... I haven't found a sufficient use for that yet...
Breloom @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
Mmm mmm.... Breloom provides some nice juicy damage. The coveted Spore puts everything to sleep. Mach Punch does huge Extreme-Speed Level priority damage, while Bullet Seed does a suprising amount of STAB damage. Rock Tomb does coverage against Flying and Fire.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Big daddy himself. He's extremely beefy and Thick Fat helps tank against Fire and Ice. On top of that, Sleep Powder puts things to sleep, rendering them easy targets. Giga Drain and Synthesis help him stay alive for a HUGE AMOUNT OF TIME. Lastly, Sludge Bomb is a good source of damage when Venusaur's at full health.
What do you think? I've had some great results with this team, although my wish list would be:
- a hazard remover (This one time my Whimsicott was dead and I had 3 layers of spikes, 2 layers of toxic spikes, and stealth rock on my side of the field.)
- better fire and steel-type coverage
- a way to fit Decuidye, my favourite Pokemon (I had him with Choice Scarf before)
Thanks!
I haven't been playing for about half a year now, and I just made this Grass team for Monotype. Each Pokemon has its own individual role. Any suggestions?

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 126 Def / 126 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
This is the hazard setter of the team. Stealth Rock is SO helpful against Fire and Flying. He also provides nice damage with Gyro Ball and Power Whip. Leech Seed is just a nice move to have in wall vs wall battles.

Whimsicott @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Moonblast
- Taunt
- Tailwind
Full on support. Against hazard-stacking Steels or self-buffers, Taunt and Encore are great moves to have with Prankster out-prioritizing everything. Tailwind is always nice to have if I have the chance to use it. Moonblast is just there for damage.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 220 HP / 252 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Giga Drain
- Nasty Plot
At first, I had a Light Screen/Reflect/Clay Celebi, which worked pretty well, but I had problems with coverage. So I threw everything out the window and now we have a Nasty Plot Celebi. Earth Power is for Steel, Fire and Rock, and Psychic is for Fighting and Poison.

Rotom-Mow @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Leaf Storm
- Signal Beam
Rotom has a nice role here. He's my best counter to Flying types, and functions as a pivot with Volt Switch. I would like to replace Signal Beam though... I haven't found a sufficient use for that yet...

Breloom @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
Mmm mmm.... Breloom provides some nice juicy damage. The coveted Spore puts everything to sleep. Mach Punch does huge Extreme-Speed Level priority damage, while Bullet Seed does a suprising amount of STAB damage. Rock Tomb does coverage against Flying and Fire.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Big daddy himself. He's extremely beefy and Thick Fat helps tank against Fire and Ice. On top of that, Sleep Powder puts things to sleep, rendering them easy targets. Giga Drain and Synthesis help him stay alive for a HUGE AMOUNT OF TIME. Lastly, Sludge Bomb is a good source of damage when Venusaur's at full health.
- a hazard remover (This one time my Whimsicott was dead and I had 3 layers of spikes, 2 layers of toxic spikes, and stealth rock on my side of the field.)
- better fire and steel-type coverage
- a way to fit Decuidye, my favourite Pokemon (I had him with Choice Scarf before)
Thanks!
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