
Azumarill
Base Stats:
100 HP / 50 ATK / 80 DEF / 60 SPA / 80 SPD / 50 SPE
Abilities:
Huge Power, Sap Sipper, Thick Fat
Learnset:
Level Up Moves:
- [01] Rollout
- [01] Defense Curl
- [01] Tackle
- [01] Water Gun
- [01] Tail Whip
- [01] Helping Hand
- [06] Bubble Beam
- [09] Charm
- [12] Slam
- [15] Bounce
- [21] Aqua Tail
- [25] Play Rough
- [30] Aqua Ring
- [35] Rain Dance
- [40] Hydro Pump
- [45] Double-Edge
- [50] Superpower
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM04] Ice Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM15] Dig
- [TM17] Light Screen
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM27] Icy Wind
- [TM29] Charm
- [TM31] Attract
- [TM33] Rain Dance
- [TM35] Hail
- [TM36] Whirlpool
- [TM39] Facade
- [TM40] Swift
- [TM41] Helping Hand
- [TM43] Brick Break
- [TM45] Dive
- [TM47] Fake Tears
- [TM52] Bounce
- [TM53] Mud Shot
- [TM59] Fling
- [TM76] Round
- [TM81] Bulldoze
- [TM87] Draining Kiss
- [TM89] Misty Terrain
- [TM97] Brutal Swing
TRs:
- [TR01] Body Slam
- [TR03] Hydro Pump
- [TR04] Surf
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR16] Waterfall
- [TR17] Amnesia
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR31] Iron Tail
- [TR34] Future Sight
- [TR35] Uproar
- [TR39] Superpower
- [TR42] Hyper Voice
- [TR45] Muddy Water
- [TR64] Focus Blast
- [TR77] Grass Knot
- [TR84] Scald
- [TR85] Work Up
- [TR90] Play Rough
- [TR98] Liquidation
Egg/Pre-Evolution Moves:
- Present
- Amnesia
- Future Sight
- Belly Drum
- Perish Song
- Supersonic
- Aqua Jet
- Superpower
- Body Slam
- Sing
- Tickle
- Soak
Transfer-Only Moves:
- Power-up Punch
- Strength
- Endure
- Swift
- Mud-slap
- Headbutt
- Mega Punch
- Mega Kick
- Seismic Toss
- Mimic
- Dynamic Punch
- Curse
Armor Tutors:
- Steel Roller
- Misty Explosion
- [01] Rollout
- [01] Defense Curl
- [01] Tackle
- [01] Water Gun
- [01] Tail Whip
- [01] Helping Hand
- [06] Bubble Beam
- [09] Charm
- [12] Slam
- [15] Bounce
- [21] Aqua Tail
- [25] Play Rough
- [30] Aqua Ring
- [35] Rain Dance
- [40] Hydro Pump
- [45] Double-Edge
- [50] Superpower
TMs:
- [TM00] Mega Punch
- [TM01] Mega Kick
- [TM04] Ice Punch
- [TM08] Hyper Beam
- [TM09] Giga Impact
- [TM15] Dig
- [TM17] Light Screen
- [TM21] Rest
- [TM24] Snore
- [TM25] Protect
- [TM27] Icy Wind
- [TM29] Charm
- [TM31] Attract
- [TM33] Rain Dance
- [TM35] Hail
- [TM36] Whirlpool
- [TM39] Facade
- [TM40] Swift
- [TM41] Helping Hand
- [TM43] Brick Break
- [TM45] Dive
- [TM47] Fake Tears
- [TM52] Bounce
- [TM53] Mud Shot
- [TM59] Fling
- [TM76] Round
- [TM81] Bulldoze
- [TM87] Draining Kiss
- [TM89] Misty Terrain
- [TM97] Brutal Swing
TRs:
- [TR01] Body Slam
- [TR03] Hydro Pump
- [TR04] Surf
- [TR05] Ice Beam
- [TR06] Blizzard
- [TR16] Waterfall
- [TR17] Amnesia
- [TR20] Substitute
- [TR26] Endure
- [TR27] Sleep Talk
- [TR30] Encore
- [TR31] Iron Tail
- [TR34] Future Sight
- [TR35] Uproar
- [TR39] Superpower
- [TR42] Hyper Voice
- [TR45] Muddy Water
- [TR64] Focus Blast
- [TR77] Grass Knot
- [TR84] Scald
- [TR85] Work Up
- [TR90] Play Rough
- [TR98] Liquidation
Egg/Pre-Evolution Moves:
- Present
- Amnesia
- Future Sight
- Belly Drum
- Perish Song
- Supersonic
- Aqua Jet
- Superpower
- Body Slam
- Sing
- Tickle
- Soak
Transfer-Only Moves:
- Power-up Punch
- Strength
- Endure
- Swift
- Mud-slap
- Headbutt
- Mega Punch
- Mega Kick
- Seismic Toss
- Mimic
- Dynamic Punch
- Curse
Armor Tutors:
- Steel Roller
- Misty Explosion
- Draining Kiss
- Misty Terain
- Mud Shot
- Misty Explosion
- Steel Roller
- Misty Terain
- Mud Shot
- Misty Explosion
- Steel Roller
Overview:
- A powerful attack stat granted by its ability, Huge Power, combined with a strong offensive typing and movepool allow Azumarill to serve primarily as a potent wallbreaker or a fearsome one-shot sweeper
- Respectable bulk and a unique defensive type let it check a number of OU threats while avoiding many common coverage options in the current metagame
- Access to priority and knock off allow Azumarill to pressure both its offensive and defensive checks, and provide offensive support even when at a disadvantage
- Azumarill's poor speed leave it outpsaced by the majority of threats in OU, forcing it to rely heavily on it's bulk or priority to accomplish its goal
- It relies on the extremely committal Belly Drum in order to sweep, and requires heavy support from its team to eliminate its checks and provide a reliable setup opportunity
- While powerful, Azumarill often struggles to break through the many bulky water and grass types available in OU
Potential Movesets:
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
After a single turn of setup, Azumarill gains a monsterous 1744 effective attack thanks to Huge Power. When paired with Azumarill's bulk, coverage, and access to priority, it can be extremely difficult to take down without the right tools. Play Rough is Azumarill's strongest STAB, while Aqua Jet gives it a tool to deal with faster opponents. Knock Off rounds out its coverage, dealing massive damage to defensive pokemon that resist his STABs, such as toxapex and Ferrothorn. The EVs maximize attack and speed, while adding the remainder in HP to ensure that the Sitrus Berry activates after belly drum is used.
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
After a single turn of setup, Azumarill gains a monsterous 1744 effective attack thanks to Huge Power. When paired with Azumarill's bulk, coverage, and access to priority, it can be extremely difficult to take down without the right tools. Play Rough is Azumarill's strongest STAB, while Aqua Jet gives it a tool to deal with faster opponents. Knock Off rounds out its coverage, dealing massive damage to defensive pokemon that resist his STABs, such as toxapex and Ferrothorn. The EVs maximize attack and speed, while adding the remainder in HP to ensure that the Sitrus Berry activates after belly drum is used.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower
Choice Band allows Azumarill to take advantage of its offensive power immediately at the expense of its sweeping potential. Its natural bulk and resistances provide it many switch-in opportunities. Its power and movepool allow it to serve as a wallbreaker, revenge killer, or offensive pivot; giving it a comfortable position on a wide variety of teams. In particular, Choice Band Azumarill offers and immediate response to sever of the new deadly sweepers in OU, such as Volcarona, Alakazam, and Cinderace.
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower
Choice Band allows Azumarill to take advantage of its offensive power immediately at the expense of its sweeping potential. Its natural bulk and resistances provide it many switch-in opportunities. Its power and movepool allow it to serve as a wallbreaker, revenge killer, or offensive pivot; giving it a comfortable position on a wide variety of teams. In particular, Choice Band Azumarill offers and immediate response to sever of the new deadly sweepers in OU, such as Volcarona, Alakazam, and Cinderace.
Starting Discussion Points:
- How does Azumarill best fit into the OU metagame? How does it influence the other potent threats in the tier?
- What team members best synergize with Azumarill's offensive and defensive capabilities? Post the cores you've come up with!
- What other interesting options does Azumarill have at its disposal? Are there any unusual sets that you think have a place in the metagame? Any fun calcs you want to show off? Showcase its potential!