[OVERVIEW]
Azelf is one of SM OU's few options for suicide leads. Its access to Stealth Rock, Taunt, Skill Swap, and Explosion, as well as its respectable base 115 Speed, makes it stand out among lead options. This Speed tier unfortunately causes Azelf to be outran by Tapu Koko and Greninja, which can attempt to shut it down. Taunt from Tapu Koko, Greninja, and other users renders Azelf incapable of setting hazards. Like with other suicide leads, Azelf does little for the team outside of setting Stealth Rock and preventing the opponent from doing so, meaning Azelf's team must compensate for its lack of offensive capabilities.
[SET]
name: Suicide Rocker
move 1: Stealth Rock
move 2: Taunt
move 3: Skill Swap
move 4: Explosion
item: Focus Sash
ability: Levitate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Azelf's primary objective is to set Stealth Rock reliably. Taunt is used in the next moveslot to prevent other leads from accomplishing the same task as well as preventing foes from setting up. It works well in tandem with Azelf's respectable base Speed. Most importantly, it prevents Defog from being used. Skill Swap is another mandatory move on the set, as it enables Azelf to remove Mega Sableye's Magic Bounce and get Stealth Rock up against stall teams afterwards. The last slot goes to Explosion, which provides a one-time nuke to leave a dent in the foe and enables a teammate to come in safely afterwards. In addition, a slower foe cannot use Defog to remove Stealth Rock, since Azelf is KOed first.
Set Details
========
Azelf primarily uses Focus Sash to ensure that it will always be able to set Stealth Rock before being KOed. 252 Attack EVs maximize Explosion's power, while 252 Speed EVs capitalize on Azelf's ability to outrun and use Taunt on other leads. A Jolly nature is used to maximize Azelf's Speed. Levitate has little use in Azelf's role as a suicide lead but can be given to Magic Bounce users so Stealth Rock can be set.
Usage Tips
========
Azelf must always serve as the lead and use Stealth Rock on the first turn, although Taunt should be used first if the opponent leads with a slower hazard setter, such as defensive Garchomp, Skarmory, or bulky Excadrill. Against a Landorus-T lead, Azelf should always use Stealth Rock on the first turn as opposed to Taunt so it does not waste a turn by using Taunt only to have Landorus-T use U-Turn to switch out immediately. When playing against stall, Azelf should use Skill Swap against Mega Sableye so Stealth Rock can be used on the following turn. Explosion should then be used to prevent Skarmory and Zapdos from using Defog. If Azelf does not need to use Explosion immediately after leading and using Stealth Rock, then the player should keep it around so later in the game it can set up Stealth Rock again, use Explosion, or serve as death fodder.
Team Options
========
Azelf fits best on hyper offense teams, which appreciate its reliability in setting Stealth Rock and keeping momentum in their favor. Greninja, Ash-Greninja, Mimikyu, and Mega Medicham are hyper offense staples that Azelf can support. Bisharp can take advantage of opposing Defog users by receiving a +2 Attack boost from Defiant when a foe uses Defog against it. From there, Bisharp can use Iron Head, Knock Off, and Sucker Punch to punch holes or sweep. Mega Pinsir always appreciates the damage Stealth Rock deals to its checks, such as Rotom-W and Landorus-T, making them fall to boosted attacks more easily. Azelf's Taunt can also stop foes from laying Stealth Rock, which cripples Mega Pinsir immensely. Simply put, Azelf is a good partner for any Pokemon that needs Stealth Rock support in order to secure KOs.
[STRATEGY COMMENTS]
Other Options
=============
Azelf's access to Nasty Plot, good Special Attack stat, and solid coverage may make it appear to be a capable sweeper. However, Azelf struggles to sweep because of its poor bulk and defensive typing, which leave it vulnerable to priority and faster revenge killers. Calm Mind Mega Alakazam outclasses this set. Magic Coat can be used to beat opposing hazard setters and Taunt users, but the standard moves are more reliable. A Colbur Berry set with maximum HP can be used to lay Stealth Rock on Fake Out + Foul Play Mega Sableye whilst taking a Thunderbolt from Magnet Tapu Koko, but Fake Out + Foul Play Mega Sableye is uncommon and it loses more than it gains in general. Flamethrower or Fire Blast can be used over Explosion to cripple Steel-types that switch in to tank a predicted Explosion. Azelf should use an EV spread of 4 HP / 252 SpA/ 252 Spe with a Timid nature if either move is used.
Checks and Counters
===================
**Dark-Types**: Dark-types such as Bisharp, Tyranitar, and Hoopa-U can easily KO Azelf or set up in front of it, whereas Azelf can only damage them with Explosion.
**Fast Taunt Users**: Ash-Greninja, Tapu Koko, Tornadus-T, and Prankster Taunt users can use Taunt on Azelf before it uses Taunt on them, rendering it near-useless.
**Magic Bounce Users**: Mega Sableye, as well as the rare Espeon, Mega Absol, and Xatu, will bounce Azelf's Taunt and Stealth Rock against it if they have not had their ability removed with Skill Swap first.
**Pokemon That Can Take Advantage of Flinches**: Greninja outspeeds Azelf and can flinch it with Dark Pulse, making Azelf incapable of laying hazards. Similarly, Choice Scarf Jirachi can outspeed Azelf and flinch it to death with Iron Head.
Azelf is one of SM OU's few options for suicide leads. Its access to Stealth Rock, Taunt, Skill Swap, and Explosion, as well as its respectable base 115 Speed, makes it stand out among lead options. This Speed tier unfortunately causes Azelf to be outran by Tapu Koko and Greninja, which can attempt to shut it down. Taunt from Tapu Koko, Greninja, and other users renders Azelf incapable of setting hazards. Like with other suicide leads, Azelf does little for the team outside of setting Stealth Rock and preventing the opponent from doing so, meaning Azelf's team must compensate for its lack of offensive capabilities.
[SET]
name: Suicide Rocker
move 1: Stealth Rock
move 2: Taunt
move 3: Skill Swap
move 4: Explosion
item: Focus Sash
ability: Levitate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Azelf's primary objective is to set Stealth Rock reliably. Taunt is used in the next moveslot to prevent other leads from accomplishing the same task as well as preventing foes from setting up. It works well in tandem with Azelf's respectable base Speed. Most importantly, it prevents Defog from being used. Skill Swap is another mandatory move on the set, as it enables Azelf to remove Mega Sableye's Magic Bounce and get Stealth Rock up against stall teams afterwards. The last slot goes to Explosion, which provides a one-time nuke to leave a dent in the foe and enables a teammate to come in safely afterwards. In addition, a slower foe cannot use Defog to remove Stealth Rock, since Azelf is KOed first.
Set Details
========
Azelf primarily uses Focus Sash to ensure that it will always be able to set Stealth Rock before being KOed. 252 Attack EVs maximize Explosion's power, while 252 Speed EVs capitalize on Azelf's ability to outrun and use Taunt on other leads. A Jolly nature is used to maximize Azelf's Speed. Levitate has little use in Azelf's role as a suicide lead but can be given to Magic Bounce users so Stealth Rock can be set.
Usage Tips
========
Azelf must always serve as the lead and use Stealth Rock on the first turn, although Taunt should be used first if the opponent leads with a slower hazard setter, such as defensive Garchomp, Skarmory, or bulky Excadrill. Against a Landorus-T lead, Azelf should always use Stealth Rock on the first turn as opposed to Taunt so it does not waste a turn by using Taunt only to have Landorus-T use U-Turn to switch out immediately. When playing against stall, Azelf should use Skill Swap against Mega Sableye so Stealth Rock can be used on the following turn. Explosion should then be used to prevent Skarmory and Zapdos from using Defog. If Azelf does not need to use Explosion immediately after leading and using Stealth Rock, then the player should keep it around so later in the game it can set up Stealth Rock again, use Explosion, or serve as death fodder.
Team Options
========
Azelf fits best on hyper offense teams, which appreciate its reliability in setting Stealth Rock and keeping momentum in their favor. Greninja, Ash-Greninja, Mimikyu, and Mega Medicham are hyper offense staples that Azelf can support. Bisharp can take advantage of opposing Defog users by receiving a +2 Attack boost from Defiant when a foe uses Defog against it. From there, Bisharp can use Iron Head, Knock Off, and Sucker Punch to punch holes or sweep. Mega Pinsir always appreciates the damage Stealth Rock deals to its checks, such as Rotom-W and Landorus-T, making them fall to boosted attacks more easily. Azelf's Taunt can also stop foes from laying Stealth Rock, which cripples Mega Pinsir immensely. Simply put, Azelf is a good partner for any Pokemon that needs Stealth Rock support in order to secure KOs.
[STRATEGY COMMENTS]
Other Options
=============
Azelf's access to Nasty Plot, good Special Attack stat, and solid coverage may make it appear to be a capable sweeper. However, Azelf struggles to sweep because of its poor bulk and defensive typing, which leave it vulnerable to priority and faster revenge killers. Calm Mind Mega Alakazam outclasses this set. Magic Coat can be used to beat opposing hazard setters and Taunt users, but the standard moves are more reliable. A Colbur Berry set with maximum HP can be used to lay Stealth Rock on Fake Out + Foul Play Mega Sableye whilst taking a Thunderbolt from Magnet Tapu Koko, but Fake Out + Foul Play Mega Sableye is uncommon and it loses more than it gains in general. Flamethrower or Fire Blast can be used over Explosion to cripple Steel-types that switch in to tank a predicted Explosion. Azelf should use an EV spread of 4 HP / 252 SpA/ 252 Spe with a Timid nature if either move is used.
Checks and Counters
===================
**Dark-Types**: Dark-types such as Bisharp, Tyranitar, and Hoopa-U can easily KO Azelf or set up in front of it, whereas Azelf can only damage them with Explosion.
**Fast Taunt Users**: Ash-Greninja, Tapu Koko, Tornadus-T, and Prankster Taunt users can use Taunt on Azelf before it uses Taunt on them, rendering it near-useless.
**Magic Bounce Users**: Mega Sableye, as well as the rare Espeon, Mega Absol, and Xatu, will bounce Azelf's Taunt and Stealth Rock against it if they have not had their ability removed with Skill Swap first.
**Pokemon That Can Take Advantage of Flinches**: Greninja outspeeds Azelf and can flinch it with Dark Pulse, making Azelf incapable of laying hazards. Similarly, Choice Scarf Jirachi can outspeed Azelf and flinch it to death with Iron Head.
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