Other Metagames Aurorus Ice [1709 ELO | Ladder 9th | 82.3 GXE] [Monotype]

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Finally got the courage to make an Ice RMT. I have been using this team over half a year now and it hasn't changed much since then but there is a reason for it ------> It has been working beautifully. By the time doing this my highest ELO peak has been >1709< (The highest rated Ice mono ever).Idea of doing the team originated from being sick of the dominance of the mono flying teams that were everywhere and when doing teams I personally try to avoid anything mainstream. Ice became the type of the choice because it was the perfect answer against flying and at the same time being the least used type back in the day. I fell in love to the variety of underused pokemons that were available and Ice instantly became my favorite type.


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Aurorurirura (Aurorus) @ Focus Sash
Ability: Snow Warning
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Blizzard
- Thunder Wave
- Stealth Rock
- Encore

As a lead I found the common Froslass frustratingly predictable. It also lacked stealth rocks which is a key move in order to destroy Fire and Bug, both huge threats to Ice. After testing Aurous (my favorite member in the team) i found that the Dino was way more solid as a lead than Froslass, mainly because it packs a surprise element but also because it handles big part of common leads nicely. Having Snow Warning + Blizzard helps beating other sashed mons which is extremely important if you want to keep your sash intact. Hail also helps against sandstorm which can break Cloysters sash or Avalugs sturdy. Sash secures that you can at least T-wave the opponent and then SR/Encore/Blizzard. The best (most annoying) part however is encore which you can use to lock your opponent to do something that forces them to switch. You can then proceed to punish them with ridiculously powerful Blizzard or T-Wave. This is exactly what im talking about (watch till the end ;). As what goes to Evs, you want to hit as hard as possible with your blizzard. For example when hail is up u can kill Scarf Heracross and Terrakion after they have CC'd you. The choice between bulk and speed is a bit of a coin toss. I have invested 104 to speed so that i can outspeed uninvested base 70 speed mons, namely skarmory so that i can get up rocks more safely without having to worry about Iron head flinches. You are still going to T-wave faster mons so giving more bulk works nicely. The more you use T-Wave the more u create safe opportunities for Avalugg to spin safely. As for the other teams that have weather setters, I usually lead with Mega Glalie which can OHKO Hippo and Tyrannitar so that outslowing them to prevent Sand isnt as important.

252 SpA Hydreigon Fire Blast vs. 152 HP / 0 SpD Aurorus: 125-148 (29.4 - 34.8%) -- 11.1% chance to 3HKO (Easy switch-in)

0 SpA Tentacruel Scald vs. 152 HP / 0 SpD Aurorus: 152-182 (35.7 - 42.8%) -- guaranteed 3HKO

252+ SpA Aurorus Blizzard vs. -1 0 HP / 4 SpD Terrakion: 268-316 (82.9 - 97.8%) -- guaranteed 2HKO
(+ 2 turns of Hail damage (95.4 - 111.3%), 2 turns because 1st you T-Wave and then Blizzard)

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Money$wine (Mamoswine) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Endeavor

Mamo is always a great addition to mono ice. Being powerful and not weak to rocks with decent ability and movepool is something that many ice types lack. This thing helps a ton with steel and fire and is your most solid lead against Fairy since they tend to lead with Diancie or Klefki. With this set you can beat a big portion of the biggest threats like Scarf Keldeo/Terrakion/Heracross or Scizor/CharY just to name a few. These things can easily run over ice teams and having a mon that can prevent them from sweeping is vital. Predicting the sash mamo is also more difficult when the opponent already sees your sash Aurorus and Cloyster. Endeavor + Ice Shard/(Hail) is just overall awesome combination. You cant go wrong with EQ and Knock Off ensures that u can hit hard Ghosts and Psychic types that resist EQ, like Gengar/Lati@s. With Max speed u can outspeed things like Bisharp and Heatran.

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Spiny Shell (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Blast
- Icicle Spear
- Hydro Pump
- Shell Smash

Even the presences of this clam forces Flying/Dragon/Grass/Bug/Fire teams to play more carefully. If they lose their mons with priority moves (which they all should have, at least one) and this thing is still alive, it can pretty much be over. Its just another Ice mon that loves focus sash but Cloyster can actually get so much of it that theres a good chance of sweeping the opponent if played correctly. Even if it cant sweep, it can usually win one 1v1 situation against big threats before the opponent gets some1 on the field with priority (also the perfect Dragonite E-Speed bait as u can switch into Avalugg to break multiscale with Rocky Helmet). Having Jolly is important as u can outspeed common Scarf users Victini/Jirachi/Hydreigon after the Shell Smash. Its important because Scarf KyuB cant outspeed them and they all are a big threats to it. This also means that Breloom has to win the speed tie in order to win or just to play it safe and damage with Mach Punch. Cloyster is also a great Pokemon at breaking substitutes and sashes and every team values that. Hydro Pump hits stuff hard with +2 which deals better with Skarmory, Mega Aggron and Forretress.

+2 252 Atk Cloyster Razor Shell vs. 252 HP / 0 Def Heatran: 374-444 (96.8 - 115%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Hippowdon: 420-510 (100 - 121.4%) -- guaranteed OHKO

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Ikea Coffee Table / Dont Flip Me (Avalugg) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Rapid Spin

Compared to other possible hazard controllers, Avalugg is the most consistent one. With its ridiculous Physical bulk, it can take a hit or two and spin without breaking a sweat. The table can even take a Fake Out + HJK from Jolly Mega Medicham!!!. Aurous with T-Wave also creates more opportunities for Avalugg so that it can spin even against mons that are specially offensive. You still need to be extremely careful with getting a safe rapid spin because the team has so many sashed mons and generally weak to hazards. With the given Ev distribution, toxic and recover you can pretty much shut down any physical attackers that dont have stab super effective moves. Avaluggs weird base attack of 117 is nothing to laugh about and with Earthquake it can hit big threads like Bisharp/Magnezone/Jirachi/Heatran/Doublade/Infernape hard. Avalanche is a great move but the team already has numerous ice type moves and running that over EQ isnt going to help against previously mentioned threads.

252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 252+ Def Avalugg: 326-386 (82.9 - 98.2%) -- guaranteed 2HKO

252+ Atk Victini V-create vs. 248 HP / 252+ Def Avalugg: 248-294 (63.1 - 74.8%) -- guaranteed 2HKO

252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Avalugg: 182-216 (46.3 - 54.9%) -- 55.9% chance to 2HKO
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Kyurem-AfroAmerican (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Earth Power

Simply a mandatory in every ice team. The best Scarf user in ice and one of the best in the game. When rocks are up, this thing can sweep entire teams, including the difficult water if the opponent has lost their electric resistance. Water is literally impossible without Kyurem-Black (if you are not using Mega Abomasnow). With Naive nature and Earth Power u can hit Heatran and Magnezone hard without having to rely on Mamoswine. With Teravolt u can also Earth Power Rotom-H to death, otherwise a hard mon to deal with.


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Shit Intensifies (Glalie) @ Glalitite
Ability: Ice Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Ice Shard
- Explosion
- Earthquake

My 2nd favorite member of the team. It is the ultimate tank buster that can overcome otherwise impossible obstacles to Ice. Mega Glalie is the best answer to tanks like Mega Sableye/Porygon2/Chancey/Clefable/Skarmory/Ferrothorn. It can can 2HKO most of them with double-edge + adamant nature, but if the situation requires an OHKO, Explosion handles the job. Only Max def Pory2 and max def Ferro has a chance of surviving an Explosion (Max Def Skarmory has a small chance of living without sturdy but you dont Explode it unless the sturdy is broken). EQ is just a great coverage move and Ice shard is powerful stab priority which is always handy. Adamant actually gets nice kills over jolly and even if jolly was used to get more speed id be trying my luck speed tying with CharY/Jirachi/Victini and the last two usually carry scarf. Also notable is that with this thing, I have been able to beat Normal teams with high %. It breaks the notorious Chancey + Pory2 core and even if it only manages to kill one of them, i can easily kill the other one with rest of my team.

252+ Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 252+ Def Eviolite Porygon2: 283-334 (75.8 - 89.5%) -- 18.8% chance to OHKO after Stealth Rock

252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Ferrothorn: 327-385 (92.8 - 109.3%) -- 93.8% chance to OHKO after Stealth Rock

252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Mega Sableye: 339-400 (111.5 - 131.5%) -- guaranteed OHKO

252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Skarmory: 313-369 (93.7 - 110.4%) -- guaranteed OHKO after Stealth Rock

THREATS:
(These are so many of them that I only cover the most annoying ones that can be seen in 2 different teams)
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Fighting in general is almost impossible type to play against but if it has a lead Infernape its pretty much over. It can Taunt and set up rocks, break sashes with Fake Out and use mach punch/Vacuum wave, it resists blizzard and it is usually mixed so i cant wall it with Avalugg. All in all its very unpredictable. (Other especially annoying pokes: Keldeo, Breloom, Cobalion, Terrakion)

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Steel isnt as hard as fighting but you still lose most of the times. For Scarf Jirachi i have only 1 answer and that is Rocky Helmet Avalugg. If the table dies this monster just sweeps if i dont get lucky with mamoswine. (Other especially annoying pokes: Doublade, Magnezone, Heatran)

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Bug is definitely hard but can be dealt with. Scizor is the reason number 1 for it being difficult, especially if it is the SD variant. If it isnt, i can wall it with Avalugg and if it is, i have to play unpredictably so that i can catch it with Sash Mamo Endeavor. (Other especially annoying pokes: Heracross, Foretress)


Kyurem-AfroAmerican (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Earth Power

Money$wine (Mamoswine) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Knock Off
- Endeavor

Spiny Shell (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Rock Blast
- Icicle Spear
- Hydro Pump
- Shell Smash

Ikea Coffee Table (Avalugg) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Toxic
- Recover
- Rapid Spin

Aurorurirura (Aurorus) @ Focus Sash
Ability: Snow Warning
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Blizzard
- Thunder Wave
- Stealth Rock
- Encore

Shit Intensifies (Glalie) @ Glalitite
Ability: Ice Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Ice Shard
- Explosion
- Earthquake


Shout-outs to Stun for helping me :)
 
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Cool team dude, love mono ice teams lol.
Just a thought, you can try hydro pump over razor shell to break though doublade and phy. def. skarm better, which is a little difficult for you if aurorus gets koed
as
252 Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 152-180 (45.5 - 53.8%) -- 3.9% chance to 2HKO after Leftovers recovery
It just roosts off the damage
.
+2 4 SpA Cloyster Hydro Pump vs. 252 HP / 4 SpD Skarmory: 277-327 (82.9 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
Well that's pretty much all though, anything else I suggest will just affect the sync of your team as the members and the sashes work pretty well collectively.

Best of Luck :o) (And also shiny aurorus pls)
 
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Hey dude, grats on the astronomical peak and gxe! I seriously admire you as a player, and you're extremely talented for doing this exceptional with Ice, something that hasn't been done since Thorn managed to do it. I do have a quick suggestion though (this team I like a lot as it is tbh). Have you ever thought of trying LO Mamoswine? With LO its much much stronger, and you could run Superpower>Endeavour to help break the normal core and steel. Otherwise, glad to help a bro out! :)
 
Hey dude, grats on the astronomical peak and gxe! I seriously admire you as a player, and you're extremely talented for doing this exceptional with Ice, something that hasn't been done since Thorn managed to do it. I do have a quick suggestion though (this team I like a lot as it is tbh). Have you ever thought of trying LO Mamoswine? With LO its much much stronger, and you could run Superpower>Endeavour to help break the normal core and steel. Otherwise, glad to help a bro out! :)
Thx Stun, that means a lot :). But what comes to LO Mamo, I experience it so that it would help against steel when my opponent uses air balloon like Heatran. But that would mean that superpower has to OHKO to be any better than just braking the sash and then EQ'ing (252 Atk Life Orb Mamoswine Superpower vs. 252 HP / 0 Def Heatran: 322-382 (83.4 - 98.9%) -- guaranteed 2HKO after Leftovers recovery) Its definitely a nice item but with sash and endeavor i can check many threats that I wouldnt be able to kill otherwise. As for the normal, i already win my most battles against it coz glalie breaks the defensive core. Thx for the Suggestion thou :)
 
Cool team dude, love mono ice teams lol.
Just a thought, you can try hydro pump over razor shell to break though doublade and phy. def. skarm better, which is a little difficult for you if aurorus get koed
as
252 Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 152-180 (45.5 - 53.8%) -- 3.9% chance to 2HKO after Leftovers recovery
It just roosts off the damage
.
+2 4 SpA Cloyster Hydro Pump vs. 252 HP / 4 SpD Skarmory: 277-327 (82.9 - 97.9%) -- guaranteed 2HKO after Leftovers recovery
Well that's pretty much all though, anything else I suggest will just affect the sync of your team as the members and the sashes work pretty well collectively.

Best of Luck :o) (And also shiny aurorus pls)
Thx m8. Id say hydro is actually better than razor shell except there is the accuracy that i dont like. (bar blizzard without hail, my teams attacks are all pretty reliable, worst being 90% accuracy Rock blast and toxic and i like it that way) and 2nd thing is this +2 4 SpA Cloyster Hydro Pump vs. 252 HP / 188+ SpD Heatran: 306-360 (79.2 - 93.2%) -- guaranteed 2HKO after Leftovers recovery and with razor shell +2 252 Atk Cloyster Razor Shell vs. 252 HP / 0 Def Heatran: 374-444 (96.8 - 115%) -- 81.3% chance to OHKO. Thou Hydro is good enough to at least try and i will at some point, ty :)
 
Grats on ur peak my man, defo not easy to get that high with ice. There isn't much wrong with the team expect for a tweak I'd suggest in the cloysetr set. I'd 100% go Hydro Pump > Razor shell on cloy's set. Razor shell hits absolutely nothing and Hydro pump gives you a 70% chance to ohko skarm after rocks and it also maximizes damage you do on things like doublade and mega scizor. It's just a good mixed option that lets you hit things tht would normally think they can stop cloy's sweep.
 
Thx m8. Id say hydro is actually better than razor shell except there is the accuracy that i dont like. (bar blizzard without hail, my teams attacks are all pretty reliable, worst being 90% accuracy Rock blast and toxic and i like it that way) and 2nd thing is this +2 4 SpA Cloyster Hydro Pump vs. 252 HP / 188+ SpD Heatran: 306-360 (79.2 - 93.2%) -- guaranteed 2HKO after Leftovers recovery and with razor shell +2 252 Atk Cloyster Razor Shell vs. 252 HP / 0 Def Heatran: 374-444 (96.8 - 115%) -- 81.3% chance to OHKO. Thou Hydro is good enough to at least try and i will at some point, ty :)
Yeah, but I saw that replay of yours vs steel and you had to rely on hail damage to KO doublade and as far as heatran is considered, I don't think its an issue for you though, as you have plenty of faster mons with e-quake and if someone gets ballsy and uses scarfedran even then, your mamo has sash.
 
Grats on ur peak my man, defo not easy to get that high with ice. There isn't much wrong with the team expect for a tweak I'd suggest in the cloysetr set. I'd 100% go Hydro Pump > Razor shell on cloy's set. Razor shell hits absolutely nothing and Hydro pump gives you a 70% chance to ohko skarm after rocks and it also maximizes damage you do on things like doublade and mega scizor. It's just a good mixed option that lets you hit things tht would normally think they can stop cloy's sweep.
Thx :] And yes Id have pretty good reasons to use Hydro over Razor shell and the reason why i have used Razor is that I have always been very caution when it comes to moves that arent that reliable. And the standard of what is reliable and what is not is pretty high for me (and that means i am sometimes maybe too caution about that) I honestly should use hydro but Razor is so reliable when it comes to hitting Heatran and not having to rely on Rock blast hits when sweeping fire teams and i cant get any more saltier if i lose the game bcoz miss like Hydro xD. But yes now 2 ppl has suggested hydro so im gona use for now on or at least test it for sum time :)
 
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Yeah, but I saw that replay of yours vs steel and you had to rely on hail damage to KO doublade and as far as heatran is considered, I don't think its an issue for you though, as you have plenty of faster mons with e-quake and if someone gets ballsy and uses scarfedran even then, your mamo has sash.

Well Hydro is better move than Razor and i honestly should use it. Its just that reliable moves has been the basic principle of mine for a long time and its hard to let go of that. But using razor over hydro also means that i dont have to rely on rock blast hits when i sweep fire teams and also as i mentioned its hits Heatran more reliably than hydro. But Im gona change it to Hydro and see what happens. Thx for the comment :)
 
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