-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
Hello and welcome to my first RMT of the generation. I've never been one to use conventional mons, and today I've got some aurorus hail to share with y'all. This may be a bit more concise than my past teams due to time constraint, so without further ado let's get right into:-------------------------------------------------------------------------------------






Teambuilding Process
Aurorus is my favorite mon ever. Like, all time. I wanted to try and find some use for it in ou. Sadly, it seemed to be outclassed by basically every single hail setter in existence. For the longest time, I gave up assuming aurorus would never have any use. But then I realized that I was looking at it all wrong. While aurorus may be a mediocre weather setter, it does have a niche as a weather setter for an arctozolt HO team. As opposed to landorus, for example, who simply sets up rocks and dies, aurorus sets up rocks and hail and then dies.And the rest of the team I pulled from my ass basically
Team Members
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Blizzard
- Earth Power
- Dragon Tail
Lead off, get up hail, get up rocks, chunk things with blizzard. It hits surprisingly hard and, most importantly, keeps defoggers off of the field. Earth power one shots unsuspecting magnezone and heatran leads. Dragon tail phases out setup sweepers, spreads around rock damage, even blocks trick room. Usually aurorus can apply enough pressure to the point where your opponent has to kill it and let you bring in arctozolt in hail. Against melmetal you might consider leading urshifu instead.
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Blizzard
- Earth Power
- Dragon Tail

Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hail
- Hypnosis

Arctozolt @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Bolt Beak
- Blizzard
- Low Kick
- Freeze-Dry

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch

Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

Celesteela @ Power Herb
Ability: Beast Boost
EVs: 88 HP / 196 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Meteor Beam
- Autotomize
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Blizzard
- Earth Power
- Dragon Tail
Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hail
- Hypnosis
Arctozolt @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Bolt Beak
- Blizzard
- Low Kick
- Freeze-Dry
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 88 HP / 196 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Meteor Beam
- Autotomize
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Blizzard
- Earth Power
- Dragon Tail
Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hail
- Hypnosis
Arctozolt @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Bolt Beak
- Blizzard
- Low Kick
- Freeze-Dry
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Celesteela @ Power Herb
Ability: Beast Boost
EVs: 88 HP / 196 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Meteor Beam
- Autotomize
ban dragapult and lele
Conclusion
Good to see hail is finally gaining traction this generation. Had a ton of fun playing this team around high ladder then tilting back to hell. I've only been back at it for a couple months but so far gen 8 has been pretty fun - hopefully I'll peak with an even worse team sometime soon. Although currently grinding elo has really burned me out. Anyhow, enjoy the team and get hyped for gen 9!





Last edited: