Hi, this is my Aurora Veil HO team! This is my first real team (and my first post on here too), so pardon me if I make any errors in explanation or anything. I think I've had some nice times with this team, though I have noted some bad weaknesses to weather teams (esp. sand), TR teams, and strong priority moves.
Ninetales (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hail
- Encore
This Ninetales is kind of the backbone of the team. I chose it because I wanted screens to protect my other team mates, but I was a little uncertain about using a dual screens Pokemon, so I just settled for Aurora Veil. Veil really enables a lot of the other mons on the team, allowing them to set up without worry. Ninetales is the fastest Aurora Veil/Snow Warning user, so I went ahead with that. I chose Encore over Hypnosis because Hypnosis involves a little too much RNG for me, and Encore buys me time.
Landorus (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
I use Lando as both a setup sweeper and as a lead. Usually, I send it out first to give out some rocks before going into someone else if necessary, or just outright setting up if I can and should. I choose to forgo U-turn over Stealth Rock because I don't think I have room for someone else to use rocks, and although I would like it to have U-turn, I don't think I can afford to put it there because of the importance of chip damage. Lando is meant to take care of a lot of Poisons, Steels, and Fires that otherwise may give trouble to the other members of the team.
Magearna-Original @ Weakness Policy
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Shift Gear
- Electro Ball
- Ice Beam
- Focus Blast
Magearna is heavily enabled by the Aurora Veil to set up on the vast majority of the Pokemon in the tier. It can usually take a hit, set up, and get a kill from there to start snowballing. I use the Shift Gear in order to be able to outspeed Pokemon that may try to revenge it, leaving it a lot less vulnerable than it would be otherwise.. Magearna is meant to take care of various Pokemon, such as Steels, Flyings, Waters, certain Grounds (usually can take a hit under Veil), Grasses, and more. As shaky as it is, it's one of my answers to Lando-T who would (almost) otherwise make my team's life hell.
horsey :) (Spectrier) @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Haze
This Spectrier is meant to be used as a late-game cleaner when things get really chipped. It forces out a lot of frail Pokemon and it forces in a lot of Dark-types which can then be taken advantage of by other team mates. When the Darks are low or eliminated, this thing can come in off of a pivot or death for free and spam its way to victory. Aurora Veil gives it a surprising amount of bulk, allowing it to take a couple of neutral hits to kill more bulky non-Dark opponents. I often pair Ninetales' Encore with Spectrier's Haze in order to buy time and force things out (though this may not be as effective as I think it is...). I can also cripple certain Dark-type physical attackers on the switch Will-O-Wisp, allowing me to take advantage of them with other team mates. I would ideally like to use another set, but scarf Spectrier is my answer to Pheromosa and opposing Spectrier, and I don't know if I can afford to put someone else (I want to keep Spec, but could I possible take someone out and get an HO suitable check instead?).
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch
I use Tapu Koko as a both somewhat of a wallbreaker/pivot and a late-game sweeper (owing to high speed). Specs Tapu Koko can cause some nice dents in the team, and can take a couple a hit under Veil. It covers for Spectrier's weaknesses very nicely, getting rid of the Dark types that threaten it and causing major damage to help Spectrier clean up. The only one it can't threaten that much is Ttar, but that's kind of Lando's/Ace's job anyway. I also use it to deal with bulky waters that would otherwise pose a problem for my team. It's also very useful to pivot around quite freely when the Grounds are gone (should I use U-turn instead for a guaranteed pivot? I like using Volt Switch for the power) together with Cinderace.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- U-turn
Last but not least, Cinderace is meant to act as a wallbreaker and pivot, like Tapu Koko. It's an extremely versatile Pokémon with lots of options to nail annoying Pokemon such as Darks, Steels, and Grasses. It has some pretty nice power without setup, and Aurora Veil does help it tank a hit or two along with changes with Libero typing. I use HJK to help against bulky Darks/Rocks/Steels such as Ttar, Sucker Punch to nail faster, frailer Pokemon (and also so I can have some priority in general. Also helps aganist Spectrier nicely). I use U-turn to be able to pivot around freely along with Tapu Koko.
If you made it this far, thanks for reading! Any suggestions to cover weaknesses like weather? Please be as critical as possible, I would really like to learn more! Thank you so much in advance!

Ninetales (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Aurora Veil
- Freeze-Dry
- Hail
- Encore
This Ninetales is kind of the backbone of the team. I chose it because I wanted screens to protect my other team mates, but I was a little uncertain about using a dual screens Pokemon, so I just settled for Aurora Veil. Veil really enables a lot of the other mons on the team, allowing them to set up without worry. Ninetales is the fastest Aurora Veil/Snow Warning user, so I went ahead with that. I chose Encore over Hypnosis because Hypnosis involves a little too much RNG for me, and Encore buys me time.

Landorus (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
I use Lando as both a setup sweeper and as a lead. Usually, I send it out first to give out some rocks before going into someone else if necessary, or just outright setting up if I can and should. I choose to forgo U-turn over Stealth Rock because I don't think I have room for someone else to use rocks, and although I would like it to have U-turn, I don't think I can afford to put it there because of the importance of chip damage. Lando is meant to take care of a lot of Poisons, Steels, and Fires that otherwise may give trouble to the other members of the team.

Magearna-Original @ Weakness Policy
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Shift Gear
- Electro Ball
- Ice Beam
- Focus Blast
Magearna is heavily enabled by the Aurora Veil to set up on the vast majority of the Pokemon in the tier. It can usually take a hit, set up, and get a kill from there to start snowballing. I use the Shift Gear in order to be able to outspeed Pokemon that may try to revenge it, leaving it a lot less vulnerable than it would be otherwise.. Magearna is meant to take care of various Pokemon, such as Steels, Flyings, Waters, certain Grounds (usually can take a hit under Veil), Grasses, and more. As shaky as it is, it's one of my answers to Lando-T who would (almost) otherwise make my team's life hell.
horsey :) (Spectrier) @ Choice Scarf
Ability: Grim Neigh
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hex
- Will-O-Wisp
- Haze
This Spectrier is meant to be used as a late-game cleaner when things get really chipped. It forces out a lot of frail Pokemon and it forces in a lot of Dark-types which can then be taken advantage of by other team mates. When the Darks are low or eliminated, this thing can come in off of a pivot or death for free and spam its way to victory. Aurora Veil gives it a surprising amount of bulk, allowing it to take a couple of neutral hits to kill more bulky non-Dark opponents. I often pair Ninetales' Encore with Spectrier's Haze in order to buy time and force things out (though this may not be as effective as I think it is...). I can also cripple certain Dark-type physical attackers on the switch Will-O-Wisp, allowing me to take advantage of them with other team mates. I would ideally like to use another set, but scarf Spectrier is my answer to Pheromosa and opposing Spectrier, and I don't know if I can afford to put someone else (I want to keep Spec, but could I possible take someone out and get an HO suitable check instead?).

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch
I use Tapu Koko as a both somewhat of a wallbreaker/pivot and a late-game sweeper (owing to high speed). Specs Tapu Koko can cause some nice dents in the team, and can take a couple a hit under Veil. It covers for Spectrier's weaknesses very nicely, getting rid of the Dark types that threaten it and causing major damage to help Spectrier clean up. The only one it can't threaten that much is Ttar, but that's kind of Lando's/Ace's job anyway. I also use it to deal with bulky waters that would otherwise pose a problem for my team. It's also very useful to pivot around quite freely when the Grounds are gone (should I use U-turn instead for a guaranteed pivot? I like using Volt Switch for the power) together with Cinderace.

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- Sucker Punch
- U-turn
Last but not least, Cinderace is meant to act as a wallbreaker and pivot, like Tapu Koko. It's an extremely versatile Pokémon with lots of options to nail annoying Pokemon such as Darks, Steels, and Grasses. It has some pretty nice power without setup, and Aurora Veil does help it tank a hit or two along with changes with Libero typing. I use HJK to help against bulky Darks/Rocks/Steels such as Ttar, Sucker Punch to nail faster, frailer Pokemon (and also so I can have some priority in general. Also helps aganist Spectrier nicely). I use U-turn to be able to pivot around freely along with Tapu Koko.
If you made it this far, thanks for reading! Any suggestions to cover weaknesses like weather? Please be as critical as possible, I would really like to learn more! Thank you so much in advance!