Aura Storm

BTzz

spams overhand rights
is a Contributor Alumnus


AURA STORM
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Intro:

Hello guys, Brizznets here again with my first RMT of the post Garchomp era. After a lengthy time of editing and playtesting the team, I've finally put the finishing touches on it. This is by far my most sucessful team, peaking at #4 (so close to 1, but I choked LeBron style >_>) on the smogon server. This team also got me voting reqs for the first time :). This team is built around Swords Dance Lucario, a really underated Pokemon in the metagame. I decided to hold of finishing this team until round 4 suspect testing was done and Garchomp was booted. Without the land shark running around, being all evasive and shit, this team has thrived. Before this team I had created a sucessful Drizzle team. Weather wars were getting pretty dull so I decided to step away from full on weather teams for a while and build a more balanced, anti-metagame team. Their were times where I considered turning this team into a pure sandstorm or drizzle team, but I was able to work around it. Building a team to efficiently combat weather is definitley difficult, but the end results can be awsome if played right. The team has great synergy that consist of a deffensive core of Gliscor, Skarmory and Latias that can be extremely hard to break through. Skarmory's Stealth Rocks, Rotom's Scarfed Volt Switch and damage from Sandstorm can really wear my opponents team down. All this residual damage plays nicely into a Lucario sweep. As for the RMT tittle. There's no deep meaning to it or anything, Aura=Lucario and Storm=Tyranitar simple. I'll try to make this not painful to read as my grammar and spelling isn't to good :/. I apologize for any mistakes. Ok, now on to team building.


Team Building:
1.
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Lucario was the center piece of the team obviously. Gliscor was the next addition as he covers Lukes weaknesses nicely and countered some top OU threats like Excadrill, Terrakion and Conkelderp. Gliscor also gave a nice check against common sandstorm cores. After that I needed a partner for Gliscor. Rotom-W was a perfect candidate as he took Ground/Fire attacks for Lucario and Ice/Water attacks for Gliscor. I had put together a pretty sexy core, now I just needed some support.


2.
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The only weakness of the current core was Grass, so I decided to patch up that weakness with a CB Infernape. I experimented with a number of different Fire-types such as Volcarona and Chandelure, but Infernapes speed and dual STABs were to good to pass up. Things were going pretty good at this point, I have a tendency of not finishing teams (or starting a new one),but I was determined to finish this one since it was looking so promising.


3.
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I was a litte weak on the water side so Breloom was brought in. I used a standard sub-spore loom. Breloom also brought another status absorber. With Gliscor and Breloom, status was barely touching this team. Breloom was also there to help the bulky water problems I was having. I wasn't really putting to much thought in team building at this point. I just wanted to get a full team so I could tweak from their it.


V1
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To round out the team I brought in a CB Dragonite to patch up the Water, Ground and Gire weaknesses, while providing some power from the physical spectrum. This team was pretty terrible when I first gave it a whirl. The main core was pretty effective, but the top 20 threats weren't covered like I hoped. There wasn't any deffensive back bone and even the offence wasn't to impressive.


V2
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Version 1 of the team was more fragile than an emo kid so I brought in a specially defensive Heatran and a Vrizion. Infernape took fire attacks like a little girl so I brought in a specially deffensive Heatran who completly shrugs them off. I wasn't running a deffensive Virzion, but it has much better natural bulk then Breloom and along with a better deffensive move pool. This version was decent but it still lacked the offense I wanted, plus their were some top threats that weren't covered.


V3
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I saw huge weaknesses to top threats like Tyranitar and Latios. Since those two were so common I had to find a way to deal with them. Bulky SD Scizor was the perfect counter to both of them. Scizor also helped with my lack of physical attackers, so the Blissey problem wasn't as bad. I also added a CM Latias. It just filled it's role much better then Dragonite with her natural bulk. This team saw good sucess and consistancy, but when I got higher up on the ladder I was getting stomed by higher level weather teams :(


V4
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This was the phase of team building influenced by Heist, Governator and Ironbullet93. All three of them felt that Scizor was the weak link and they were right. IronBullet93 made a great recommendation in Tyranitar. With Tyranitar I can deal with all the threats that Scizor could. Tyanitar also added a Special wall, something my team was lacking off. Tyranitar also gave me benificial weather so the threat of Drizzle/Sun teams were greatly reduced. The new additions brought big Water and Ground weakness. With Tyranitar and Latios, I no longer needed a Fire immunity so Skarmory was added over Heatran for the physical bulk and to cover up some weaknesses. We essentially overhauled half the team in one phase. This was obviously the most sucessful variant of the team as I was able to get a decent ranking with it. Ok, now let's have a closer look at the team.


Closer Look:


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Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 252 Spe / 252 SpA / 4 HP
Timid nature (+Spe, -Atk)
-Volt Switch
-Hydro Pump
-Trick
-Hidden Power [Fire]


This hyper washing machine thing is awsome, he's found a spot on a lot of my teams thanks to his slew of resistances. I usually lead with Rotom unless a better oppourtunity presents itself. Rotom is a pretty nifty lead since I have options. I can Trick a scarf if their lead is threatening or i can just Volt Switch the hell out of their. I generally like to keep Rotoms Scarf on until all the opponents fast guys are out of the way. Rotoms ultimate function is to do consistant damage throughout the battle with a Scarfed Volt Switch. Rotom-W can take or is immune to SE hits for most of my team. With all of Rotoms resistaneces he can take a hit for a teamate then hit it back with a powerful dual STAB move. With Choice Scarf and Volt Switch, Rotom outspeeds a lot and can be an effective revenge killer and scout. Volt Switch is a basic STAB move that hits bulky waters that can give my team problems. Volt Switch also provides valuble scouting. Hydro Pump is Rotom-W's strongest attack that allows Rotom-W to wreck most Ground-types trying to come in for free on Volt Switch. Trick lets Rotom-W cripple special walls, especially those fatass hoes Blissey and Chansey, who would otherwise completely wall this set and some of my team. Trick doesn't become useless after the first use , I can also use it to shuffle my opponents items around. For example I could Trick my Scarf and get lefties and on the next turn I could Trick those lefties and get Choice Specs or something. Hidden Power Fire is to handle Grass and and those annoying Steel-types like Virizion or Ferrothorn.


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Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Spe / 252 Atk / 4 HP
Adamant nature (+Atk, -Spe)
- Swords Dance
- Close Combat
- Ice Punch
- Extreme Speed


Here's the star of the show, Lucario [/lame rhyme]. Thanks to multiple rates, I went back to testing SD Lucario and it turns out it works amazing with the new aditions. Every team has a starting point and Lucario is this teams. Lucario appreciates the Fire and Ground immunities/resistances that I've coupled him with. This means Lucario can be a threat for the entire game without having to worry about getting screwed over by Fire/Ground. Ferrothorn and Forretress are great set up bait for Lucario, allowing him to get to +6 eaisly. Swords Dance boosts Lucario's Attack to high levels, backed by his amazing strong moves. Close Combat serves as Lucario's main STAB move, capable of OHKOing physically defensive Skarmory after a Swords Dance. With ExtremeSpeed's boost to +2 priority, Lucario can now outspeed all other offensive priority moves except for Fake Out. This means that he no longer has to worry about Pokemon that use Mach Punch or Vacuum Wave as long as he can KO them with ExtremeSpeed. Finally, Ice Punch hits Gliscor and the 3 genies Pokemon on the switch in. Jellicent is the only Pokemon in OU that can fully wall this thing. I like to bring in Lucario late game, after Skarmory sets up Spikes, Tyranitar sets up rocks and Tyranitars sandstorm is up to make the sweeping job a bit easier. Lucario is definitley an underated Pokemon in the metagame and I'm surpirsed it doesn't get more usage. I've been told a lot of times just to ditch Luke for Excadrill, but Lucario has powerful priority and unprepared teams can be swept easily. Lucario and Latias easily form the best offensive duo I've ever used. They cover each others weaknesses perfectly.*


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Tyranitar (M) @ Leftovers
Trait: Sandstream
EVs: 252 HP / 148 SpA / 108 SpD
Sassy nature (+SpD, -Spe)
-Stealth Rock
-Pursuit
-Rockslide
-Fire Blast


The boss himself. Tyranitar has found a spot on the majority of my 5th gen teams, and he managed to find a spot on this one. I was originally running ScarfTar, but I just decided to make Rotom the Scarfer and Tyranitar the deffensive guy. Tyranitar is definitly one of the more versitile guys out there. He fills in many roles on my team, including weather inducer, special wall Stealth Rock support, and mixed attacker. He also gives me benificial weather which is extremely important in this metagame that rarely sees clear skies. He keeps top threats, Latios and Reuniclus in line for my team. Tyranitar and Skarmory work in tandem. They both cover up each others weaker deffensive side and they each have entry hazards to contribute. I'm running the standard MixTar set. I shuffled around the EVs a bit, but I couldn't find anything that works better then this spread. Pursuit is the most reliable STAB, as it does incredible damage to Ghost- and Psychic-types trying to switch out. Fire Blast combines with Pursuit nicely, hitting common Steel-types such as Ferrothorn, Skarmory, and Foretress. Rockslide is a great coverage and STAB move that allows me to take out Volcarona and other Fire Types Tyranitar can take a hit from. The spread given is generally bulkier to sponge special attacks in conjunction with the Sandstorm boost and a + nature. Tyranitar's Stealth Rocks and Sandstorm are key to setting up a Lucario sweep. I only ever lead with Tyranitar if I'm seeing a sun team even with SpA investment ,Energy Ball and HP Fighting, Nintales still loses to Tyranitar.


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Latias (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 Def
Timid nature (+Spe, -Atk)
-Dragon Pulse
-Calm Mind
-Recovery
-Roar


After multiple suggestions from you guys, I replaced Latios with Latias to have insurance against rain and sun team sweepers. It's hard to believe the Soul Sister found herself at the bottom of OU usage in May, this thing is such a beast. This set in particular is an amazing fit for this team. I have a lot of ways to eliminate steel types on this team so Latias is free so spam Dragon Pulse after set up. Latias is the first part of an amazing deffensive combo of Skarmory and Latias. They cover up each others weaknesses perfectly. Latias can come come in on resisted or neutral attacks and taking little damage thanks to her huge base 130 Special Defense. After taking a hit Latias sets up with Calm Mind, which gives Dragon Pulse tremendous power after two or three boosts while giving Blissey a run for her money on the specially deffensive side. Recover further enhances her durability, restoring half of her health in a single turn. Leftovers is also a nice boost, giving her additional recovery while negating damage from Tyranitars sandstorm. Dragon Pulse is Latias's main attack, providing solid power before boosting while hitting incredibly hard after Calm Mind. Roar is for phazing the opponent and racking up Spikes and Stealth Rock damage, while stopping setup sweepers as well. It also scares away Pokemon trying to land status on her. The given EV spread is fairly straight forward, she has maximum HP EVs to increase her overall bulkiness and maximum Speed are to make Latias as fast as possible, which can be a big help after several Calm Minds, when most defensive buffs won't exactly be necessary. This spread gives Latias great late game sweeping potenial.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish nature (+Def, -Spe)
-Swords Dance
-Earthquake
-Ice Fang
-Taunt


Ah, the buff Zubat known as Gliscor. He's definitley one of my favorites in gen 5 thanks to his new DW ability Poison Heal. Poison Heal heals twice as much as lefties in case you didn't know. Poison Heal also makes Gliscor immune to Burn and Sleep (along with paralysis), making him even more devistating. Gliscors the guy I got to if the opponent is attempting to spread status. This guy is the glue to the team, being able to shift mommentum in my favour. Gliscor is the perfect partner to Lucario becuse of his immunity to Ground and resistance to Fighting. Gliscors job isnt only taking hits, he can also dish them out at very powerful levels after a couple of SDs. Gliscors item Toxic Orb comes in handy against those annoying Trick leads. I'm running the basic set. Swords Dance allows Gliscor to boost its Attack to high levels in just one turn, and its great natural bulk makes it easy to shrug off hits as Gliscor is setting up. Conkelderp really intimidates Lucario and Tyranitar so Gliscor steps up. Gliscor is just a nice counter to most sandstorm cores in general. Gliscor's utiliy doesn't end there. Gliscor can also function as an effective stall breaker with Taunt and his status immunity. Although I've been switching back and fourth between Toxic just to have a form of status on the team. Earthquake is Gliscor's priamary STAB attack. It has some nice power behind it after a Swords Dance. Ice Fang hits Levitate users and Flying-types who are immune to Earthquake, and gives nice overall coverage alongside Earthquake. Taunt is a standard support move for Gliscor to prevent Pokemon such as Swords Dance Scizor from setting up alongside him, and also to stop Skarmory and Hippowdon from phazing with Whirlwind and Roar. I'm using the the standard EV spread is used to outspeed max speed Tyranitar and all Adamant Breloom, while still maintaining Gliscor's amazing physical bulk to counter Excadrill, Conkeldurr and sandstorm cores.


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Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish nature (+Def, -Spe)
-Whirlwind
-Spikes
-Roost
-Brave Bird


Skarmory was a Pokemon I was a bit iffy about in building this team since I don't normaly run pure wall type Pokemon. I either use bulky offensive Pokemon or all out sweepers, but Skarmory was such a great fit for this team. Skarmory is my allternate lead if Rotom seems out matched on the team preveiw. This Skarmory does what any other Skarmory does since he was introduced. It sets up entry hazards, phazes and heals up (with the ocassional Brave Bird). Using Roost can wear out Life Orb users while keeping Skarmory at high health. Whirlwin prevents Pokemon such as Bulk Up Conkelderp from setting up. It also inflicts passive damage from the opponent landing on Spikes or Tyranitars Rocks. Running Spikes without a spin blocker is risky and setting up 3 layers of Spikes could just end up as wasted turns, but the number of spinnners has greatly reduced since gen 4 in my opinion. People are more worried about killing stuff. Brave Bird ties the moveset together nicely with it being a high Base Power STAB move that handles threats nicely especially Fighting-types such as Conkelderp and Scrafty. Leftovers gives Skarmory recovery while phazing. Skarmory has a nice partner ship with Gliscor since it can switch into most Fighting-types with relative ease and is one of the better ways to take down Excadrill. Skarmory's Spikes and Tyranitars Stealth Rocks work great in tandem with the sandstorm, they slowly wear down the opponents team to the point were a Lucario sweep is easy.


Export to Text:
PHP:
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 252 Spe / 252 SpA / 4 HP
Timid nature (+Spe, -Atk)
-Volt Switch
-Hydro Pump
-Trick
-Hidden Power [Fire]

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Spe / 252 Spa / 4 HP
Adamant nature (+Atk, -Spe)
-Swords Dance
-Extreme Speed
-Close Combat
-Ice Punch

Tyranitar (M) @ Leftovers
Trait: Sandstream
EVs: 252 HP / 160 SpA / 96 SpD
Sassy nature (+SpA -Spe)
-Stealth Rock
-Pursuit
-Ice Beam
-Fire Blast

Latias (F) @ Leftovers
Trait: Levitate
EVs: HP SpA / 252 Spe / 4 Def
Timid nature (+Spe, -Atk)
-Dragon Pulse
-Calm Mind
-Recovery
-Roar

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish nature (+Def, -Spe)
-Swords Dance
-Earthquake
-Ice Fang
-Taunt

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish nature (+Def, -Spe)
-Whirlwind
-Spikes
-Roost
-Brave Bird


Conclusion:
Well that's about it. I hope you enjoyed this RMT. Go ahead and rate, hate or steal the team. Also, even though I've extensivly tested this team, I'm open to any suggestions for change because I'm sure there are people here that know a lot more than I do. A threat list will be on a sperate post (hit pic limit :/). I'm working on a RMT for my hyper offensive team and I recently finished a pretty legit sun team so you can look foward to seeing those. Ok piece out until the rates!

Final Look:

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EDIT: please note that this threat list is very outdated due to the various changes to the team that were recently made. I'll update as soon as possible.

sorry if this threat list sucks, I kinda rushed it and I was to lazy to run calcs :/ .I was also to lazy to proof read it so there's likely a lot of spelling errors.

Offensive Threats

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Breloom - Gliscor counters this guy perfecty. He can use Spore on Gliscor and his dual STABs ate both resisted. Ice Fang is Gliscors way of killing Breloom. If Gliscors gone Latios is a fine option.

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Chandelure - This guys can be a problem if I don't deal with him quickly. My cleanest ways of getting him is a Pursuit trap with Tyranitar, a Hydro Pump with Rotom and a Lucario Dark Pulse (assuming it's not Scarfed).

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Conkeldurr- I have *tons of checks to this guy, but not a lot of ways to kill him off. Gliscor and Latios walls the shit out of him and Skarmory can get the job done for a while. After 2 SDs Gliscor can OHKO him with Earthquake. Skamory can prevent him from setting up or I can opt to use an SE Brave Bird.

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Darmanitan - Not a problem without sun and a mild one with sun. Rotoms Hydro Pump destroys this guy and Latios wall him pretty good and uses him as set up fodder. Tyranitar can safely switch in, get rid of his precious sun and hit him hard.

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Deoxys-S - A dick to this team. Tyranitar can hit him with Pursuit and Lucario can hit him with Dark Pulse. The only problem with this is if it's carrying Superpower. Another way is Tricking Rotoms/Latios Scarf onto it. This makes him much easier to take down. But then there's Taunt -_-.

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Dragonite - Ive got a lot to get rid of this guy. Rotom and Latios both out run him and have Volt-Switch and D-Meteor respectivley. Gliscor can also switch in on a CB Fire Punch, Earthquake, Extreme Speed and hit him with Ice Fang. If it's Earthquake I can set up a free SD. *

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Eelektross - this is just one of those guys to have to were down or OHKO.

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Espeon - Skarmory's arch rival. I have to be careful with this guy. I I bounce hazards off him I have no way of getting rid off them. Kill it is easy though. Pursuit from Tyranitar and Dark Pulse from Lucario does the job.

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Excadrill - Can be kind of tricky because I have to try to get rid of him before I bring in my Tyranitar. Gliscor walls him pretty good and hits him with STAB EQ. Also if sand is down Rotom and Latios both out run him and hit with Hydro Pump and Surf respectively.

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Gengar - a slight problem. Tyranitar can take a Focus Blast and hit him with Pursuit. Scarfed Rotom and Latios both out run him and OHKO him with DMeteor and Hydro Pump.

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Gyarados - Not a problem at all Skarmory walls the shit out of him and he's not to fond of Ttars Rocks either. In terms of KOing him, Rotoms Volt-Switch and Latios's Dmeteor do a nice amount of damage.*

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Haxorus - This guy is Skarmorys bitch, forcing him to switch a lot (hopefully when hazards are up) Latios can OHKO him with Dmetoer.

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Heatran - Ive got 3 main ways of dealing with this guy. A Hydro pump from Rotom or Surf from Latios.cLucario OHKOs non specially deffensive variants with +2 Vac Wave.*

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Heracross - not very common, but Gliscor and Skarmory wall him and hit him with SE *attacks (Ice Fang/Brave Bird).

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Hydreigon - Lucario's Aura Sphere OHKOs him and Latios out speeds him and OHKOs him with Dmeteor. Tyranitar can do a good job at walling him with Ice Beam at his disposal.

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Infernape - This guy is pretty much owned my Latios. Latios can take whaterver Infernape has and OHKO him with Surf. If it's a CBnape, Gliscor can switch into a CC and force a switch (hopefully when hazards are up).

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Jirachi - Gliscor, Skarmory and Latios do a pretty good jobs walling him and Gliscor has Earthquake if he needs it. Plus I have 2 users of HP Fire.*

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Jolteon - Tyranitar does a really good job at walling this guy, specs Tbolt is never a problem. Gliscor can also switch into Tbolt and scare him off with EQ.

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Kingdra - Another guy that Skarmory controls. Latios out speeds him and OHKOs him with Dmeteor

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Kyurem - a +2 Aura Sphere or Vac Wave OHKOs him and Latios out speeds him and OHKOs him with Dmeteor. Tyranitar can handle any hits from Kyurem and come back with an Ice Beam.

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Landorus - the only variant that can be a proble is the RP set w/ HP Ice. Otherwise Gliscor and Skarmory wall the shit out of him. I have Ice Fang from Gliscor, Hydro Pump from Rotom W and a Surf from Latios. All 3 of these guys can come in on EQ.

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Latios- The main reason why Tyranitar was brought in. Tyranitar easily Pursuit traps him. Also, my Latios outspeeds Specs variants and OHKOs them with Dmeteor after Rocks.

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Lilligant - Tyranitar is my main answer, taking out it's precious sun and hitting it with a Fire Blast or Ice Beam. Skarmory walls him really good an hits it with an SE Brave Bird. I also have HP fire on Latios and Rotom for it.

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Lucario - Gliscor and Skarmory wall him pretty good (baring Ice Punch). My own Lucario, Latios and Rotom all can out speed him and hit him with SE attacks.

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Machamp - Latios, Gliscor and Skarmory can all take hits from him. My only means of SE damage is a Brave Bird from Skarmory.

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Magnezone - Skarmory fears this thing so I have to get rid of it fast. I have HP Fire from Rotom and Latios or Lucarios fighting STAB.*

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Mamoswine - kinda tricky to deal with. Mamoswine hurts both my main walls. Rotom-W can take any of it's hits and fire back with HP fire or Hydro Pump.

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Metagross - Gliscor and Skarmory wall him and Gliscor has EQ. Latios can also take most of his move pool while packing HP fire.

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Mienshao - Gliscor, Skarmory and Latios all wall the shit out of this thing. Skarmory's Brave Bird really hurts this thing.*

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Reuniclus - +2 Dark Pulse 1OKOs him after Rocks. Tyranitar can take a hit from him and hit him with Pursuit.*

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Salamence - Latios out speeds him and OHKOs him with Dmeteor. When rocks are up he only gets 2 switch in's before he's within Vac wave or Volt Switch range.

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Sawsbuck - Tyranitar takes away it's precious sun. I have 4 things that OHKO him so I got Sawsbuck covered.

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*Scizor - Skarmory walls him. The only variant that gives me trouble is the Bulky SD set. With that set Scizor can survive HP Fire from Latios and Rotom. Tyranitar has Fire Blast, but that would have to come off some crazy prediction. Other then that, I just wear him down with passive damage and nuetral damge.

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Scrafty- Skarmory and Gliscor wall him and Skarmory can 2HKO him with Brave Bird and prevents him from setting up. Lucario outspeeds Adamant scaftys and OHKOs them with Aura Sphere.

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Sigilyph - don't see much of these, but when I do they cam be tricky. Tyranitars Ice Bean and Lucarios Dark Pulse are my main answers.

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Starmie - Rotom-W and Latios both out run this guy and can OHKO him depending on the amount of enty hazards up.

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Terrakion - Gliscor wall ls him and hits him with EQ. Latios and Rotom both out speed him hit him with Surf and Hydro Pump respectively.

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Thundurus - this rounds suspect can definitley be difficult to deal with. My Latios and Rotom both outspeed it, but they have to watch out for it's priority T-wave. My only answer to it's STAB is Gliscor, but then there's HP ice :(. I usually find my self trying to wear him down with Stealth Rock and Sandstorm damage. I can also sac something and get Latios in their.

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Tornadus - see Thundurus, but the lack of STAB Electric makes him much easier to deal with.

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Tyranitar - Rotoms Hydro Pump will 2HKO most deffensive variants. +2 Vac Waves and Aura Spheres are 2HKOs after rocks. If Tyranitar comes in on Gliscor after 1 SD it's a clean OHKO.*

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Venusaur - see Lilligant

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Victini - See Darmitian. I also have Pursuit and Dark Pulse to take advantage of his physchic side.

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Virizion - Gliscor and Skarmory can handle any Pysical variants (especially Skarmy with a x4 SE Brave Bird. I also have 2 faster HP Fire users. Tyranitar has Fire Blast, but he has to watch out for those dual STABs.

Volcarona - Rotom-W OHKOs him with Hydro Pump. Tyranitar completely shuts him down, plus setting up Volcs hated Rocks.

Magikarp - A really huge threat. CB Bounce from Magikarp can 30-40HKOs my entire team. *


Deffensive Threats

Note: I can put any of these guys out of commision by Tricking Rotoms/Latios's Choice Scarf on them.

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Chansey/Blissey - these fatasses are pains since half my team are pure special attackers. My cleanest way of dealing with them is tricking a choice scarf their way. My Scarfers Latios and Rotom are speciall attackers so Blissey is naturally drawn in. Or I can go into Gliscor to sponge an incoming Toxic/Twave than I try to hit it with an EQ. *

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Bronzong - If it's levitating I have HP Fire from Latios/Rotom-W and Fire Blast from Tyranitar. If it's Heatproof I have EQ from Gliscor. He dosent completly wall anything on my team and I have a lot of other attacks that hit him with netral damage.

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Celebi - ko ing him isn't a problem so any of his utility isn't a problem either.

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Deoxys-D - my Gliscors taunt is faster and seismic toss isn't a problem. If I want to get rid of him quickly I could opt to spam Pursuits at him.


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Ferrothorn - He doesn't completly wall anything on my (except for Skarmory I guess). Lucario can set up with no problem and take it out while HP Fire from Rotom/Latios is waiting.

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Forretress - see Ferrothorn

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Gliscor - The way of getting this guy is bluffing a Volt Switch and hitting with a Hydro Punp from Rotom-W. There's also Latioss Surf. Gliscor often likes to come in on Lucario, but since mine I special Dark Pulse does a nice chunk.

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Hippowdon - basiclly the same as Gliscor, but with less of an offensive presence.

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Jellicent - Rotoms Volt Switch doesn't do much to this thing, but it helps. Jellicent often tries to switch onto Lucarios Fighting STAB, bit ot met by an SE Dark Pulse.

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Latias - see Latios, but these are often sporting CM sets so they take longer to ko.

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Ninetales - Latios and Tyraitar both laugh at this guy. Tyranitar is the prefered choice to get rid of the sun.

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Politoed - Rotom-W does a pretty good job with this guy. Latios can also take hits pretty well from the non specs variants.*

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Porygon2 - Lucario is the fasted way, but he's not really a threat since pretty much everything on my team hits him with netrual damage.

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Rotom-W - this guy can be really hard to break through. I have 0 grass attacks so it can take a while to take down. A lot of my guys out speed and I have *resistances/immunities to both his STABs so he isn't to much of a threat.*
 
Hey,

Can't spot many weaknesses, this is a very solid team. You say that Latios helps out with NP Thundurus and Starmie, but Rotom-W already checks them very well as long as you don't just throw the Scarf away. Dual TrickScarf may be useful, but I think there are more useful things you could do with Latios' spot. Powerful Rain sweepers like Politied, Azumarill and Starmie can be a handful for this team to handle seeing as you have only two resistances to Water and neither have defense investment or recovery. You would be better off finding an alternative to your Latios that can afford switching into boosted Water moves without much risk. A bulky CM Latias would be a good choice over Latios. Its excellent bulk means that it can easily shrug off Hydro Pumps and Recover off the damage or start setting up. Latias works especially well on your team as its three main counters Tyranitar, Ferrothorn and Scizor are easily worn down by hazards so you can simply Roar them out until you can finish them off. It's also the best Rotom-W counter in the game:

Latias@Leftovers
252 HP | 252 Speed | 4 Defense
Timid
- Dragon Pulse
- Calm Mind
- Recover
- Roar

Roar is the primary option, but you can also try HP Fire to quickly dispose of Ferrothorn, Substitute to give you a buffer and block status, or Refresh to defeat Blissey and trample stall teams.

Good luck!
 
Hi

This is a very good team and I'm sure you had success with it. However, I do have some suggestions.

At first sight I notice that Volcarona and Reuniclus can be a bit annoying for you to handle. You might be able to play around the TR variant of Reuniclus but the bulkier CM version can easily set up on various pokes and beat your team from there, you could Trick it if Rotom can get in safely but it will still be a dangerous poke. You could try to run Crunch over Pursuit on Tyranitar so you can 2HKO it. A lot of Lati@s predict the Pursuit anyway and stay in (Pursuit will not OHKO if it stays in either).
Volcarona is also a threat and once it gets an Quiver Dance up, the best thing you can do is, again, Trick it but it will still hurt your team pretty bad. And since you don't have a Spin Blocker it isn't even certain SR will be on the field once Volcarona comes in. To help you with Volcarona you can give Tyranitar Stone Edge over Ice Beam. This will easily take out Volcarona, and it will do around the same amount that Ice Beam did to the likes of Salamence and Dragonite.

You could also try Air Balloon on Lucario instead of Life Orb. This way Lucario will be able to set up on more things and he also won't be damaged by hazards.

I also agree with the bulky CM Latias IronBullet93 suggested.

Also you have Stealth Rock on both Tyranitar and Skarmory which is pretty redundant, it would be best to give Skarmory Spikes instead.

I hope these suggestions helped and good luck with the team!
 
Hey, great team. I know why you have such success since Lucario can threaten 11 of the 15 top threats, just a little praise since I don't know what to say.
 
Great job I love Lucario so much. It's great that nasty plot was realsed in gen5. Also sounds like Thundrus is annoying but your stratgey should work.
 
Thanks for the rates guys, I'm seeing some awsome suggestions.

Hey,

Can't spot many weaknesses, this is a very solid team. You say that Latios helps out with NP Thundurus and Starmie, but Rotom-W already checks them very well as long as you don't just throw the Scarf away. Dual TrickScarf may be useful, but I think there are more useful things you could do with Latios' spot. Powerful Rain sweepers like Politied, Azumarill and Starmie can be a handful for this team to handle seeing as you have only two resistances to Water and neither have defense investment or recovery. You would be better off finding an alternative to your Latios that can afford switching into boosted Water moves without much risk. A bulky CM Latias would be a good choice over Latios. Its excellent bulk means that it can easily shrug off Hydro Pumps and Recover off the damage or start setting up. Latias works especially well on your team as its three main counters Tyranitar, Ferrothorn and Scizor are easily worn down by hazards so you can simply Roar them out until you can finish them off. It's also the best Rotom-W counter in the game:

Latias@Leftovers
252 HP | 252 Speed | 4 Defense
Timid
- Dragon Pulse
- Calm Mind
- Recover
- Roar

Roar is the primary option, but you can also try HP Fire to quickly dispose of Ferrothorn, Substitute to give you a buffer and block status, or Refresh to defeat Blissey and trample stall teams.

Good luck!

Thanks for the rate. The reason I replace Latias with Latios in v3 was to outspeed and KO stuff like Thunderbro, but I guess walling them could work just as good if not better. I've never actually tested the team with CM Latias, along with my other v4 additions

I'll try it out :)


Hi

This is a very good team and I'm sure you had success with it. However, I do have some suggestions.

At first sight I notice that Volcarona and Reuniclus can be a bit annoying for you to handle. You might be able to play around the TR variant of Reuniclus but the bulkier CM version can easily set up on various pokes and beat your team from there, you could Trick it if Rotom can get in safely but it will still be a dangerous poke. You could try to run Crunch over Pursuit on Tyranitar so you can 2HKO it. A lot of Lati@s predict the Pursuit anyway and stay in (Pursuit will not OHKO if it stays in either).
Volcarona is also a threat and once it gets an Quiver Dance up, the best thing you can do is, again, Trick it but it will still hurt your team pretty bad. And since you don't have a Spin Blocker it isn't even certain SR will be on the field once Volcarona comes in. To help you with Volcarona you can give Tyranitar Stone Edge over Ice Beam. This will easily take out Volcarona, and it will do around the same amount that Ice Beam did to the likes of Salamence and Dragonite.*

You could also try Air Balloon on Lucario instead of Life Orb. This way Lucario will be able to set up on more things and he also won't be damaged by hazards.

I also agree with the bulky CM Latias IronBullet93 suggested.

Also you have Stealth Rock on both Tyranitar and Skarmory which is pretty redundant, it would be best to give Skarmory Spikes instead.

I hope these suggestions helped and good luck with the team!

Thanks for the rate!

You have a good point with Volc, I'll try Rockslide.

Balloon Lucario is actually something I've been testing. I'll let you guys know if it works out!

Again, I'll definitley try that Latias out.*

That was actually a typo with Skarmory :/ I think I mentioned Spikes in his despcription though. I'll fix it.

Hey, great team. I know why you have such success since Lucario can threaten 11 of the 15 top threats, just a little praise since I don't know what to say.

Thanks :)


Great job I love Lucario so much. It's great that nasty plot was realsed in gen5. Also sounds like Thundrus is annoying but your stratgey should work.

Thanks, I'm a bit of a Lucario fanboy myself lol.
 
-Inner Focus is just plain outclassed by Steadfast on Lucario IMO. While Inner Focus prevents the flinch, Steadfast makes it even easier for you to sweep, as you now have +1 Speed to outspeed many things, including a few Scarfers (and it can outspeed non-Scarfed Thundurus too).
-And I still think you should run Specs > Scarf on Latios. Starmie is easily countered by Rotom (unless its a sub-standard Starmie set running Psychic, and even then its not going to be OHKO'd), and Rotom can also check Thundurus.
 
Inner Focus does actually do better than Steadfast right now as if you randomly get paralyzed you can guarantee you won't get flinch haxxed by Jirachi. Radon Body Slam or Tornadobro paras+flinching are not fun.
 
Very nice team !
I want to test it. You play a lot of pokes that i use too (Tyranitar (same set), Gliscor (same set), Skarmory (meh, that's a kind of standard :P)).
I see Lucario a kind of fragile mon, but i think that this team covers all the bad things about Lucario :D

How do you handle Volcarona in the sun ? if he sets up when you change weather, and sets up another time when you switch tyranitar for rotom, he can outspeed it and kill pratically everything on your team (that's a kind of weird situation, i know, but Volcarona is an hard threat for your team (and for mine too lol)). The only answer i can see to him is stealth rock and Hydro Pump but if your opponent play good, you can get in an hard time battle. Running Excadrill or Rock Slide on Tyranitar can be another answer to him.

GL man :D

P.S.
I notice that you mention Latios'Surf a lot of times in the threat list, after you testing, you can update the threat list :)
 
Cool Team, i have tested it a little today and it plays quite good (especially after i replaced Latios with CM Latias). I also changed Rotoms-W spread to
200 HP /140 SpA/ 168 Spe with a Modest Nature, its enough speed to outrun Dugtrio while having the same SpA as Timid max Rotom-W + a lot more bulk to make use out of resistances.

I am also going to test SD Luke, because NP really lacks some power and it felt inferior in almost every match i played. The only really Important thing it can't kill is Excadrill, but with both Skarm and Gliscor on the team it shouldn't be that much of a problem. Extreme Speed imo has much better coverage on the things that normally outspeed you (Genies, Lati@s, Deo-S, Starmie), it also works better to finish of weakend DDers and Volcarona. Oh and its also able to OHKO Gliscor with Ice Punch while even +2 timid LO Dark Pulse Fails to OHKO (i don't know if you OHKO with Modest and SR, but if you really want to keep NP Luke you should change to Modest if it does)
 
Very nice team !
I want to test it. You play a lot of pokes that i use too (Tyranitar (same set), Gliscor (same set), Skarmory (meh, that's a kind of standard :P)).
I see Lucario a kind of fragile mon, but i think that this team covers all the bad things about Lucario :D

How do you handle Volcarona in the sun ? if he sets up when you change weather, and sets up another time when you switch tyranitar for rotom, he can outspeed it and kill pratically everything on your team (that's a kind of weird situation, i know, but Volcarona is an hard threat for your team (and for mine too lol)). The only answer i can see to him is stealth rock and Hydro Pump but if your opponent play good, you can get in an hard time battle. Running Excadrill or Rock Slide on Tyranitar can be another answer to him.

GL man :D

P.S.
I notice that you mention Latios'Surf a lot of times in the threat list, after you testing, you can update the threat list :)


Thanks, Volc can be a problem so I usually takes an effort from Tyrantar, Rotom, and the Stealth rocks to take him down.


Cool Team, i have tested it a little today and it plays quite good (especially after i replaced Latios with CM Latias). I also changed Rotoms-W spread to
200 HP /140 SpA/ 168 Spe with a Modest Nature, its enough speed to outrun Dugtrio while having the same SpA as Timid max Rotom-W + a lot more bulk to make use out of resistances.

I am also going to test SD Luke, because NP really lacks some power and it felt inferior in almost every match i played. The only really Important thing it can't kill is Excadrill, but with both Skarm and Gliscor on the team it shouldn't be that much of a problem. Extreme Speed imo has much better coverage on the things that normally outspeed you (Genies, Lati@s, Deo-S, Starmie), it also works better to finish of weakend DDers and Volcarona. Oh and its also able to OHKO Gliscor with Ice Punch while even +2 timid LO Dark Pulse Fails to OHKO (i don't know if you OHKO with Modest and SR, but if you really want to keep NP Luke you should change to Modest if it does)

Thanks for the rate, I've been testing CM Latas myself and I think I'm going to finalize that change.

That rotom spread seems good, were you still running scarf?

to be honest, I've been alternating between NP and SD Lucario during my ladder runs and I couldn't find a real edge over the other. I'll look more into it though
 
I know you said the threat list was a bit rushed but you stated that rotom could take any hit from mamoswine. I did some calcs fro adamant cb swine and the results were not good at all
Detailed Result:
252 +1 Atk Mamoswine Stone Edge vs 4 HP/0 Def Rotom: 92.15% - 108.68%
(the +1 atk is to simulate cb)
 
That rotom spread seems good, were you still running scarf?

to be honest, I've been alternating between NP and SD Lucario during my ladder runs and I couldn't find a real edge over the other. I'll look more into it though

1. yeah this is a spread for a scarf rotom its imo much better than the standart spread, because you can actually switch in on a rain sweeper.

2. SD Luke worked a lot better for me not only because it sweeped easier, Extreme Speed also has much better utility as a Priority move.
 
I know you said the threat list was a bit rushed but you stated that rotom could take any hit from mamoswine. I did some calcs fro adamant cb swine and the results were not good at all
Detailed Result:
252 +1 Atk Mamoswine Stone Edge vs 4 HP/0 Def Rotom: 92.15% - 108.68%
(the +1 atk is to simulate cb)
Except that a CB Mamoswine will never be using Stone Edge against any other member of the team meaning that it would need to switch in which it either can't do, or would have Rotom-W switching out any way.

[Tyranitar=Earthquake
Lucario=Earthquake
Latias=Icicle Drop
Gliscor=Icicle Drop
Skarmory=Icicle Drop]

Not to mention that CB Mamo is effectively obsolete these days, LO is by far the more common set.
 
I just recommend to use a Swords Dance Lucario (Swords Dance, Close Combat, Extremespeed, Ice Punch, 252 atk/252 speed/4 hp) over your current one; NP has no advantages in comparison to the SD one, except that it can't be revenged by Excadrill, but you already have Gliscor and Skarmory for him. The SD one, however, can OHKO Latios, Tornadus and Thundurus with priority, as well as breaking the Tyranitar + Jirachi + Gliscor + Rotom-W core that KG popularized. Also, I like to use 244 HP EVs on Gliscor to get a poison heal number, and then using the 8 remaining EVs on speed to outspeed other Gliscors. Great team!
 
Thanks for the rates guys, you guys have finally convinced me to switch to SD lol. I never extensively tested the SD set on V4 of the team and it turns out it works much better.

Thanks again !
 
Time to get to the rest of the rates


Dang! My Lucario team is about the same as yours! Lol. Great team, can't say more. Good job with it.

Thanks man

Originally Posted by Fat Mamoswineflu
I know you said the threat list was a bit rushed but you stated that rotom could take any hit from mamoswine. I did some calcs fro adamant cb swine and the results were not good at all
Detailed Result:
252 +1 Atk Mamoswine Stone Edge vs 4 HP/0 Def Rotom: 92.15% - 108.68%
(the +1 atk is to simulate cb)
Except that a CB Mamoswine will never be using Stone Edge against any other member of the team meaning that it would need to switch in which it either can't do, or would have Rotom-W switching out any way.

[Tyranitar=Earthquake
Lucario=Earthquake
Latias=Icicle Drop
Gliscor=Icicle Drop
Skarmory=Icicle Drop]

Not to mention that CB Mamo is effectively obsolete these days, LO is by far the more common set.

Thanks for clearing things up with Mamoswine guys, but I'd have to agree with Texas Cloverfeild. I don't see to much Mamos, but there very predictable when I do see them.

I just recommend to use a Swords Dance Lucario (Swords Dance, Close Combat, Extremespeed, Ice Punch, 252 atk/252 speed/4 hp) over your current one; NP has no advantages in comparison to the SD one, except that it can't be revenged by Excadrill, but you already have Gliscor and Skarmory for him. The SD one, however, can OHKO Latios, Tornadus and Thundurus with priority, as well as breaking the Tyranitar + Jirachi + Gliscor + Rotom-W core that KG popularized. Also, I like to use 244 HP EVs on Gliscor to get a poison heal number, and then using the 8 remaining EVs on speed to outspeed other Gliscors. Great team!

Changed it. You were right about Gliscor and Skarmory, I just never had the chance to test the SD set with Skarmory on the team.

Thanks for the rate.
 
Looks like a really solid team The only suggestion i have (idk if its been said already is change rock slide to Stone Edge on tyranitar. Ya you get flinching possibilities with rock slide but in stone edge you get 25 more base power (which plus the STAB boost is a little more power plus stone edge has a high critical hit rate so you have more of a chance to make it twice as strong.
 
I think you really should consider aggron for your team. He 4x resists flying, which will help your huge magikarp weakness. In addition, Aggron OHKOs back with Head Smash.
 
I think you really should consider aggron for your team. He 4x resists flying, which will help your huge magikarp weakness. In addition, Aggron OHKOs back with Head Smash.


that doesn't make any sens to me you mention a 4 x flying resistance...whats it matter none of his guys are weak to flying.......Then you bring up magikarp??????
 
I was in the process of making a team just like this. The problem is that LO Gengar will go to work on your team. I would make Tyranitar scarf to handle that and he can take on Thundurus easily. Last I would change Skarm to Heatran with stealth rock, to counter Rotom's grass switch-ins and force them out. You can get rocks up a lot quicker this way.
 
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