Attack of the Pranksters

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Jester_Hat.gif
ATTACK OF THE PRANKSTERS
Jester_Hat.gif

An LC RMT by Electrolyte

Jester_Hat.gif
198.gif
200.gif
447.gif
529.gif
285.gif
564.gif
Jester_Hat.gif

Jester_Hat.gif
Hey there everyone! What better to do on April Fool's day than to post an RMT with Pranksters in it? I've recently started and gotten into playing LC, as the tutee of blarajan. I have with me today a team that he helped me make- and a team that was very successful, peaking at #12 on the LC ladder as well as winning me the Little Cups Mini Tournament #4. I really like this team because of how balanced it is- and how it doesn't need to use weather in order to defeat weather teams. The team is centered around two pokemon- the Pranksters, Murkrow and Riolu, as well as offensive support from Misdreavus, bulky support from Drilbur and Shroomish, and Shell Smashing offense from Tirtouga.


POKEMON DESCRIPTIONS


tumblr_lqhtt8GYh21qczibyo1_r1_500.gif


evolutionstone.png
198.gif
evolutionstone.png

Murkrow @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost


Jester_Hat.gif
Murkrow starts off the team, and sometimes my matches, with a KACAW. Flying types are swell as fuck and this badass is no different. I mean, look at those stats and tell me they're not OP as shit. Anyway, instead of abusing Murkrow's godly stats, I decided to run Parafusion Krow, because there really is other way to not only fuck with your opponent's pokemon but also with karma! When coupled with Prankster, Murkrow quickly changes from 'OP as shit' to 'ban this thing now' as my opponents pokemon smack themselves in the face or get parahaxed and then KO'd. Perfect accuracy priority Thunder Wave and Confuse Ray fucks everything except Ground types and Lickitung and maybe Chinchou too, since when paralyzed and confused each pokemon only has a 37.5% chance of actually doing something. This Krow has a considerable amount of bulk as well as some power too so that it can smack things hard with Brave KACAW, which OHKO's that dumb furret thing, Mienfoo. The spread is blarajan's; it gives Krow a considerable amount of defense and some special defense too to make up for its relatively frail hide. (I mean come on it's a bird what do you expect) Eviolite multiplies everything by 1.5, giving Murkrow even more bulk. Roost is the icing on the cake, as few unboosted, neutral moves can do more than 50% to Krow, so Roost lets it stall, recover, and fish for hax too.

Importance factor:
clipart-star.gif
clipart-star.gif
clipart-star.gif
clipart-star.gif
Murkrow is a fairly vital member of the team, and is my panic button when things get out of hand. It's also my main offensive answer to Grass types as it can hit them all hard with Brave Bird and shrug off their attacks. Its priority Thunder Wave also helps me revenge kill opponents.
Synergy:
electric.png
-
529.png
285.png

ice.png
-
564.png

rock.png
-
447.png
529.png


tumblr_m37cawqebZ1qlms3vo1_500.gif


evolutionstone.png
200.gif
evolutionstone.png

Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp


Jester_Hat.gif
As shown in the gif, Missy really doesn't give a shit about anything. With its high base 85 SpDef as well as WoW to smack physical attackers, Misreavus is a bulky, fast, powerful attacker capable of handling much of the metagame. It's my lead 85% of the time, as its fast Taunt, ability to hit things hard, and ability to cripple opponents make it easy for me to crush my opponents with a sweeper mid to late game. It has good bulk and coverage, making it a fair answer to things that can't hit it SE, and its powerful special coverage helps remove opposing physical walls that block Riolu and Tirtouga (in fact it is the only way for me to quickly and reliably remove opposing walls like Slowpoke or Hippo). Missy's Taunt / WoW combo is a great middle finger to Sand teams, as it prevents SR from Hippo and cripples the generally physical sand sweepers. Shadow Ball is Missy's main STAB move, hitting a very good portion of the metagame with considerable power, letting me punch holes early game. Thunderbolt is coverage for Murkrow and bulky water types, especially Staryu. Tbolt also hits Steels and Dark types fairly.

Importance factor:
clipart-star.gif
clipart-star.gif
clipart-star.gif
clipart-star.gif
Misdreavus is also fairly important- as its Taunt and ability to nullify physical sweepers and wear down walls is very helpful. Its ability to hit hard specially is also vital, letting me get past physical walls like Hippo or Slowpoke. It's also a great answer to Snover; as it's only 3HKO'd by Blizzard, and it OHKO's with SBall after SR.
Synergy:
dark.png
-
198.png
447.png

ghost.png
-
198.png


tumblr_mg3u7dNN0i1r7guhqo1_500.gif


evolutionstone.png
447.gif
evolutionstone.png

Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch


Jester_Hat.gif
Riolu is a downright dirty badass. With Prankster and Copycat, it can steal the last move used and use it itself, but with priority. This basically gives it two hits against any opponent as long as it can survive a hit- which, using the spread and the eviolite, it often can do. This lets me not only revenge kill things easily, but it also lets me clean up late-game, when its Drain Punches are turned into self healing, powerful priority attacks. With Copycat, Riolu easily defeats most non-Evio sweepers (ie LO Drilbur, Scarf Mienfoo, CM Oran Drifloon) because it can usually take a hit and 2HKO. Protect gives me even more versatility- as it lets me force my opponent to go last so that I can steal their attack no matter what. It also has multiple other uses, such as scouting / stalling. With protect, I can scout a weakened Misdreavus's Shadow Ball, and copycat it for the KO. Or, I can scout a Blizzard from a weakened Snover and Ko it back. Copycat also lets Riolu copy support moves, which is often extremely useful, as I can copy hazards or Toxic to wear down walls. Riolu's attack moves give it great coverage against a variety of threats. Drain Punch is great STAB and irreplaceable as it helps Riolu recover its HP as it sweeps and also has absolutely no drawbacks. Crunch lets Riolu hit Ghost types and Psychic types- and with the ev spread, is powerful enough to 2HKO Misdreavuses that choose to switch in. This little fucker has a ton of tricks up its sleeve and is a powerful attacker when used correctly.

Importance factor:
clipart-star.gif
clipart-star.gif
clipart-star.gif
clipart-star.gif
clipart-star.gif
Riolu is the centerpiece, and often plays helpful tricks and cleans that are what make the team so successful. It beats down Steel types and Lileep fairly easily and is a great general check to everything because it can essentially hit everything twice.
Synergy:
psychic.png
-
198.png

flying.png
-
564.png


tumblr_mcu23tczX11r84emlo1_500.gif


evolutionstone.png
529.gif
evolutionstone.png

Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock


Jester_Hat.gif
The awesome digger whose home is usually in the rough sands coming out of the fat hide of a hippo jumps out of the box and into my weatherless team for more fun than he's ever had. Drilly doesn't need Sand Rush to be able to work well- Mold Breaker is another ability that gives it a different niche with cool advantages. Drilbur doesn't give a shit about its opponents' abilities, flicking up Stealth Rock to fuck Natu and shaking the ground with EQ to OHKO Gastly and that other fucker, Bronzor. As the designated hazard control pokemon for the team, its awesome speed and fair bulk allow it to get Stealth Rock up 90% of the time as well as keep annoying hazards away from my side. This is vital for the team's success against both Sand and Hail teams alike, as Stealth Rock helps me subdue that bitch Snover and its dirty pal Larvesta. Keeping SR away also helps keep Murkrow and Misdreavus healthy, and keep Tirtouga's Sturdy intact so it can set up. Besides controlling hazards, Drilbur can also hit hard and fast, as well as take a hit when needed. It can survive a BKACAW from LO Murkrow and OHKO back with Rock Slide. It can survive a HJK from Scarfoo and KO back with EQ. EQ is a great, powerful STAB move that has no drawbacks and with Mold Breaker it's not too tough to just spam it and watch things die. Rock Slide gives Drilbur great coverage, hitting Flying and Bug types hard, especially Murkrow, Natu, or Larvesta. The spread gives it maximum speed and attack power, along with some bulk too.

Importance factor:
clipart-star.gif
clipart-star.gif
Other than spinning and setting hazards, I don't feel as if I ever get to use Drilbur to its fullest potential. The amount of checks people carry to it are TOO DAMN HIGH and though it's fun knocking down Bronzors or Misdreavuses occasionally I don't feel as if Drilbur does anything but that. However, its hazard control and its power / speed are vital. Any possible replacements?
Synergy:
ice.png
-
564.png

grass.png
-
198.png
285.png

water.png
-
285.png


tumblr_m2nqm7tE4s1qd87hlo1_500.gif


evolutionstone.png
285.gif
evolutionstone.png

Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Toxic
- Hidden Power [Fire]


Jester_Hat.gif
As an OU player, I know the ins and outs of Shroomish's bigger bro, Broloom. Come in against an opponent, force a switch, and set a check / counter to sleep, set up, and then wreck things. While 1-UP doesn't have that kind of power in LC, it has bulk, and that's what I use the little badass for. Sand sweeper got out of hand? No problem; send in Shroomish and take less than 50% from +2 DBur Rock Slide and then heal it off with an OHKO from Giga Drain. Bulky Water types giving me trouble? 1-UP's got it; tank any resisted hit, tank a Toxic, and then proceed to whittle away with Leech Seed and Giga Drain. Slow, bulky set up sweeper getting too powerful? Just shut it down with Spore. Shroomish has pretty insane bulk with the given spread and an Eviolite, letting it tank numerous different hits and even some Super Effective ones. It has a ton of physical bulk as well as helpful resistances to Ground, Water, and Electric, all of which my team carries no other resistance to. Shroomish is also the only pokemon that can safely deal with Hippopotas at any time, as it takes nothing from EQ and doesn't give a flying fuck about Toxic. (hell, I even hope it gets Toxic'd, because that would only make 1-UP last longer) The spread maximizes its physical bulk and then splits the rest between SpDef and SpA for some tankish abilities. Giga Drain and Spore are the most important moves here, as they let Shroomish shut down opponents and whittle away at the health of walls / sweepers alike. Leech Seed is an interesting little twist in honor of the old SubSeed set, as it lets Shroomish heal itself more steadily as well as provide some consistent damage to opponents. HP Fire is the last coverage move that lets Shroomish beat Grass types that would completely wall it without. It also hits Steel types like Ferroseed for a fair amount of damage as well.

Importance factor:
clipart-star.gif
clipart-star.gif
clipart-star.gif
As a wall, Shroomish is an important factor of all my wins against Sand teams. Its bulk and resistances are absolutely vital for the survival of the team so Missy and Krow don't receive needless damage. Shroomish's spore also helps a lot as it shuts down any one of my opponents- making it easy for Tirtouga to set up or for any other member to revenge kill.
Synergy:
ice.png
-
564.png

flying.png
-
564.png

bug.png
-
200.png
447.png

fire.png
-
564.png

poison.png
-
529.png

Changed:
Leech Seed --> Toxic


tumblr_m38zdp3ub31qckwxco1_500.gif


53.png
564.gif
53.png

Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail


Jester_Hat.gif
Last but definitely not least is the pokemon that saves my ass in tough situations almost all the time because of how destructive the thing is after a boost. Older = wiser and more powerful, and this turtle from ancient times is the perfect example of that. It rounds up this team nicely, providing everything a healthy team needs that its teammates haven't already covered- including solid priority, a resistance to flying, as well as the ability to actually boost its stats and then sweep. Shell Smash is what makes this shit so powerful- boosting its speed and attack by 2 levels, making it almost impossible to outspeed and outwall. Because of its awesome ability in Sturdy, it can set up against almost any opponent, as it can live any single hit if it has max HP. After a SSmash, it doesn't need to worry about damage because it's time for sweeping. Maximum attack and speed give it as much destructive power as possible, and even some room for bulk, letting it act as a check to Murkrow. This power, when used in hand with its coverage moves, lets it sweep Sand and Hail teams with ease, OHKO'ing their common sweepers with its SE STAB moves. Aqua Tail and Stone Edge together are resisted by none by Ferroseed, who can be easily dealt with by Shroomish, Misdreavus, or Riolu. Aqua Jet lets it KO faster pokemon, and it receives a monstrous boost after a Shell Smash, letting it easily KO frail, fast pokemon such as Mienfoo, Murkrow, or Drilbur-in-Sand. The last trick up its sleeve is its Leichi Berry- which was an idea given to me by a friend. This powers up its attack once it is hit down to Sturdy- making it not only easier but also more tempting to set up against walls such as Lileep, because their Giga Drain as I Shell Smash would raise my attack up to x2.5, enough to OHKO most bulky water types as well as KO Lileep after a little bit of prior damage. The berry gives Tirtouga a little bit more power just to muscle past troublesome tanks, and is a secret surprise when they poke too big a hole in Pandora's box.

Importance factor:
clipart-star.gif
clipart-star.gif
clipart-star.gif
This guy is a fighter- and more than often cleans up late game or sets up and sweeps for a win in a dire situation. Because of its useful Sand-beating coverage moves, it's very important in my win against Sand teams and Hail teams alike- and once it gets started, it's tough to stop. It has a great defensive typing too, which lets me deal with threats when things get too out of hand.
Synergy:
electric.png
-
529.png
285.png

grass.png
-
198.png
285.png

fighting.png
-
200.png

ground.png
-
198.png
200.png
285.png


THREATLIST
Jester_Hat.gif
Offensive
198.gif
- Murkrow. When I use it, it's awesome. When others do, it's hell to deal with. I don't have much of a problem handling Parafusion Krow since I have a ground type, but LO MixKrow, SubRoost Offensive Krow, and even Scarf Krow are all annoying to deal with. What I usually do is bring my own Krow in, status the opposing Krow, and then pick it off later. However, such a strategy doesn't work on SubRoost offensive, so I end up having to play mindgames with BBird, Roost, and TWave. Ugh it's painful.
459.gif
- Snover. My team isn't even Sand and it has some troubles handling this shitty shrub. First of all, the Hail is fucking annoying as it wears down all of my pokemon and makes Misdreavus and Shroomish last longer. It also breaks the sturdy of Tirtouga, making it very hard to set up. Snover's Blizzard also hits my whole team hard, OHKO'ing Krow, Shroomish, and Drilbur as well as 2HKO'ing Missy and Riolu after SR. Tirtouga is my only answer, but it too gets worn down easily and I don't like bringing it in early game, when Snovers are usually used.

Jester_Hat.gif
Defensive
081.gif
- Magnemite. This shit is tough to beat because it's tough to switch into. It hard walls Missy and Krow, and can cleave off 60% from Drilbur and Riolu with Flash Cannon. Shroomish as well takes a hefty chunk from HP Fire, and I won't even think about switching Tirt in. I usually use Shroomish to shut it down with Spore, but that backfires frequently against Sand teams as Shroomish sustains a lot of damage in the process and is not able to shut down bigger threats later.
170.gif
- Chinchou. This fucker is even more annoying that Magnemite. I don't even know how the hell it has the amount of bulk it does; Krow can't scratch it without resorting to hax and Missy's SBall only 3HKO's barely. Riolu can't scratch it either, and hell breaks lose when Scald burns it. Tirtouga OHKO's at +2 but it's tough to get there when it's not already switched in. Drilbur can't switch in safely either, fearing a burn or simply an OHKO from HPump. Shroomish is, again my only answer, but Volt Switch makes Chinchou hard to trap.
449.gif
- Hippopotas. A lesser threat depending on how well I predict with Missy; but a big threat if Missy goes down early. Its massive physical bulk lets it wall Riolu, Krow, and Drilbur easily, and it's not even OHKO'd by +2 Aqua Tail. 1-UP is my ticket to a win for this one, but it gets worn down fairly easily with hazards and Sand up.

Jester_Hat.gif
Watch the team in Action!
Little Cups Tourney Matches
http://www.pokemonshowdown.com/replay/lc12725028
http://pokemonshowdown.com/replay/lc10664493

Jester_Hat.gif
Potential Changes
Missy --> NP Missy?
Crunch --> Roar?
Bulkier Drilbur
Drilbur --> Diglett
Riolu --> BU Timburr

Jester_Hat.gif
Well, that's the team. I'm giving a shoutout to Blarajan for being an awesome tutor and shit and yeah. Also thanks to DatCoconut for getting me interested in LC, and Charmander for just being cool as fuck. Another mention goes to the LC Voices of PS!- I haven't gotten to know all of you guys yet but you're all cool people and I hope to see you guys spread your knowledge to Smogon too :) I wouldn't have this team without you guys n_n A special mention also goes to you guys for reading this RMT and hopefully leaving a comment / luvdisc. I would certainly mean a lot!

Murkrow @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost

Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp

Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch

Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Hidden Power [Fire]

Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail
 
Hey Electrolyte, I've been waiting to see this RMT. And my favorite donut is bacon :) Regarding the team, since I played this team once, I can attest to its greatness. Our game was very close, you edged me out in the end though. Since you have completed a good peak and lasted with this team, I get that this is a more of a Oh look at my team RMT, so I won't be proposing many changes, as it is obviously very solid. Playing around with the team a bit, I also noted Drilbur being a member that honestly wasn't the best, but it does a role not many other pokes can fill, by spinning and setting up Stealth Rocks. In your replays, it was pretty useless, and had a lack of bulk. I think you could try modifying the EVs to make it a more defensive variant, perhaps one that is not 2HKOd by Foongus' Giga Drain. That way, it can take much more attacks on and end up as a tougher opponent to take down. The offensive pressure he puts isn't as great as the Swords Dance or LO sets, and thus I would run a more defensive variant to set up rocks and spin more reliably, as well as being a more useful option overall. I have to say though, any attempts to switch team members would ruin the solid synergy you have, and it is already a very solid team. By the way, I thought you were going to use the replay of our battle for it? To sum up, this is a fun team to use, and I really like the Riolu, it wrecks shit up.
 
Hi electrolyte, firstly I'd like to say this is a very creative/unique team. Looking at your offensive threat list i'd say snover can be a big problem to your team, especially if it comes in late-game, and you don't have the right Pokemon left to counter it. In my opinion, a superior grass type here would be Ferroseed. Here, you may lose the ability to spore, but it definitely it a much better addition to your team, if youd like to negate the damage Snover can do to your team. It is also a great defensive pokemon overall and can definitely take hits. Now the negative side to this is that it can be a good setup opputunity for certain pokemon, especially certain Fighting types such as Scraggy , and timburr. Who can come in and easily set up a DD/ bulk up or two.
Going back to Snover, it may predict the ferro switch in and Use HP fire, which is quite common on Scarfed Snover's. But:

184 SpA Snover Blizzard vs. 84 HP / 148 SpD Eviolite Ferroseed: 7-10 (31.81 - 45.45%) -- 100% chance to 3HKO
184 SpA Snover Hidden Power Fire vs. 84 HP / 148 SpD Eviolite Ferroseed: 16-20 (72.72 - 90.9%) -- guaranteed 2HKO
36 Atk Ferroseed Gyro Ball (105 BP) vs. 0 HP / 0 Def Snover: 26-32 (118.18 - 145.45%) -- guaranteed OHKO

I guess in this case, it is all up to you, and which you feel is a bigger threat, and how your team would work. Also note: Slowpoke would do very well with your team IMO. :)

Hmm. Chinchou and Magnemite really would be annoying to your team. well, they do share a common ground type weakness for one, being 2x and 4x weak respectively. to start of let me just say that chincou's 2 best counters are Lileep (having storm drain) and Munchlax with EQ. both of these pokemon can wall it to days and dish out super effective damage. Well this would mean re-aranging part of your team, and im sure you wouldnt want to do that. But another AMAZING option to completely counter both of this pokemon would be Diglett. now i know that this isnt the greatest of LC pokemon, and its defenses arent the best, but if you are having trouble with these 2, diglett certainly is worth considering. also let me just paste Chinchou's Checks and counter section here: (from the chinchou analysis)

If you're hungry, you can chop up Chinchou into sushi, which is exactly what Munchlax does to this poor fish. Nothing Chinchou can do will hurt Munchlax, which can just use Earthquake to shake up a little fishy stir-fry. Lileep has Storm Drain and Giga Drain to easily dispose of Chinchou. Misdreavus can easily KO thanks to her good Speed and unusually high Special Defense. Timburr and Shed Skin Scraggy can counter the RestTalk set without fear of Scald burns and set up. Foongus, Shroomish, and even Cacnea can threaten Chinchou with their Grass STABs, but they fear Ice Beam. Drilbur can OHKO with Earthquake, and Snover and Ferroseed wall Chinchou to hell and back while only fearing the rare Hidden Power Fire. Diglett can trap Chinchou and OHKO it if it gets a free switch. Murkrow can severely damage non-RestTalk Chinchou with Sucker Punch. Almost all faster threats with physical moves can easily prey on Chinchou and make it their dinner.

That might help as well.
Finishing off I'd like to apologize if this RMT was a bit unorthodox or wasn't very good. This is the first time I'm giving feedback to an RMT :)
Hope you appreciate this feedback and once again very nice team!

~Take care, ABfloww.
 
Just wanted to mention, ABfloww, that Shroomish is Electrolyte's Sand counter, and without it, the team could get wrecked by Drilbur, which is why Shroomish is very important. Resistance to the main STAB move allows it to shut down Drilbur hard, and beat most Sand teams efficiently.
 
yes, fair enough :) but again its hard to make a team "PERFECT" and by removing certain pokemon you expose other weaknesses. So in the end, it entirely up to you electrolyte, in how you want to minimize this weaknesses. Both Dcae, and other replies have got good feedback, and will help :)
 
Finally Liechi Berry Tirt is getting some love <3

So yeah, this is obviously a good team from the matches we've played, but one thing I can't help but notice is that while you use the awesome Fighting / Dark / Ghost core, you lack the Fire / Water / Grass core, which leaves you without a resistance to some important types.

Whenever I used a Fire type you seemed to have trouble, because your only resist is Tirt, which is also your sweeper any shouldn't be taking many hits in the first place. Houndour, Ponyta, Magby, and Larvesta can really wreck this team if they get in, but luckily they aren't very common. Some more uncommon stuff like Axew, Feather Dance Natu, and Scarf Dieno can cause you trouble too. Another thing I noticed is that you have no Toxic, so walls like Lickitung can really be a pain, especially if it carries Shadow Ball or something to deal with Missy. Riolu isn't really powerful enough to deal with these walls and is easily worn down when your recovery is blocked by a Fighting resist.

So I would try toxic on Smroomish over Hidden Power Fire because it doesn't do much to anything that isn't Ferroseed. You could also try out Fake Tears in that spot which is pretty awesome on Shroomish and will let you beat Lickitung and Lileep, etc. much easier. I'm not sure what Protect does for you on Riolu, in the games we played it was really unnecessary and didn't serve a purpose really. Putting Magnet Rise there will troll every Drilbur you'll see and it will make Sand even easier for you to beat.
 
Yo Electrolyte nice team! I am glad you used the core of Tirtouga+Shroomish+Misdreavus and the two pranksters fit really well on the team as well (that Riolu gif is so cute!)

Ok so your success using this team really shows that there is no point changing much, however no team is without threats and there could be some minor tweaks to be made to help your team take them on easier. Snover and Murkrow stand out as the biggest threats to your team, and to me I think its because they can outspeed all or a large portion of your team members.

I can't really think of much to help your team without overall changing the teams balanced style but perhaps a more Offensive Misdreavus withNasty Plot, Will-o-Wisp, Shadow Ball and Hidden Power Fighting could help you. A more offensive Misdreavus set would make it harder for the opponent's Murkrow and Snover to switch in and since this set does carry Hidden Power Fighting it can help you in taking on Snover switch ins, and Magnemite. This set still keeps Will-o-Wisp so you can enjoy the ability of being able to cripple Fighting-types while also screwing over Croagunk who is trying to Sucker Punch you on the predicted Shadow Ball. Nasty Plot works well on the set to give you a secondary sweeper. This is great just in case you have to sacrifice Tirtouga to beat Snover by staying in and going for Stone Edge. It also just helps to boost Midreavus's ability to break through walls that could be hindering Tirtouga from sweeping late game. The item is ultimately up to you with Evolite providing better longetivity and Life Orb giving you better sweeping potential. However I think you might enjoy Eviolite better since Tirtouga already provides you with a very strong sweeper and you seem to like the bulk that your previous Misdreavus had but by all means test both items.

Now on Riolu I don't really see the use of Crunch. Psychic and Ghost-types aren't going to get past Murkrow+Missdreavus and Riolu shouldn't be staying in on Natu anyway because it can just Feather Dance Riolu to make Crunch do shit all damage. I think Roar>Crunch is a good option because after you have used Copycat on it, it gains priority which will help you beat Snover and Murkrow much easier since Riolu would have priority and would be able to keep shuffling them in and out, exploiting their Stealth Rock weakness.

Good luck Electrolyte hope I helped! P.S. a Choice Scarf Mienfoo would also be good on this team because it often suprises your opponent by outspeeding their Murkrow and Snover and ohking them with HJK and Stone Edge it also destroys Magnemite with HJK, however this set wouldn't really fit anywhere on your team. You could put it over Misdreavus I guess but then you lose your Fighting-type check and some utility which you would probably not like to use.

Set
200.gif

Misdreavus @ Eviolite/Life Orb | Levitate
Timid | 36 HP / 236 SpA / 236 Spe
Nasty Plot | Will-o-Wisp | Shadow Ball | Hidden Power Fighting

TL;DR
Misdreavus
.Utility Set---Offense/Utility Set

Riolu
.Crunch--->Roar



~Superpowerdude
 
Well Electro as I peruse through your RMT one more time I have finally come up with a suggestion. Toxic over Leech Seed on Shroomish. I've been running that set on one of my teams and it is quite effective. If the opponent has a Natu, they immediately anticipate Spore and switch him in. If you use Toxic however, you have the unholy combination of Poison Heal and Eviolite on your psychedelic Shroom. Similarly, it could be used on a Synchronize poke like Abra. Toxic helps you wear down walls without sacrificing the coverage HP Fire gives you on things like Bronzor.

Hope I helped man!
 
Hey Electrolyte :)

I have been staring at this team for ages trying to come up with a suggestion that vaguely resembles anything of remote usefulness, alas, all I can do is to second Superpowerdude's recommendation for a more offensive Misdreavus.

Other than that, as a possible replacement for Drilbur I was thinking, as ABfloww mentioned, Diglett.

50.png


Diglett @ Life Orb
Trait: Arena Trap
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Sucker Punch
- Memento / Rock Slide

It acts as a very good check to Chinchou and Magnemite, two of the defensive threats you listed. Earthquake is there the obligatory STAB to help you deal with these two threats. Stealth Rocks is obvious, thought Diglett is obviously not the best user of the move. Sucker Punch is cool, it deals a nice amount to Snover, 45.45 - 59.09%, to be precise, so it helps alleviate that threat somewhat. Finally, Memento is another nice bonus over Drilbur, as it can help create nice set-up opportunities for Tirtouga, allowing it to ravage weakened teams. Rock Slide is also a solid option, to achieve that nice pseudo EdgeQuake coverage, however, it differentiates itself less from Dr;bur when doing this, but use whatever take your fancy.

However, Diglett is very frail, and this kinda doesn't suit the balance and nice synergy that runs through the rest of the team, because it's not gonna be switching into any attacks any time soon, unless you slap an Eviolite on it (even then it's defenses are pretty bad) which normally isn't the best idea anyway, because Diglett needs LO to hit anything hard. Furthermore, you miss out on Rapid Spin, though this can be amended somewhat by Taunt on Misdreavus (which also works well over Will-O-Wisp on the set Superpowerdude suggested.) But yeah, Diglett may be worth a try because of the things it brings to the table over Drilbur, and is a very check to the defensive threats you listed!

Anyway, I hope I was of some help, and I totally understand if you want to ridicule my suggestion :>
See you round,
Icicle Fissh! :)
 
Hey Electrolyte! Let me first start by saying that i don't like this team xD. If you want an explanation on why I do not like this team, http://www.pokemonshowdown.com/replay/lc12725028 is something that you have posted.

Anyway let's get serious. You mention having issues with Murkrow a lot which in my opinion doesn't make too much sense. I mean, you probably have the most reliable SR mon to wear it down on your team if it is MixKrow, and all other variants can be dealt with by Tirtouga. So i'm just going to quickly invalidate that as a threat when attempting to rate. In this part, I will also echo SPD right here saying that you would want NP Missy over your bulky one. This is because NP Missy+SS Tirtouga can easily be one of the best offensive cores in the game.imo you have a strong enough selection of bulky pivots and support (see shroomish, bulky krow) that a balanced bulky offensive team would benefit more with more offensive presence. Relying on Tirtouga as a win-condition can always fail due to mispredict HP Grass from krow or Scarf Mienfoo ruining your life, so a strong backup partner is always good.

Now time for my own suggestions. I know this makes your team a little bit harder to manage when it comes to the focal point of your team. However, I honestly believe that Riolu is not the best fit on that team. I know how much you love Riolu and all but, putting another mon over it that can cover similar weaknesses might actually help you out here. What I am talking about is BU Timburr>Riolu Timburr does really damn well checking scraggy too (as Bulky krow deals with Zen Headbutt variants) and beats mienfoo 1v1 (you have missy too don't really have to worry about Mienfoo too much) Timburr really helps you when it comes to combating threats such as Chinchou, Magnemite, and Snover; all threats you mentioned (not chinchou too much, but iirc you win 1v1 so that always helps) while giving you an even STRONGER win condition together with Tirtouga (some shit like foongus might be a tad bit more annoying tho, but honestly what will Riolu do to them unless you have the maddest prediction skills) and Nasty Plot Misdreavus if you opt to run it. It kinda beats the main purpose of the team; to use Riolu successfully, but Riolu doesn't seem like it wins a competition vs Timburr on your team sadly.

Also, thanks for the shout-out on LC Voices i guess, even though some LC voices actually downplay the tier since they are really dumb and play 100 games just to get voiced even though they don't enjoy it. I honestly don't get why you would play something you don't enjoy (LC is easily my favorite tier though). Anyway, gl with the team, sorry for a kind of odd rate, congrats for Little Cups 4, and hope we talk a lot more in the future! Also, may i take your team for a bit because i think i might be able to hit higher on the ladder with that team, maybe and up giving more proof on the teams efficiency (then again, you smashing me is already efficient enough lol).

Set:

532.gif


Timburr @ Eviolite
Trait: Guts
Level: 5
EVs: 196 Atk / 76 Def / 236 SDef
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
 
Hello Electrolyte,

I "know" your team just because I went to look for matches in the mini-tournament and tried to rebuild it exactly from replays (because I was positively impressed). And I have to say I guessed most of the moveset; I missed WoW (I would say great) and 1/6 evs settings.

IMHO I believe, however, that White Herb is the best tool for your SS Tirtouga, keeping his defenses unchanged. You have to imagine (fortunately) it doesn't switch-in always into a life-threatening situation and sturdy must be only the last resort to stay in the fight. So maybe the Effect Spores trait on Shroomish, although give up about HP recover when poisoned. This trait can slowly be lethal to the opposing team.

However, I think it's a very good team and not so difficult to use.
 
Hello Electro
So you used the Parahax crow tried of me blasting you with it eh and you wanted to try it and a really nice team. But, Quasar may be right people always think it is poison heal so effect spore lets you have a check to mienfoo that normally would lose to mienfoo without the chance for getting it with a paralysis or sleep. Also I found something out lately you can put mons to sleep with effect spore and still use spore to get two mons asleep this lessens the chance of SS not getting used on your tirt and plus leads to the sweep. Nothing really I can think of to change one of the best teams I have seen RMTed in a while hope to face it one day.
P.S I wanna have a parahax crow match againest you one day 1 murkrow vs 1 murkrow.
 
Back
Top