

An LC RMT by Electrolyte









POKEMON DESCRIPTIONS
Murkrow @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost
Murkrow starts off the team, and sometimes my matches, with a KACAW. Flying types are swell as fuck and this badass is no different. I mean, look at those stats and tell me they're not OP as shit. Anyway, instead of abusing Murkrow's godly stats, I decided to run Parafusion Krow, because there really is other way to not only fuck with your opponent's pokemon but also with karma! When coupled with Prankster, Murkrow quickly changes from 'OP as shit' to 'ban this thing now' as my opponents pokemon smack themselves in the face or get parahaxed and then KO'd. Perfect accuracy priority Thunder Wave and Confuse Ray fucks everything except Ground types and Lickitung and maybe Chinchou too, since when paralyzed and confused each pokemon only has a 37.5% chance of actually doing something. This Krow has a considerable amount of bulk as well as some power too so that it can smack things hard with Brave KACAW, which OHKO's that dumb furret thing, Mienfoo. The spread is blarajan's; it gives Krow a considerable amount of defense and some special defense too to make up for its relatively frail hide. (I mean come on it's a bird what do you expect) Eviolite multiplies everything by 1.5, giving Murkrow even more bulk. Roost is the icing on the cake, as few unboosted, neutral moves can do more than 50% to Krow, so Roost lets it stall, recover, and fish for hax too.
Importance factor:
Murkrow is a fairly vital member of the team, and is my panic button when things get out of hand. It's also my main offensive answer to Grass types as it can hit them all hard with Brave Bird and shrug off their attacks. Its priority Thunder Wave also helps me revenge kill opponents.
Synergy:
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Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp
As shown in the gif, Missy really doesn't give a shit about anything. With its high base 85 SpDef as well as WoW to smack physical attackers, Misreavus is a bulky, fast, powerful attacker capable of handling much of the metagame. It's my lead 85% of the time, as its fast Taunt, ability to hit things hard, and ability to cripple opponents make it easy for me to crush my opponents with a sweeper mid to late game. It has good bulk and coverage, making it a fair answer to things that can't hit it SE, and its powerful special coverage helps remove opposing physical walls that block Riolu and Tirtouga (in fact it is the only way for me to quickly and reliably remove opposing walls like Slowpoke or Hippo). Missy's Taunt / WoW combo is a great middle finger to Sand teams, as it prevents SR from Hippo and cripples the generally physical sand sweepers. Shadow Ball is Missy's main STAB move, hitting a very good portion of the metagame with considerable power, letting me punch holes early game. Thunderbolt is coverage for Murkrow and bulky water types, especially Staryu. Tbolt also hits Steels and Dark types fairly.
Importance factor:
Misdreavus is also fairly important- as its Taunt and ability to nullify physical sweepers and wear down walls is very helpful. Its ability to hit hard specially is also vital, letting me get past physical walls like Hippo or Slowpoke. It's also a great answer to Snover; as it's only 3HKO'd by Blizzard, and it OHKO's with SBall after SR.
Synergy:
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Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch
Riolu is a downright dirty badass. With Prankster and Copycat, it can steal the last move used and use it itself, but with priority. This basically gives it two hits against any opponent as long as it can survive a hit- which, using the spread and the eviolite, it often can do. This lets me not only revenge kill things easily, but it also lets me clean up late-game, when its Drain Punches are turned into self healing, powerful priority attacks. With Copycat, Riolu easily defeats most non-Evio sweepers (ie LO Drilbur, Scarf Mienfoo, CM Oran Drifloon) because it can usually take a hit and 2HKO. Protect gives me even more versatility- as it lets me force my opponent to go last so that I can steal their attack no matter what. It also has multiple other uses, such as scouting / stalling. With protect, I can scout a weakened Misdreavus's Shadow Ball, and copycat it for the KO. Or, I can scout a Blizzard from a weakened Snover and Ko it back. Copycat also lets Riolu copy support moves, which is often extremely useful, as I can copy hazards or Toxic to wear down walls. Riolu's attack moves give it great coverage against a variety of threats. Drain Punch is great STAB and irreplaceable as it helps Riolu recover its HP as it sweeps and also has absolutely no drawbacks. Crunch lets Riolu hit Ghost types and Psychic types- and with the ev spread, is powerful enough to 2HKO Misdreavuses that choose to switch in. This little fucker has a ton of tricks up its sleeve and is a powerful attacker when used correctly.
Importance factor:
Riolu is the centerpiece, and often plays helpful tricks and cleans that are what make the team so successful. It beats down Steel types and Lileep fairly easily and is a great general check to everything because it can essentially hit everything twice.
Synergy:
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Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock
The awesome digger whose home is usually in the rough sands coming out of the fat hide of a hippo jumps out of the box and into my weatherless team for more fun than he's ever had. Drilly doesn't need Sand Rush to be able to work well- Mold Breaker is another ability that gives it a different niche with cool advantages. Drilbur doesn't give a shit about its opponents' abilities, flicking up Stealth Rock to fuck Natu and shaking the ground with EQ to OHKO Gastly and that other fucker, Bronzor. As the designated hazard control pokemon for the team, its awesome speed and fair bulk allow it to get Stealth Rock up 90% of the time as well as keep annoying hazards away from my side. This is vital for the team's success against both Sand and Hail teams alike, as Stealth Rock helps me subdue that bitch Snover and its dirty pal Larvesta. Keeping SR away also helps keep Murkrow and Misdreavus healthy, and keep Tirtouga's Sturdy intact so it can set up. Besides controlling hazards, Drilbur can also hit hard and fast, as well as take a hit when needed. It can survive a BKACAW from LO Murkrow and OHKO back with Rock Slide. It can survive a HJK from Scarfoo and KO back with EQ. EQ is a great, powerful STAB move that has no drawbacks and with Mold Breaker it's not too tough to just spam it and watch things die. Rock Slide gives Drilbur great coverage, hitting Flying and Bug types hard, especially Murkrow, Natu, or Larvesta. The spread gives it maximum speed and attack power, along with some bulk too.
Importance factor:
Other than spinning and setting hazards, I don't feel as if I ever get to use Drilbur to its fullest potential. The amount of checks people carry to it are TOO DAMN HIGH and though it's fun knocking down Bronzors or Misdreavuses occasionally I don't feel as if Drilbur does anything but that. However, its hazard control and its power / speed are vital. Any possible replacements?
Synergy:
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Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Toxic
- Hidden Power [Fire]
As an OU player, I know the ins and outs of Shroomish's bigger bro, Broloom. Come in against an opponent, force a switch, and set a check / counter to sleep, set up, and then wreck things. While 1-UP doesn't have that kind of power in LC, it has bulk, and that's what I use the little badass for. Sand sweeper got out of hand? No problem; send in Shroomish and take less than 50% from +2 DBur Rock Slide and then heal it off with an OHKO from Giga Drain. Bulky Water types giving me trouble? 1-UP's got it; tank any resisted hit, tank a Toxic, and then proceed to whittle away with Leech Seed and Giga Drain. Slow, bulky set up sweeper getting too powerful? Just shut it down with Spore. Shroomish has pretty insane bulk with the given spread and an Eviolite, letting it tank numerous different hits and even some Super Effective ones. It has a ton of physical bulk as well as helpful resistances to Ground, Water, and Electric, all of which my team carries no other resistance to. Shroomish is also the only pokemon that can safely deal with Hippopotas at any time, as it takes nothing from EQ and doesn't give a flying fuck about Toxic. (hell, I even hope it gets Toxic'd, because that would only make 1-UP last longer) The spread maximizes its physical bulk and then splits the rest between SpDef and SpA for some tankish abilities. Giga Drain and Spore are the most important moves here, as they let Shroomish shut down opponents and whittle away at the health of walls / sweepers alike. Leech Seed is an interesting little twist in honor of the old SubSeed set, as it lets Shroomish heal itself more steadily as well as provide some consistent damage to opponents. HP Fire is the last coverage move that lets Shroomish beat Grass types that would completely wall it without. It also hits Steel types like Ferroseed for a fair amount of damage as well.
Importance factor:
As a wall, Shroomish is an important factor of all my wins against Sand teams. Its bulk and resistances are absolutely vital for the survival of the team so Missy and Krow don't receive needless damage. Shroomish's spore also helps a lot as it shuts down any one of my opponents- making it easy for Tirtouga to set up or for any other member to revenge kill.
Synergy:
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Changed:
Leech Seed --> Toxic
Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail
Last but definitely not least is the pokemon that saves my ass in tough situations almost all the time because of how destructive the thing is after a boost. Older = wiser and more powerful, and this turtle from ancient times is the perfect example of that. It rounds up this team nicely, providing everything a healthy team needs that its teammates haven't already covered- including solid priority, a resistance to flying, as well as the ability to actually boost its stats and then sweep. Shell Smash is what makes this shit so powerful- boosting its speed and attack by 2 levels, making it almost impossible to outspeed and outwall. Because of its awesome ability in Sturdy, it can set up against almost any opponent, as it can live any single hit if it has max HP. After a SSmash, it doesn't need to worry about damage because it's time for sweeping. Maximum attack and speed give it as much destructive power as possible, and even some room for bulk, letting it act as a check to Murkrow. This power, when used in hand with its coverage moves, lets it sweep Sand and Hail teams with ease, OHKO'ing their common sweepers with its SE STAB moves. Aqua Tail and Stone Edge together are resisted by none by Ferroseed, who can be easily dealt with by Shroomish, Misdreavus, or Riolu. Aqua Jet lets it KO faster pokemon, and it receives a monstrous boost after a Shell Smash, letting it easily KO frail, fast pokemon such as Mienfoo, Murkrow, or Drilbur-in-Sand. The last trick up its sleeve is its Leichi Berry- which was an idea given to me by a friend. This powers up its attack once it is hit down to Sturdy- making it not only easier but also more tempting to set up against walls such as Lileep, because their Giga Drain as I Shell Smash would raise my attack up to x2.5, enough to OHKO most bulky water types as well as KO Lileep after a little bit of prior damage. The berry gives Tirtouga a little bit more power just to muscle past troublesome tanks, and is a secret surprise when they poke too big a hole in Pandora's box.
Importance factor:
This guy is a fighter- and more than often cleans up late game or sets up and sweeps for a win in a dire situation. Because of its useful Sand-beating coverage moves, it's very important in my win against Sand teams and Hail teams alike- and once it gets started, it's tough to stop. It has a great defensive typing too, which lets me deal with threats when things get too out of hand.
Synergy:
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THREATLIST




Murkrow @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost

Importance factor:




Synergy:












Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp

Importance factor:




Synergy:









Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch

Importance factor:





Synergy:








Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Importance factor:


Synergy:











Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Toxic
- Hidden Power [Fire]

Importance factor:



Synergy:











Changed:
Leech Seed --> Toxic




Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail

Importance factor:



Synergy:












THREATLIST








Little Cups Tourney Matches
http://www.pokemonshowdown.com/replay/lc12725028
http://pokemonshowdown.com/replay/lc10664493

Missy --> NP Missy?
Crunch --> Roar?
Bulkier Drilbur
Drilbur --> Diglett
Riolu --> BU Timburr

Murkrow @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp
Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock
Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch
Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Hidden Power [Fire]
Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail
Trait: Prankster
Level: 5
EVs: 196 HP / 180 Def / 100 SDef / 32 Spd
Careful Nature
- Brave Bird
- Thunder Wave
- Confuse Ray
- Roost
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Thunderbolt
- Will-O-Wisp
Drilbur @ Eviolite
Trait: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spd
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock
Riolu @ Eviolite
Trait: Prankster
Level: 5
EVs: 196 HP / 196 Def / 116 Atk
Relaxed Nature
- Copycat
- Drain Punch
- Protect
- Crunch
Shroomish @ Eviolite
Trait: Poison Heal
Level: 5
EVs: 36 SDef / 36 SAtk / 196 HP / 196 Def
Bold Nature
- Giga Drain
- Spore
- Leech Seed
- Hidden Power [Fire]
Tirtouga @ Liechi Berry
Trait: Sturdy
Level: 5
EVs: 84 HP / 180 Spd / 212 Atk / 12 Def
Adamant Nature
- Aqua Jet
- Shell Smash
- Stone Edge
- Aqua Tail